Torque3D/Engine/source
Daniel Buckmaster 02c88201c6 Merge remote-tracking branch 'GuyAllard/aiPlayerTweaks' into development
Conflicts:
	Engine/source/T3D/aiPlayer.cpp
	Engine/source/T3D/aiPlayer.h
2015-02-22 21:51:56 +11:00
..
app stack corruption's bad, mmmmkay? 2015-02-09 19:04:51 -06:00
cinterface Modified files for SDL2. 2015-01-19 00:33:23 +01:00
collision Minor Improvement to depthSortList.cpp 2014-11-04 06:18:24 -05:00
component Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
console Merge pull request #1183 from MusicMonkey5555/documentation 2015-02-14 19:52:37 +11:00
core ...and update the profiler strings 2015-01-26 16:52:07 -05:00
environment little typo 2015-02-15 16:15:45 -06:00
forest Undid changes to Point3F. 2015-01-26 00:16:38 +11:00
gfx Merge pull request #980 from Azaezel/gl_debug_callbacks 2015-02-22 12:24:30 +11:00
gui Added NULL check in function findItemByName. 2015-02-15 11:15:10 -08:00
i18n Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
lighting Merge remote-tracking branch 'gg/development-3.6' into development 2015-01-29 21:17:38 +11:00
main Fix potential buffer overflows 2014-12-13 16:12:02 -05:00
materials Fix non OpenGL builds with old projects. 2015-02-15 20:27:46 +01:00
math proper fix for https://github.com/GarageGames/Torque3D/issues/1197 2015-02-15 15:20:32 -06:00
navigation Add missing <cfloat> and <limits> 2015-02-07 20:30:07 +01:00
platform Add a temporary local copy of stdint.h for VS2008. 2015-02-22 11:25:19 +11:00
platformMac Add math control state functions for intel 2015-02-10 22:54:18 +00:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformSDL PlatformSDL implementation. 2015-01-19 01:17:37 +01:00
platformWin32 Add a temporary local copy of stdint.h for VS2008. 2015-02-22 11:25:19 +11:00
platformX86UNIX Add math control state functions for intel 2015-02-10 22:54:18 +00:00
postFx This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away. 2014-11-30 21:47:45 -05:00
renderInstance cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
scene Merge pull request #1035 from bpay/memfixes 2015-01-25 13:42:32 +01:00
sfx Merge pull request #1000 from Winterleaf/FMod-64bit-fix 2015-02-20 00:42:05 -06:00
shaderGen Remove some dead code from OpenGL shadergen. 2015-02-07 22:49:58 +01:00
sim Merge pull request #1035 from bpay/memfixes 2015-01-25 13:42:32 +01:00
T3D Merge remote-tracking branch 'GuyAllard/aiPlayerTweaks' into development 2015-02-22 21:51:56 +11:00
terrain Merge branch 'development' into walkabout 2015-01-02 14:45:20 +11:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Merge pull request #1035 from bpay/memfixes 2015-01-25 13:42:32 +01:00
util Merge pull request #1035 from bpay/memfixes 2015-01-25 13:42:32 +01:00
windowManager Changed some size_t to uintptr_t. 2015-02-07 16:41:54 +01:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00