nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.

This commit is contained in:
Azaezel 2019-01-31 06:45:10 -06:00
parent d640eeb228
commit 86947228d5

View file

@ -72,8 +72,7 @@ class ProximityMine: public Item
protected:
enum MaskBits {
DeployedMask = Parent::NextFreeMask,
ExplosionMask = Parent::NextFreeMask << 1,
NextFreeMask = Parent::NextFreeMask << 2
ExplosionMask = Parent::NextFreeMask << 1
};
enum State