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https://github.com/TorqueGameEngines/Torque3D.git
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Merge pull request #1581 from Azaezel/alpha41/netpipeNarrowing
Alpha41/netpipe narrowing
This commit is contained in:
commit
ca2c502269
2 changed files with 83 additions and 97 deletions
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@ -942,8 +942,9 @@ U32 TSStatic::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
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if (stream->writeFlag(mask & UpdateCollisionMask))
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{
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stream->write(mCollisionLOD);
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stream->write((U32)mCollisionType);
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if (stream->writeFlag(mCollisionLOD>0))
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stream->writeInt(mCollisionLOD,12);
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stream->writeInt(mCollisionType,4);
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}
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if (stream->writeFlag(mask & SkinMask))
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con->packNetStringHandleU(stream, mSkinNameHandle);
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@ -952,7 +953,7 @@ U32 TSStatic::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
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{
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PACK_ASSET_REFACTOR(con, Shape);
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stream->write((U32)mDecalType);
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stream->writeInt(mDecalType,4);
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stream->writeFlag(mAllowPlayerStep);
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stream->writeFlag(mMeshCulling);
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@ -998,17 +999,18 @@ U32 TSStatic::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
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if (stream->writeFlag(mask & MaterialMask))
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{
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stream->writeInt(mChangingMaterials.size(), 16);
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for (U32 i = 0; i < mChangingMaterials.size(); i++)
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if (stream->writeFlag(mChangingMaterials.size() > 0))
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{
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stream->writeInt(mChangingMaterials[i].slot, 16);
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stream->writeInt(mChangingMaterials.size(), 16);
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NetStringHandle matNameStr = mChangingMaterials[i].assetId.c_str();
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con->packNetStringHandleU(stream, matNameStr);
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for (U32 i = 0; i < mChangingMaterials.size(); i++)
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{
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stream->writeInt(mChangingMaterials[i].slot, 16);
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NetStringHandle matNameStr = mChangingMaterials[i].assetId.c_str();
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con->packNetStringHandleU(stream, matNameStr);
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}
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}
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//mChangingMaterials.clear();
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}
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return retMask;
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@ -1042,8 +1044,9 @@ void TSStatic::unpackUpdate(NetConnection* con, BitStream* stream)
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{
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U32 collisionType = CollisionMesh;
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stream->read(&mCollisionLOD);
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stream->read(&collisionType);
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if (stream->readFlag())
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mCollisionLOD = stream->readInt(12);
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collisionType = stream->readInt(4);
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// Handle it if we have changed CollisionType's
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if ((MeshType)collisionType != mCollisionType)
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@ -1069,7 +1072,7 @@ void TSStatic::unpackUpdate(NetConnection* con, BitStream* stream)
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{
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UNPACK_ASSET_REFACTOR(con, Shape);
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stream->read((U32*)&mDecalType);
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mDecalType = (MeshType)stream->readInt(4);
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mAllowPlayerStep = stream->readFlag();
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mMeshCulling = stream->readFlag();
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@ -1124,20 +1127,22 @@ void TSStatic::unpackUpdate(NetConnection* con, BitStream* stream)
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if (stream->readFlag())
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{
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mChangingMaterials.clear();
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U32 materialCount = stream->readInt(16);
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for (U32 i = 0; i < materialCount; i++)
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if (stream->readFlag())
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{
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matMap newMatMap;
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newMatMap.slot = stream->readInt(16);
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newMatMap.assetId = String(con->unpackNetStringHandleU(stream).getString());
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U32 materialCount = stream->readInt(16);
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//do the lookup, now
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newMatMap.matAsset = AssetDatabase.acquireAsset<MaterialAsset>(newMatMap.assetId);
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for (U32 i = 0; i < materialCount; i++)
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{
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matMap newMatMap;
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newMatMap.slot = stream->readInt(16);
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newMatMap.assetId = String(con->unpackNetStringHandleU(stream).getString());
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mChangingMaterials.push_back(newMatMap);
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//do the lookup, now
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newMatMap.matAsset = AssetDatabase.acquireAsset<MaterialAsset>(newMatMap.assetId);
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mChangingMaterials.push_back(newMatMap);
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}
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}
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updateMaterials();
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}
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@ -905,62 +905,48 @@ U32 SceneObject::packUpdate( NetConnection* conn, U32 mask, BitStream* stream )
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if ( stream->writeFlag( mask & FlagMask ) )
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stream->writeRangedU32( (U32)mObjectFlags, 0, getObjectFlagMax() );
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// PATHSHAPE
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//Begin attachment
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retMask = 0; //retry mask
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if (stream->writeFlag(getParent() != NULL)) {
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stream->writeAffineTransform(mGraph.objToParent);
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}
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if (stream->writeFlag(mask & MountedMask))
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{
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// Check to see if we need to write an object ID
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if (stream->writeFlag(mGraph.parent)) {
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if (stream->writeFlag(mGraph.parent))
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{
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S32 t = conn->getGhostIndex(mGraph.parent);
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// Check to see if we can actually ghost this...
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if (t == -1) {
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// Cant, try again later
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retMask |= MountedMask;
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stream->writeFlag(false);
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}
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else {
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// Can, write it.
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stream->writeFlag(true);
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if (stream->writeFlag(t != -1))
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{
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// Can, write it.
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stream->writeRangedU32(U32(t), 0, NetConnection::MaxGhostCount);
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stream->writeAffineTransform(mGraph.objToParent);
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//Con::errorf("%d: sent mounted on %d", getId(), mGraph.parent->getId());
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}
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}
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}
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// End of Attachment
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// PATHSHAPE END
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if ( mask & MountedMask )
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{
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if ( mMount.object )
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{
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S32 gIndex = conn->getGhostIndex( mMount.object );
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if ( stream->writeFlag( gIndex != -1 ) )
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else
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{
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stream->writeFlag( true );
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stream->writeInt( gIndex, NetConnection::GhostIdBitSize );
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if ( stream->writeFlag( mMount.node != -1 ) )
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stream->writeInt( mMount.node, NumMountPointBits );
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mathWrite( *stream, mMount.xfm );
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// Cant, try again later
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retMask |= MountedMask;
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}
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}
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else if (stream->writeFlag(mMount.object))
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{
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S32 gIndex = conn->getGhostIndex(mMount.object);
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if (stream->writeFlag(gIndex != -1))
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{
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stream->writeInt(gIndex, NetConnection::GhostIdBitSize);
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if (stream->writeFlag(mMount.node != -1))
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stream->writeInt(mMount.node, NumMountPointBits);
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mathWrite(*stream, mMount.xfm);
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}
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else
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// Will have to try again later
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retMask |= MountedMask;
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}
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else
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// Unmount if this isn't the initial packet
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if ( stream->writeFlag( !(mask & InitialUpdateMask) ) )
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stream->writeFlag( false );
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}
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else
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stream->writeFlag( false );
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else if (stream->writeFlag(getParent() != NULL)) //parent xform sync
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{
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stream->writeAffineTransform(mGraph.objToParent);
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}
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return retMask;
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}
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@ -974,15 +960,7 @@ void SceneObject::unpackUpdate( NetConnection* conn, BitStream* stream )
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if ( stream->readFlag() )
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mObjectFlags = stream->readRangedU32( 0, getObjectFlagMax() );
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// PATHSHAPE
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// begin of attachment
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if (stream->readFlag())
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{
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MatrixF m;
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stream->readAffineTransform(&m);
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mGraph.objToParent = m;
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}
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if (stream->readFlag())
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if (stream->readFlag())// MountedMask
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{
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// Check to see if we need to read an object ID
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if (stream->readFlag())
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@ -990,7 +968,7 @@ void SceneObject::unpackUpdate( NetConnection* conn, BitStream* stream )
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// Check to see if we can actually ghost this...
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if (stream->readFlag())
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{
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GameBase *newParent = static_cast<GameBase*>(conn->resolveGhost(stream->readRangedU32(0, NetConnection::MaxGhostCount)));
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GameBase* newParent = static_cast<GameBase*>(conn->resolveGhost(stream->readRangedU32(0, NetConnection::MaxGhostCount)));
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MatrixF m;
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stream->readAffineTransform(&m);
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@ -1000,40 +978,43 @@ void SceneObject::unpackUpdate( NetConnection* conn, BitStream* stream )
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processAfter(newParent);
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}
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attachToParent(newParent, &m);
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//Con::errorf("%d: got mounted on %d", getId(), mParentObject->getId());
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attachToParent(newParent, &m);
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}
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}
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else
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{
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attachToParent(NULL);
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}
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}
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// End of attachment
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// PATHSHAPE END
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// MountedMask
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if ( stream->readFlag() )
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{
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if ( stream->readFlag() )
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{
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S32 gIndex = stream->readInt( NetConnection::GhostIdBitSize );
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SceneObject* obj = dynamic_cast<SceneObject*>( conn->resolveGhost( gIndex ) );
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S32 node = -1;
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if ( stream->readFlag() ) // node != -1
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node = stream->readInt( NumMountPointBits );
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MatrixF xfm;
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mathRead( *stream, &xfm );
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if ( !obj )
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if (stream->readFlag()) //mounted to an object
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{
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conn->setLastError( "Invalid packet from server." );
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return;
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if (stream->readFlag()) //object was ghosted
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{
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S32 gIndex = stream->readInt(NetConnection::GhostIdBitSize);
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SceneObject* obj = dynamic_cast<SceneObject*>(conn->resolveGhost(gIndex));
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S32 node = -1;
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if (stream->readFlag()) // node != -1
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node = stream->readInt(NumMountPointBits);
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MatrixF xfm;
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mathRead(*stream, &xfm);
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if (!obj)
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{
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conn->setLastError("Invalid packet from server.");
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return;
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}
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obj->mountObject(this, node, xfm);
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}
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}
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obj->mountObject( this, node, xfm );
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else
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unmount();
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}
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else
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unmount();
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}
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else if (stream->readFlag()) //parent xform sync
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{
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MatrixF m;
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stream->readAffineTransform(&m);
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mGraph.objToParent = m;
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}
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}
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//-----------------------------------------------------------------------------
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