Merge pull request #1592 from Azaezel/alpha41/crashTestDummies
Some checks failed
Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Has been cancelled
MacOSX Build / ${{matrix.config.name}} (map[build_type:Release cc:clang cxx:clang++ generator:Ninja name:MacOSX Latest Clang]) (push) Has been cancelled
Windows Build / ${{matrix.config.name}} (map[build_type:Release cc:cl cxx:cl environment_script:C:/Program Files (x86)/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat generator:Visual Studio 17 2022 name:Windows Latest MSVC]) (push) Has been cancelled

crashfixes
This commit is contained in:
Brian Roberts 2025-11-23 20:55:41 -06:00 committed by GitHub
commit aa9a8154e1
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
2 changed files with 10 additions and 19 deletions

View file

@ -242,6 +242,7 @@ afxMagicMissileData::afxMagicMissileData()
caster_safety_time = U32_MAX;
mProjectileShapeAsset.registerRefreshNotify(this);
projectileShape = NULL;
}
afxMagicMissileData::afxMagicMissileData(const afxMagicMissileData& other, bool temp_clone) : GameBaseData(other, temp_clone)
@ -530,27 +531,17 @@ bool afxMagicMissileData::preload(bool server, String &errorStr)
if (Sim::findObject(lightDescId, lightDesc) == false)
Con::errorf(ConsoleLogEntry::General, "afxMagicMissileData::preload: Invalid packet, bad datablockid(lightDesc): %d", lightDescId);
}
U32 assetStatus = ShapeAsset::getAssetErrCode(mProjectileShapeAsset);
if (assetStatus == AssetBase::Ok || assetStatus == AssetBase::UsingFallback)
if (getProjectileShape())
{
projectileShape = getProjectileShape();
if (bool(projectileShape) == false)
{
errorStr = String::ToString("afxMagicMissileData::preload: Couldn't load shape \"%s\"", _getProjectileShapeAssetId());
return false;
}
/* From stock Projectile code...
activateSeq = projectileShape->findSequence("activate");
maintainSeq = projectileShape->findSequence("maintain");
*/
}
if (bool(projectileShape)) // create an instance to preload shape data
{
TSShapeInstance* pDummy = new TSShapeInstance(projectileShape, !server);
TSShapeInstance* pDummy = new TSShapeInstance(getProjectileShape(), !server);
delete pDummy;
}
else if (mProjectileShapeAsset.notNull())
{
errorStr = String::ToString("afxMagicMissileData::preload: Couldn't load shape \"%s\"", _getProjectileShapeAssetId());
return false;
}
return true;
}

View file

@ -1449,7 +1449,7 @@ GuiControl* GuiInspectorTypeRangedS32::constructEditControl()
if (scaledValidator)
{
retCtrl->setField("range", String::ToString("%d %d", scaledValidator->getMin(), scaledValidator->getMax()));
if (validator->getFidelity() > 1)
if (scaledValidator->getScaleFactor() > 1)
retCtrl->setField("increment", String::ToString("%d", scaledValidator->getScaleFactor()));
}
}