Torque3D/Engine/source
AzaezelX c0bd8de143 shift glow logic to use a bool. we'll likely make that a scalar at some point, but not at the last second
gl math parity. for proper *command* parity we'll need to hunt down why it' forcing it to version 110
2025-10-20 12:11:56 -05:00
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afx try to load shapes during preload 2025-07-06 19:51:55 -05:00
app redundant file cleanup 2025-08-26 18:35:00 -05:00
assets Shifts the console method for manually invoking load() from being ShapeAsset specific to being generalized to AssetBase 2025-10-13 08:13:37 -05:00
cinterface Expose SimObjectPtr C-API functions using EngineAPI 2023-10-08 17:36:51 -05:00
collision backup 2024-05-20 12:21:37 +01:00
console eval echo aug 2025-10-07 16:33:13 -05:00
core more constexprs 2025-10-05 13:24:54 -04:00
environment adress odd water values 2025-08-02 15:04:43 -05:00
forest Ensures that when performing certain actions like painting, erasing, cutting or pasting, it will mark the forest editor as dirty so it will save as expected 2025-08-12 00:46:52 -05:00
gfx fix particle glow 2025-10-20 10:56:19 -05:00
gui Merge pull request #1570 from Azaezel/alpha41/consoleCleanupos 2025-10-07 18:07:05 -05:00
i18n Console Refactor 2023-09-13 10:33:20 +02:00
lighting Fix for bug reported by Rod 2025-01-06 14:24:39 +00:00
main mem report cleanups 2025-05-19 05:59:36 -05:00
materials Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
math Update mathTypes.cpp 2025-05-16 17:27:34 +01:00
module Added field to ModuleDefinition for priority, which can be used to process/sort them in priority order 2025-01-03 00:37:25 -06:00
navigation tools build requirements 2025-08-03 10:18:23 +01:00
persistence Update taml_ScriptBinding.h 2025-10-12 19:43:48 +01:00
platform PROFILE_START_IF profiler macro 2025-10-16 18:11:29 -05:00
platformMac main dir 2023-10-20 22:23:38 +01:00
platformPOSIX fix filename referencing for isfile on unix derivative o/s's 2025-09-11 14:57:56 -05:00
platformSDL Merge pull request #1234 from marauder2k9-torque/virtuals-override 2024-03-21 10:43:26 -05:00
platformWin32 clear utf16 cache 2025-05-12 11:50:22 +01:00
platformX11 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 2021-11-14 14:45:42 -05:00
platformX86UNIX * Adjustment: Tweak the include paths for platformPOSIX.h. 2021-11-14 14:05:16 -05:00
postFx set GFXTextureManager::_validateTexParams to respect sen mipcaps 2025-08-04 14:36:11 -05:00
renderInstance shift glow logic to use a bool. we'll likely make that a scalar at some point, but not at the last second 2025-10-20 12:11:56 -05:00
scene build fixes missed by copy over 2025-05-12 11:50:14 +01:00
sfx further validator cleanups 2025-03-18 14:06:33 -05:00
shaderGen requirements for windDeformation unified featuer 2025-06-23 02:18:42 +01:00
sim more stringtable leveraging 2025-05-19 12:09:21 -05:00
sqlite Fix for build 2022-12-02 11:58:45 +06:00
T3D Shifts the console method for manually invoking load() from being ShapeAsset specific to being generalized to AssetBase 2025-10-13 08:13:37 -05:00
terrain use of get<some name> methods that already return nulls/false when attempting to load 2025-05-28 17:45:02 -05:00
testing Update ScriptTest.cpp 2025-05-20 16:14:53 +01:00
ts Fixes various reported issues with the ShapeEd update 2025-10-13 00:07:46 -05:00
util reformulation of subscriber message consumer 2025-09-11 22:28:44 -05:00
Verve Console Refactor 2023-09-13 10:33:20 +02:00
windowManager rest of virtuals removed 2024-03-18 18:40:22 +00:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
CMakeLists.txt adds json back to taml 2025-10-12 19:43:35 +01:00
ggEndOfLineFix.txt