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https://github.com/TorqueGameEngines/Torque3D.git
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Amend console stack fixes to work with gcc in Ubuntu x64.
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@ -1758,7 +1758,7 @@ const char *ConsoleValue::getStringValue()
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if(type == TypeInternalString || type == TypeInternalStackString)
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return sval;
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else if (type == TypeInternalStringStackPtr)
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return STR.mBuffer + (U32)sval;
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return STR.mBuffer + (uintptr_t)sval;
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if(type == TypeInternalFloat)
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return Con::getData(TypeF32, &fval, 0);
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else if(type == TypeInternalInt)
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@ -1770,9 +1770,9 @@ const char *ConsoleValue::getStringValue()
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StringStackPtr ConsoleValue::getStringStackPtr()
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{
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if (type == TypeInternalStringStackPtr)
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return (U32)sval;
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return (uintptr_t)sval;
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else
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return (U32)-1;
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return (uintptr_t)-1;
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}
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bool ConsoleValue::getBoolValue()
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@ -129,7 +129,7 @@ ConsoleValueRef SimConsoleThreadExecCallback::waitForResult()
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return retVal;
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}
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return NULL;
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return (const char*)NULL;
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}
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//-----------------------------------------------------------------------------
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