mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
fix assimp import
Assimp importer now sets the collada options to fix up axis transformation bounds are now created by tsmesh top level nodes are now added to the processNodes stack so bounds and other root nodes can be found correctly
This commit is contained in:
parent
aa9a8154e1
commit
a5ed09fa57
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@ -47,106 +47,6 @@ S32 AssimpAppMesh::fixedSize = 2;
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//------------------------------------------------------------------------------
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void AssimpAppMesh::computeBounds(Box3F& bounds)
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{
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bounds = Box3F::Invalid;
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if (isSkin())
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{
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// Compute bounds for skinned mesh
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Vector<MatrixF> boneTransforms;
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boneTransforms.setSize(nodeIndex.size());
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// Calculate bone transformations
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for (S32 iBone = 0; iBone < boneTransforms.size(); iBone++) {
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MatrixF nodeMat = bones[iBone]->getNodeTransform(TSShapeLoader::DefaultTime);
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TSShapeLoader::zapScale(nodeMat); // Remove scaling to ensure uniform transformation
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boneTransforms[iBone].mul(nodeMat, initialTransforms[iBone]);
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}
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// Transform vertices using weighted bone transformations
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Vector<Point3F> transformedVerts;
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transformedVerts.setSize(initialVerts.size());
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transformedVerts.fill(Point3F::Zero);
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for (S32 iWeight = 0; iWeight < vertexIndex.size(); iWeight++) {
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const S32 vertIndex = vertexIndex[iWeight];
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const MatrixF& deltaTransform = boneTransforms[boneIndex[iWeight]];
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Point3F weightedVert;
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deltaTransform.mulP(initialVerts[vertIndex], &weightedVert);
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weightedVert *= weight[iWeight];
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transformedVerts[vertIndex] += weightedVert;
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}
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// Extend bounds using the transformed vertices
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for (const auto& vert : transformedVerts) {
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bounds.extend(vert);
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}
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}
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else
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{
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MatrixF transform = getMeshTransform(TSShapeLoader::DefaultTime);
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TSShapeLoader::zapScale(transform);
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for (S32 iVert = 0; iVert < points.size(); iVert++)
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{
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Point3F p;
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transform.mulP(points[iVert], &p);
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bounds.extend(p);
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}
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}
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}
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TSMesh* AssimpAppMesh::constructTSMesh()
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{
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if (points.empty() || normals.empty() || primitives.empty() || indices.empty())
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return NULL;
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TSMesh* tsmesh;
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if (isSkin())
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{
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TSSkinMesh* tsskin = new TSSkinMesh();
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tsmesh = tsskin;
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// Copy skin elements
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tsskin->weight = weight;
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tsskin->boneIndex = boneIndex;
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tsskin->vertexIndex = vertexIndex;
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tsskin->batchData.nodeIndex = nodeIndex;
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tsskin->batchData.initialTransforms = initialTransforms;
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tsskin->batchData.initialVerts = initialVerts;
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tsskin->batchData.initialNorms = initialNorms;
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}
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else
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{
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tsmesh = new TSMesh();
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}
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// Copy mesh elements
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tsmesh->mVerts = points;
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tsmesh->mNorms = normals;
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tsmesh->mTverts = uvs;
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tsmesh->mPrimitives = primitives;
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tsmesh->mIndices = indices;
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tsmesh->mColors = colors;
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tsmesh->mTverts2 = uv2s;
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// Finish initializing the shape
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computeBounds(tsmesh->mBounds);
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tsmesh->setFlags(flags);
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tsmesh->updateMeshFlags();
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//tsmesh->computeBounds();
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tsmesh->numFrames = numFrames;
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tsmesh->numMatFrames = numMatFrames;
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tsmesh->vertsPerFrame = vertsPerFrame;
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tsmesh->createTangents(tsmesh->mVerts, tsmesh->mNorms);
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tsmesh->mEncodedNorms.set(NULL, 0);
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return tsmesh;
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}
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AssimpAppMesh::AssimpAppMesh(const struct aiMesh* mesh, AssimpAppNode* node)
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: mMeshData(mesh), appNode(node)
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{
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@ -46,9 +46,6 @@ protected:
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static S32 fixedSize; ///< The fixed detail size value for all geometry
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public:
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void computeBounds(Box3F& bounds) override;
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TSMesh* constructTSMesh() override;
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AssimpAppMesh(const struct aiMesh* mesh, AssimpAppNode* node);
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~AssimpAppMesh()
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{
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@ -84,6 +84,8 @@ MatrixF AssimpAppNode::getTransform(F32 time)
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// no parent (ie. root level) => scale by global shape <unit>
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mLastTransform.identity();
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mLastTransform.scale(ColladaUtils::getOptions().unit * ColladaUtils::getOptions().formatScaleFactor);
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if (!isBounds())
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ColladaUtils::convertTransform(mLastTransform);
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}
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// If this node is animated in the active sequence, fetch the animated transform
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@ -192,26 +192,35 @@ void AssimpShapeLoader::enumerateScene()
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TSShapeLoader::updateProgress(TSShapeLoader::Load_ReadFile, "Reading File");
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Con::printf("[ASSIMP] Attempting to load file: %s", shapePath.getFullPath().c_str());
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// Define post-processing steps
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U32 ppsteps = aiProcess_Triangulate | /*aiProcess_PreTransformVertices |*/ aiProcess_ConvertToLeftHanded & ~aiProcess_MakeLeftHanded;
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const ColladaUtils::ImportOptions& opts = ColladaUtils::getOptions();
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// Define post-processing steps
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unsigned flags =
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aiProcess_Triangulate |
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aiProcess_JoinIdenticalVertices |
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aiProcess_ValidateDataStructure |
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aiProcess_ConvertToLeftHanded & ~aiProcess_MakeLeftHanded;
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if (opts.convertLeftHanded) flags |= aiProcess_MakeLeftHanded;
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if (opts.reverseWindingOrder) flags |= aiProcess_FlipWindingOrder;
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if (opts.genUVCoords) flags |= aiProcess_GenUVCoords;
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if (opts.transformUVCoords) flags |= aiProcess_TransformUVCoords;
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if (opts.limitBoneWeights) flags |= aiProcess_LimitBoneWeights;
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if (opts.calcTangentSpace) flags |= aiProcess_CalcTangentSpace;
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if (opts.findInstances) flags |= aiProcess_FindInstances;
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if (opts.removeRedundantMats) flags |= aiProcess_RemoveRedundantMaterials;
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if (opts.joinIdenticalVerts) flags |= aiProcess_JoinIdenticalVertices;
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if (opts.invertNormals) flags |= aiProcess_FixInfacingNormals;
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if (opts.flipUVCoords) flags |= aiProcess_FlipUVs;
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const auto& options = ColladaUtils::getOptions();
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if (options.calcTangentSpace) ppsteps |= aiProcess_CalcTangentSpace;
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if (options.joinIdenticalVerts) ppsteps |= aiProcess_JoinIdenticalVertices;
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if (options.removeRedundantMats) ppsteps |= aiProcess_RemoveRedundantMaterials;
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if (options.genUVCoords) ppsteps |= aiProcess_GenUVCoords;
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if (options.transformUVCoords) ppsteps |= aiProcess_TransformUVCoords;
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if (options.findInstances) ppsteps |= aiProcess_FindInstances;
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if (options.limitBoneWeights) ppsteps |= aiProcess_LimitBoneWeights;
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if (Con::getBoolVariable("$Assimp::OptimizeMeshes", false)) {
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ppsteps |= aiProcess_OptimizeMeshes | aiProcess_OptimizeGraph;
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flags |= aiProcess_OptimizeMeshes | aiProcess_OptimizeGraph;
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}
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if (Con::getBoolVariable("$Assimp::SplitLargeMeshes", false)) {
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ppsteps |= aiProcess_SplitLargeMeshes;
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flags |= aiProcess_SplitLargeMeshes;
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}
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ppsteps |= aiProcess_ValidateDataStructure;
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struct aiLogStream shapeLog = aiGetPredefinedLogStream(aiDefaultLogStream_STDOUT, NULL);
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shapeLog.callback = assimpLogCallback;
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@ -221,15 +230,8 @@ void AssimpShapeLoader::enumerateScene()
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aiEnableVerboseLogging(true);
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#endif
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/*mImporter.SetPropertyInteger(AI_CONFIG_PP_PTV_KEEP_HIERARCHY, 1);
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mImporter.SetPropertyInteger(AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION, 1);
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mImporter.SetPropertyMatrix(AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION, aiMatrix4x4(1, 0, 0, 0,
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0, 0, -1, 0,
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0, 1, 0, 0,
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0, 0, 0, 1));*/
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// Read the file
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mScene = mImporter.ReadFile(shapePath.getFullPath().c_str(), ppsteps);
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mScene = mImporter.ReadFile(shapePath.getFullPath().c_str(), flags);
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if (!mScene || !mScene->mRootNode) {
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Con::errorf("[ASSIMP] ERROR: Could not load file: %s", shapePath.getFullPath().c_str());
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@ -245,26 +247,24 @@ void AssimpShapeLoader::enumerateScene()
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debugSceneMetaData(mScene);
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#endif
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ColladaUtils::getOptions().upAxis = UPAXISTYPE_Y_UP; // default to Y up for assimp.
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// Handle scaling
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configureImportUnits();
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// Format-specific adjustments
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String fileExt = String::ToLower(shapePath.getExtension());
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const aiImporterDesc* importerDescription = aiGetImporterDesc(fileExt.c_str());
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if (importerDescription && dStrcmp(importerDescription->mName, "Autodesk FBX Importer") == 0) {
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Con::printf("[ASSIMP] Detected FBX format, checking unit scale...");
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F32 scaleFactor = ColladaUtils::getOptions().unit;
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if (scaleFactor != 1.0f) {
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Con::printf("[ASSIMP] Applying FBX scale factor: %f", scaleFactor);
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scaleScene(mScene, scaleFactor);
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}
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else
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{
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scaleScene(mScene, 0.01f);
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if (mScene->mMetaData) {
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aiString fmt;
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if (mScene->mMetaData->Get("SourceAsset_Format", fmt)) {
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if (dStrstr(fmt.C_Str(), "FBX") != NULL) {
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// FBX is always centimeters. Convert to meters.
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ColladaUtils::getOptions().formatScaleFactor = 0.0100f;
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Con::printf("[ASSIMP] FBX detected: applying 0.01 scale (cm -> m).");
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}
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}
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}
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ColladaUtils::getOptions().upAxis = UPAXISTYPE_Z_UP;
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// Compute & apply axis conversion matrix
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getRootAxisTransform();
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for (U32 i = 0; i < mScene->mNumTextures; ++i) {
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extractTexture(i, mScene->mTextures[i]);
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}
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@ -278,25 +278,21 @@ void AssimpShapeLoader::enumerateScene()
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// Setup LOD checks
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detectDetails();
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aiMatrix4x4 sceneRoot = aiMatrix4x4(1, 0, 0, 0,
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0, 0, -1, 0,
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0, 1, 0, 0,
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0, 0, 0, 1);
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aiNode* root = mScene->mRootNode;
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applyTransformation(mScene->mRootNode, sceneRoot);
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// Process the scene graph
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AssimpAppNode* rootNode = new AssimpAppNode(mScene, mScene->mRootNode, 0);
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if (!processNode(rootNode)) {
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delete rootNode;
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for (S32 iNode = 0; iNode < root->mNumChildren; iNode++)
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{
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aiNode* child = root->mChildren[iNode];
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AssimpAppNode* node = new AssimpAppNode(mScene, child);
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if (!processNode(node)) {
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delete node;
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}
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}
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processAssimpNode(mScene->mRootNode, mScene, rootNode);
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// Add a bounds node if none exists
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if (!boundsNode) {
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aiNode* reqNode = new aiNode("bounds");
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mScene->mRootNode->addChildren(1, &reqNode);
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reqNode->mTransformation = aiMatrix4x4();// *sceneRoot;
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AssimpAppNode* appBoundsNode = new AssimpAppNode(mScene, reqNode);
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if (!processNode(appBoundsNode)) {
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@ -312,10 +308,16 @@ void AssimpShapeLoader::enumerateScene()
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}
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void AssimpShapeLoader::configureImportUnits() {
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auto& options = ColladaUtils::getOptions();
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auto& opts = ColladaUtils::getOptions();
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// Configure unit scaling
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if (options.unit <= 0.0f) {
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if (opts.unit > 0.0f)
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return;
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// Try metadata for some formats
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if (mScene->mMetaData)
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{
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F64 unitScaleFactor = 1.0;
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if (!getMetaDouble("UnitScaleFactor", unitScaleFactor)) {
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F32 floatVal;
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@ -327,22 +329,55 @@ void AssimpShapeLoader::configureImportUnits() {
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unitScaleFactor = static_cast<F64>(intVal);
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}
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}
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options.unit = static_cast<F32>(unitScaleFactor);
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opts.formatScaleFactor = unitScaleFactor;
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unitScaleFactor = 1.0;
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if (!getMetaDouble("OriginalUnitScaleFactor", unitScaleFactor)) {
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F32 floatVal;
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S32 intVal;
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if (getMetaFloat("OriginalUnitScaleFactor", floatVal)) {
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unitScaleFactor = static_cast<F64>(floatVal);
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}
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else if (getMetaInt("OriginalUnitScaleFactor", intVal)) {
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unitScaleFactor = static_cast<F64>(intVal);
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}
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}
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opts.unit = unitScaleFactor;
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// FBX may use another property name
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U32 unit = 0;
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if (mScene->mMetaData->Get("Unit", unit))
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{
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opts.unit = (F32)unit;
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}
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}
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}
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void AssimpShapeLoader::processAssimpNode(const aiNode* node, const aiScene* scene, AssimpAppNode* parentNode)
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void AssimpShapeLoader::getRootAxisTransform()
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{
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AssimpAppNode* currNode;
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if (node == scene->mRootNode)
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aiMetadata* meta = mScene->mMetaData;
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if (!meta)
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{
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currNode = parentNode;
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}
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else
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{
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currNode = new AssimpAppNode(scene, node, parentNode);
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processNode(currNode);
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// assume y up
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ColladaUtils::getOptions().upAxis = UPAXISTYPE_Y_UP;
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return;
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}
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// Fetch metadata values
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int upAxis = 1, upSign = 1;
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int frontAxis = 2, frontSign = -1;
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int coordAxis = 0, coordSign = 1;
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meta->Get("UpAxis", upAxis);
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meta->Get("UpAxisSign", upSign);
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meta->Get("FrontAxis", frontAxis);
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meta->Get("FrontAxisSign", frontSign);
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meta->Get("CoordAxis", coordAxis);
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meta->Get("CoordAxisSign", coordSign);
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ColladaUtils::getOptions().upAxis = (domUpAxisType)upAxis;
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}
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void AssimpShapeLoader::processAnimations()
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@ -570,46 +605,6 @@ bool AssimpShapeLoader::fillGuiTreeView(const char* sourceShapePath, GuiTreeView
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return true;
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}
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void AssimpShapeLoader::updateMaterialsScript(const Torque::Path &path)
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{
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return;
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/*
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Torque::Path scriptPath(path);
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scriptPath.setFileName("materials");
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scriptPath.setExtension(TORQUE_SCRIPT_EXTENSION);
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// First see what materials we need to update
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PersistenceManager persistMgr;
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for ( U32 iMat = 0; iMat < AppMesh::appMaterials.size(); iMat++ )
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{
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AssimpAppMaterial *mat = dynamic_cast<AssimpAppMaterial*>( AppMesh::appMaterials[iMat] );
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if ( mat )
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{
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Material *mappedMat;
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if ( Sim::findObject( MATMGR->getMapEntry( mat->getName() ), mappedMat ) )
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{
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// Only update existing materials if forced to
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if (ColladaUtils::getOptions().forceUpdateMaterials)
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{
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mat->initMaterial(scriptPath, mappedMat);
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persistMgr.setDirty(mappedMat);
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}
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}
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else
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{
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// Create a new material definition
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persistMgr.setDirty( mat->createMaterial( scriptPath ), scriptPath.getFullPath() );
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}
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}
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}
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if ( persistMgr.getDirtyList().empty() )
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return;
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persistMgr.saveDirty();
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*/
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}
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/// Check if an up-to-date cached DTS is available for this DAE file
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bool AssimpShapeLoader::canLoadCachedDTS(const Torque::Path& path)
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{
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@ -1004,8 +999,6 @@ TSShape* assimpLoadShape(const Torque::Path &path)
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tss->write(&dtsStream);
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}
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}
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loader.updateMaterialsScript(path);
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}
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loader.releaseImport();
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return tss;
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@ -47,6 +47,9 @@ protected:
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Assimp::Importer mImporter;
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const aiScene* mScene;
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// internal helpers
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void getRootAxisTransform();
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//bool processNode(AppNode* node) override;
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bool ignoreNode(const String& name) override;
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bool ignoreMesh(const String& name) override;
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@ -54,7 +57,6 @@ protected:
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void extractTexture(U32 index, aiTexture* pTex);
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private:
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void processAssimpNode(const aiNode* node, const aiScene* scene, AssimpAppNode* parentNode = nullptr);
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void addNodeToTree(S32 parentItem, aiNode* node, GuiTreeViewCtrl* tree, U32& nodeCount);
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void addMetaDataToTree(const aiMetadata* metaData, GuiTreeViewCtrl* tree);
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bool getMetabool(const char* key, bool& boolVal);
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@ -70,7 +72,6 @@ public:
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void releaseImport();
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void enumerateScene() override;
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void configureImportUnits();
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void updateMaterialsScript(const Torque::Path &path);
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void processAnimations();
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void computeBounds(Box3F& bounds) override;
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