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Merge pull request #355 from DavidWyand-GG/TheoraTextureObject
TheoraTextureObject
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216
Engine/source/gfx/video/theoraTextureObject.cpp
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216
Engine/source/gfx/video/theoraTextureObject.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gfx/video/theoraTextureObject.h"
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#include "console/engineAPI.h"
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#include "platform/platform.h"
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#include "sfx/sfxTypes.h"
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#ifdef TORQUE_OGGTHEORA
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IMPLEMENT_CONOBJECT( TheoraTextureObject );
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ConsoleDocClass( TheoraTextureObject,
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"@brief Definition of a named texture target playing a Theora video.\n\n"
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"TheoraTextureObject defines a named texture target that may play back a Theora video. This texture "
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"target can, for example, be used by materials to texture objects with videos.\n\n"
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"@tsexample\n"
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"// The object that provides the video texture and controls its playback.\n"
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"singleton TheoraTextureObject( TheVideo )\n"
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"{\n"
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" // Unique name for the texture target for referencing in materials.\n"
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" texTargetName = \"video\";\n"
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"\n"
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" // Path to the video file.\n"
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" theoraFile = \"./MyVideo.ogv\";\n"
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"};\n"
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"\n"
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"// Material that uses the video texture.\n"
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"singleton Material( TheVideoMaterial )\n"
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"{\n"
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" // This has to reference the named texture target defined by the\n"
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" // TheoraTextureObject's 'texTargetName' property. Prefix with '#' to\n"
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" // identify as texture target reference.\n"
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" diffuseMap[ 0 ] = \"#video\";\n"
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"};\n"
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"@endtsexample\n"
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"\n"
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"@ingroup Rendering"
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);
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//-----------------------------------------------------------------------------
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TheoraTextureObject::TheoraTextureObject()
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: mSFXDescription( NULL )
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{
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mIsPlaying = false;
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mLoop = false;
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mTexTarget.getTextureDelegate().bind( this, &TheoraTextureObject::_texDelegate );
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}
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//-----------------------------------------------------------------------------
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void TheoraTextureObject::initPersistFields()
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{
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addGroup( "Theora" );
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addField( "theoraFile", TypeStringFilename, Offset( mFilename, TheoraTextureObject ),
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"Theora video file to play." );
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addField( "texTargetName", TypeRealString, Offset( mTexTargetName, TheoraTextureObject ),
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"Name of the texture target by which the texture can be referenced in materials." );
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addField( "sfxDescription", TypeSFXDescriptionName, Offset( mSFXDescription, TheoraTextureObject ),
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"Sound description to use for the video's audio channel.\n\n"
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"If not set, will use a default one." );
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addField( "loop", TypeBool, Offset( mLoop, TheoraTextureObject ),
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"Should the video loop." );
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endGroup( "Theora" );
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Parent::initPersistFields();
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}
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//-----------------------------------------------------------------------------
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GFXTextureObject* TheoraTextureObject::_texDelegate( U32 index )
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{
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// Refresh the video texture state.
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mTheoraTexture.refresh();
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// No texture if not playing.
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if( !mTheoraTexture.isPlaying() )
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{
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// Was this video playing and should it loop?
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if(mIsPlaying && mLoop)
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{
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play();
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// It won't be ready this frame
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return NULL;
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}
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else
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{
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mIsPlaying = false;
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return NULL;
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}
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}
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// Return the Theora video texture for the current frame.
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return mTheoraTexture.getTexture();
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}
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//-----------------------------------------------------------------------------
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bool TheoraTextureObject::onAdd()
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{
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if( !Parent::onAdd() )
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return false;
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if( mFilename.isEmpty() )
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{
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Con::errorf( "TheoraTextureObject::onAdd - 'filename' must be set" );
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return false;
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}
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if( mTexTargetName.isEmpty() )
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{
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Con::errorf( "TheoraTextureObject::onAdd - 'texTargetName' not set" );
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return false;
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}
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if( !mTexTarget.registerWithName( mTexTargetName ) )
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{
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Con::errorf( "TheoraTextureObject::onAdd - Could not register texture target '%s", mTexTargetName.c_str() );
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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void TheoraTextureObject::onRemove()
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{
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// Stop playback if it's running.
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mTheoraTexture.stop();
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// Unregister the texture target.
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mTexTarget.unregister();
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Parent::onRemove();
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}
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//-----------------------------------------------------------------------------
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void TheoraTextureObject::play()
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{
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if( mTheoraTexture.getFilename().isEmpty() || mTheoraTexture.getFilename() != mFilename )
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{
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if( !mTheoraTexture.setFile( mFilename, mSFXDescription ) )
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{
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Con::errorf( "TheoraTextureObject::play - Could not load video '%s'", mFilename.c_str() );
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return;
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}
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}
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mIsPlaying = true;
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mTheoraTexture.play();
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}
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//=============================================================================
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// Console API.
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//=============================================================================
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// MARK: ---- Console API ----
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//-----------------------------------------------------------------------------
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DefineConsoleMethod( TheoraTextureObject, play, void, (),,
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"Start playback of the video." )
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{
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object->play();
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}
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//-----------------------------------------------------------------------------
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DefineConsoleMethod( TheoraTextureObject, stop, void, (),,
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"Stop playback of the video." )
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{
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object->stop();
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}
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//-----------------------------------------------------------------------------
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DefineConsoleMethod( TheoraTextureObject, pause, void, (),,
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"Pause playback of the video." )
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{
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object->pause();
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}
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#endif // TORQUE_OGGTHEORA
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92
Engine/source/gfx/video/theoraTextureObject.h
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92
Engine/source/gfx/video/theoraTextureObject.h
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@ -0,0 +1,92 @@
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _THEORATEXTUREOBJECT_H_
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#define _THEORATEXTUREOBJECT_H_
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#ifdef TORQUE_OGGTHEORA
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#ifndef _SIMOBJECT_H_
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#include "console/simObject.h"
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#endif
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#ifndef _THEORATEXTURE_H_
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#include "gfx/video/theoraTexture.h"
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#endif
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#ifndef _MATTEXTURETARGET_H_
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#include "materials/matTextureTarget.h"
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#endif
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class SFXDescription;
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class TheoraTextureObject : public SimObject
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{
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typedef SimObject Parent;
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protected:
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/// Is the video currently playing
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bool mIsPlaying;
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/// Should the video loop
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bool mLoop;
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/// The Theora file we should play.
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String mFilename;
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/// Name for the NamedTexTarget.
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String mTexTargetName;
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/// Theora video player backend.
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TheoraTexture mTheoraTexture;
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/// The texture target which can be referenced in materials.
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NamedTexTarget mTexTarget;
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/// Sound description to use for the video's audio channel.
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SFXDescription* mSFXDescription;
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/// Method that is hooked up with the texture target's delegate.
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GFXTextureObject* _texDelegate( U32 index );
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public:
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TheoraTextureObject();
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void play();
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void stop() { mTheoraTexture.stop(); mIsPlaying = false; }
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void pause() { mTheoraTexture.pause(); mIsPlaying = false; }
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// SimObject.
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DECLARE_CONOBJECT( TheoraTextureObject );
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virtual bool onAdd();
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virtual void onRemove();
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static void initPersistFields();
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};
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#endif // TORQUE_OGGTHEORA
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#endif // _THEORATEXTUREOBJECT_H_
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@ -57,9 +57,15 @@ BaseMatInstance* InstancingMaterialHook::getInstancingMat( BaseMatInstance *matI
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FeatureSet features( matInst->getRequestedFeatures() );
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features.addFeature( MFT_UseInstancing );
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// Allow for named texture assignments
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Material::sAllowTextureTargetAssignment = true;
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if ( !instMat->init( features, matInst->getVertexFormat() ) )
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SAFE_DELETE( instMat );
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// Turn back off named texture assignments
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Material::sAllowTextureTargetAssignment = false;
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hook->mMatInst = instMat;
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}
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