Torque3D/Engine/source/console
2018-03-08 20:59:40 -05:00
..
test
arrayObject.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
arrayObject.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
ast.h Merging 2017-11-05 22:33:32 -06:00
astAlloc.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
astNodes.cpp fix arg corruption on functioncall compilation. 2017-11-12 14:21:49 -05:00
bison.bat
bison.simple
cmdgram.cpp Merging 2017-11-05 22:33:32 -06:00
cmdgram.h Merging 2017-11-05 22:33:32 -06:00
CMDgram.y Merging 2017-11-05 22:33:32 -06:00
CMDscan.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
CMDscan.l As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
codeBlock.cpp Fix Torque3D 64bit DSOs. 2018-02-03 00:32:22 -05:00
codeBlock.h Merging 2017-11-05 22:33:32 -06:00
codeInterpreter.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
codeInterpreter.h Merging 2017-11-05 22:33:32 -06:00
compiledEval.cpp Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
compiler.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
compiler.h Merging 2017-11-05 22:33:32 -06:00
console.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
console.h Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
consoleDoc.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
consoleDoc.h
consoleFunctions.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
consoleFunctions.h
consoleInternal.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
consoleInternal.h Merging 2017-11-05 22:33:32 -06:00
consoleLogger.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleLogger.h
consoleObject.cpp A buffer overflow in enumerateConsoleClassesByCategory 2018-03-08 00:51:52 -05:00
consoleObject.h Merge branch 'development' into issue_2115 2018-02-14 01:43:34 -06:00
consoleParser.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleParser.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleTypes.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
consoleTypes.h Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now. 2017-08-18 23:28:25 -05:00
consoleXMLExport.cpp More cats and cpys in files that xcode doesn't see 2018-03-07 01:13:56 -05:00
consoleXMLExport.h
debugOutputConsumer.cpp
debugOutputConsumer.h Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
dynamicTypes.cpp
dynamicTypes.h
engineAPI.h Removed constexpr use to support VS2013 2017-01-10 23:22:05 -05:00
engineDoc.cpp
engineExports.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
engineExports.h
engineFunctions.cpp
engineFunctions.h Support for VS 15.3 update 2017-08-15 21:39:22 +10:00
engineObject.cpp
engineObject.h
enginePrimitives.cpp
enginePrimitives.h
engineStructs.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
engineStructs.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
engineTypeInfo.cpp
engineTypeInfo.h
engineTypes.cpp
engineTypes.h Remove nested CLASSDOC Macro 2018-02-05 23:02:02 +00:00
engineXMLExport.cpp
fieldBrushObject.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
fieldBrushObject.h
fileSystemFunctions.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
generateCompiler.bat
ICallMethod.h
persistenceManager.cpp Missed a couple +1s here and there 2018-03-07 00:44:46 -05:00
persistenceManager.h
propertyParsing.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
propertyParsing.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
runtimeClassRep.cpp
runtimeClassRep.h
scriptFilename.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
scriptFilename.h
scriptObjects.cpp Cleans up a redundant include. 2017-05-15 01:02:15 -05:00
scriptObjects.h
sim.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
sim.h
simBase.h
simDatablock.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
simDatablock.h substitutions -- Implementation of special substitution statements on datablock fields. 2017-07-26 20:18:27 +01:00
simDictionary.cpp Merging 2017-11-05 22:33:32 -06:00
simDictionary.h whitespace 2017-01-11 23:34:46 -05:00
simEvents.cpp whitespace 2017-01-11 23:34:46 -05:00
simEvents.h
simFieldDictionary.cpp Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
simFieldDictionary.h roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 2017-11-12 13:39:14 -05:00
simManager.cpp whitespace 2017-01-11 23:34:46 -05:00
simObject.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
simObject.h enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting 2017-07-26 21:49:45 +01:00
simObjectList.cpp
simObjectList.h
simObjectMemento.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
simObjectMemento.h whitespace 2017-01-11 23:34:46 -05:00
simObjectRef.h
simPersistID.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
simPersistID.h
simPersistSet.cpp whitespace 2017-01-11 23:34:46 -05:00
simPersistSet.h
simSerialize.cpp whitespace 2017-01-11 23:34:46 -05:00
simSet.cpp
simSet.h
SimXMLDocument.cpp Missed a couple +1s here and there 2018-03-07 00:44:46 -05:00
SimXMLDocument.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
stringStack.cpp whitespace 2017-01-11 23:34:46 -05:00
stringStack.h Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
telnetConsole.cpp whitespace 2017-01-11 23:34:46 -05:00
telnetConsole.h
telnetDebugger.cpp Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
telnetDebugger.h
typeValidators.cpp whitespace 2017-01-11 23:34:46 -05:00
typeValidators.h exposes getters for typevalidators. 2018-01-16 14:14:57 -06:00