..
app
Merge pull request #1532 from GarageGames/pr/1143
2016-02-26 18:57:49 +01:00
assets
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
2016-06-06 21:20:00 -05:00
cinterface
Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289
2015-05-08 09:04:04 +10:00
collision
Issue found with PVS-Studio:
2015-07-16 22:02:18 -05:00
console
Adds Component, the various main component classes and their interfaces.
2016-05-14 00:00:02 -05:00
core
corrects safety check for Stream::readLongString
2016-06-08 15:28:40 -05:00
environment
Merge pull request #1559 from rextimmy/dx11_clean
2016-03-29 00:51:23 -05:00
forest
shadow caching
2015-10-13 18:12:19 -05:00
gfx
Resolves the "conflict" with #1598
2016-06-08 09:39:11 -05:00
gui
New: GuiBitmapBarCtrl
2016-06-30 15:51:03 -05:00
i18n
Issue found with PVS-Studio:
2015-07-21 23:22:21 -05:00
lighting
worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate
2016-06-08 19:15:10 -05:00
main
Pass by const reference
2015-02-20 18:42:32 -05:00
materials
Merge pull request #1582 from Azaezel/SubSurf
2016-05-25 13:35:44 -05:00
math
Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan.
2016-05-22 23:51:58 -05:00
module
Initial Implementation of the Taml, Asset and Modules systems.
2015-10-13 15:19:36 -05:00
navigation
typo "tomove" to "to move"
2016-06-12 14:34:26 -05:00
persistence
Adds the onPostAdd callback for when objects are created via TAML.
2016-05-14 15:36:58 -05:00
platform
Merge branch 'development' of https://github.com/GarageGames/Torque3D into development
2016-05-24 20:09:53 -05:00
platformMac
Fix case sensitivity and Platform::fileDelete
2016-01-09 00:37:45 -06:00
platformPOSIX
Fixes for dedicated build on linux.
2014-05-30 12:35:39 +02:00
platformSDL
SDL epoxy stuff.
2016-03-25 21:11:42 -04:00
platformWin32
Merge branch 'development-gg' into epoxy
2016-04-17 23:59:42 -04:00
platformX86UNIX
Fixes the recursive directory dump in the Linux platform code so that module/asset parsing works as expected.
2016-05-29 00:58:39 -05:00
postFx
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
renderInstance
Merge pull request #1559 from rextimmy/dx11_clean
2016-03-29 00:51:23 -05:00
scene
Mount Process Order Fix 2
2016-06-17 10:36:29 -05:00
sfx
Merge pull request #1424 from rextimmy/fmod_crash_fix
2016-02-16 00:26:47 +01:00
shaderGen
Fixed AccuTexFeatHLSL implicit truncation error
2016-06-09 16:23:53 +10:00
sim
Makes netObjects inherit off simGroup as opposed to simObject so that just about any object can function as a parent with children.
2016-04-30 23:34:54 -05:00
T3D
Merge pull request #1654 from Azaezel/shape_mounting
2016-06-20 13:15:35 -05:00
terrain
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
testing
All unit tests that run now pass.
2014-09-29 11:38:44 +10:00
ts
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
util
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
2016-02-26 14:39:38 +01:00
windowManager
Removes the old component code and moves the IProcessInput interface file into platform/input/ directory.
2016-05-12 23:31:15 -05:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00