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https://github.com/TorqueGameEngines/Torque3D.git
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added missing initialization and set pointer to NULL after deletion
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00513230b3
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@ -726,6 +726,7 @@ ParticleEmitter::ParticleEmitter()
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mCurBuffSize = 0;
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mDead = false;
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mDataBlock = NULL;
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// ParticleEmitter should be allocated on the client only.
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mNetFlags.set( IsGhost );
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@ -958,6 +958,7 @@ ShapeBase::~ShapeBase()
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if( mShapeInstance && (mShapeInstance->getDebrisRefCount() == 0) )
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{
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delete mShapeInstance;
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mShapeInstance = NULL;
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}
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CollisionTimeout* ptr = mTimeoutList;
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