Commit graph

329 commits

Author SHA1 Message Date
David Wyand
fd467070b3 Merge pull request #378 from DavidWyand-GG/UnderwaterShadersDisable
Underwater caustics default to off
2013-05-08 16:00:18 -07:00
DavidWyand-GG
bbd4a622ea Underwater caustics default to off 2013-05-08 18:59:15 -04:00
David Wyand
3ef50078f6 Update allProjects.txt 2013-05-08 11:58:47 -03:00
David Wyand
aeb62809b3 Update README.md 2013-05-08 11:52:16 -03:00
David Wyand
281e9f87e4 Merge pull request #376 from DavidWyand-GG/LinuxFixes
Changes to have Linux dedicated compiling again
2013-05-08 00:02:55 -07:00
DavidWyand-GG
c5c08e72d2 Changes to have Linux dedicated compiling again 2013-05-08 06:55:51 +00:00
David Wyand
517b93866a Merge pull request #375 from DavidWyand-GG/SquishForLinux
Update squish library to compile under Linux
2013-05-07 20:55:36 -07:00
DavidWyand-GG
e6abbee773 Update squish library to compile under Linux
There is a fix in the libsquish repository to make v1.11 compile under
Linux.  http://code.google.com/p/libsquish/  This involves adding an
#include <limits.h> to a couple of files.
2013-05-07 23:54:02 -04:00
Ron Kapaun
f01afa7e9a New PostFx (Underwater, Turbulence, and Camera Based Motion Blur) 2013-05-07 18:08:53 -04:00
SilentMike
f4f0d7fcc7 Merge pull request #373 from thecelloman/radioprofile
Add a default RadioControl Profile and image asset back to the Templates...
2013-05-07 11:06:02 -07:00
thecelloman
a46c55d853 Add a default RadioControl Profile and image asset back to the Templates. 2013-05-07 14:02:43 -04:00
David Wyand
0d062f306b Merge pull request #372 from DavidWyand-GG/PhysXTemplateRemoval
Removed both PhysX templates
2013-05-07 09:14:57 -07:00
DavidWyand-GG
f5ecca919f Removed both PhysX templates
Starting with Project Manager 2.0 it is easy to add the PhysX physics
library (and Bullet physics library) to any project.  The two PhysX
templates are no longer required.
2013-05-07 12:02:45 -04:00
David Wyand
add658d345 Merge pull request #366 from DavidWyand-GG/ProjectManagerChanges
style.css changes for Project Manager modules
2013-05-01 14:10:12 -07:00
DavidWyand-GG
83aa6f0b93 style.css changes for Project Manager modules
The style.css defines how some of the Project Manager GUI elements look.
With the buttons for changing a project's modules some changes to this
file are required.
2013-05-01 17:08:43 -04:00
SilentMike
875c1c8890 Merge pull request #362 from Kapaun01/FogFix_ScatterSky
Community Resource (scattersky fog fix)
2013-04-30 09:57:57 -07:00
SilentMike
ca2c143feb Merge pull request #363 from thecelloman/productstring
Fill in missing case for getEngineProductString switch block.
2013-04-30 09:57:09 -07:00
thecelloman
da0db2a382 Fill in missing case for getEngineProductString switch block. 2013-04-29 20:59:34 -04:00
Ron Kapaun
b63036e919 Community Resource (scattersky fog fix) 2013-04-29 19:34:22 -05:00
David Wyand
c7b22784da Merge pull request #355 from DavidWyand-GG/TheoraTextureObject
TheoraTextureObject
2013-04-23 08:26:01 -07:00
DavidWyand-GG
30144a9f98 TheoraTextureObject
Places a theora video onto a named texture surface that may be used by
any material.  Allows for the video to play, pause, stop, loop, and for
the source video to be changed at any time.

Based on this resource:
http://www.garagegames.com/community/resources/view/21019
2013-04-23 11:24:05 -04:00
SilentMike
c405fb885a Merge pull request #354 from thecelloman/version
Version number change.
2013-04-23 08:13:59 -07:00
thecelloman
f9d52147ac Version number change.
Also adds console functions to get the user's application version.
2013-04-23 23:09:21 -04:00
DavidWyand-GG
78242191ec ScatterSky source line endings fix 2013-04-23 10:39:03 -04:00
Ron Kapaun
808f1a5beb Scatter Sky Community Fixes
Fixes and Extends Features in the Scatter Sky Object and Shaders
2013-04-23 10:26:17 -04:00
David Wyand
88a319179b Merge pull request #352 from DavidWyand-GG/ProjGenFileCopy
Project Generator File Copy
2013-04-21 14:13:22 -07:00
DavidWyand-GG
262ddb1a27 Project Generator File Copy
Project Generator may now automatically copy files needed for a module
into the project's directory.  Use the new copyFileToProject() function
in the module .inc file.  The following modules have been set up for
this:

- FMod
- Leap Motion
- PhysX
- Razer Hydra

These modules have been set up to copy both release and debug files as
appropriate.  When releasing your game you'll likely want to not include
any debug files.
2013-04-21 17:10:50 -04:00
David Wyand
2dcc7f0247 Merge pull request #310 from thecelloman/goodbyeDIF
Remove Interior Object format (DIF)
2013-04-20 13:44:11 -07:00
SilentMike
c62679b797 Merge pull request #348 from Nick-IronTower/development
Compiling with VS2012
2013-04-18 09:41:05 -07:00
Nick-IronTower
2c7b22cf8a Compiling with VS2012
- updated nasm license;
2013-04-18 19:22:38 +03:00
SilentMike
20b8294282 Merge pull request #287 from xoltan/terrainmacro
Terrain Macro Texture
2013-04-18 08:50:06 -07:00
Nick-IronTower
4543e85d76 Compiling with VS2012
- updated nasm binaries;
- updated template files to reflect new paths to nasm binaries;

Now .asm files compile with /safeseh option.
2013-04-18 13:31:18 +03:00
SilentMike
75fcc5f2c4 Merge pull request #346 from thecelloman/nodefaultcubemaponriver
Default to an empty field for cubemap in the river and other water objec...
2013-04-17 20:20:20 -07:00
thecelloman
3934c3bbbe Default to an empty field for cubemap in the river and other water object builder script. 2013-04-17 23:13:26 -04:00
SilentMike
134042e268 Merge pull request #334 from kyrahabattoir/guiViewObject
GuiObjectView TorqueScript setRotation method
2013-04-17 19:53:36 -07:00
SilentMike
57d92d522e Merge pull request #332 from tdev/beamng
some small patches
2013-04-17 16:48:10 -07:00
SilentMike
38a1eca0be Merge pull request #241 from just-bank/engine-api-fixes
Engine API fixes
2013-04-17 15:19:57 -07:00
SilentMike
6300fa611f Merge pull request #144 from eightyeight/ground-cover-lod
GroundCover fading when zoomed in
2013-04-17 15:03:49 -07:00
Kyrah Abattoir
7f717e08ce guiObjectView.setCameraRotation()
Exposed setCameraRotation to TorqueScript.
2013-04-15 20:43:05 +03:00
Kyrah Abattoir
9205561c96 guiObjectView.setCameraRotation()
Added a new method to set the guiObjectView camera on it's orbit in relation to the object.
2013-04-15 20:39:30 +03:00
Thomas Fischer
ffc1ee829b moved filesystem init further up, to be able to log errors earlier 2013-04-15 18:58:29 +02:00
Thomas Fischer
aece85f02a added missing initialization and set pointer to NULL after deletion 2013-04-15 18:54:34 +02:00
SilentMike
00513230b3 Merge pull request #329 from thecelloman/cleansounds
Remove unused and duplicate sounds.
2013-04-11 12:40:56 -07:00
thecelloman
d3d11e0a6c Remove unused and duplicate sounds. 2013-04-11 15:37:40 -04:00
SilentMike
ab228f0faa Merge pull request #328 from thecelloman/removeunusedwpnscripts
Remove unused weapon scripts in Full Template
2013-04-11 08:57:33 -07:00
thecelloman
48942d8dd0 Remove unused weapon scripts in Full Template
soldiergun.cs
grenadeLauncher.cs
rocketLauncher.cs

These scripts defined functionality that is not implemented for any of the current weapons.
2013-04-11 11:53:18 -04:00
SilentMike
a9643a448d Merge pull request #327 from thecelloman/smoothslope
Add a new Terrain brush action:  Smooth Slope.
2013-04-10 14:47:09 -07:00
thecelloman
8eb0e98f86 Add a new Terrain brush action: Smooth Slope.
This smoothes the terrain using a linear regression algorithm.  Exists alongside the oldstyle height averaging action -- options are good!
2013-04-10 08:44:22 -04:00
David Wyand
b0be406109 Merge pull request #326 from DavidWyand-GG/OculusRiftDevice
Oculus VR (Rift) support
2013-04-09 22:16:47 -07:00
DavidWyand-GG
de7a72d82a Oculus VR (Rift) support
Input device and shaders for supporting the Oculus Rift.
2013-04-10 01:05:26 -04:00