Torque3D/Engine
OTHGMars b8c711faae Fills in monitor functions in PlatformWindowManagerSDL
Adds the sdl implementation for all used PlatformWindowManager monitor functions. [This unit test](https://github.com/GarageGames/Torque3D/blob/development/Engine/source/windowManager/test/windowManagerTest.cpp#L28) will now pass for the SDL platform. Here is the equivalent in TorqueScript to test the functions via the Canvas object:```//Canvas.listDisplays();
function Canvas::listDisplays(%this)
{
   %count = %this.getMonitorCount();
   echo(%count SPC "monitor(s) detected.");
   for (%i = 0; %i < %count; %i++)
   {
      echo("Monitor #" @ (%i + 1) SPC %this.getMonitorName(%i) @ ": " @ %this.getMonitorRect(%i));
   }
}```
2018-11-24 03:12:07 -05:00
..
bin style.css changes for Project Manager modules 2013-05-01 17:08:43 -04:00
lib micro patch to the nativefiledialogues library to mirror file type name 2018-08-07 13:14:25 -05:00
source Fills in monitor functions in PlatformWindowManagerSDL 2018-11-24 03:12:07 -05:00