Torque3D/Engine/source/console
2018-02-05 15:59:33 +00:00
..
test Add some tests for engineAPI and console 2015-02-08 00:08:19 +00:00
arrayObject.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
arrayObject.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
ast.h Merging 2017-11-05 22:33:32 -06:00
astAlloc.cpp Merging 2017-11-05 22:33:32 -06:00
astNodes.cpp fix arg corruption on functioncall compilation. 2017-11-12 14:21:49 -05:00
bison.bat Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
bison.simple Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cmdgram.cpp Merging 2017-11-05 22:33:32 -06:00
cmdgram.h Merging 2017-11-05 22:33:32 -06:00
CMDgram.y Merging 2017-11-05 22:33:32 -06:00
CMDscan.cpp Merging 2017-11-05 22:33:32 -06:00
CMDscan.l Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot 2017-01-05 17:39:10 -05:00
codeBlock.cpp Fix Torque3D 64bit DSOs. 2018-02-03 00:32:22 -05:00
codeBlock.h Merging 2017-11-05 22:33:32 -06:00
codeInterpreter.cpp Merging 2017-11-05 22:33:32 -06:00
codeInterpreter.h Merging 2017-11-05 22:33:32 -06:00
compiledEval.cpp Merging 2017-11-05 22:33:32 -06:00
compiler.cpp Merging 2017-11-05 22:33:32 -06:00
compiler.h Merging 2017-11-05 22:33:32 -06:00
console.cpp Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
console.h Merging 2017-11-05 22:33:32 -06:00
consoleDoc.cpp Improve console dump with additional information, such as array sizes and variadic function 2017-12-08 20:50:44 +01:00
consoleDoc.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
consoleFunctions.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
consoleFunctions.h Added type checking functions 2015-01-29 11:40:45 -08:00
consoleInternal.cpp Improve console dump with additional information, such as array sizes and variadic function 2017-12-08 20:50:44 +01:00
consoleInternal.h Merging 2017-11-05 22:33:32 -06:00
consoleLogger.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleLogger.h Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
consoleObject.cpp substitutions -- Implementation of special substitution statements on datablock fields. 2017-07-26 20:18:27 +01:00
consoleObject.h Phase 1: Add a #define test 2018-01-23 20:24:35 +00:00
consoleParser.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleParser.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleTypes.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
consoleTypes.h Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now. 2017-08-18 23:28:25 -05:00
consoleXMLExport.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
consoleXMLExport.h clang catch: garbage in line directives 2016-10-18 11:37:18 -05:00
debugOutputConsumer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
debugOutputConsumer.h Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
dynamicTypes.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
dynamicTypes.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
engineAPI.h Removed constexpr use to support VS2013 2017-01-10 23:22:05 -05:00
engineDoc.cpp Issue found with PVS-Studio: 2015-07-13 23:08:17 -05:00
engineExports.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
engineExports.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
engineFunctions.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
engineFunctions.h Support for VS 15.3 update 2017-08-15 21:39:22 +10:00
engineObject.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
engineObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
enginePrimitives.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
enginePrimitives.h Fixed type inference for nulls in console functions 2017-01-06 17:18:37 -05:00
engineStructs.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
engineStructs.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
engineTypeInfo.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
engineTypeInfo.h minor fixes, and converted the type table 2017-01-06 17:19:36 -05:00
engineTypes.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
engineTypes.h finished variadic conversion 2017-01-06 17:19:43 -05:00
engineXMLExport.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
fieldBrushObject.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
fieldBrushObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
fileSystemFunctions.cpp whitespace 2017-01-11 23:34:46 -05:00
generateCompiler.bat Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
ICallMethod.h Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
persistenceManager.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
persistenceManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
propertyParsing.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
propertyParsing.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
runtimeClassRep.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
runtimeClassRep.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
scriptFilename.cpp whitespace 2017-01-11 23:34:46 -05:00
scriptFilename.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scriptObjects.cpp Cleans up a redundant include. 2017-05-15 01:02:15 -05:00
scriptObjects.h New ScriptTickObject 2013-01-22 17:09:14 -05:00
sim.cpp whitespace 2017-01-11 23:34:46 -05:00
sim.h Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00
simBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simDatablock.cpp substitutions -- Implementation of special substitution statements on datablock fields. 2017-07-26 20:18:27 +01:00
simDatablock.h substitutions -- Implementation of special substitution statements on datablock fields. 2017-07-26 20:18:27 +01:00
simDictionary.cpp Merging 2017-11-05 22:33:32 -06:00
simDictionary.h whitespace 2017-01-11 23:34:46 -05:00
simEvents.cpp whitespace 2017-01-11 23:34:46 -05:00
simEvents.h Fix building on GCC 2015-02-09 16:14:14 +00:00
simFieldDictionary.cpp roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 2017-11-12 13:39:14 -05:00
simFieldDictionary.h roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 2017-11-12 13:39:14 -05:00
simManager.cpp whitespace 2017-01-11 23:34:46 -05:00
simObject.cpp Merging 2017-11-05 22:33:32 -06:00
simObject.h enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting 2017-07-26 21:49:45 +01:00
simObjectList.cpp Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
simObjectList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simObjectMemento.cpp whitespace 2017-01-11 23:34:46 -05:00
simObjectMemento.h whitespace 2017-01-11 23:34:46 -05:00
simObjectRef.h Fixed some random Worder warnings 2015-07-03 15:52:38 +02:00
simPersistID.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
simPersistID.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simPersistSet.cpp whitespace 2017-01-11 23:34:46 -05:00
simPersistSet.h Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
simSerialize.cpp whitespace 2017-01-11 23:34:46 -05:00
simSet.cpp fixes crash when callOnChildren 2016-03-04 18:03:21 +01:00
simSet.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
SimXMLDocument.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
SimXMLDocument.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
stringStack.cpp whitespace 2017-01-11 23:34:46 -05:00
stringStack.h Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack. 2015-02-16 21:23:42 +00:00
telnetConsole.cpp whitespace 2017-01-11 23:34:46 -05:00
telnetConsole.h Input event changes 2013-01-22 18:17:41 -05:00
telnetDebugger.cpp whitespace 2017-01-11 23:34:46 -05:00
telnetDebugger.h Fix: removed 'virtual' for classes which doesn't have child. 2014-05-06 12:40:47 +04:00
typeValidators.cpp whitespace 2017-01-11 23:34:46 -05:00
typeValidators.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00