Torque3D/Engine/source/T3D/fx
Areloch c7b041f545 Fixes the debug netevent packing error by keeping the mStart value as it's proper 0-1 range until it gets to the client, using a temporary world-space var for finding strike target objects in the radius.
Also add a checker for if there is a texture or not set for the lighting bolt. If it use, set the stateblock description to support it and set the texture, if not, only utilize the color blend.
2017-01-16 22:11:32 -06:00
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cameraFXMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cameraFXMgr.h Fix: Added missing virtual destructors for classes with virtual functions. 2014-05-06 12:40:46 +04:00
explosion.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
explosion.h removal of un-implemented ShockwaveData entries from explosion. 2015-02-27 20:24:47 -06:00
fxFoliageReplicator.cpp more unused variable cleanups 2016-10-16 14:41:34 -05:00
fxFoliageReplicator.h Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
fxShapeReplicator.cpp Tidy up and fix the various Assert macros 2015-02-02 18:37:48 -05:00
fxShapeReplicator.h Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
groundCover.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
groundCover.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightning.cpp Fixes the debug netevent packing error by keeping the mStart value as it's proper 0-1 range until it gets to the client, using a temporary world-space var for finding strike target objects in the radius. 2017-01-16 22:11:32 -06:00
lightning.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
particle.cpp Ref Count Catch 2014-12-22 18:03:52 -06:00
particle.h Fix for issue #210 for ParticleData sends out-of-range data via BitStream 2013-01-18 15:07:27 +04:00
particleEmitter.cpp Adds a sanity check in the event we don't actually have any animation frames generated. 2016-07-06 22:30:19 -05:00
particleEmitter.h clang: unsigned>0 checks 2016-10-14 18:04:11 -05:00
particleEmitterNode.cpp Fixed type inference for nulls in console functions 2017-01-06 17:18:37 -05:00
particleEmitterNode.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
precipitation.cpp Properly initiates the max number of drops per batch to avoid possible corruption issues. 2016-07-11 22:27:27 -05:00
precipitation.h Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
ribbon.cpp clang: unsigned>0 checks 2016-10-14 18:04:11 -05:00
ribbon.h Improved code style in ribbon files. 2014-09-24 08:08:42 +10:00
ribbonNode.cpp Fixed type inference for nulls in console functions 2017-01-06 17:18:37 -05:00
ribbonNode.h Improved code style in ribbon files. 2014-09-24 08:08:42 +10:00
splash.cpp Fix: Null'ed pointer usage, possible access violation. 2014-06-18 11:38:29 +04:00
splash.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
windEmitter.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
windEmitter.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00