..
app
Fixed type inference for nulls in console functions
2017-01-06 17:18:37 -05:00
assets
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
2016-06-06 21:20:00 -05:00
cinterface
MacOS platform support.
2016-09-28 11:09:48 +10:00
collision
Merge pull request #1801 from Azaezel/registerRemoval
2016-10-21 20:04:42 +02:00
console
Merge branch 'splashAndWindowIcons' of https://github.com/Areloch/Torque3D into development
2017-01-15 23:37:06 -06:00
core
Merge pull request #1800 from Azaezel/andOrMaybe
2017-01-07 02:31:05 +01:00
environment
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
2016-12-20 22:50:28 -06:00
forest
Merge pull request #1806 from Azaezel/byeByeVarVar2
2016-10-23 21:04:36 +02:00
gfx
Merge pull request #1920 from elfprince13/variadicConsoleTemplates
2017-01-12 23:32:03 -06:00
gui
Merge pull request #1920 from elfprince13/variadicConsoleTemplates
2017-01-12 23:32:03 -06:00
i18n
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
2016-06-06 09:42:00 -05:00
lighting
Whitespace consistency
2017-01-06 23:10:14 -05:00
main
Pass by const reference
2015-02-20 18:42:32 -05:00
materials
Merge pull request #1636 from Azaezel/TranslucentTargetTweak
2016-08-21 20:10:59 +02:00
math
Adds some helpful utility math functions.
2016-11-28 22:42:29 -06:00
module
Change back "enabled" values to lowercase
2016-07-31 19:25:35 +02:00
navigation
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
2016-12-20 22:50:28 -06:00
persistence
clang catch: garbage in line directives
2016-10-18 11:37:18 -05:00
platform
tabs to spaces
2017-01-06 18:06:36 -05:00
platformMac
clang catch: garbage in line directives
2016-10-18 11:37:18 -05:00
platformPOSIX
Call the correct system rename
2017-01-13 14:40:10 -05:00
platformSDL
Matched up platform semaphore declarations
2017-01-05 20:00:33 -05:00
platformWin32
OpenGL vsync fixes.
2016-12-23 13:59:55 +10:00
platformX86UNIX
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
2016-07-08 22:48:24 -05:00
postFx
MacOS platform support.
2016-09-28 11:09:48 +10:00
renderInstance
Merge pull request #1921 from Azaezel/lostLast
2017-01-15 23:35:08 -06:00
scene
Merge pull request #1920 from elfprince13/variadicConsoleTemplates
2017-01-12 23:32:03 -06:00
sfx
The wrong array was being indexed, and the type checker didn't catch it because it was a variadic function
2017-01-05 20:01:52 -05:00
shaderGen
went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
2016-12-11 15:04:33 -06:00
sim
Whitespace consistency
2017-01-06 23:10:14 -05:00
T3D
Fixes the debug netevent packing error by keeping the mStart value as it's proper 0-1 range until it gets to the client, using a temporary world-space var for finding strike target objects in the radius.
2017-01-16 22:11:32 -06:00
terrain
re-enable face culling for the terrain
2016-12-01 11:03:32 +10:00
testing
All unit tests that run now pass.
2014-09-29 11:38:44 +10:00
ts
Removed constexpr use to support VS2013
2017-01-10 23:22:05 -05:00
util
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
windowManager
Hooks the splash window code up to the same image loading code as the icon code, and also adds a check if it tries to load a BMP for either(this is a bad format and really shouldn't be used for pretty much anything).
2017-01-16 00:09:55 -06:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00