ScatterSky source line endings fix

This commit is contained in:
DavidWyand-GG 2013-04-23 10:39:03 -04:00
parent 808f1a5beb
commit 78242191ec
2 changed files with 124 additions and 124 deletions

View file

@ -90,33 +90,33 @@ GFXImplementVertexFormat( ScatterSkyVertex )
}
ScatterSky::ScatterSky()
{
{
mPrimCount = 0;
mVertCount = 0;
// Rayleigh scattering constant.
mRayleighScattering = 0.0035f;
mRayleighScattering = 0.0035f;
mRayleighScattering4PI = mRayleighScattering * 4.0f * M_PI_F;
// Mie scattering constant.
mMieScattering = 0.0045f;
mMieScattering = 0.0045f;
mMieScattering4PI = mMieScattering * 4.0f * M_PI_F;
// Overall scatter scalar.
mSkyBrightness = 25.0f;
mSkyBrightness = 25.0f;
// The Mie phase asymmetry factor.
mMiePhaseAssymetry = -0.75f;
mMiePhaseAssymetry = -0.75f;
mSphereInnerRadius = 1.0f;
mSphereOuterRadius = 1.0f * 1.025f;
mScale = 1.0f / (mSphereOuterRadius - mSphereInnerRadius);
// 650 nm for red
// 570 nm for green
// 650 nm for red
// 570 nm for green
// 475 nm for blue
mWavelength.set( 0.650f, 0.570f, 0.475f, 0 );
mWavelength.set( 0.650f, 0.570f, 0.475f, 0 );
mWavelength4[0] = mPow(mWavelength[0], 4.0f);
mWavelength4[1] = mPow(mWavelength[1], 4.0f);
@ -127,9 +127,9 @@ ScatterSky::ScatterSky()
mAmbientColor.set( 0, 0, 0, 1.0f );
mAmbientScale.set( 1.0f, 1.0f, 1.0f, 1.0f );
mSunColor.set( 0, 0, 0, 1.0f );
mSunScale = ColorF::WHITE;
mSunScale = ColorF::WHITE;
mFogColor.set( 0, 0, 0, 1.0f );
mFogScale = ColorF::WHITE;
@ -138,7 +138,7 @@ ScatterSky::ScatterSky()
mNightInterpolant = 0;
mShader = NULL;
mTimeOfDay = 0;
mSunAzimuth = 0.0f;
@ -153,7 +153,7 @@ ScatterSky::ScatterSky()
mDirty = true;
mLight = LightManager::createLightInfo();
mLight->setType( LightInfo::Vector );
mLight->setType( LightInfo::Vector );
mFlareData = NULL;
mFlareState.clear();
@ -187,7 +187,7 @@ ScatterSky::ScatterSky()
ScatterSky::~ScatterSky()
{
SAFE_DELETE( mLight );
SAFE_DELETE( mLight );
SAFE_DELETE( mMoonMatInst );
dFree_aligned(mMatrixSet);
@ -196,19 +196,20 @@ ScatterSky::~ScatterSky()
bool ScatterSky::onAdd()
{
PROFILE_SCOPE(ScatterSky_onAdd);
// onNewDatablock for the server is called here
// for the client it is called in unpackUpdate
if ( !Parent::onAdd() )
return false;
if ( isClientObject() )
TimeOfDay::getTimeOfDayUpdateSignal().notify( this, &ScatterSky::_updateTimeOfDay );
setGlobalBounds();
setGlobalBounds();
resetWorldBox();
addToScene();
addToScene();
if ( isClientObject() )
{
@ -236,18 +237,18 @@ void ScatterSky::_conformLights()
F32 val = mCurves[0].getVal( mTimeOfDay );
mNightInterpolant = 1.0f - val;
VectorF lightDirection;
VectorF lightDirection;
F32 brightness;
// Build the light direction from the azimuth and elevation.
F32 yaw = mDegToRad(mClampF(mSunAzimuth,0,359));
F32 pitch = mDegToRad(mClampF(mSunElevation,-360,+360));
F32 pitch = mDegToRad(mClampF(mSunElevation,-360,+360));
MathUtils::getVectorFromAngles(lightDirection, yaw, pitch);
lightDirection.normalize();
mSunDir = -lightDirection;
yaw = mDegToRad(mClampF(mMoonAzimuth,0,359));
pitch = mDegToRad(mClampF(mMoonElevation,-360,+360));
pitch = mDegToRad(mClampF(mMoonElevation,-360,+360));
MathUtils::getVectorFromAngles( mMoonLightDir, yaw, pitch );
mMoonLightDir.normalize();
mMoonLightDir = -mMoonLightDir;
@ -255,12 +256,12 @@ void ScatterSky::_conformLights()
brightness = mCurves[2].getVal( mTimeOfDay );
if ( mNightInterpolant >= 1.0f )
lightDirection = -mMoonLightDir;
lightDirection = -mMoonLightDir;
mLight->setDirection( -lightDirection );
mLight->setBrightness( brightness * mBrightness );
mLightDir = lightDirection;
mLightDir = lightDirection;
// Have to do interpolation
// after the light direction is set
// otherwise the sun color will be invalid.
@ -272,7 +273,7 @@ void ScatterSky::_conformLights()
FogData fog = getSceneManager()->getFogData();
fog.color = mFogColor;
getSceneManager()->setFogData( fog );
getSceneManager()->setFogData( fog );
}
void ScatterSky::submitLights( LightManager *lm, bool staticLighting )
@ -297,7 +298,7 @@ void ScatterSky::setAzimuth( F32 azimuth )
void ScatterSky::setElevation( F32 elevation )
{
mSunElevation = elevation;
while( elevation < 0 )
elevation += 360.0f;
@ -317,7 +318,7 @@ void ScatterSky::inspectPostApply()
void ScatterSky::initPersistFields()
{
addGroup( "ScatterSky",
addGroup( "ScatterSky",
"Only azimuth and elevation are networked fields. To trigger a full update of all other fields use the applyChanges ConsoleMethod." );
addField( "skyBrightness", TypeF32, Offset( mSkyBrightness, ScatterSky ),
@ -333,51 +334,51 @@ void ScatterSky::initPersistFields()
"Tints the sky the color specified, the alpha controls the brigthness. The brightness is multipled by the value of colorizeAmt." );
addField( "rayleighScattering", TypeF32, Offset( mRayleighScattering, ScatterSky ),
"Controls how blue the atmosphere is during the day." );
"Controls how blue the atmosphere is during the day." );
addField( "sunScale", TypeColorF, Offset( mSunScale, ScatterSky ),
"Modulates the directional color of sunlight." );
"Modulates the directional color of sunlight." );
addField( "ambientScale", TypeColorF, Offset( mAmbientScale, ScatterSky ),
"Modulates the ambient color of sunlight." );
"Modulates the ambient color of sunlight." );
addField( "fogScale", TypeColorF, Offset( mFogScale, ScatterSky ),
"Modulates the fog color. Note that this overrides the LevelInfo.fogColor "
"property, so you should not use LevelInfo.fogColor if the level contains "
"a ScatterSky object." );
addField( "exposure", TypeF32, Offset( mExposure, ScatterSky ),
"Controls the contrast of the sky and sun during daytime." );
endGroup( "ScatterSky" );
addGroup( "Orbit" );
addProtectedField( "azimuth", TypeF32, Offset( mSunAzimuth, ScatterSky ), &ScatterSky::ptSetAzimuth, &defaultProtectedGetFn,
"The horizontal angle of the sun measured clockwise from the positive Y world axis. This field is networked." );
addProtectedField( "elevation", TypeF32, Offset( mSunElevation, ScatterSky ), &ScatterSky::ptSetElevation, &defaultProtectedGetFn,
"The elevation angle of the sun above or below the horizon. This field is networked." );
addField( "moonAzimuth", TypeF32, Offset( mMoonAzimuth, ScatterSky ),
addField( "moonAzimuth", TypeF32, Offset( mMoonAzimuth, ScatterSky ),
"The horizontal angle of the moon measured clockwise from the positive Y world axis. This is not animated by time or networked." );
addField( "moonElevation", TypeF32, Offset( mMoonElevation, ScatterSky ),
addField( "moonElevation", TypeF32, Offset( mMoonElevation, ScatterSky ),
"The elevation angle of the moon above or below the horizon. This is not animated by time or networked." );
endGroup( "Orbit" );
endGroup( "Orbit" );
// We only add the basic lighting options that all lighting
// systems would use... the specific lighting system options
// are injected at runtime by the lighting system itself.
addGroup( "Lighting" );
addField( "castShadows", TypeBool, Offset( mCastShadows, ScatterSky ),
"Enables/disables shadows cast by objects due to ScatterSky light." );
addField( "brightness", TypeF32, Offset( mBrightness, ScatterSky ),
"The brightness of the ScatterSky's light object." );
addField( "brightness", TypeF32, Offset( mBrightness, ScatterSky ),
"The brightness of the ScatterSky's light object." );
endGroup( "Lighting" );
@ -395,33 +396,33 @@ void ScatterSky::initPersistFields()
addField( "nightColor", TypeColorF, Offset( mNightColor, ScatterSky ),
"The ambient color during night. Also used for the sky color if useNightCubemap is false." );
addField( "nightFogColor", TypeColorF, Offset( mNightFogColor, ScatterSky ),
"The fog color during night." );
addField( "moonEnabled", TypeBool, Offset( mMoonEnabled, ScatterSky ),
"Enable or disable rendering of the moon sprite during night." );
addField( "moonMat", TypeMaterialName, Offset( mMoonMatName, ScatterSky ),
"Material for the moon sprite." );
addField( "moonScale", TypeF32, Offset( mMoonScale, ScatterSky ),
"Controls size the moon sprite renders, specified as a fractional amount of the screen height." );
addField( "moonLightColor", TypeColorF, Offset( mMoonTint, ScatterSky ),
"Color of light cast by the directional light during night." );
addField( "useNightCubemap", TypeBool, Offset( mUseNightCubemap, ScatterSky ),
"Transition to the nightCubemap during night. If false we use nightColor." );
addField( "nightCubemap", TypeCubemapName, Offset( mNightCubemapName, ScatterSky ),
"Cubemap visible during night." );
"Cubemap visible during night." );
endGroup( "Night" );
// Now inject any light manager specific fields.
LightManager::initLightFields();
Parent::initPersistFields();
}
@ -450,25 +451,25 @@ U32 ScatterSky::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
stream->write( mSunSize );
stream->write( mSkyBrightness );
stream->write( mMiePhaseAssymetry );
stream->write( mSphereInnerRadius );
stream->write( mSphereOuterRadius );
stream->write( mScale );
stream->write( mWavelength );
stream->write( mWavelength4[0] );
stream->write( mWavelength4[1] );
stream->write( mWavelength4[2] );
stream->write( mRayleighScaleDepth );
stream->write( mMieScaleDepth );
stream->write( mNightColor );
stream->write( mNightFogColor );
stream->write( mNightFogColor );
stream->write( mAmbientScale );
stream->write( mSunScale );
stream->write( mFogScale );
@ -486,7 +487,7 @@ U32 ScatterSky::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
if ( stream->writeFlag( mFlareData ) )
{
stream->writeRangedU32( mFlareData->getId(),
DataBlockObjectIdFirst,
DataBlockObjectIdFirst,
DataBlockObjectIdLast );
}
@ -500,7 +501,7 @@ U32 ScatterSky::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
stream->write( mMoonAzimuth );
stream->write( mMoonElevation );
mLight->packExtended( stream );
mLight->packExtended( stream );
}
return retMask;
@ -509,7 +510,7 @@ U32 ScatterSky::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
void ScatterSky::unpackUpdate(NetConnection *con, BitStream *stream)
{
Parent::unpackUpdate(con, stream);
if ( stream->readFlag() ) // TimeMask
{
F32 temp = 0;
@ -531,27 +532,27 @@ void ScatterSky::unpackUpdate(NetConnection *con, BitStream *stream)
stream->read( &mSunSize );
stream->read( &mSkyBrightness );
stream->read( &mMiePhaseAssymetry );
stream->read( &mSphereInnerRadius );
stream->read( &mSphereOuterRadius );
stream->read( &mScale );
ColorF tmpColor( 0, 0, 0 );
stream->read( &tmpColor );
stream->read( &mWavelength4[0] );
stream->read( &mWavelength4[1] );
stream->read( &mWavelength4[2] );
stream->read( &mRayleighScaleDepth );
stream->read( &mMieScaleDepth );
stream->read( &mNightColor );
stream->read( &mNightFogColor );
stream->read( &mNightFogColor );
stream->read( &mAmbientScale );
stream->read( &mSunScale );
stream->read( &mFogScale );
@ -584,7 +585,7 @@ void ScatterSky::unpackUpdate(NetConnection *con, BitStream *stream)
if ( stream->readFlag() )
{
SimObjectId id = stream->readRangedU32( DataBlockObjectIdFirst, DataBlockObjectIdLast );
SimObjectId id = stream->readRangedU32( DataBlockObjectIdFirst, DataBlockObjectIdLast );
LightFlareData *datablock = NULL;
if ( Sim::findObject( id, datablock ) )
@ -603,12 +604,12 @@ void ScatterSky::unpackUpdate(NetConnection *con, BitStream *stream)
stream->read( &mMoonScale );
stream->read( &mMoonTint );
mUseNightCubemap = stream->readFlag();
stream->read( &mNightCubemapName );
stream->read( &mNightCubemapName );
stream->read( &mMoonAzimuth );
stream->read( &mMoonElevation );
mLight->unpackExtended( stream );
mLight->unpackExtended( stream );
if ( isProperlyAdded() )
{
@ -664,7 +665,7 @@ void ScatterSky::prepRenderImage( SceneRenderState *state )
if ( mNightInterpolant <= 0.0f )
return;
// Render instance for Moon sprite.
// Render instance for Moon sprite.
if ( mMoonEnabled && mMoonMatInst )
{
mMatrixSet->setSceneView(GFX->getWorldMatrix());
@ -673,7 +674,7 @@ void ScatterSky::prepRenderImage( SceneRenderState *state )
ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
ri->renderDelegate.bind( this, &ScatterSky::_renderMoon );
ri->type = RenderPassManager::RIT_Sky;
ri->type = RenderPassManager::RIT_Sky;
// Render after sky objects and before CloudLayer!
ri->defaultKey = 5;
ri->defaultKey2 = 0;
@ -707,20 +708,20 @@ bool ScatterSky::_initShader()
mStateBlock = GFX->createStateBlock( data->getState() );
}
if ( !mStateBlock )
if ( !mStateBlock )
return false;
mShaderConsts = mShader->allocConstBuffer();
mModelViewProjSC = mShader->getShaderConstHandle( "$modelView" );
// Camera height, cam height squared, scale and scale over depth.
mMiscSC = mShader->getShaderConstHandle( "$misc" );
mMiscSC = mShader->getShaderConstHandle( "$misc" );
// Inner and out radius, and inner and outer radius squared.
mSphereRadiiSC = mShader->getShaderConstHandle( "$sphereRadii" );
mSphereRadiiSC = mShader->getShaderConstHandle( "$sphereRadii" );
// Rayleigh sun brightness, mie sun brightness and 4 * PI * coefficients.
mScatteringCoefficientsSC = mShader->getShaderConstHandle( "$scatteringCoeffs" );
mScatteringCoefficientsSC = mShader->getShaderConstHandle( "$scatteringCoeffs" );
mCamPosSC = mShader->getShaderConstHandle( "$camPos" );
mLightDirSC = mShader->getShaderConstHandle( "$lightDir" );
mSunDirSC = mShader->getShaderConstHandle( "$sunDir" );
@ -744,9 +745,9 @@ void ScatterSky::_initVBIB()
Point3F vertScale( 16.0f, 16.0f, 4.0f );
F32 zOffset = -( mCos( mSqrt( 1.0f ) ) + 0.01f );
mVB.set( GFX, mVertCount, GFXBufferTypeStatic );
ScatterSkyVertex *pVert = mVB.lock();
mVB.set( GFX, mVertCount, GFXBufferTypeStatic );
ScatterSkyVertex *pVert = mVB.lock();
for ( U32 y = 0; y < vertStride; y++ )
{
@ -772,12 +773,12 @@ void ScatterSky::_initVBIB()
mVB.unlock();
// Primitive Buffer...
// Primitive Buffer...
mPrimBuffer.set( GFX, mPrimCount * 3, mPrimCount, GFXBufferTypeStatic );
U16 *pIdx = NULL;
mPrimBuffer.lock(&pIdx);
U32 curIdx = 0;
U16 *pIdx = NULL;
mPrimBuffer.lock(&pIdx);
U32 curIdx = 0;
for ( U32 y = 0; y < strideMinusOne; y++ )
{
@ -801,7 +802,7 @@ void ScatterSky::_initVBIB()
}
}
mPrimBuffer.unlock();
mPrimBuffer.unlock();
}
void ScatterSky::_initMoon()
@ -812,8 +813,8 @@ void ScatterSky::_initMoon()
if ( mMoonMatInst )
SAFE_DELETE( mMoonMatInst );
if ( mMoonMatName.isNotEmpty() )
mMoonMatInst = MATMGR->createMatInstance( mMoonMatName, MATMGR->getDefaultFeatures(), getGFXVertexFormat<GFXVertexPCT>() );
if ( mMoonMatName.isNotEmpty() )
mMoonMatInst = MATMGR->createMatInstance( mMoonMatName, MATMGR->getDefaultFeatures(), getGFXVertexFormat<GFXVertexPCT>() );
}
void ScatterSky::_initCurves()
@ -896,7 +897,6 @@ void ScatterSky::_initCurves()
mCurves[4].addPoint( 1.98001f, 0.5f );
mCurves[4].addPoint( 2.0f, 1.0f );
}
void ScatterSky::_updateTimeOfDay( TimeOfDay *timeOfDay, F32 time )
{
setElevation( timeOfDay->getElevationDegrees() );
@ -922,12 +922,12 @@ void ScatterSky::_render( ObjectRenderInst *ri, SceneRenderState *state, BaseMat
Point4F scatteringCoeffs( mRayleighScattering * mSkyBrightness, mRayleighScattering4PI,
mMieScattering * mSkyBrightness, mMieScattering4PI );
Point4F invWavelength( 1.0f / mWavelength4[0],
1.0f / mWavelength4[1],
Point4F invWavelength( 1.0f / mWavelength4[0],
1.0f / mWavelength4[1],
1.0f / mWavelength4[2], 1.0f );
Point3F camPos( 0, 0, smViewerHeight );
Point4F miscParams( camPos.z, camPos.z * camPos.z, mScale, mScale / mRayleighScaleDepth );
Point4F miscParams( camPos.z, camPos.z * camPos.z, mScale, mScale / mRayleighScaleDepth );
Frustum frust = state->getFrustum();
frust.setFarDist( smEarthRadius + smAtmosphereRadius );
@ -937,7 +937,7 @@ void ScatterSky::_render( ObjectRenderInst *ri, SceneRenderState *state, BaseMat
Point3F camPos2 = state->getCameraPosition();
MatrixF xfm(true);
xfm.setPosition(camPos2);//-Point3F( 0, 0, 200000.0f));
GFX->multWorld(xfm);
GFX->multWorld(xfm);
MatrixF xform(proj);//GFX->getProjectionMatrix());
xform *= GFX->getViewMatrix();
xform *= GFX->getWorldMatrix();
@ -962,7 +962,7 @@ void ScatterSky::_render( ObjectRenderInst *ri, SceneRenderState *state, BaseMat
}
else
GFX->setStateBlock( mStateBlock );
if ( mUseNightCubemap && mNightCubemap )
{
mShaderConsts->setSafe( mUseCubemapSC, 1.0f );
@ -970,11 +970,11 @@ void ScatterSky::_render( ObjectRenderInst *ri, SceneRenderState *state, BaseMat
if ( !mNightCubemap->mCubemap )
mNightCubemap->createMap();
GFX->setCubeTexture( 0, mNightCubemap->mCubemap );
}
GFX->setCubeTexture( 0, mNightCubemap->mCubemap );
}
else
{
GFX->setCubeTexture( 0, NULL );
GFX->setCubeTexture( 0, NULL );
mShaderConsts->setSafe( mUseCubemapSC, 0.0f );
}
@ -1010,7 +1010,7 @@ void ScatterSky::_debugRender( ObjectRenderInst *ri, SceneRenderState *state, Ba
}
void ScatterSky::_renderMoon( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat )
{
{
if ( !mMoonMatInst )
return;
@ -1025,13 +1025,13 @@ void ScatterSky::_renderMoon( ObjectRenderInst *ri, SceneRenderState *state, Bas
F32 worldRadius = screenRadius * dist / state->getWorldToScreenScale().y;
// Calculate Billboard Radius (in world units) to be constant, independent of distance.
// Takes into account distance, viewport size, and specified size in editor
// Takes into account distance, viewport size, and specified size in editor
F32 BBRadius = worldRadius;
mMatrixSet->restoreSceneViewProjection();
mMatrixSet->restoreSceneViewProjection();
if ( state->isReflectPass() )
mMatrixSet->setProjection( state->getSceneManager()->getNonClipProjection() );
@ -1044,16 +1044,16 @@ void ScatterSky::_renderMoon( ObjectRenderInst *ri, SceneRenderState *state, Bas
points[2] = Point3F( BBRadius, 0.0, BBRadius);
points[3] = Point3F( BBRadius, 0.0, -BBRadius);
static const Point2F sCoords[4] =
static const Point2F sCoords[4] =
{
Point2F( 0.0f, 0.0f ),
Point2F( 0.0f, 1.0f ),
Point2F( 0.0f, 1.0f ),
Point2F( 1.0f, 1.0f ),
Point2F( 1.0f, 0.0f )
};
// Get info we need to adjust points
const MatrixF &camView = state->getCameraTransform();
const MatrixF &camView = state->getCameraTransform();
// Finalize points
for(int i = 0; i < 4; i++)
@ -1065,7 +1065,7 @@ void ScatterSky::_renderMoon( ObjectRenderInst *ri, SceneRenderState *state, Bas
}
// Vertex color.
ColorF moonVertColor( 1.0f, 1.0f, 1.0f, mNightInterpolant );
ColorF moonVertColor( 1.0f, 1.0f, 1.0f, mNightInterpolant );
// Copy points to buffer.
@ -1096,14 +1096,14 @@ void ScatterSky::_renderMoon( ObjectRenderInst *ri, SceneRenderState *state, Bas
mMoonMatInst->setTransforms( *mMatrixSet, state );
mMoonMatInst->setSceneInfo( state, sgData );
GFX->setVertexBuffer( vb );
GFX->setVertexBuffer( vb );
GFX->drawPrimitive( GFXTriangleFan, 0, 2 );
}
}
void ScatterSky::_generateSkyPoints()
{
U32 rings=60, segments=20;//rings=160, segments=20;
U32 rings=60, segments=20;//rings=160, segments=20;
Point3F tmpPoint( 0, 0, 0 );
@ -1115,7 +1115,7 @@ void ScatterSky::_generateSkyPoints()
for( int ring = 0; ring < 2; ring++ )
{
F32 r0 = mSin( ring * deltaRingAngle );
F32 y0 = mCos( ring * deltaRingAngle );
F32 y0 = mCos( ring * deltaRingAngle );
// Generate the group of segments for the current ring.
for( int seg = 0; seg < segments + 1 ; seg++ )
@ -1143,7 +1143,7 @@ void ScatterSky::_interpolateColors()
mAmbientColor.set( 0, 0, 0, 0 );
mSunColor.set( 0, 0, 0, 0 );
_getFogColor( &mFogColor );
_getFogColor( &mFogColor );
_getAmbientColor( &mAmbientColor );
_getSunColor( &mSunColor );
@ -1173,7 +1173,7 @@ void ScatterSky::_getSunColor( ColorF *outColor )
U32 count = 0;
ColorF tmpColor( 0, 0, 0 );
VectorF tmpVec( 0, 0, 0 );
tmpVec = mLightDir;
tmpVec.x *= smEarthRadius + smAtmosphereRadius;
tmpVec.y *= smEarthRadius + smAtmosphereRadius;
@ -1187,7 +1187,7 @@ void ScatterSky::_getSunColor( ColorF *outColor )
tmpVec.x += (smEarthRadius * 0.5f) + (smAtmosphereRadius * 0.5f);
count++;
}
if ( count > 0 )
(*outColor) /= count;
}
@ -1267,7 +1267,7 @@ void ScatterSky::_getFogColor( ColorF *outColor )
F32 ScatterSky::_vernierScale( F32 fCos )
{
F32 x = 1.0 - fCos;
return 0.25f * exp( -0.00287f + x * (0.459f + x * (3.83f + x * ((-6.80f + (x * 5.25f))))) );
return 0.25f * exp( -0.00287f + x * (0.459f + x * (3.83f + x * ((-6.80f + (x * 5.25f))))) );
}
F32 ScatterSky::_getMiePhase( F32 fCos, F32 fCos2, F32 g, F32 g2)
@ -1288,13 +1288,13 @@ void ScatterSky::_getColor( const Point3F &pos, ColorF *outColor )
F32 rayleighBrightness = mRayleighScattering * mSkyBrightness;
F32 mieBrightness = mMieScattering * mSkyBrightness;
Point3F invWaveLength( 1.0f / mWavelength4[0],
1.0f / mWavelength4[1],
Point3F invWaveLength( 1.0f / mWavelength4[0],
1.0f / mWavelength4[1],
1.0f / mWavelength4[2] );
Point3F v3Pos = pos / 6378000.0f;
v3Pos.z += mSphereInnerRadius;
Point3F newCamPos( 0, 0, smViewerHeight );
VectorF v3Ray = v3Pos - newCamPos;
@ -1323,16 +1323,16 @@ void ScatterSky::_getColor( const Point3F &pos, ColorF *outColor )
F32 fScatter = (fStartOffset + fDepth * ( _vernierScale( fLightAngle ) - _vernierScale( fCameraAngle ) ));
Point3F v3Attenuate( 0, 0, 0 );
F32 tmp = mExp( -fScatter * (invWaveLength[0] * mRayleighScattering4PI + mMieScattering4PI) );
v3Attenuate.x = tmp;
tmp = mExp( -fScatter * (invWaveLength[1] * mRayleighScattering4PI + mMieScattering4PI) );
v3Attenuate.y = tmp;
tmp = mExp( -fScatter * (invWaveLength[2] * mRayleighScattering4PI + mMieScattering4PI) );
v3Attenuate.z = tmp;
v3FrontColor += v3Attenuate * (fDepth * fScaledLength);
v3SamplePoint += v3SampleRay;
}
@ -1418,7 +1418,7 @@ void ScatterSky::_onUnselected()
// ConsoleMethods
DefineEngineMethod( ScatterSky, applyChanges, void, (),,
"Apply a full network update of all fields to all clients."
"Apply a full network update of all fields to all clients."
)
{
object->inspectPostApply();

View file

@ -133,7 +133,7 @@ protected:
void _getSunColor( ColorF *outColor );
void _interpolateColors();
void _conformLights();
void _conformLights();
void _updateTimeOfDay( TimeOfDay *timeofDay, F32 time );
@ -199,7 +199,7 @@ protected:
ColorF mSunColor; ///< Not a field
ColorF mFogColor; ///< Not a field
ColorF mAmbientScale;
ColorF mAmbientScale;
ColorF mSunScale;
ColorF mFogScale;
@ -211,15 +211,15 @@ protected:
LightFlareData *mFlareData;
LightFlareState mFlareState;
F32 mFlareScale;
bool mMoonEnabled;
String mMoonMatName;
bool mMoonEnabled;
String mMoonMatName;
BaseMatInstance *mMoonMatInst;
F32 mMoonScale;
ColorF mMoonTint;
ColorF mMoonTint;
VectorF mMoonLightDir;
CubemapData *mNightCubemap;
String mNightCubemapName;
String mNightCubemapName;
bool mUseNightCubemap;
MatrixSet *mMatrixSet;