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Update terrFeatureHLSL.cpp
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@ -908,9 +908,9 @@ void TerrainNormalMapFeatHLSL::processVert( Vector<ShaderComponent*> &component
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void TerrainNormalMapFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd )
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{
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// We only need to process normals during the deferred.
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if (!fd.features.hasFeature(MFT_DeferredConditioner))
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return;
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// We only need to process normals during the deferred.
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if (!fd.features.hasFeature(MFT_DeferredConditioner))
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return;
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MultiLine *meta = new MultiLine;
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