mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Input::getAscii goes Torque keyCode -> SDL Scancode -> SDL Keycode -> SDL ascii key name Input::getKeycode used to be SDL ascii key name -> SDL Scancode -> Torque keyCode This mismatch made software keyboard layouts behave incorrectly in different places. For example, you would bind a key to an ActionMap and it would activate with a different button than specified. |
||
|---|---|---|
| .. | ||
| bin | ||
| lib | ||
| source | ||