Areloch
489689aed3
Merge pull request #2286 from Azaezel/NFD_Update
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Nfd update
2019-02-01 19:34:38 -06:00
Azaezel
86947228d5
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
2019-01-31 06:45:10 -06:00
Azaezel
951e302cb1
corrects a copy-corruption flaw with GuiSwatchButtonCtrl::onMouseDragged
...
pretty sure the offending leak-line creeps in with
561f010f2e/Templates/BaseGame/game/tools/base/utils/swatchButtons.ed.cs (L34)
comparative release/debug results in
string gridBitmap = "\c0"
vs
string gridBitmap = "ic\c1Gl\c0"
and the relavent initpersistfields entry of TypeString points to
561f010f2e/Engine/source/console/consoleTypes.h (L71)
which is likely causing malformation
2019-01-28 21:04:51 -06:00
Areloch
a469f2b0a5
Merge pull request #2292 from Azaezel/highlightHax
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afxRenderHighlightMgr: account for hardware skinning
2019-01-21 15:18:19 -06:00
Areloch
77a316079a
Merge pull request #2300 from OTHGMars/SDL_Joystick2
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Sdl joystick2
2019-01-21 15:17:31 -06:00
Areloch
e0cf7b8702
Merge pull request #2294 from OTHGMars/GuiInputCtrl
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Adds features to GuiInputCtrl
2019-01-21 15:14:37 -06:00
OTHGMars
4fd6dfeaf0
Adds support for SDL joystick and game controllers.
2019-01-10 20:09:05 -05:00
OTHGMars
bc8796773c
Adds event codes for 2 POV hat masks, 2 trackballs and the guide button.
2019-01-10 20:06:54 -05:00
OTHGMars
2f3b3e87c2
Updated to work without keyboard event refactor.
2019-01-10 17:44:30 -05:00
Marc Chapman
9291bc6105
Sqlite Console refactor, also rename param to make tooltip function more helpful
2019-01-10 21:31:17 +00:00
Glenn Smith
c256ebdb5c
Fix Input::getKeyCode on software keyboard layouts
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Input::getAscii goes Torque keyCode -> SDL Scancode -> SDL Keycode -> SDL ascii key name
Input::getKeycode used to be SDL ascii key name -> SDL Scancode -> Torque keyCode
This mismatch made software keyboard layouts behave incorrectly in different places. For example, you would bind a key to an ActionMap and it would activate with a different button than specified.
2019-01-10 04:15:22 -05:00
Areloch
1acd8eb7c3
Merge pull request #2287 from Azaezel/macUpdates2
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corrects compilation errors on mac
2019-01-09 09:42:19 -06:00
Brian Roberts
d640eeb228
Update afxRenderHighlightMgr.cpp
2019-01-07 11:41:17 -06:00
Azaezel
8d770c5609
afxRenderHighlightMgr: account for hardware skinning
2019-01-07 06:22:24 -06:00
Areloch
6a0ef46c05
Merge pull request #2282 from OTHGMars/CanvasResize
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Fixes CanvasSizeChangeSignal and Canvas::onResize() under SDL
2019-01-06 04:51:18 -06:00
Azaezel
e4206c4ae3
no message
2019-01-02 17:53:17 -06:00
Azaezel
7695c56f08
use the newer c_controlInterface file
2019-01-02 17:52:20 -06:00
Azaezel
9d59caae35
corrects compilation errors on non-mac unix derivatives
2019-01-01 15:41:59 -06:00
Azaezel
a5bdbd47a2
corrects compilation errors on mac
2019-01-01 13:11:46 -06:00
Azaezel
b5815bde22
NFD updated to 1.1.4
2019-01-01 10:58:53 -06:00
Azaezel
450080de6a
corrects a pair of conversions. one object oriented, one not.
2018-12-12 14:52:14 -06:00
Areloch
18c054f3b1
Merge pull request #2284 from OTHGMars/SDLMonitor
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Fills in monitor functions in PlatformWindowManagerSDL
2018-12-09 15:36:15 -06:00
Areloch
9303fa8089
Merge pull request #2283 from OTHGMars/SDLFocus
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Adds handlers for sdl focus events.
2018-12-09 15:36:00 -06:00
Areloch
738e2d5088
Merge pull request #2258 from Areloch/OthroCameraFix
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Fixes the front/back ortho views in the editors
2018-12-09 15:35:38 -06:00
Areloch
8c2e27057e
Merge branch 'development' into ConvexProxies
2018-12-09 15:34:12 -06:00
Areloch
7fdd60a9b6
Merge pull request #2186 from rextimmy/physx_3_4
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Physx 3.4
2018-12-09 15:28:43 -06:00
Areloch
9cd149102d
Merge pull request #2248 from lukaspj/new-cinterface
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New cinterface
2018-12-09 15:28:22 -06:00
Areloch
e29f5b5001
Merge pull request #2246 from lukaspj/update-cinterface
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Update CInterface
2018-12-09 15:24:29 -06:00
Areloch
e0591ddd2f
Merge pull request #2228 from lukaspj/fix-enginexmlexport
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Make EngineAPI Export work properly
2018-12-09 14:52:27 -06:00
Areloch
3a71c75596
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
Areloch
d8dc07ee2d
Merge pull request #2276 from Azaezel/terrainNormalNeener
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filter out pixel shader normalmap calcs when not in deferred mode.
2018-12-02 10:50:52 -06:00
OTHGMars
b8c711faae
Fills in monitor functions in PlatformWindowManagerSDL
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Adds the sdl implementation for all used PlatformWindowManager monitor functions. [This unit test](https://github.com/GarageGames/Torque3D/blob/development/Engine/source/windowManager/test/windowManagerTest.cpp#L28 ) will now pass for the SDL platform. Here is the equivalent in TorqueScript to test the functions via the Canvas object:```//Canvas.listDisplays();
function Canvas::listDisplays(%this)
{
%count = %this.getMonitorCount();
echo(%count SPC "monitor(s) detected.");
for (%i = 0; %i < %count; %i++)
{
echo("Monitor #" @ (%i + 1) SPC %this.getMonitorName(%i) @ ": " @ %this.getMonitorRect(%i));
}
}```
2018-11-24 03:12:07 -05:00
OTHGMars
299ecd9514
Adds handlers for sdl focus events.
2018-11-23 16:03:00 -05:00
OTHGMars
580ab01766
Fix CanvasSizeChangeSignal and Canvas::onResize() callback for SDL Window.
2018-11-17 05:51:47 -05:00
Brian Roberts
e434d61de3
Update terrFeatureHLSL.cpp
2018-10-29 13:22:16 -05:00
Brian Roberts
fb25d9c5a1
Update terrFeatureGLSL.cpp
2018-10-29 13:21:42 -05:00
marauder2k7
ef9a9da83f
OpenALEffects
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Ground work, this commit enables reverb zones and opens the slots for
other effects to be added later. Tested using the full template. Build
your openal dll and your full.exe use one of the environment presets and
it will work
2018-10-29 18:01:56 +00:00
Areloch
0b9ac45747
Merge pull request #2270 from Azaezel/NDFnoHide
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micro patch to the nativefiledialogues library to mirror file type name
2018-10-12 00:41:19 -05:00
Areloch
d6784957f4
Merge pull request #2267 from calvinbalke13/feature-netcode-fix
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Network Code Fixes
2018-10-12 00:39:26 -05:00
Areloch
8c1c13a963
Merge pull request #2275 from OTHGMars/ClampQuatDot
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Adds Clamp to QuatF::dot()
2018-10-11 16:14:40 -05:00
OTHGMars
e9216f5666
Improved BitStream writeQuat/readQuat methods.
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Replaces the writeQuat/readQuat implementations with one that utilizes smallest three compression.
2018-10-06 03:29:15 -04:00
Azaezel
fe2b3aef1a
filter out pixel shader normalmap calcs when not in deferred mode.
2018-09-26 06:49:36 -05:00
OTHGMars
a70ffba701
Adds Clamp to QuatF::dot()
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Clamps output of QuatF::dot() to [-1, 1].
2018-09-24 18:56:46 -04:00
Areloch
d2a78b0a82
Merge pull request #2250 from Areloch/popupMenuFixesPR
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Fixes various incorrect popup menu behaviors.
2018-09-05 13:06:26 -05:00
Areloch
39ebf32cca
Merge pull request #2259 from OTHGMars/staticraycast
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Changes TSStatic::castRayRendered to use passed texcoord argument.
2018-09-05 10:52:40 -05:00
Areloch
40a8470323
Merge pull request #2249 from OTHGMars/MouseCursors
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Updates PlatformCursorController to use full set of SDL cursors.
2018-09-05 10:48:17 -05:00
Azaezel
78e69a843f
micro patch to the nativefiledialogues library to mirror file type name
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folks with 'hide extensions for known file types' on windows weren't seeing any entries in thier drop-down lists for file types.
2018-08-07 13:14:25 -05:00
Azaezel
f618ba8e0f
alternative to #2268 : remove secondary profiling
2018-07-27 22:00:49 -05:00
OTHGMars
8b14790c93
Adds features to GuiInputCtrl
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This commit adds three new features to the GuiInputCtrl. All three default to off, so it is fully backward compatible with existing scripts. The new options are:
sendAxisEvents – If true, the control will generate onAxisEvent() callbacks for all axis events. This is useful for binding joystick/controller axes to game actions.
sendBreakEvents – If true, the control will generate onInputEvent() callbacks for SI_BREAK events for all keys and buttons. By default the callback is only triggered for break events on modifier keys.
SendModifierEvents – If true SI_MAKE events for modifier keys will generate callbacks. By default, only the break events are sent for modifier keys.
2018-07-18 20:35:59 -04:00
Calvin Balke
24071f06e2
Network Code Fixes
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This should be backwards compatible with existing network code, however it fixes a bug.
2018-07-15 11:50:09 -07:00
Areloch
6e60bf5fec
Merge pull request #2252 from pacomont/Allow_to_change_wind's_direction
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It's almost imposible to change direction of wind. Reseting mCurrentT…
2018-07-12 15:42:51 -05:00
Areloch
1ea59ed7df
Merge pull request #2255 from pacomont/Particles_go_downwind
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Particles should go downwind (while windCoefficient >0)
2018-07-12 15:34:35 -05:00
Areloch
e6e5e24d23
Merge pull request #2247 from rextimmy/d3d11_tex_lock_fix
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Corrects a problem with the D3D11 texture lock/unlock mechanism
2018-07-12 15:17:49 -05:00
rextimmy
3b0c00498b
d3d11 copyToBmp fix for new lock/unlock function
2018-07-10 14:13:22 +10:00
Areloch
cc906b95c2
Merge pull request #2265 from OTHGMars/vmParseFromString
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Fix for bug in GFXVideoMode::parseFromString()
2018-07-09 13:56:12 -05:00
Areloch
1c6ef2a6c8
Merge pull request #2264 from chaigler/cleanup_gfx_initial_init
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Resolves #740 - Remove redundant code in _GFXInitGetInitialRes()
2018-07-09 13:51:57 -05:00
Areloch
2caa826cfd
Merge pull request #2262 from Azaezel/memberMess2
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member var conversion error that oddly didn't crop up till mac testing.
2018-07-09 13:16:04 -05:00
chaigler
eca331206f
Fix for ScatterSky zOffset
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zOffset was mistakenly applied to wrong transform matrix. Fixes #1721 .
2018-07-07 13:16:46 -04:00
OTHGMars
e3f675768c
Fix for bug in GFXVideoMode::parseFromString()
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When testing PR #2264 I discovered that GFXVideoMode::parseFromString() will never assign false to the fullScreen value. That value must be initialized to false going in. I found it hard to believe that that could be the case and not have caused a problem before now, so I dropped:
```c++
GFXVideoMode vmTest = GFXInit::getDesktopResolution();
vmTest.fullScreen = true;
vmTest.parseFromString("800 600 false 32 60");
Con::printf("%s becomes %s", "800 600 false 32 60", vmTest.toString().c_str());
```
into the end of _GFXInitGetInitialRes() and the output string is:
800 600 false 32 60 becomes 800 600 true 32 60 0
None of the values get assigned by the macro [here](https://github.com/GarageGames/Torque3D/blob/development/Engine/source/gfx/gfxStructs.cpp#L46-L48 ) if their function evaluates to zero or the token is missing from the string. This commit corrects that for the boolean case to only skip the assignment if the string token is not found.
2018-07-07 02:23:59 -04:00
chaigler
8992744856
_GFXInitGetInitialRes() cleanup
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Removes unnecessary code that sets default video mode params. This is
already handled by the GFXVideoMode constructor. The settings are also
immediately overwritten by vm.parseFromString().
Resolves #740
2018-07-05 14:19:05 -04:00
Azaezel
e290d9d82e
member var conversion error that oddly didn't crop up till mac testing.
2018-07-04 18:26:14 -05:00
OTHGMars
4df6c7fbab
Changes TSStatic::castRayRendered to used passed texcoord argument.
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This fixes a bug where TSStatic::castRayRendered() ignored the state of generateTexCoord in the passed RayInfo structure and never returned texture coordinates if requested.
2018-06-08 20:32:38 -04:00
Areloch
561f010f2e
Merge pull request #2254 from rextimmy/sdl_2_0_8
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SDL 2.0.8
2018-05-30 20:37:00 -05:00
Areloch
36db8eacc3
Merge pull request #2236 from Azaezel/memberMess
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cleans up all 'hides' warnings (at time of writing)
2018-05-30 20:36:43 -05:00
Ratfish Studios
ad48c81d1f
Fixes the front/back ortho views in the editors to comply with art tool standards.
2018-05-21 01:32:01 -05:00
Francisco Montañés García
07b76cbfb2
Particles should go downwind (while windCoefficient >0)
2018-05-09 18:24:21 +02:00
Tim
bfb08f9482
sdl 2.0.8 update
2018-05-09 23:09:05 +10:00
Francisco Montañés García
7ab7993b76
It's almost imposible to change direction of wind. Reseting mCurrentTarget will allow to rotate properly.
2018-05-09 13:49:58 +02:00
rextimmy
2bc1148963
openal-soft updates
2018-05-09 20:48:18 +10:00
Ratfish Studios
7af34fa432
Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
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This also fixes some insecure behavior relying on %this value eval'ing, which has also been modified to be better.
Also fixes up some old calls for getting menubar menus by internal name, which is no longer supported, instead using the findMenu function call.
2018-05-08 00:30:15 -05:00
Areloch
6a2393bf37
Merge pull request #2233 from CouleeApps/better-return-buffer
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Use a circular buffer for getReturnBuffer to prevent buffer cloberring
2018-05-01 23:29:25 -05:00
Areloch
a482977ab8
Merge pull request #2092 from Azaezel/AIAimpoint
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adds fallbacks to the aiTurret's scannode to operate similar to the aimNode
2018-04-30 23:40:15 -05:00
Areloch
2d03a29814
Merge pull request #2104 from OTHGMars/ScaleCollision
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Sets scale for collision primitives created in the shape editor.
2018-04-30 23:39:33 -05:00
Areloch
9b47463875
Merge pull request #2108 from Azaezel/reskinRedux
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allows for arbitrary reskinning
2018-04-30 23:37:36 -05:00
Areloch
255295aec1
Merge pull request #2193 from John3/bullet_2_87
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bullet 2.87 update
2018-04-30 23:35:50 -05:00
Areloch
f93df48abf
Merge pull request #2194 from John3/libogg_133
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update to libogg v133
2018-04-30 23:08:08 -05:00
Areloch
4338bdc368
Merge pull request #2204 from Azaezel/badPrefabEntryHandling
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don't try to physically interact with a prefab with invalid entries
2018-04-30 23:06:24 -05:00
Areloch
f5ee843a86
Merge pull request #2214 from John3/update_Recast_5d41860
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Update recast
2018-04-30 23:05:26 -05:00
Areloch
9920766a6a
Merge pull request #2232 from Azaezel/phyzZonePhun
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PhysicalZone editing-display tools.
2018-04-30 22:58:38 -05:00
Areloch
c2755f64ca
Merge pull request #2234 from Areloch/DeprecatedMSVCFix
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Remove a now-unneeded fix for offsetof on new versions of Visual Studio.
2018-04-30 22:52:48 -05:00
Areloch
7c74acfa1a
Merge pull request #2235 from CouleeApps/fix-dump-console
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Fix dumpConsoleClasses / dumpConsoleFunctions
2018-04-30 22:52:30 -05:00
Areloch
532cc4ad1b
Merge pull request #2237 from JeffProgrammer/codeinterpreter_cleanup
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Small Cleanup to CodeInterpreter
2018-04-30 22:52:12 -05:00
Areloch
829da9ceb2
Merge pull request #2242 from JeffProgrammer/ts_thisoptimization_hotfix
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Interpreter Hotfix: Check for NULL on the thisObject before using it.
2018-04-30 22:51:52 -05:00
OTHGMars
62b7442c7d
Updates PlatformCursorController to use full set of SDL cursors.
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Adds support for the SDL_SYSTEM_CURSOR_WAITARROW and SDL_SYSTEM_CURSOR_NO.
2018-04-27 21:44:04 -04:00
Azaezel
59130078e2
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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# Conflicts:
# Engine/source/sfx/sfxSystem.cpp
2018-04-23 10:08:14 -05:00
Lukas Joergensen
df32264387
Don't automatically register objects, allow for modifications to the intial fields before register. This is necessary in order to set the fields before initialization such as TorqueScript does
2018-04-21 12:04:15 +02:00
Lukas Joergensen
cd06f569fa
Integrate new CInterface into the engine-console
2018-04-21 12:04:15 +02:00
Lukas Joergensen
8cdad51639
Update the CInterface
2018-04-21 12:04:09 +02:00
rextimmy
395c7af5b6
Corrects a problem with the D3D11 texture lock/unlock mechanism
2018-04-21 18:19:17 +10:00
Lukas Joergensen
951ca817bb
Add a method to set the 'MainDotCsDir' when no main.cs is available
2018-04-21 09:29:57 +02:00
Lukas Joergensen
6b7be51d61
Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI
2018-04-21 09:23:38 +02:00
Lukas Joergensen
7d2587ad2b
Use FixedTuple in EngineTrampoline, to make memory-layout consistent
2018-04-21 09:22:12 +02:00
Lukas Joergensen
43d2824f49
Mark EngineAPI as initialized, otherwise it can't be used
2018-04-21 09:21:21 +02:00
Lukas Joergensen
5bbda83669
Add Type information for Properties in EngineXMLExport
2018-04-21 09:08:44 +02:00
Lukas Joergensen
a84145421f
Fix EngineAPI xml generation, utilizing fixed_tuple for default args
2018-04-21 09:08:38 +02:00
Lukas Joergensen
c1e64ff3bd
Add initPersistFields to mPropertyTable
2018-04-21 09:03:04 +02:00
Lukas Joergensen
bc435a3b33
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
2018-04-20 22:09:58 +02:00
Lukas Joergensen
323206a796
Eliminate ConsoleStaticMethod
2018-04-20 20:27:09 +02:00
Lukas Joergensen
2e6133af48
Eliminate unnecessary uses of ConsoleMethod
2018-04-17 22:36:32 +02:00
Lukas Joergensen
00758d380f
Eliminate unnecessary uses of ConsoleFunction
2018-04-17 21:41:29 +02:00