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Merge pull request #378 from DavidWyand-GG/UnderwaterShadersDisable
Underwater caustics default to off
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commit
fd467070b3
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@ -52,7 +52,7 @@ singleton ShaderData( PFX_CausticsShader )
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singleton PostEffect( CausticsPFX )
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{
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requirements = "None";
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isEnabled = true;
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isEnabled = false;
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renderTime = "PFXBeforeBin";
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renderBin = "ObjTranslucentBin";
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//renderPriority = 0.1;
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@ -51,7 +51,7 @@ singleton ShaderData( PFX_CausticsShader )
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singleton PostEffect( CausticsPFX )
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{
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requirements = "None";
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isEnabled = true;
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isEnabled = false;
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renderTime = "PFXBeforeBin";
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renderBin = "ObjTranslucentBin";
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//renderPriority = 0.1;
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