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Fixed StaticShape onUnmount
Somebody made a typo and didn't test if it compiled before committing...
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@ -240,7 +240,7 @@ void StaticShape::setTransform(const MatrixF& mat)
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setMaskBits(PositionMask);
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}
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void StaticShape::onUnmount(ShapeBase*,S32)
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void StaticShape::onUnmount(SceneObject*,S32)
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{
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// Make sure the client get's the final server pos.
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setMaskBits(PositionMask);
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