duion
da34c84df9
camerashake first person weapon recoil fix
2015-04-13 01:24:52 +02:00
Luis Anton Rebollo
68efa70d9c
Merge pull request #1245 from BeamNG/fix_glsl_include
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Fix GLSL include when file is empty.
2015-03-14 13:31:10 +01:00
LuisAntonRebollo
17f08e9f86
Fix bug on DefineConsoleMethod GuiCanvas::setVideoMode.
2015-03-14 13:01:05 +01:00
Azaezel
6fa44a4e92
further insurance that shadow split stay within bounds.
2015-03-10 06:03:40 -05:00
LuisAntonRebollo
e6b7cf108b
Fix GLSL include when file is empty.
2015-03-08 23:25:23 +01:00
Luis Anton Rebollo
825912e800
Merge pull request #1223 from Azaezel/detailNormalOrderOfOperations
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DeferredBumpFeat order of operations corrections
2015-03-08 22:49:27 +01:00
LuisAntonRebollo
ae3128b28b
DeferredBumpFeat order of operations corrections. Clean.
2015-03-08 22:30:03 +01:00
Luis Anton Rebollo
7e7025d1ca
Merge pull request #1238 from Azaezel/defaultNormal
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https://github.com/GarageGames/Torque3D/issues/770 resolution
2015-03-08 22:12:24 +01:00
LuisAntonRebollo
1067da284f
Add error msg to Shadergen when GBufferConditioner?LSL::processVert don't have normals defined.
2015-03-08 22:10:22 +01:00
Azaezel
bc32da74ca
https://github.com/GarageGames/Torque3D/issues/770 resolution suggested by @LuisAntonRebollo
2015-03-03 23:10:47 -06:00
Daniel Buckmaster
84e8cbb4ee
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
Azaezel
c84051fc60
typofix for void ColladaAppMesh::lockMesh(F32 t, const MatrixF& objOffset) which was preventing level load.
2015-03-02 00:25:40 -06:00
Daniel Buckmaster
33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
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Conflicts:
Engine/source/T3D/tsStatic.cpp
Engine/source/console/compiledEval.cpp
Engine/source/ts/tsMesh.cpp
Engine/source/ts/tsShape.cpp
2015-03-01 22:30:22 +11:00
Daniel Buckmaster
baf594aee7
Merge pull request #1006 from BeamNG/fix_lighting_with_zero_lights
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Fix lighting errors when all lights are disabled.
2015-03-01 21:06:34 +11:00
Daniel Buckmaster
57eed9c8e4
Amend console stack fixes to work with gcc in Ubuntu x64.
2015-03-01 20:34:16 +11:00
Daniel Buckmaster
6c92ab065e
Merge remote-tracking branch 'jamesu/console_stack_fix2' into development
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Conflicts:
Engine/source/console/console.cpp
2015-03-01 20:33:29 +11:00
Daniel Buckmaster
497a15cfd0
Merge pull request #1214 from bpay/cppcheck-cleaning
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Fix some issues flagged by cppcheck
2015-03-01 18:27:40 +11:00
Daniel Buckmaster
5118d4bc63
Merge pull request #1230 from Azaezel/notSoShocking
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removal of un-implemented ShockwaveData entries from explosion.
2015-03-01 18:27:21 +11:00
Nathan Bowhay
bc31d79da1
Changed type to NetSocket
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Changed some S32 types to use the typedef NetSocket since they are a
socket.
2015-03-01 17:20:48 +11:00
Daniel Buckmaster
6822a78fcf
Merge pull request #1067 from Lopuska/patch-13
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bugfix #1066
2015-03-01 14:17:59 +11:00
Daniel Buckmaster
4aeaad91e7
Merge pull request #1218 from eightyeight/revert-1036
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Revert "PR for issue #748 "
2015-03-01 14:14:00 +11:00
Daniel Buckmaster
18cc91000e
Merge pull request #1220 from eightyeight/fix-#396
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Fix #396
2015-03-01 14:13:50 +11:00
Azaezel
0c10ba6833
removal of un-implemented ShockwaveData entries from explosion.
2015-02-27 20:24:47 -06:00
Azaezel
54e1cceda9
Con::executef trampoline had mismatched argc values for the high end
2015-02-26 14:28:21 -06:00
Dennis Brakhane
6d5571e233
Fix preprocessor directive
2015-02-25 21:12:01 +01:00
Azaezel
0325aaf5bb
good catch
2015-02-25 12:50:00 -06:00
Azaezel
ea29f5203d
DeferredBumpFeat order of operations corrections
2015-02-23 15:35:10 -06:00
Ben Payne
f67a0353d0
Review fixes
2015-02-23 14:57:37 -05:00
Daniel Buckmaster
02c88201c6
Merge remote-tracking branch 'GuyAllard/aiPlayerTweaks' into development
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Conflicts:
Engine/source/T3D/aiPlayer.cpp
Engine/source/T3D/aiPlayer.h
2015-02-22 21:51:56 +11:00
Daniel Buckmaster
0bf021280e
Regenerate parser.
2015-02-22 14:46:06 +11:00
Daniel Buckmaster
69ffe43b10
Fix docblock parsing rule.
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We first require that the first character after a /// not be a newline,
in addition to it not being another /. Then we make the whole contents
of the line optional, so we can handle empty lines.
2015-02-22 14:44:48 +11:00
Daniel Buckmaster
ded87c0165
Revert "PR for issue #748 "
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This reverts commit 8518c85e80 .
2015-02-22 12:47:00 +11:00
Daniel Buckmaster
905dd50d36
Merge pull request #980 from Azaezel/gl_debug_callbacks
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opengl error reporting formatting
2015-02-22 12:24:30 +11:00
Daniel Buckmaster
61a7342b45
Merge pull request #1216 from eightyeight/fix-vs2008
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Fix VS2008 again again
2015-02-22 12:06:43 +11:00
Daniel Buckmaster
686f8d04a5
Merge pull request #1199 from antonyjones67/development
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Added NULL check in function findItemByName.
2015-02-22 12:05:06 +11:00
Daniel Buckmaster
bddc27c693
Add a temporary local copy of stdint.h for VS2008.
2015-02-22 11:25:19 +11:00
Daniel Buckmaster
e9a0975208
Merge pull request #1204 from John3/development
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little typo
2015-02-22 10:49:00 +11:00
Ben Payne
3205fea936
Add a comment about an incorrect condition that I'm not sure how to fix
2015-02-20 18:42:34 -05:00
Ben Payne
71a57db507
Fix copy paste error in conditional
2015-02-20 18:42:33 -05:00
Ben Payne
8862bc2f3a
Pass by const reference
2015-02-20 18:42:32 -05:00
Ben Payne
be0b9728e5
Don't self-assign
2015-02-20 18:42:32 -05:00
Ben Payne
b721288d6b
Use the wonderful empty() member instead of abusing size()
2015-02-20 18:42:31 -05:00
Ben Payne
364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
2015-02-20 18:42:30 -05:00
Ben Payne
55ac3dca70
Fix assignment operator
2015-02-20 18:42:30 -05:00
Ben Payne
591253d5b5
Fix missing va_end's
2015-02-20 18:42:29 -05:00
Ben Payne
0ffd7f5620
Fix member vars left uninitialized in constructors
2015-02-20 18:41:51 -05:00
Areloch
3fe0fe1b92
Merge pull request #1000 from Winterleaf/FMod-64bit-fix
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FMod switching DLLS if 64 bit.
2015-02-20 00:42:05 -06:00
John3
2b00231c74
Merge branch 'development' of https://github.com/GarageGames/Torque3D into development
2015-02-19 21:04:48 -06:00
Daniel Buckmaster
3ed6dfb374
Merge pull request #1200 from adambeer/minidumpfix
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Fix for minidump support
2015-02-20 13:05:51 +11:00
James Urquhart
942c7a48f4
Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack.
2015-02-16 21:23:42 +00:00