Daniel Buckmaster
db532c0e1a
Merge pull request #1358 from Azaezel/tinyTurretTransmission
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reduces rotation transmission size
2015-07-20 23:04:51 +10:00
Daniel Buckmaster
4f2f1ca4e1
Merge pull request #1356 from Areloch/PVS_Cleanup_813
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Convert un-modified function arguments to const references.
2015-07-20 22:55:22 +10:00
Areloch
73c6db715d
Corrected spacing on the brackets to line them back up
2015-07-19 02:02:07 -05:00
Azaezel
070d7db9a9
allowplayerstep lets folks run up sharper angles than normal. that should be off by default.
2015-07-17 14:33:02 -05:00
Daniel Buckmaster
c2e5dc3345
Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
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Conflicts:
Engine/source/T3D/shapeBase.h
2015-07-17 16:55:12 +10:00
Azaezel
55c0f1ec29
reduces rotation transmission size from 64 bits per turret to 14 similar to player
2015-07-17 00:12:10 -05:00
Areloch
11398bb04e
Issue found with PVS-Studio:
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A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
2015-07-16 22:02:18 -05:00
Daniel Buckmaster
86e0e67496
Merge pull request #1352 from Areloch/PVS_Cleanup_807
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Unnecessarily repeated expressions
2015-07-16 15:45:32 +10:00
Areloch
5c688260d5
Issue found with PVS-Studio:
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Many places utilize post-incrementation with iterators, but it's better performance to use pre-incrementation.
Resolved by changing the iter++ instances to ++iter;
2015-07-13 23:08:17 -05:00
Areloch
2002d74b78
Issue found with PVS-Studio:
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Many instances of a function or expression being used repeatedly, which can lower performance.
Fixed it in these cases by creating on local var, reference or pointer that's used instead.
2015-07-13 22:51:17 -05:00
Daniel Buckmaster
ec63398042
Merge pull request #1350 from Azaezel/timingIsEverything
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fills in profiler timer fallback
2015-07-13 11:03:26 +10:00
Daniel Buckmaster
50183c6a2a
Merge pull request #901 from Winterleaf/winMath_ASM.cpp
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FFP 64bit
2015-07-12 16:18:22 +10:00
Daniel Buckmaster
bac84eec3c
Merge pull request #992 from Winterleaf/Fix-engineFunctions.h
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Pragma pack for x32/x64
2015-07-12 16:17:45 +10:00
Daniel Buckmaster
a49c9abf41
Merge pull request #1258 from bpay/fix-bad-assert
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Remove badly behaved assert
2015-07-12 16:11:48 +10:00
Daniel Buckmaster
6cbb4d5b16
Merge pull request #1344 from eightyeight/fix-wreorder
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Fix -Wreorder warnings from ShapeBase
2015-07-12 15:59:31 +10:00
Azaezel
bf1449e3a7
fills in profiler timer fallback as per remmed out lines in other samples. see https://github.com/GarageGames/Torque3D/issues/1349 for report, and https://gist.github.com/Azaezel/2aafb88cf0d642418051 for result
2015-07-10 19:33:42 -05:00
Daniel Buckmaster
5caf62b19f
Merge pull request #1342 from Azaezel/Offsetof
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offsetof is actually a standard thing nowadays it would seem
2015-07-05 11:26:53 +10:00
Raul Ferriz
5ef130d581
Fixed some random Worder warnings
2015-07-03 15:52:38 +02:00
Azaezel
5d89ab126d
offsetof is actually a standard thing nowadays it would seem
2015-07-03 02:52:08 -05:00
Raul Ferriz
7e172869a9
Fixed warning.
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Sort struct initialization to match fields declaration avoids a warnings on GCC.
2015-07-02 22:06:24 +02:00
Daniel Buckmaster
6b9e5dd15e
Merge pull request #1330 from jamesu/stereo_render_fix
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Basic fix for stereo rendering without a display device
2015-07-02 23:45:10 +10:00
Raul Ferriz
a5d34271f2
Fixed some minor compiler warnings on Linux
2015-06-28 22:29:23 +02:00
Daniel Buckmaster
d89c3b7c6f
Merge pull request #1333 from Azaezel/PluggingLeaks
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Plugging Memory Leaks
2015-06-28 14:41:13 +10:00
Daniel Buckmaster
39f0e269d6
Merge pull request #1328 from GarageGames/release-3.7
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Release 3.7
2015-06-24 19:00:57 +10:00
James Urquhart
a691278113
Add missing code to indicate stereo targets are available when a display device is used
2015-06-21 21:14:34 +01:00
James Urquhart
efc47ed757
Basic fix for stereo rendering without a display device
2015-06-21 20:59:41 +01:00
rextimmy
b5f8e9aa70
gfxGLDevice setShader fix.
2015-06-15 21:10:49 +10:00
Azaezel
6218d792f3
No need for server-only aps to generate visible textures. (the other had a transcription error)
2015-06-15 21:07:33 +10:00
Areloch
e18312b950
Fixed a issue with the terrain blending having hard-edges.
2015-06-08 00:11:48 -05:00
Azaezel
b1e8a45a48
leak prevention according to: https://vld.codeplex.com/ ConsoleValue() constructors and destructors to handle corner-cases not already addressed via init, and cleanup
2015-06-02 14:25:08 -05:00
Azaezel
a4c09d1680
leak prevention according to: https://vld.codeplex.com/ apparently we weren't freeing the entirety of the ProfilerData linked list when resetting the Profiler, and that was leading to a pinhole leak per profiled block
2015-06-01 23:45:49 -05:00
Areloch
d92a9841f2
Merge pull request #1299 from RichardRanft/developmentOrigin
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Add static String::isEmpty(const char*) method
2015-06-01 00:38:39 -05:00
RichardRanft
6c9cff4c68
Update str.cpp
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Fixed copy/paste error - now actually checks the parameter passed in....
2015-05-31 20:42:05 -07:00
LukasPJ
c5dd7230ad
Fix for rendering particles to the glow buffer
2015-05-28 20:41:42 +10:00
James Urquhart
d9436e65c5
Add workaround for issue #1292
2015-05-28 20:34:10 +10:00
Areloch
4378cb181d
Merge pull request #1297 from jamesu/oculus_dk2
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Oculus VR DK2 Support
2015-05-27 09:29:47 -05:00
RichardRanft
38413be513
Update str.cpp
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Effectively copied dStrIsEmtpy() into String::isEmpty().
2015-05-24 22:43:27 -07:00
Daniel Buckmaster
d1bcc75d5e
Merge pull request #1307 from eightyeight/forestitem-default-bounds
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tsForestItemData: default to no bounds instead of crazy bounds
2015-05-17 13:55:23 +10:00
James Urquhart
e5c28b4d7f
Simplify buffer check when adding a registered variable
2015-05-16 14:57:40 +01:00
James Urquhart
15169eab9f
Fix issue with registered variables becoming corrupted when string value was accessed.
2015-05-16 14:50:20 +01:00
Daniel Buckmaster
49d2ab8bc3
Add more info to fatal assert in SceneContainer. See #1287 .
2015-05-16 22:41:20 +10:00
Daniel Buckmaster
42bd368045
Default to no bounds instead of crazy bounds. See #1287 .
2015-05-16 22:32:42 +10:00
Azaezel
a879ad4dcf
re-enables prior functionality allowing folks to post-editor modify terrain cached textures.
2015-05-16 16:35:47 +10:00
James Urquhart
3a218217f4
Add workaround for issue #1292
2015-05-15 12:32:00 +01:00
Areloch
b30b5d9076
Merge pull request #1229 from Azaezel/guiShapeNameHud_filterFix
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stops names showing through statics
2015-05-12 15:20:56 -05:00
Daniel Buckmaster
1cb5f0f160
Fixed constructor order in ShapeBase.
2015-05-09 23:06:30 +10:00
Daniel Buckmaster
d4e5b47195
Merge branch 'linux-sound' into release-3.7
2015-05-09 15:06:30 +10:00
Daniel Buckmaster
ae4ac53592
Remove comments.
2015-05-09 15:02:41 +10:00
Levitator1
f3199b04e4
Fix for no sound output under Linux
2015-05-09 14:53:21 +10:00
Daniel Buckmaster
69f2efab8f
Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7
2015-05-09 14:29:30 +10:00