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alternative to #2268 : remove secondary profiling
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@ -202,9 +202,7 @@ bool GFXD3D11TextureObject::copyToBmp(GBitmap* bmp)
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else
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// unsupported
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AssertFatal(false, "GFXD3D11TextureObject::copyToBmp - unsupported bitmap format");
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PROFILE_START(GFXD3D11TextureObject_copyToBmp_pixCopy);
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//create temp staging texture
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D3D11_TEXTURE2D_DESC desc;
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static_cast<ID3D11Texture2D*>(mD3DTexture)->GetDesc(&desc);
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@ -216,7 +214,7 @@ bool GFXD3D11TextureObject::copyToBmp(GBitmap* bmp)
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HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, NULL, &pStagingTexture);
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if (FAILED(hr))
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{
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Con::errorf("GFXD3D11TextureObject::copyToBmp - Failed to create staging texture");
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Con::errorf("GFXD3D11TextureObject::copyToBmp - Failed to create staging texture");
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return false;
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}
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@ -270,7 +268,6 @@ bool GFXD3D11TextureObject::copyToBmp(GBitmap* bmp)
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D3D11DEVICECONTEXT->Unmap(pStagingTexture, 0);
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SAFE_RELEASE(pStagingTexture);
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PROFILE_END();
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return true;
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