..
test
Add some tests for engineAPI and console
2015-02-08 00:08:19 +00:00
arrayObject.cpp
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
arrayObject.h
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
ast.h
Merging
2017-11-05 22:33:32 -06:00
astAlloc.cpp
Merging
2017-11-05 22:33:32 -06:00
astNodes.cpp
fix arg corruption on functioncall compilation.
2017-11-12 14:21:49 -05:00
bison.bat
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
bison.simple
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
cmdgram.cpp
Merging
2017-11-05 22:33:32 -06:00
cmdgram.h
Merging
2017-11-05 22:33:32 -06:00
CMDgram.y
Merging
2017-11-05 22:33:32 -06:00
CMDscan.cpp
Merging
2017-11-05 22:33:32 -06:00
CMDscan.l
Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot
2017-01-05 17:39:10 -05:00
codeBlock.cpp
Merging
2017-11-05 22:33:32 -06:00
codeBlock.h
Merging
2017-11-05 22:33:32 -06:00
codeInterpreter.cpp
Merging
2017-11-05 22:33:32 -06:00
codeInterpreter.h
Merging
2017-11-05 22:33:32 -06:00
compiledEval.cpp
Merging
2017-11-05 22:33:32 -06:00
compiler.cpp
Merging
2017-11-05 22:33:32 -06:00
compiler.h
Merging
2017-11-05 22:33:32 -06:00
console.cpp
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
2017-07-24 00:40:27 -05:00
console.h
Merging
2017-11-05 22:33:32 -06:00
consoleDoc.cpp
Improve console dump with additional information, such as array sizes and variadic function
2017-12-08 20:50:44 +01:00
consoleDoc.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
consoleFunctions.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
consoleFunctions.h
Added type checking functions
2015-01-29 11:40:45 -08:00
consoleInternal.cpp
Improve console dump with additional information, such as array sizes and variadic function
2017-12-08 20:50:44 +01:00
consoleInternal.h
Merging
2017-11-05 22:33:32 -06:00
consoleLogger.cpp
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
consoleLogger.h
Beginnings of the "pass everything using a native type wrapper" console code.
2012-10-12 18:56:17 +01:00
consoleObject.cpp
substitutions -- Implementation of special substitution statements on datablock fields.
2017-07-26 20:18:27 +01:00
consoleObject.h
Merge pull request #2056 from Bloodknight/afx_merge_main
2017-10-11 08:47:47 -05:00
consoleParser.cpp
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
consoleParser.h
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
consoleTypes.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
consoleTypes.h
Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now.
2017-08-18 23:28:25 -05:00
consoleXMLExport.cpp
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
consoleXMLExport.h
clang catch: garbage in line directives
2016-10-18 11:37:18 -05:00
debugOutputConsumer.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
debugOutputConsumer.h
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
2017-04-09 23:26:35 -05:00
dynamicTypes.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
dynamicTypes.h
Initial Implementation of the Taml, Asset and Modules systems.
2015-10-13 15:19:36 -05:00
engineAPI.h
Removed constexpr use to support VS2013
2017-01-10 23:22:05 -05:00
engineDoc.cpp
Issue found with PVS-Studio:
2015-07-13 23:08:17 -05:00
engineExports.cpp
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
engineExports.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
engineFunctions.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
engineFunctions.h
Support for VS 15.3 update
2017-08-15 21:39:22 +10:00
engineObject.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
engineObject.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
enginePrimitives.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
enginePrimitives.h
Fixed type inference for nulls in console functions
2017-01-06 17:18:37 -05:00
engineStructs.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
engineStructs.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
engineTypeInfo.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
engineTypeInfo.h
minor fixes, and converted the type table
2017-01-06 17:19:36 -05:00
engineTypes.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
engineTypes.h
finished variadic conversion
2017-01-06 17:19:43 -05:00
engineXMLExport.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
fieldBrushObject.cpp
Replaced StringTable->insert("") with StringTable->EmptyString()
2017-01-11 23:36:04 -05:00
fieldBrushObject.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
fileSystemFunctions.cpp
whitespace
2017-01-11 23:34:46 -05:00
generateCompiler.bat
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
ICallMethod.h
Beginnings of the "pass everything using a native type wrapper" console code.
2012-10-12 18:56:17 +01:00
persistenceManager.cpp
Replaced StringTable->insert("") with StringTable->EmptyString()
2017-01-11 23:36:04 -05:00
persistenceManager.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
propertyParsing.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
propertyParsing.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
runtimeClassRep.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
runtimeClassRep.h
Initial Implementation of the Taml, Asset and Modules systems.
2015-10-13 15:19:36 -05:00
scriptFilename.cpp
whitespace
2017-01-11 23:34:46 -05:00
scriptFilename.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
scriptObjects.cpp
Cleans up a redundant include.
2017-05-15 01:02:15 -05:00
scriptObjects.h
New ScriptTickObject
2013-01-22 17:09:14 -05:00
sim.cpp
whitespace
2017-01-11 23:34:46 -05:00
sim.h
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
2016-10-17 01:00:12 -05:00
simBase.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
simDatablock.cpp
substitutions -- Implementation of special substitution statements on datablock fields.
2017-07-26 20:18:27 +01:00
simDatablock.h
substitutions -- Implementation of special substitution statements on datablock fields.
2017-07-26 20:18:27 +01:00
simDictionary.cpp
Merging
2017-11-05 22:33:32 -06:00
simDictionary.h
whitespace
2017-01-11 23:34:46 -05:00
simEvents.cpp
whitespace
2017-01-11 23:34:46 -05:00
simEvents.h
Fix building on GCC
2015-02-09 16:14:14 +00:00
simFieldDictionary.cpp
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
2017-11-12 13:39:14 -05:00
simFieldDictionary.h
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
2017-11-12 13:39:14 -05:00
simManager.cpp
whitespace
2017-01-11 23:34:46 -05:00
simObject.cpp
Merging
2017-11-05 22:33:32 -06:00
simObject.h
enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting
2017-07-26 21:49:45 +01:00
simObjectList.cpp
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
simObjectList.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
simObjectMemento.cpp
whitespace
2017-01-11 23:34:46 -05:00
simObjectMemento.h
whitespace
2017-01-11 23:34:46 -05:00
simObjectRef.h
Fixed some random Worder warnings
2015-07-03 15:52:38 +02:00
simPersistID.cpp
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
simPersistID.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
simPersistSet.cpp
whitespace
2017-01-11 23:34:46 -05:00
simPersistSet.h
Beginnings of the "pass everything using a native type wrapper" console code.
2012-10-12 18:56:17 +01:00
simSerialize.cpp
whitespace
2017-01-11 23:34:46 -05:00
simSet.cpp
fixes crash when callOnChildren
2016-03-04 18:03:21 +01:00
simSet.h
Initial Implementation of the Taml, Asset and Modules systems.
2015-10-13 15:19:36 -05:00
SimXMLDocument.cpp
Replaced StringTable->insert("") with StringTable->EmptyString()
2017-01-11 23:36:04 -05:00
SimXMLDocument.h
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
stringStack.cpp
whitespace
2017-01-11 23:34:46 -05:00
stringStack.h
Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack.
2015-02-16 21:23:42 +00:00
telnetConsole.cpp
whitespace
2017-01-11 23:34:46 -05:00
telnetConsole.h
Input event changes
2013-01-22 18:17:41 -05:00
telnetDebugger.cpp
whitespace
2017-01-11 23:34:46 -05:00
telnetDebugger.h
Fix: removed 'virtual' for classes which doesn't have child.
2014-05-06 12:40:47 +04:00
typeValidators.cpp
whitespace
2017-01-11 23:34:46 -05:00
typeValidators.h
exposes getters for typevalidators.
2018-01-16 14:14:57 -06:00