mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
ScatterSky source line endings fix
This commit is contained in:
parent
808f1a5beb
commit
78242191ec
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@ -90,33 +90,33 @@ GFXImplementVertexFormat( ScatterSkyVertex )
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}
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ScatterSky::ScatterSky()
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{
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{
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mPrimCount = 0;
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mVertCount = 0;
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// Rayleigh scattering constant.
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mRayleighScattering = 0.0035f;
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mRayleighScattering = 0.0035f;
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mRayleighScattering4PI = mRayleighScattering * 4.0f * M_PI_F;
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// Mie scattering constant.
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mMieScattering = 0.0045f;
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mMieScattering = 0.0045f;
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mMieScattering4PI = mMieScattering * 4.0f * M_PI_F;
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// Overall scatter scalar.
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mSkyBrightness = 25.0f;
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mSkyBrightness = 25.0f;
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// The Mie phase asymmetry factor.
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mMiePhaseAssymetry = -0.75f;
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mMiePhaseAssymetry = -0.75f;
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mSphereInnerRadius = 1.0f;
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mSphereOuterRadius = 1.0f * 1.025f;
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mScale = 1.0f / (mSphereOuterRadius - mSphereInnerRadius);
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// 650 nm for red
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// 570 nm for green
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// 650 nm for red
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// 570 nm for green
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// 475 nm for blue
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mWavelength.set( 0.650f, 0.570f, 0.475f, 0 );
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mWavelength.set( 0.650f, 0.570f, 0.475f, 0 );
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mWavelength4[0] = mPow(mWavelength[0], 4.0f);
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mWavelength4[1] = mPow(mWavelength[1], 4.0f);
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@ -127,9 +127,9 @@ ScatterSky::ScatterSky()
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mAmbientColor.set( 0, 0, 0, 1.0f );
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mAmbientScale.set( 1.0f, 1.0f, 1.0f, 1.0f );
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mSunColor.set( 0, 0, 0, 1.0f );
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mSunScale = ColorF::WHITE;
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mSunScale = ColorF::WHITE;
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mFogColor.set( 0, 0, 0, 1.0f );
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mFogScale = ColorF::WHITE;
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@ -138,7 +138,7 @@ ScatterSky::ScatterSky()
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mNightInterpolant = 0;
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mShader = NULL;
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mTimeOfDay = 0;
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mSunAzimuth = 0.0f;
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@ -153,7 +153,7 @@ ScatterSky::ScatterSky()
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mDirty = true;
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mLight = LightManager::createLightInfo();
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mLight->setType( LightInfo::Vector );
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mLight->setType( LightInfo::Vector );
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mFlareData = NULL;
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mFlareState.clear();
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@ -187,7 +187,7 @@ ScatterSky::ScatterSky()
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ScatterSky::~ScatterSky()
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{
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SAFE_DELETE( mLight );
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SAFE_DELETE( mLight );
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SAFE_DELETE( mMoonMatInst );
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dFree_aligned(mMatrixSet);
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@ -196,19 +196,20 @@ ScatterSky::~ScatterSky()
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bool ScatterSky::onAdd()
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{
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PROFILE_SCOPE(ScatterSky_onAdd);
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// onNewDatablock for the server is called here
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// for the client it is called in unpackUpdate
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if ( !Parent::onAdd() )
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return false;
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if ( isClientObject() )
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TimeOfDay::getTimeOfDayUpdateSignal().notify( this, &ScatterSky::_updateTimeOfDay );
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setGlobalBounds();
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setGlobalBounds();
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resetWorldBox();
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addToScene();
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addToScene();
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if ( isClientObject() )
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{
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@ -236,18 +237,18 @@ void ScatterSky::_conformLights()
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F32 val = mCurves[0].getVal( mTimeOfDay );
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mNightInterpolant = 1.0f - val;
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VectorF lightDirection;
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VectorF lightDirection;
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F32 brightness;
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// Build the light direction from the azimuth and elevation.
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F32 yaw = mDegToRad(mClampF(mSunAzimuth,0,359));
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F32 pitch = mDegToRad(mClampF(mSunElevation,-360,+360));
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F32 pitch = mDegToRad(mClampF(mSunElevation,-360,+360));
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MathUtils::getVectorFromAngles(lightDirection, yaw, pitch);
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lightDirection.normalize();
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mSunDir = -lightDirection;
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yaw = mDegToRad(mClampF(mMoonAzimuth,0,359));
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pitch = mDegToRad(mClampF(mMoonElevation,-360,+360));
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pitch = mDegToRad(mClampF(mMoonElevation,-360,+360));
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MathUtils::getVectorFromAngles( mMoonLightDir, yaw, pitch );
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mMoonLightDir.normalize();
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mMoonLightDir = -mMoonLightDir;
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@ -255,12 +256,12 @@ void ScatterSky::_conformLights()
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brightness = mCurves[2].getVal( mTimeOfDay );
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if ( mNightInterpolant >= 1.0f )
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lightDirection = -mMoonLightDir;
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lightDirection = -mMoonLightDir;
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mLight->setDirection( -lightDirection );
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mLight->setBrightness( brightness * mBrightness );
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mLightDir = lightDirection;
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mLightDir = lightDirection;
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// Have to do interpolation
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// after the light direction is set
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// otherwise the sun color will be invalid.
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@ -272,7 +273,7 @@ void ScatterSky::_conformLights()
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FogData fog = getSceneManager()->getFogData();
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fog.color = mFogColor;
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getSceneManager()->setFogData( fog );
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getSceneManager()->setFogData( fog );
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}
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void ScatterSky::submitLights( LightManager *lm, bool staticLighting )
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@ -297,7 +298,7 @@ void ScatterSky::setAzimuth( F32 azimuth )
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void ScatterSky::setElevation( F32 elevation )
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{
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mSunElevation = elevation;
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while( elevation < 0 )
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elevation += 360.0f;
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@ -317,7 +318,7 @@ void ScatterSky::inspectPostApply()
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void ScatterSky::initPersistFields()
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{
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addGroup( "ScatterSky",
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addGroup( "ScatterSky",
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"Only azimuth and elevation are networked fields. To trigger a full update of all other fields use the applyChanges ConsoleMethod." );
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addField( "skyBrightness", TypeF32, Offset( mSkyBrightness, ScatterSky ),
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@ -333,51 +334,51 @@ void ScatterSky::initPersistFields()
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"Tints the sky the color specified, the alpha controls the brigthness. The brightness is multipled by the value of colorizeAmt." );
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addField( "rayleighScattering", TypeF32, Offset( mRayleighScattering, ScatterSky ),
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"Controls how blue the atmosphere is during the day." );
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"Controls how blue the atmosphere is during the day." );
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addField( "sunScale", TypeColorF, Offset( mSunScale, ScatterSky ),
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"Modulates the directional color of sunlight." );
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"Modulates the directional color of sunlight." );
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addField( "ambientScale", TypeColorF, Offset( mAmbientScale, ScatterSky ),
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"Modulates the ambient color of sunlight." );
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"Modulates the ambient color of sunlight." );
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addField( "fogScale", TypeColorF, Offset( mFogScale, ScatterSky ),
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"Modulates the fog color. Note that this overrides the LevelInfo.fogColor "
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"property, so you should not use LevelInfo.fogColor if the level contains "
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"a ScatterSky object." );
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addField( "exposure", TypeF32, Offset( mExposure, ScatterSky ),
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"Controls the contrast of the sky and sun during daytime." );
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endGroup( "ScatterSky" );
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addGroup( "Orbit" );
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addProtectedField( "azimuth", TypeF32, Offset( mSunAzimuth, ScatterSky ), &ScatterSky::ptSetAzimuth, &defaultProtectedGetFn,
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"The horizontal angle of the sun measured clockwise from the positive Y world axis. This field is networked." );
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addProtectedField( "elevation", TypeF32, Offset( mSunElevation, ScatterSky ), &ScatterSky::ptSetElevation, &defaultProtectedGetFn,
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"The elevation angle of the sun above or below the horizon. This field is networked." );
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addField( "moonAzimuth", TypeF32, Offset( mMoonAzimuth, ScatterSky ),
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addField( "moonAzimuth", TypeF32, Offset( mMoonAzimuth, ScatterSky ),
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"The horizontal angle of the moon measured clockwise from the positive Y world axis. This is not animated by time or networked." );
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addField( "moonElevation", TypeF32, Offset( mMoonElevation, ScatterSky ),
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addField( "moonElevation", TypeF32, Offset( mMoonElevation, ScatterSky ),
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"The elevation angle of the moon above or below the horizon. This is not animated by time or networked." );
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endGroup( "Orbit" );
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endGroup( "Orbit" );
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// We only add the basic lighting options that all lighting
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// systems would use... the specific lighting system options
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// are injected at runtime by the lighting system itself.
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addGroup( "Lighting" );
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addField( "castShadows", TypeBool, Offset( mCastShadows, ScatterSky ),
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"Enables/disables shadows cast by objects due to ScatterSky light." );
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addField( "brightness", TypeF32, Offset( mBrightness, ScatterSky ),
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"The brightness of the ScatterSky's light object." );
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addField( "brightness", TypeF32, Offset( mBrightness, ScatterSky ),
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"The brightness of the ScatterSky's light object." );
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endGroup( "Lighting" );
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@ -395,33 +396,33 @@ void ScatterSky::initPersistFields()
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addField( "nightColor", TypeColorF, Offset( mNightColor, ScatterSky ),
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"The ambient color during night. Also used for the sky color if useNightCubemap is false." );
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addField( "nightFogColor", TypeColorF, Offset( mNightFogColor, ScatterSky ),
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"The fog color during night." );
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addField( "moonEnabled", TypeBool, Offset( mMoonEnabled, ScatterSky ),
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"Enable or disable rendering of the moon sprite during night." );
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addField( "moonMat", TypeMaterialName, Offset( mMoonMatName, ScatterSky ),
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"Material for the moon sprite." );
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addField( "moonScale", TypeF32, Offset( mMoonScale, ScatterSky ),
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"Controls size the moon sprite renders, specified as a fractional amount of the screen height." );
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addField( "moonLightColor", TypeColorF, Offset( mMoonTint, ScatterSky ),
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"Color of light cast by the directional light during night." );
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addField( "useNightCubemap", TypeBool, Offset( mUseNightCubemap, ScatterSky ),
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"Transition to the nightCubemap during night. If false we use nightColor." );
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addField( "nightCubemap", TypeCubemapName, Offset( mNightCubemapName, ScatterSky ),
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"Cubemap visible during night." );
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"Cubemap visible during night." );
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endGroup( "Night" );
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// Now inject any light manager specific fields.
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LightManager::initLightFields();
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Parent::initPersistFields();
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}
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@ -450,25 +451,25 @@ U32 ScatterSky::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
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stream->write( mSunSize );
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stream->write( mSkyBrightness );
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stream->write( mMiePhaseAssymetry );
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stream->write( mSphereInnerRadius );
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stream->write( mSphereOuterRadius );
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stream->write( mScale );
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stream->write( mWavelength );
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stream->write( mWavelength4[0] );
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stream->write( mWavelength4[1] );
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stream->write( mWavelength4[2] );
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stream->write( mRayleighScaleDepth );
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stream->write( mMieScaleDepth );
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stream->write( mNightColor );
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stream->write( mNightFogColor );
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stream->write( mNightFogColor );
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stream->write( mAmbientScale );
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stream->write( mSunScale );
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stream->write( mFogScale );
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@ -486,7 +487,7 @@ U32 ScatterSky::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
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if ( stream->writeFlag( mFlareData ) )
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{
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stream->writeRangedU32( mFlareData->getId(),
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DataBlockObjectIdFirst,
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DataBlockObjectIdFirst,
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DataBlockObjectIdLast );
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}
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@ -500,7 +501,7 @@ U32 ScatterSky::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
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stream->write( mMoonAzimuth );
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stream->write( mMoonElevation );
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mLight->packExtended( stream );
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mLight->packExtended( stream );
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}
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return retMask;
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@ -509,7 +510,7 @@ U32 ScatterSky::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
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void ScatterSky::unpackUpdate(NetConnection *con, BitStream *stream)
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{
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Parent::unpackUpdate(con, stream);
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if ( stream->readFlag() ) // TimeMask
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{
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F32 temp = 0;
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@ -531,27 +532,27 @@ void ScatterSky::unpackUpdate(NetConnection *con, BitStream *stream)
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stream->read( &mSunSize );
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stream->read( &mSkyBrightness );
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stream->read( &mMiePhaseAssymetry );
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stream->read( &mSphereInnerRadius );
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stream->read( &mSphereOuterRadius );
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stream->read( &mScale );
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ColorF tmpColor( 0, 0, 0 );
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stream->read( &tmpColor );
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stream->read( &mWavelength4[0] );
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stream->read( &mWavelength4[1] );
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stream->read( &mWavelength4[2] );
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stream->read( &mRayleighScaleDepth );
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stream->read( &mMieScaleDepth );
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stream->read( &mNightColor );
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stream->read( &mNightFogColor );
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stream->read( &mNightFogColor );
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stream->read( &mAmbientScale );
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stream->read( &mSunScale );
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stream->read( &mFogScale );
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@ -584,7 +585,7 @@ void ScatterSky::unpackUpdate(NetConnection *con, BitStream *stream)
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if ( stream->readFlag() )
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{
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SimObjectId id = stream->readRangedU32( DataBlockObjectIdFirst, DataBlockObjectIdLast );
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SimObjectId id = stream->readRangedU32( DataBlockObjectIdFirst, DataBlockObjectIdLast );
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LightFlareData *datablock = NULL;
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if ( Sim::findObject( id, datablock ) )
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@ -603,12 +604,12 @@ void ScatterSky::unpackUpdate(NetConnection *con, BitStream *stream)
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stream->read( &mMoonScale );
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stream->read( &mMoonTint );
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mUseNightCubemap = stream->readFlag();
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stream->read( &mNightCubemapName );
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stream->read( &mNightCubemapName );
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stream->read( &mMoonAzimuth );
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stream->read( &mMoonElevation );
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mLight->unpackExtended( stream );
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mLight->unpackExtended( stream );
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if ( isProperlyAdded() )
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{
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@ -664,7 +665,7 @@ void ScatterSky::prepRenderImage( SceneRenderState *state )
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if ( mNightInterpolant <= 0.0f )
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return;
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// Render instance for Moon sprite.
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// Render instance for Moon sprite.
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if ( mMoonEnabled && mMoonMatInst )
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{
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mMatrixSet->setSceneView(GFX->getWorldMatrix());
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@ -673,7 +674,7 @@ void ScatterSky::prepRenderImage( SceneRenderState *state )
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ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
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ri->renderDelegate.bind( this, &ScatterSky::_renderMoon );
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ri->type = RenderPassManager::RIT_Sky;
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ri->type = RenderPassManager::RIT_Sky;
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// Render after sky objects and before CloudLayer!
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ri->defaultKey = 5;
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ri->defaultKey2 = 0;
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@ -707,20 +708,20 @@ bool ScatterSky::_initShader()
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mStateBlock = GFX->createStateBlock( data->getState() );
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}
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if ( !mStateBlock )
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if ( !mStateBlock )
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return false;
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mShaderConsts = mShader->allocConstBuffer();
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mModelViewProjSC = mShader->getShaderConstHandle( "$modelView" );
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// Camera height, cam height squared, scale and scale over depth.
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mMiscSC = mShader->getShaderConstHandle( "$misc" );
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mMiscSC = mShader->getShaderConstHandle( "$misc" );
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// Inner and out radius, and inner and outer radius squared.
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mSphereRadiiSC = mShader->getShaderConstHandle( "$sphereRadii" );
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mSphereRadiiSC = mShader->getShaderConstHandle( "$sphereRadii" );
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// Rayleigh sun brightness, mie sun brightness and 4 * PI * coefficients.
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mScatteringCoefficientsSC = mShader->getShaderConstHandle( "$scatteringCoeffs" );
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mScatteringCoefficientsSC = mShader->getShaderConstHandle( "$scatteringCoeffs" );
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mCamPosSC = mShader->getShaderConstHandle( "$camPos" );
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mLightDirSC = mShader->getShaderConstHandle( "$lightDir" );
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mSunDirSC = mShader->getShaderConstHandle( "$sunDir" );
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@ -744,9 +745,9 @@ void ScatterSky::_initVBIB()
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Point3F vertScale( 16.0f, 16.0f, 4.0f );
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F32 zOffset = -( mCos( mSqrt( 1.0f ) ) + 0.01f );
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mVB.set( GFX, mVertCount, GFXBufferTypeStatic );
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ScatterSkyVertex *pVert = mVB.lock();
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mVB.set( GFX, mVertCount, GFXBufferTypeStatic );
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ScatterSkyVertex *pVert = mVB.lock();
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for ( U32 y = 0; y < vertStride; y++ )
|
||||
{
|
||||
|
|
@ -772,12 +773,12 @@ void ScatterSky::_initVBIB()
|
|||
|
||||
mVB.unlock();
|
||||
|
||||
// Primitive Buffer...
|
||||
// Primitive Buffer...
|
||||
mPrimBuffer.set( GFX, mPrimCount * 3, mPrimCount, GFXBufferTypeStatic );
|
||||
|
||||
U16 *pIdx = NULL;
|
||||
mPrimBuffer.lock(&pIdx);
|
||||
U32 curIdx = 0;
|
||||
U16 *pIdx = NULL;
|
||||
mPrimBuffer.lock(&pIdx);
|
||||
U32 curIdx = 0;
|
||||
|
||||
for ( U32 y = 0; y < strideMinusOne; y++ )
|
||||
{
|
||||
|
|
@ -801,7 +802,7 @@ void ScatterSky::_initVBIB()
|
|||
}
|
||||
}
|
||||
|
||||
mPrimBuffer.unlock();
|
||||
mPrimBuffer.unlock();
|
||||
}
|
||||
|
||||
void ScatterSky::_initMoon()
|
||||
|
|
@ -812,8 +813,8 @@ void ScatterSky::_initMoon()
|
|||
if ( mMoonMatInst )
|
||||
SAFE_DELETE( mMoonMatInst );
|
||||
|
||||
if ( mMoonMatName.isNotEmpty() )
|
||||
mMoonMatInst = MATMGR->createMatInstance( mMoonMatName, MATMGR->getDefaultFeatures(), getGFXVertexFormat<GFXVertexPCT>() );
|
||||
if ( mMoonMatName.isNotEmpty() )
|
||||
mMoonMatInst = MATMGR->createMatInstance( mMoonMatName, MATMGR->getDefaultFeatures(), getGFXVertexFormat<GFXVertexPCT>() );
|
||||
}
|
||||
|
||||
void ScatterSky::_initCurves()
|
||||
|
|
@ -896,7 +897,6 @@ void ScatterSky::_initCurves()
|
|||
mCurves[4].addPoint( 1.98001f, 0.5f );
|
||||
mCurves[4].addPoint( 2.0f, 1.0f );
|
||||
}
|
||||
|
||||
void ScatterSky::_updateTimeOfDay( TimeOfDay *timeOfDay, F32 time )
|
||||
{
|
||||
setElevation( timeOfDay->getElevationDegrees() );
|
||||
|
|
@ -922,12 +922,12 @@ void ScatterSky::_render( ObjectRenderInst *ri, SceneRenderState *state, BaseMat
|
|||
Point4F scatteringCoeffs( mRayleighScattering * mSkyBrightness, mRayleighScattering4PI,
|
||||
mMieScattering * mSkyBrightness, mMieScattering4PI );
|
||||
|
||||
Point4F invWavelength( 1.0f / mWavelength4[0],
|
||||
1.0f / mWavelength4[1],
|
||||
Point4F invWavelength( 1.0f / mWavelength4[0],
|
||||
1.0f / mWavelength4[1],
|
||||
1.0f / mWavelength4[2], 1.0f );
|
||||
|
||||
Point3F camPos( 0, 0, smViewerHeight );
|
||||
Point4F miscParams( camPos.z, camPos.z * camPos.z, mScale, mScale / mRayleighScaleDepth );
|
||||
Point4F miscParams( camPos.z, camPos.z * camPos.z, mScale, mScale / mRayleighScaleDepth );
|
||||
|
||||
Frustum frust = state->getFrustum();
|
||||
frust.setFarDist( smEarthRadius + smAtmosphereRadius );
|
||||
|
|
@ -937,7 +937,7 @@ void ScatterSky::_render( ObjectRenderInst *ri, SceneRenderState *state, BaseMat
|
|||
Point3F camPos2 = state->getCameraPosition();
|
||||
MatrixF xfm(true);
|
||||
xfm.setPosition(camPos2);//-Point3F( 0, 0, 200000.0f));
|
||||
GFX->multWorld(xfm);
|
||||
GFX->multWorld(xfm);
|
||||
MatrixF xform(proj);//GFX->getProjectionMatrix());
|
||||
xform *= GFX->getViewMatrix();
|
||||
xform *= GFX->getWorldMatrix();
|
||||
|
|
@ -962,7 +962,7 @@ void ScatterSky::_render( ObjectRenderInst *ri, SceneRenderState *state, BaseMat
|
|||
}
|
||||
else
|
||||
GFX->setStateBlock( mStateBlock );
|
||||
|
||||
|
||||
if ( mUseNightCubemap && mNightCubemap )
|
||||
{
|
||||
mShaderConsts->setSafe( mUseCubemapSC, 1.0f );
|
||||
|
|
@ -970,11 +970,11 @@ void ScatterSky::_render( ObjectRenderInst *ri, SceneRenderState *state, BaseMat
|
|||
if ( !mNightCubemap->mCubemap )
|
||||
mNightCubemap->createMap();
|
||||
|
||||
GFX->setCubeTexture( 0, mNightCubemap->mCubemap );
|
||||
}
|
||||
GFX->setCubeTexture( 0, mNightCubemap->mCubemap );
|
||||
}
|
||||
else
|
||||
{
|
||||
GFX->setCubeTexture( 0, NULL );
|
||||
GFX->setCubeTexture( 0, NULL );
|
||||
mShaderConsts->setSafe( mUseCubemapSC, 0.0f );
|
||||
}
|
||||
|
||||
|
|
@ -1010,7 +1010,7 @@ void ScatterSky::_debugRender( ObjectRenderInst *ri, SceneRenderState *state, Ba
|
|||
}
|
||||
|
||||
void ScatterSky::_renderMoon( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat )
|
||||
{
|
||||
{
|
||||
if ( !mMoonMatInst )
|
||||
return;
|
||||
|
||||
|
|
@ -1025,13 +1025,13 @@ void ScatterSky::_renderMoon( ObjectRenderInst *ri, SceneRenderState *state, Bas
|
|||
F32 worldRadius = screenRadius * dist / state->getWorldToScreenScale().y;
|
||||
|
||||
// Calculate Billboard Radius (in world units) to be constant, independent of distance.
|
||||
// Takes into account distance, viewport size, and specified size in editor
|
||||
// Takes into account distance, viewport size, and specified size in editor
|
||||
|
||||
F32 BBRadius = worldRadius;
|
||||
|
||||
|
||||
mMatrixSet->restoreSceneViewProjection();
|
||||
|
||||
|
||||
|
||||
mMatrixSet->restoreSceneViewProjection();
|
||||
|
||||
if ( state->isReflectPass() )
|
||||
mMatrixSet->setProjection( state->getSceneManager()->getNonClipProjection() );
|
||||
|
||||
|
|
@ -1044,16 +1044,16 @@ void ScatterSky::_renderMoon( ObjectRenderInst *ri, SceneRenderState *state, Bas
|
|||
points[2] = Point3F( BBRadius, 0.0, BBRadius);
|
||||
points[3] = Point3F( BBRadius, 0.0, -BBRadius);
|
||||
|
||||
static const Point2F sCoords[4] =
|
||||
static const Point2F sCoords[4] =
|
||||
{
|
||||
Point2F( 0.0f, 0.0f ),
|
||||
Point2F( 0.0f, 1.0f ),
|
||||
Point2F( 0.0f, 1.0f ),
|
||||
Point2F( 1.0f, 1.0f ),
|
||||
Point2F( 1.0f, 0.0f )
|
||||
};
|
||||
|
||||
// Get info we need to adjust points
|
||||
const MatrixF &camView = state->getCameraTransform();
|
||||
const MatrixF &camView = state->getCameraTransform();
|
||||
|
||||
// Finalize points
|
||||
for(int i = 0; i < 4; i++)
|
||||
|
|
@ -1065,7 +1065,7 @@ void ScatterSky::_renderMoon( ObjectRenderInst *ri, SceneRenderState *state, Bas
|
|||
}
|
||||
|
||||
// Vertex color.
|
||||
ColorF moonVertColor( 1.0f, 1.0f, 1.0f, mNightInterpolant );
|
||||
ColorF moonVertColor( 1.0f, 1.0f, 1.0f, mNightInterpolant );
|
||||
|
||||
// Copy points to buffer.
|
||||
|
||||
|
|
@ -1096,14 +1096,14 @@ void ScatterSky::_renderMoon( ObjectRenderInst *ri, SceneRenderState *state, Bas
|
|||
mMoonMatInst->setTransforms( *mMatrixSet, state );
|
||||
mMoonMatInst->setSceneInfo( state, sgData );
|
||||
|
||||
GFX->setVertexBuffer( vb );
|
||||
GFX->setVertexBuffer( vb );
|
||||
GFX->drawPrimitive( GFXTriangleFan, 0, 2 );
|
||||
}
|
||||
}
|
||||
|
||||
void ScatterSky::_generateSkyPoints()
|
||||
{
|
||||
U32 rings=60, segments=20;//rings=160, segments=20;
|
||||
U32 rings=60, segments=20;//rings=160, segments=20;
|
||||
|
||||
Point3F tmpPoint( 0, 0, 0 );
|
||||
|
||||
|
|
@ -1115,7 +1115,7 @@ void ScatterSky::_generateSkyPoints()
|
|||
for( int ring = 0; ring < 2; ring++ )
|
||||
{
|
||||
F32 r0 = mSin( ring * deltaRingAngle );
|
||||
F32 y0 = mCos( ring * deltaRingAngle );
|
||||
F32 y0 = mCos( ring * deltaRingAngle );
|
||||
|
||||
// Generate the group of segments for the current ring.
|
||||
for( int seg = 0; seg < segments + 1 ; seg++ )
|
||||
|
|
@ -1143,7 +1143,7 @@ void ScatterSky::_interpolateColors()
|
|||
mAmbientColor.set( 0, 0, 0, 0 );
|
||||
mSunColor.set( 0, 0, 0, 0 );
|
||||
|
||||
_getFogColor( &mFogColor );
|
||||
_getFogColor( &mFogColor );
|
||||
_getAmbientColor( &mAmbientColor );
|
||||
_getSunColor( &mSunColor );
|
||||
|
||||
|
|
@ -1173,7 +1173,7 @@ void ScatterSky::_getSunColor( ColorF *outColor )
|
|||
U32 count = 0;
|
||||
ColorF tmpColor( 0, 0, 0 );
|
||||
VectorF tmpVec( 0, 0, 0 );
|
||||
|
||||
|
||||
tmpVec = mLightDir;
|
||||
tmpVec.x *= smEarthRadius + smAtmosphereRadius;
|
||||
tmpVec.y *= smEarthRadius + smAtmosphereRadius;
|
||||
|
|
@ -1187,7 +1187,7 @@ void ScatterSky::_getSunColor( ColorF *outColor )
|
|||
tmpVec.x += (smEarthRadius * 0.5f) + (smAtmosphereRadius * 0.5f);
|
||||
count++;
|
||||
}
|
||||
|
||||
|
||||
if ( count > 0 )
|
||||
(*outColor) /= count;
|
||||
}
|
||||
|
|
@ -1267,7 +1267,7 @@ void ScatterSky::_getFogColor( ColorF *outColor )
|
|||
F32 ScatterSky::_vernierScale( F32 fCos )
|
||||
{
|
||||
F32 x = 1.0 - fCos;
|
||||
return 0.25f * exp( -0.00287f + x * (0.459f + x * (3.83f + x * ((-6.80f + (x * 5.25f))))) );
|
||||
return 0.25f * exp( -0.00287f + x * (0.459f + x * (3.83f + x * ((-6.80f + (x * 5.25f))))) );
|
||||
}
|
||||
|
||||
F32 ScatterSky::_getMiePhase( F32 fCos, F32 fCos2, F32 g, F32 g2)
|
||||
|
|
@ -1288,13 +1288,13 @@ void ScatterSky::_getColor( const Point3F &pos, ColorF *outColor )
|
|||
F32 rayleighBrightness = mRayleighScattering * mSkyBrightness;
|
||||
F32 mieBrightness = mMieScattering * mSkyBrightness;
|
||||
|
||||
Point3F invWaveLength( 1.0f / mWavelength4[0],
|
||||
1.0f / mWavelength4[1],
|
||||
Point3F invWaveLength( 1.0f / mWavelength4[0],
|
||||
1.0f / mWavelength4[1],
|
||||
1.0f / mWavelength4[2] );
|
||||
|
||||
Point3F v3Pos = pos / 6378000.0f;
|
||||
v3Pos.z += mSphereInnerRadius;
|
||||
|
||||
|
||||
Point3F newCamPos( 0, 0, smViewerHeight );
|
||||
|
||||
VectorF v3Ray = v3Pos - newCamPos;
|
||||
|
|
@ -1323,16 +1323,16 @@ void ScatterSky::_getColor( const Point3F &pos, ColorF *outColor )
|
|||
|
||||
F32 fScatter = (fStartOffset + fDepth * ( _vernierScale( fLightAngle ) - _vernierScale( fCameraAngle ) ));
|
||||
Point3F v3Attenuate( 0, 0, 0 );
|
||||
|
||||
|
||||
F32 tmp = mExp( -fScatter * (invWaveLength[0] * mRayleighScattering4PI + mMieScattering4PI) );
|
||||
v3Attenuate.x = tmp;
|
||||
|
||||
|
||||
tmp = mExp( -fScatter * (invWaveLength[1] * mRayleighScattering4PI + mMieScattering4PI) );
|
||||
v3Attenuate.y = tmp;
|
||||
|
||||
tmp = mExp( -fScatter * (invWaveLength[2] * mRayleighScattering4PI + mMieScattering4PI) );
|
||||
v3Attenuate.z = tmp;
|
||||
|
||||
|
||||
v3FrontColor += v3Attenuate * (fDepth * fScaledLength);
|
||||
v3SamplePoint += v3SampleRay;
|
||||
}
|
||||
|
|
@ -1418,7 +1418,7 @@ void ScatterSky::_onUnselected()
|
|||
// ConsoleMethods
|
||||
|
||||
DefineEngineMethod( ScatterSky, applyChanges, void, (),,
|
||||
"Apply a full network update of all fields to all clients."
|
||||
"Apply a full network update of all fields to all clients."
|
||||
)
|
||||
{
|
||||
object->inspectPostApply();
|
||||
|
|
|
|||
|
|
@ -133,7 +133,7 @@ protected:
|
|||
void _getSunColor( ColorF *outColor );
|
||||
void _interpolateColors();
|
||||
|
||||
void _conformLights();
|
||||
void _conformLights();
|
||||
|
||||
void _updateTimeOfDay( TimeOfDay *timeofDay, F32 time );
|
||||
|
||||
|
|
@ -199,7 +199,7 @@ protected:
|
|||
ColorF mSunColor; ///< Not a field
|
||||
ColorF mFogColor; ///< Not a field
|
||||
|
||||
ColorF mAmbientScale;
|
||||
ColorF mAmbientScale;
|
||||
ColorF mSunScale;
|
||||
ColorF mFogScale;
|
||||
|
||||
|
|
@ -211,15 +211,15 @@ protected:
|
|||
LightFlareData *mFlareData;
|
||||
LightFlareState mFlareState;
|
||||
F32 mFlareScale;
|
||||
|
||||
bool mMoonEnabled;
|
||||
String mMoonMatName;
|
||||
|
||||
bool mMoonEnabled;
|
||||
String mMoonMatName;
|
||||
BaseMatInstance *mMoonMatInst;
|
||||
F32 mMoonScale;
|
||||
ColorF mMoonTint;
|
||||
ColorF mMoonTint;
|
||||
VectorF mMoonLightDir;
|
||||
CubemapData *mNightCubemap;
|
||||
String mNightCubemapName;
|
||||
String mNightCubemapName;
|
||||
bool mUseNightCubemap;
|
||||
MatrixSet *mMatrixSet;
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue