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Merge pull request #1245 from BeamNG/fix_glsl_include
Fix GLSL include when file is empty.
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commit
68efa70d9c
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@ -929,7 +929,7 @@ char* GFXGLShader::_handleIncludes( const Torque::Path& path, FileStream *s )
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dFree(includedText);
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manip.insert(q-buffer, sItx);
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char* manipBuf = dStrdup(manip.c_str());
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p = manipBuf + (p - buffer);
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p = manipBuf + (q - buffer);
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dFree(buffer);
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buffer = manipBuf;
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}
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