Azaezel
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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# Conflicts:
# Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel
9b8c950701
console membervar cleanup
2018-03-16 20:05:47 -05:00
Azaezel
e80b66464e
ast shadowvar cleanup
2018-03-16 20:04:14 -05:00
Azaezel
5282b37d9f
shadowvar cleanup
2018-03-16 11:13:26 -05:00
Azaezel
46ac677906
local 'duplicates' of scratchbuffer global shifted to varBuffer
2018-03-15 15:36:38 -05:00
Azaezel
f36826605f
simobject, dictionary, stringtable, and taml clarificationsand cleanups
2018-03-13 17:30:33 -05:00
Azaezel
3c97471630
substitution statements conformed to standard class:mVar standard
2018-03-13 17:27:24 -05:00
Azaezel
2369645a5a
simset::objectList to simset::mObjectList
2018-03-12 03:58:19 -05:00
Azaezel
2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
2018-03-12 02:36:52 -05:00
Glenn Smith
47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
Glenn Smith
eab086e184
A buffer overflow in enumerateConsoleClassesByCategory
2018-03-08 00:51:52 -05:00
Glenn Smith
d9a723d533
More cats and cpys in files that xcode doesn't see
2018-03-07 01:13:56 -05:00
Glenn Smith
e6e97e660c
Missed a couple +1s here and there
2018-03-07 00:44:46 -05:00
Glenn Smith
c4533b4dc4
Actual buffer overflow bug found because of these fixes
2018-03-06 02:35:46 -05:00
Glenn Smith
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
Glenn Smith
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
Areloch
6497ea5c76
Merge branch 'development' into issue_2115
2018-02-14 01:43:34 -06:00
Areloch
897174f5ea
Merge pull request #2159 from Azaezel/veryValid
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exposes getters for typevalidators.
2018-02-14 01:40:42 -06:00
Areloch
7e00785b6e
Merge branch 'development' into NetworkedFields
2018-02-14 00:11:32 -06:00
Marc Chapman
9d01f7a973
Remove nested CLASSDOC Macro
2018-02-05 23:02:02 +00:00
Bloodknight
20eefee3cd
Merge branch 'development' into issue_2115
2018-02-05 15:59:33 +00:00
Jeff Hutchinson
abc01fd377
Fix Torque3D 64bit DSOs.
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Fix from Torque2D for 64bit string table entries.
2018-02-03 00:32:22 -05:00
Marc Chapman
0c65f9ee8e
Phase 1: Add a #define test
2018-01-23 20:24:35 +00:00
Azaezel
3bc15057ed
exposes getters for typevalidators.
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example usage
FRangeValidator gravCoefFValidator(-10.f, 10.f);
addFieldV( "gravityCoefficient", TYPEID< F32 >(), Offset(gravityCoefficient, ParticleData), &gravCoefFValidator,
"Strength of gravity on the particles." ); <- clamps gravity within a -10 to 10 range when evaluating scriptt-set changes
mClamp(gravityCoefficient,gravCoefFValidator.getMin(),gravCoefFValidator.getMax()) for any calculations done on the source side would do the same at the point that is called, with a singularl lookup spot for the range.
2018-01-16 14:14:57 -06:00
Areloch
402ce9b251
Adds a new function for defining static console fields on NetObjects - addNetworkedField()
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This lets you attach a 32 bit netMask to the field, so that when it is changed, it automatically flags the associated bitmasks on the netobject as dirty.
This is to shortcut having to flag certain masks being marked as dirty through protected fields and just simplify/streamline the code.
2018-01-16 00:47:53 -06:00
Lukas Joergensen
ae6b035f10
Improve console dump with additional information, such as array sizes and variadic function
2017-12-08 20:50:44 +01:00
Jeff Hutchinson
d7287914c7
fix arg corruption on functioncall compilation.
2017-11-12 14:21:49 -05:00
Jeff Hutchinson
c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
2017-11-12 13:39:14 -05:00
Areloch
d666322a1b
Merging
2017-11-05 22:33:32 -06:00
Areloch
e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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Afx merge main
2017-10-11 08:47:47 -05:00
Areloch
629a25185d
Updates the VariableInspector, VariableGroup and VariableField objects to actually be useful. In addition to the original functionality of being able to have a var name passed in and search for all vars with that in it, it also lets you build out a completely custom Inspector.
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Unlike the regular Inspector, which requires a specific object or objects, from which the fields are pulled from, this lets you manually create fields, which can tie into any given object and their fields, global vars, and also not only supports the engine types for fields, but also triggers a callback to script if a field type is not found allowing fully custom fields to be handled as needed.
2017-09-21 02:49:36 -05:00
Areloch
29edbd0cd2
Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now.
2017-08-18 23:28:25 -05:00
rextimmy
d617a1f748
Support for VS 15.3 update
2017-08-15 21:39:22 +10:00
Marc Chapman
8436dff732
enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting
2017-07-26 21:49:45 +01:00
Marc Chapman
39b62b1461
copy-on-reload -- The datablock copy op, ":" is modified to copy on reload as well as on creation.
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reload-reset -- adds virtual method that is called when a datablock is reloaded.
2017-07-26 21:40:27 +01:00
Marc Chapman
f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
2017-07-26 21:10:43 +01:00
Marc Chapman
0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
2017-07-26 20:18:27 +01:00
Areloch
8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
2017-07-24 00:40:27 -05:00
Areloch
0946950fa0
#if cleanup for the VS2017 workaround
2017-07-07 02:12:43 -05:00
Areloch
94f37daa52
Merge pull request #2030 from Areloch/2017TemplateFix
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VS2017 compiler workaround
2017-07-05 22:29:23 -05:00
Areloch
f1921c26dd
Works around the regressive behavior in the VSC++ compiler for VS2017 where the variadic templates would not compile correctly. Issue should be patched in future versions, so for now it'll target the 1910 version specifically.
2017-06-28 23:58:56 -05:00
Areloch
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
Areloch
2b8532f679
Merge pull request #2004 from Areloch/PragmaPack
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Ups the #pragma pack call from 4 to 8 when using 64bit
2017-06-10 01:40:53 -05:00
Areloch
d4d78ea5e4
Merge pull request #2008 from Areloch/ConsoleDumpAllocationFix
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Console Classes dump allocation fix
2017-05-31 02:30:50 -05:00
Areloch
c0f314101d
Use the more stable method of checking the string by using the strlen call.
2017-05-31 02:27:28 -05:00
Areloch
c05d49058f
Cleans up a redundant include.
2017-05-15 01:02:15 -05:00
Areloch
2c5e70b1c9
Console Classes dump fix. It was running aground on having a case where there was a empty value for the 'usage' field in the class header. This would break the allocation because we're allocating nothing. This rejects it if the usage field is an empty string.
2017-05-14 17:51:13 -05:00
Areloch
431f121e35
ups the #pragma pack call from 4 to 8 when using 64bit, as per suggested settings. This shaves off a lot of compatibility warnings.
2017-05-08 19:13:10 -05:00
Phillip Khandeliants
959701208b
Fixed V547: Bad C-string comparsion
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This comparison of a string to an empty is meaningless, since in fact two pointers will be compared and the expression will always be false.
2017-04-27 12:03:44 +03:00
Areloch
124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
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Reordering initialization methods #1912
2017-04-26 01:11:51 -05:00