Commit graph

5113 commits

Author SHA1 Message Date
marauder2k7 f817d7d903 further assimp fixes
AppMesh position was being scaled twice since the node is now being scaled
Try and resolve fps from file instead of default 30
maxKeyTime should be outside the loop
2025-11-25 08:34:00 +00:00
marauder2k7 a5ed09fa57 fix assimp import
Assimp importer now sets the collada options to fix up axis transformation
bounds are now created by tsmesh
top level nodes are now added to the processNodes stack so bounds and other root nodes can be found correctly
2025-11-24 07:54:53 +00:00
Brian Roberts aa9a8154e1
Merge pull request #1592 from Azaezel/alpha41/crashTestDummies
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crashfixes
2025-11-23 20:55:41 -06:00
AzaezelX 2b8d7855e4 crashfixes
IRangeValidatorScaled display was looking in the wrong var
afxMagicMissileData was misconverted and lacked a NULL initializer
2025-11-23 15:10:37 -06:00
Areloch f2da4ac828
Merge pull request #1588 from marauder2k9-torque/XM-Document-Blind-Traversal
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XML Document Blind element traversal
2025-11-21 22:06:29 -06:00
Areloch 91e354fe99
Merge pull request #1591 from Azaezel/alpha41/thumbsSideways
scroll thumb safety
2025-11-21 21:55:57 -06:00
Areloch b8ae99e70e
Merge pull request #1590 from Azaezel/alpha41/glCVBSafety
circular volatile buffer safety
2025-11-21 21:55:47 -06:00
AzaezelX 75883f74cf scroll thumb safety
avoid divnull
2025-11-20 20:56:18 -06:00
AzaezelX 473a45fbca circular volatile buffer safety
add padding to the circular volative buffer overlap test to avoid loop artifacting
2025-11-20 10:04:20 -06:00
marauder2k7 c53d79a8cf XML Document element traversal
Allows traversing an xml document by element without needing to know the element name
Blind traversal allows more dynamic loading of xml docs and logic to wrap different outcomes

new script functions:
prevElement
nextElement
nextChildElement

<main> <--- we are here
  <child> <-- nextChildElement will take us here
  </child>
  <child2> <-- after nextChildElement nextElement will take us here
  </child2>
</main>
<main2> <-- next element will bring us here
</main2>
2025-11-15 19:02:45 +00:00
Brian Roberts 7e64493dbf
Merge pull request #1586 from Azaezel/alpha41/missionMarkerFilter
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add conditional filter for missionmarker autospawn
2025-11-13 15:24:33 -06:00
Brian Roberts 8c0e7492f6
Merge pull request #1585 from Azaezel/alpha41/miscFixes11.13.25
misc fixes
2025-11-13 15:24:09 -06:00
AzaezelX cbf407bc10 add conditional filter for missionmarker autospawn 2025-11-13 14:58:36 -06:00
AzaezelX cce40efd35 fix particle glow
multiple preloads were failing to return false or mesages on failure of mandatory entries.
clear out redundant isScriptFile definition
fix default order of /scripts/managedData script files
2025-11-13 14:29:25 -06:00
marauder2k7 320b91fe34 link libs 2025-10-29 01:47:22 +00:00
Brian Roberts ca2c502269
Merge pull request #1581 from Azaezel/alpha41/netpipeNarrowing
Alpha41/netpipe narrowing
2025-10-23 14:47:40 -05:00
AzaezelX 3ff3a5eef4 sceneobject xform transmission review 2025-10-23 09:42:47 -05:00
AzaezelX 4579f327b4 network reductons
first pass, tsstatic
sceneobject under review
2025-10-22 23:35:35 -05:00
AzaezelX c0bd8de143 shift glow logic to use a bool. we'll likely make that a scalar at some point, but not at the last second
gl math parity. for proper *command* parity we'll need to hunt down why it' forcing it to version 110
2025-10-20 12:11:56 -05:00
AzaezelX ab80a842aa fix particle glow 2025-10-20 10:56:19 -05:00
Brian Roberts 5d260bc58f
Merge pull request #1578 from Azaezel/development
PROFILE_START_IF profiler macro
2025-10-16 19:37:48 -05:00
AzaezelX ba18fdbe6d PROFILE_START_IF profiler macro
sig is an action, a stringtable variable, and an unquoted string to compare against
demonstrated with bitmapSTB
2025-10-16 18:11:29 -05:00
JeffR 6b3fcd8e74 Shifts the console method for manually invoking load() from being ShapeAsset specific to being generalized to AssetBase 2025-10-13 08:13:37 -05:00
Brian Roberts 1277b1a347
Merge pull request #1573 from marauder2k9-torque/Taml-Json
Taml Binary compilation and JSON format
2025-10-13 07:26:42 -05:00
JeffR e02981c848 Fixes various reported issues with the ShapeEd update
- Updates addSequence for the TSShapeConstructor so it can properly understand if it's handed an assetId or not, and if it is, stores that as the source data for use later
- Has the added benefit of ensuring no erroneous double-ups of data causing accidental overwrites when saving the shapeConstructor because it thinks the data 'changed'
- Fixed saving of new added sequences in shape constructor to properly trip whitespace
- Adds ability to manually trigger a ShapeAsset to load the shape data
- Adjusted the logic for getting a shape/animation asset's constructor when adding a new sequence to avoid false reporting of no constructor existing(by manually loading it)
- Fixed formatting on ShapeEd Anim window to properly scale
- Added onWake calls for the ShapeEd select and properties windows to better prep them position/extents-wise so they should behave more consistently
- Fixed issue of Not closing material editor if it was opened via the Edit Selected Material button in the ShapeEd
- Fixed issue of highlighting of material not going away when ShapeEditor is closed
2025-10-13 00:07:46 -05:00
marauder2k7 e1bcced905 Update assetManager.cpp
load compiled binary if it exists and is newer than the asset file
2025-10-12 19:43:50 +01:00
marauder2k7 48680700ab Update taml_ScriptBinding.h
even simpler
2025-10-12 19:43:48 +01:00
marauder2k7 efe8c184d4 Update taml_ScriptBinding.h
fix spam on saving, we only care about compression when baml is being written out. set it to false for all apart from where specified as binary, if the format is specified then turn off auto format. This warning was also wrong its binary format
2025-10-12 19:43:46 +01:00
marauder2k7 b074b9fc1f binary parsing working
finally....
2025-10-12 19:43:44 +01:00
marauder2k7 140e9dbfc6 taml binary parsing
added taml binary parser
2025-10-12 19:43:42 +01:00
marauder2k7 55afef7b3d Update assetManager.cpp
fs
2025-10-12 19:43:41 +01:00
marauder2k7 91fc70f15a Update assetManager.cpp 2025-10-12 19:43:39 +01:00
marauder2k7 64605a5c00 Update assetManager_ScriptBinding.h 2025-10-12 19:43:38 +01:00
marauder2k7 f1658d2e1e add compile options to asset manager
CompileAll - allows us to compile all assets to binary
CompileModuleAssets - allows us to just compile assets for a specific module
CompileAsset - compile a single asset
2025-10-12 19:43:36 +01:00
marauder2k7 7d497383da adds json back to taml
Allow taml to be compiled and read as json

All of this was already there just was hidden from cmake and code was commented out so just a commit to reapply this. The rest is just some cleanup
2025-10-12 19:43:35 +01:00
Brian Roberts 7a0ae4c7af
Merge pull request #1570 from Azaezel/alpha41/consoleCleanupos
misc cleanups related to ranges
2025-10-07 18:07:05 -05:00
Brian Roberts 432318224e
Merge pull request #1571 from Azaezel/alpha41/evalExtension
eval echo aug
2025-10-07 18:06:55 -05:00
AzaezelX 9b65bf866c eval echo aug
allow endusers to dump out the contents of an eval'd string being attempted
2025-10-07 16:33:13 -05:00
AzaezelX bd44ee5341 misc cleanups related to ranges
gui padding is a >=0 element
guitabbookctrl.selectedPage defaults to -1
shape editor triggers derived from textrows must ensure they are actually loking aty an entry. -1 is the return value of" not found"
2025-10-07 16:31:24 -05:00
AzaezelX da2fd36dd2 add safeties for GuiShapeEdPreview animthread
bunch of spots we were assuming no one would ever script an invalid entry.
2025-10-06 17:47:11 -05:00
Brian Roberts 191e69e589
Merge pull request #1568 from Areloch/ShapeEditorFixupsAndImprovements
Updates the ShapeEditor with various fixes and QoL changes
2025-10-06 07:42:49 -05:00
JeffR c5a810ae06 Updates the ShapeEditor with various fixes and QoL changes
- Updates the position/extent of most of the labels and fields so they no longer cut off or overlap
- Added a new button for explicitly added sequences based on existing sequences. This lets the Add Sequence button be exclusive for adding in new sequences from external assets improving stability and making the general behavior more consistent
- Adding new sequence now prompts a window to pre-fill data like the sequence name, source sequence name and start/end frames
- Made the shapeConstruct handle the adding of sequences handle the lookup of external assets consistent to the rest of the engine
- Fixes name presentation for ShapeAnimationAssets in AB
- Adds separate dropdown for the sequence properties section for picking the desired source sequence name. This makes it possible to pick an external animation source AND the internal sequence name via the UI, instead of needing to script it by hand
- Fixed saving behavior to properly restore the playback thread
- Fixed saving behavior to not needlessly save the asset def when editing sequences but before you clicked the save button
- Made it so clicking the Assets tab in the select window opens the AB, but re-selects the Scene tab so you're not fighting which tab is selected
- Adjusted positioning defaults of all the windows so be more standard
- Fixed openShapeInShapeEditor behavior
2025-10-06 03:14:12 -05:00
Brian Roberts 071de73021
Merge pull request #1566 from TristonC13/development
addressed some refBase.h warns
2025-10-05 23:32:50 -05:00
Brian Roberts a107273e0b
Merge pull request #1561 from Azaezel/alpha41/playerPoking
player extendabilty flexpoints
2025-10-05 23:32:40 -05:00
Triston Caton c24d0211bd more constexprs
# Conflicts:
#	Engine/source/core/util/refBase.h
2025-10-05 13:24:54 -04:00
Triston Caton 8d1e95b3f3 resolved constexpr constructor not mem-initializing member variables 2025-10-04 19:38:30 -04:00
Triston Caton 4fc85ba717 addressed some refBase.h warns 2025-10-04 17:18:38 -04:00
Brian Roberts ed717abaf7
Merge pull request #1565 from Azaezel/alpha41/DisMaxDist
change per slot maxdistance to maxSlotDistance
2025-09-30 17:14:56 -05:00
AzaezelX 2316c164e9 change per slot maxdistance to maxSlotDistance
it conflicts with the general xaxDisance
2025-09-30 17:14:30 -05:00
AzaezelX 5989bca127 playaudio related fixes
soundassets in general: initialize the ease to default
for the ShapeBase::updateAudioState, we never call that without first checking if the asset is defined, *and* isvalid is not valid if it's never tried loading it. so that's both redundant *and* actively counterproductive for a filter
2025-09-29 22:13:12 -05:00