Commit graph

381 commits

Author SHA1 Message Date
Azaezel d5c42d0d44 Yikes. fatalityfix: need to create a platformtimer for the reference. 2014-10-01 23:35:06 -05:00
Azaezel 4f3be25699 prevents an infinite while loop by putting a cap of 4MS on occlusion queries. 2014-07-18 00:40:11 -05:00
Daniel Buckmaster b7c720d01d Reverted #540 2014-07-14 15:13:30 +02:00
Areloch ceccd06198 Merge pull request #729 from LuisAntonRebollo/fix_mem_corruption_on_precipitation
Fix #224 Memory corruption on Precipitation::destroySplash.
2014-07-12 09:36:53 -05:00
LuisAntonRebollo e09a09005d Merge pull request #706 from eightyeight/add-gtest
Add Google test library
2014-07-12 12:53:57 +02:00
LuisAntonRebollo a3bdaf128f Fix memory corruption on Precipitation::destroySplash. 2014-07-12 02:03:20 +02:00
LuisAntonRebollo 4510e29463 Merge pull request #698 from eightyeight/fix-vs-link-time
Append ' DLL' to DLL name to fix linker times
2014-07-11 22:58:30 +02:00
Daniel Buckmaster 0ca672721b Merge pull request #718 from eightyeight/fix-quat-from-euler
Fixed Euler to Quaternion conversion
2014-07-11 11:40:44 +02:00
Daniel Buckmaster 27df22f18e Merge pull request #724 from eightyeight/fix-draw2dsquare-angle
Allow drawing 2D squares with 0 rotation angle
2014-07-11 11:33:38 +02:00
Daniel Buckmaster b7b13250b8 Merge pull request #697 from eightyeight/t2d-string-funcs
Added string functions from T2D
2014-07-10 12:21:51 +02:00
Daniel Buckmaster ec78e4d502 Append ' DLL' to DLL filename to improve VS link times. 2014-07-10 11:56:33 +02:00
Daniel Buckmaster 9a05899d8e Allow drawing 2D squares with 0 rotation angle. 2014-07-10 11:30:56 +02:00
Daniel Buckmaster 8b1ff267f0 Fixed quaternion set from euler. 2014-07-08 18:38:10 +02:00
Daniel Buckmaster ec34d9928c Only check memory if a flag is set. 2014-07-08 17:39:22 +02:00
Daniel Buckmaster 439192f88d Merge pull request #645 from Azaezel/ridgidshape_updateForces
Ridgidshape update forces
2014-07-08 14:15:19 +02:00
Daniel Buckmaster cf5d48e6ef Merge pull request #665 from andr3wmac/multiformat
Support for large lists of shape formats.
2014-07-08 14:14:54 +02:00
Daniel Buckmaster c7206f38f7 Merge pull request #699 from eightyeight/fix-gamelistmenuctrl-bitmap
Prevent call to dStrlen(NULL)
2014-07-08 14:08:17 +02:00
Daniel Buckmaster 3f687d8f43 Make use of PlayerData::swimForce 2014-07-01 18:14:08 +02:00
Daniel Buckmaster caa915d0ec Fixed copyight in memory tester. 2014-06-24 09:12:50 +10:00
Daniel Buckmaster ef1a1326d3 Added macros for convenience. 2014-06-24 08:39:40 +10:00
Daniel Buckmaster 3fbaa60e40 Added memory leak testing for MSVC. 2014-06-24 08:39:22 +10:00
Daniel Buckmaster 551a7b3820 Added Google test library. 2014-06-24 08:38:52 +10:00
Daniel Buckmaster b94679aebc Prevent call to dStrlen(NULL). 2014-06-17 16:01:25 +10:00
Daniel Buckmaster 33444e8a36 Added string functions from T2D. 2014-06-16 12:39:51 +10:00
Daniel Buckmaster feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
Increased stability Torque3D: unit-tests running without a crash.
2014-06-16 10:57:04 +10:00
LuisAntonRebollo 4fcdc04214 Merge pull request #674 from eightyeight/fix-tsignal-mtriggernext
Fix SignalBase constructor shenanigans
2014-06-15 21:24:38 +02:00
LuisAntonRebollo 4fe6072f03 Merge pull request #681 from BeamNG/fix_cmake_linux_dedicated
Fix CMake linux dedicated on gcc and Clang
2014-06-15 11:32:49 +02:00
LuisAntonRebollo a90be04041 Merge pull request #687 from eightyeight/procedural-terrain-coverage
Add coverage option to procedural terrain generator
2014-06-15 11:31:40 +02:00
bank f3fc84738b Use fixed buffer size var when allocating return buffer from console.
Conflicts:
	Engine/source/T3D/missionArea.cpp
	Engine/source/gui/editor/guiDebugger.cpp
2014-06-11 13:09:55 +04:00
Daniel Buckmaster de6e5e20b7 Fix random number generation. 2014-06-09 22:59:16 +10:00
Daniel Buckmaster 05e6fbf3d6 Merge remote-tracking branch 'JackDavidson/master' into procedural-terrain-coverage 2014-06-09 21:43:57 +10:00
LuisAntonRebollo 1f085a8cd2 Fix error on Clang compiler: 'ival' is a protected member of 'Dictionary::Entry' 2014-06-02 12:37:06 +02:00
LuisAntonRebollo 82bb19e1b5 Fix for error on Clang compiler: reinterpret_cast from 'const void *' to 'FunctionType *' (aka 'void (*)(EngineObject *, const char *, const char *)') casts away qualifiers
return R( reinterpret_cast< FunctionType const* >( /*const_cast<void*>*/(mFn) )( mThis, a, b ) );
2014-06-02 02:18:59 +02:00
LuisAntonRebollo 6450294855 Fixes for dedicated build on linux.
Thx @Bloodknigh for Signal fix.
2014-05-30 12:35:39 +02:00
LuisAntonRebollo ac96ac7568 Fix AssertFatal/TORQUE_UNUSED are not optimized on release build causing performance problems.
http://cnicholson.net/2009/02/stupid-c-tricks-adventures-in-assert/
> "Both gcc and MSVC are smart enough to optimize out the evaluation of x, but only if they can determine if  there are no side effects associated with the evaluation.  Unfortunately, this can only be done if the body of x is known entirely to the compiler.  If x is a function call to another module MSVC can still make it go away with Link-Time Code Generation (via cross-module inlining), but poor gcc is dead in the water and emits the call.  Either way, we’re relying on compiler and linker optimizations to make this code go away."
2014-05-30 00:16:43 +02:00
Daniel Buckmaster 2a1a412d74 Don't assign NULL to a Vector. 2014-05-29 17:40:57 +10:00
Thomas Fischer 46b213f828 Merge pull request #668 from BeamNG/fix_stringtable_zero_division
Fix for avoid a zero division on _StringTable::resize.
2014-05-26 08:38:19 +02:00
Thomas Fischer 8c00e79ded Merge pull request #669 from BeamNG/fix_ALDeviceList_GetDeviceVersion
Fix ALDeviceList::GetDeviceVersion incorrect check of valid pointer.
2014-05-25 18:42:58 +02:00
Thomas Fischer 353ecb5961 Merge pull request #670 from BeamNG/fix_string_dereference_null_ptr
Fix Dereference of null pointer on String::operator+=
2014-05-25 18:42:23 +02:00
LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 2014-05-25 16:50:19 +02:00
Thomas Fischer cd978039ac Merge pull request #635 from just-bank/engine-fixes
Various engine fixes
2014-05-23 14:09:00 +02:00
Thomas Fischer 00bec88f39 Merge pull request #617 from BeamNG/ScatterSkyVertex_color_decl
Fix ScatterSkyVertex::color declaration.
2014-05-23 08:11:22 +02:00
Thomas Fischer 4d7ffad284 Merge pull request #619 from BeamNG/gfxshader_init_ordered_samplers
Add GFXShader::init with support for ordered vector of sampler names for shader.
2014-05-23 07:54:24 +02:00
Thomas Fischer c850d60a4f Merge pull request #621 from BeamNG/glsl_shadergen
Update GLSL Shadergen.
2014-05-23 07:52:35 +02:00
Andrew Mac eb74525a38 Added support for large lists of shape formats. Needed for assimp. 2014-05-21 14:50:44 -03:00
LuisAntonRebollo c950ca2c77 Merge pull request #647 from Azaezel/debris_collision
Debris collision
2014-05-16 01:02:59 +02:00
LuisAntonRebollo 6f673e624d Merge pull request #641 from Azaezel/projectile_decal
Projectile decal
2014-05-16 00:27:42 +02:00
Azaezel 4e203f21b3 debris collision mask expanded so that it also hits buildings and the like. 2014-05-13 17:40:25 -05:00
Azaezel a73a4a84f1 followup to https://github.com/GarageGames/Torque3D/issues/393 2014-05-13 17:24:28 -05:00
Thomas Fischer 08e6b261a3 Merge pull request #628 from BeamNG/fix_cmake_crash_on_t3d_exit
Fix crash on exit T3D when build with CMake.
2014-05-13 09:12:33 +02:00