Merge pull request #144 from eightyeight/ground-cover-lod

GroundCover fading when zoomed in
This commit is contained in:
SilentMike 2013-04-17 15:03:49 -07:00
commit 6300fa611f

View file

@ -1550,8 +1550,11 @@ void GroundCover::prepRenderImage( SceneRenderState *state )
{
PROFILE_SCOPE( GroundCover_RenderBillboards );
// Take zoom into account.
F32 screenScale = state->getWorldToScreenScale().y / state->getViewport().extent.y;
// Set the far distance for billboards.
mCuller.setFarDist( mRadius );
mCuller.setFarDist( mRadius * screenScale );
F32 cullScale = 1.0f;
if ( state->isReflectPass() )
@ -1560,7 +1563,7 @@ void GroundCover::prepRenderImage( SceneRenderState *state )
// Setup our shader const data.
// Must be done prior to submitting our render instance.
mShaderConstData.fadeInfo.set( mFadeRadius * cullScale, mRadius * cullScale );
mShaderConstData.fadeInfo.set( mFadeRadius * cullScale * screenScale, mRadius * cullScale * screenScale );
const F32 simTime = Sim::getCurrentTime() * 0.001f;