Merge pull request #681 from BeamNG/fix_cmake_linux_dedicated

Fix CMake linux dedicated on gcc and Clang
This commit is contained in:
LuisAntonRebollo 2014-06-15 11:32:49 +02:00
commit 4fe6072f03
33 changed files with 413 additions and 293 deletions

View file

@ -311,6 +311,8 @@ public:
// NOTE: This is protected to ensure no one outside
// of this structure is messing with it.
friend class Dictionary;
#pragma warning( push )
#pragma warning( disable : 4201 ) // warning C4201: nonstandard extension used : nameless struct/union

View file

@ -2533,79 +2533,79 @@ struct _EngineCallbackHelper
R call() const
{
typedef R( FunctionType )( EngineObject* );
return R( reinterpret_cast< FunctionType* >( mFn )( mThis ) );
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis ) );
}
template< typename R, typename A >
R call( A a ) const
{
typedef R( FunctionType )( EngineObject*, A );
return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a ) );
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a ) );
}
template< typename R, typename A, typename B >
R call( A a, B b ) const
{
typedef R( FunctionType )( EngineObject*, A, B );
return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a, b ) );
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b ) );
}
template< typename R, typename A, typename B, typename C >
R call( A a, B b, C c ) const
{
typedef R( FunctionType )( EngineObject*, A, B, C );
return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a, b, c ) );
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c ) );
}
template< typename R, typename A, typename B, typename C, typename D >
R call( A a, B b, C c, D d ) const
{
typedef R( FunctionType )( EngineObject*, A, B, C, D );
return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a, b, c, d ) );
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d ) );
}
template< typename R, typename A, typename B, typename C, typename D, typename E >
R call( A a, B b, C c, D d, E e ) const
{
typedef R( FunctionType )( EngineObject*, A, B, C, D, E );
return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a, b, c, d, e ) );
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e ) );
}
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F >
R call( A a, B b, C c, D d, E e, F f ) const
{
typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F );
return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a, b, c, d, e, f ) );
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e, f ) );
}
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G >
R call( A a, B b, C c, D d, E e, F f, G g ) const
{
typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G );
return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a, b, c, d, e, f, g ) );
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e, f, g ) );
}
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H >
R call( A a, B b, C c, D d, E e, F f, G g, H h ) const
{
typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G, H );
return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a, b, c, d, e, f, g, h ) );
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e, f, g, h ) );
}
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I >
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i ) const
{
typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G, H, I );
return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a, b, c, d, e, f, g, h, i ) );
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e, f, g, h, i ) );
}
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J >
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j ) const
{
typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G, H, I, J );
return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a, b, c, d, e, f, g, h, i, j ) );
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e, f, g, h, i, j ) );
}
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K >
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k ) const
{
typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G, H, I, J, K );
return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a, b, c, d, e, f, g, h, i, j, k ) );
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e, f, g, h, i, j, k ) );
}
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K, typename L >
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l ) const
{
typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G, H, I, J, K, L l );
return R( reinterpret_cast< FunctionType* >( mFn )( mThis, a, b, c, d, e, f, g, h, i, j, k, l ) );
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e, f, g, h, i, j, k, l ) );
}
};

View file

@ -2,26 +2,6 @@ include(basics.cmake)
setupVersionNumbers()
#the libs
include(lmng.cmake)
include(lpng.cmake)
include(lungif.cmake)
include(zlib.cmake)
include(ljpeg.cmake)
include(tinyxml.cmake)
include(opcode.cmake)
include(squish.cmake)
include(collada.cmake)
include(pcre.cmake)
include(convexDecomp.cmake)
if(TORQUE_SFX_VORBIS)
include(libvorbis.cmake)
include(libogg.cmake)
endif()
if(TORQUE_THEORA)
include(libtheora.cmake)
endif()
# the main engine, should come last
include(torque3d.cmake)

View file

@ -15,7 +15,6 @@ set(libDir "${CMAKE_SOURCE_DIR}/Engine/lib")
set(srcDir "${CMAKE_SOURCE_DIR}/Engine/source")
set(cmakeDir "${CMAKE_SOURCE_DIR}/Tools/CMake")
# hide some things
mark_as_advanced(CMAKE_INSTALL_PREFIX)
mark_as_advanced(CMAKE_CONFIGURATION_TYPES)
@ -25,18 +24,26 @@ mark_as_advanced(CMAKE_CONFIGURATION_TYPES)
#set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${projectOutDir}/game)
#set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${projectOutDir}/game)
###############################################################################
### Source File Handling
###############################################################################
# finds and adds sources files in a folder
macro(addPath dir)
set(tmpa "")
file(GLOB tmpa
set(tmp_files "")
set(glob_config GLOB)
if(${ARGC} GREATER 1 AND "${ARGV1}" STREQUAL "REC")
set(glob_config GLOB_RECURSE)
endif()
file(${glob_config} tmp_files
${dir}/*.cpp
${dir}/*.c
${dir}/*.cc
${dir}/*.h)
LIST(APPEND ${PROJECT_NAME}_files "${tmpa}")
${dir}/*.h
${dir}/*.asm)
LIST(APPEND ${PROJECT_NAME}_files "${tmp_files}")
LIST(APPEND ${PROJECT_NAME}_paths "${dir}")
#message(STATUS "addPath ${PROJECT_NAME} : ${tmpa}")
#set(t "${${t}};${tmpa}")
#message(STATUS "addPath ${PROJECT_NAME} : ${tmp_files}")
endmacro()
# adds a file to the sources
@ -47,111 +54,115 @@ endmacro()
# finds and adds sources files in a folder recursively
macro(addPathRec dir)
set(tmpa "")
file(GLOB_RECURSE tmpa
${dir}/*.cpp
${dir}/*.c
${dir}/*.cc
${dir}/*.h)
LIST(APPEND ${PROJECT_NAME}_files "${tmpa}")
LIST(APPEND ${PROJECT_NAME}_paths "${dir}")
#message(STATUS "addPathRec ${PROJECT_NAME} : ${tmpa}")
addPath("${dir}" "REC")
endmacro()
# adds a definition
###############################################################################
### Definition Handling
###############################################################################
macro(__addDef def config)
# two possibilities: a) target already known, so add it directly, or b) target not yet known, so add it to its cache
if(TARGET ${PROJECT_NAME})
#message(STATUS "directly applying defs: ${PROJECT_NAME} with config ${config}: ${def}")
if("${config}" STREQUAL "")
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS "${def}")
else()
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS_${config} "${def}")
endif()
else()
list(APPEND ${PROJECT_NAME}_defs_${config} ${def})
#message(STATUS "added definition to cache: ${PROJECT_NAME}_defs_${config}: ${${PROJECT_NAME}_defs_${config}}")
endif()
endmacro()
# adds a definition: argument 1: Nothing(for all), _DEBUG, _RELEASE, <more build configurations>
macro(addDef def)
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS "${def}")
endmacro()
# adds a definition
macro(addDebugDef def)
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS_DEBUG "${def}")
set(def_configs "")
if(${ARGC} GREATER 1)
foreach(config "${ARGV1}")
__addDef(${def} ${config})
endforeach()
else()
__addDef(${def} "")
endif()
endmacro()
# adds a required definition. Are processed on addExecutable or addStaticLib
macro(addRequiredDefinition def)
#message(STATUS "${PROJECT_NAME} : add def : ${def}")
LIST( APPEND ${PROJECT_NAME}_required_definition ${def} )
endmacro()
# adds a required debug definition. Are processed on addExecutable or addStaticLib
macro(addRequiredDebugDefinition def)
#message(STATUS "${PROJECT_NAME} : add def : ${def}")
LIST( APPEND ${PROJECT_NAME}_required_debug_definition ${def} )
# this applies cached definitions onto the target
macro(_process_defs)
if(DEFINED ${PROJECT_NAME}_defs_)
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS "${${PROJECT_NAME}_defs_}")
#message(STATUS "applying defs to project ${PROJECT_NAME} on all configs: ${${PROJECT_NAME}_defs_}")
endif()
foreach(def_config ${CMAKE_CONFIGURATION_TYPES})
string(TOUPPER "${def_config}" def_config)
if(DEFINED ${PROJECT_NAME}_defs_${def_config})
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS_${def_config} "${${PROJECT_NAME}_defs_${def_config}}")
#message(STATUS "applying defs to project ${PROJECT_NAME} on config ${def_config}: ${${PROJECT_NAME}_defs_${def_config}}")
endif()
endforeach()
endmacro()
# add definitions to project
macro( _processProjectDefinition )
foreach( def ${${PROJECT_NAME}_required_definition} )
addDef( ${def} )
endforeach()
foreach( def ${${PROJECT_NAME}_required_debug_definition} )
addDebugDef( ${def} )
###############################################################################
### Source Library Handling
###############################################################################
macro(addLibSrc libPath)
set(cached_project_name ${PROJECT_NAME})
include(${libPath})
project(${cached_project_name})
endmacro()
###############################################################################
### Linked Library Handling
###############################################################################
macro(addLib libs)
foreach(lib ${libs})
# check if we can build it ourselfs
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
addLibSrc("${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
endif()
# then link against it
# two possibilities: a) target already known, so add it directly, or b) target not yet known, so add it to its cache
if(TARGET ${PROJECT_NAME})
target_link_libraries(${PROJECT_NAME} "${lib}")
else()
list(APPEND ${PROJECT_NAME}_libs ${lib})
endif()
endforeach()
#clear required defs
set( ${PROJECT_NAME}_required_definition )
set( ${PROJECT_NAME}_required_debug_definition )
endmacro()
# adds an include path
# this applies cached definitions onto the target
macro(_process_libs)
if(DEFINED ${PROJECT_NAME}_libs)
target_link_libraries(${PROJECT_NAME} "${${PROJECT_NAME}_libs}")
endif()
endmacro()
###############################################################################
### Include Handling
###############################################################################
macro(addInclude incPath)
#message(STATUS "${PROJECT_NAME} : add include path : ${incPath}")
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY INCLUDE_DIRECTORIES "${incPath}")
if(TARGET ${PROJECT_NAME})
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY INCLUDE_DIRECTORIES "${incPath}")
else()
list(APPEND ${PROJECT_NAME}_includes ${incPath})
endif()
endmacro()
# adds a library to link against
macro(addLib lib)
#message(STATUS "${PROJECT_NAME} : add lib : ${lib}")
target_link_libraries(${PROJECT_NAME} "${lib}")
# this applies cached definitions onto the target
macro(_process_includes)
if(DEFINED ${PROJECT_NAME}_includes)
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY INCLUDE_DIRECTORIES "${${PROJECT_NAME}_includes}")
endif()
endmacro()
# adds a library dependency. Are processed on addExecutable or addStaticLib
macro(addRequiredLibrary lib)
#message(STATUS "${PROJECT_NAME} : add lib : ${lib}")
LIST( APPEND ${PROJECT_NAME}_required_library ${lib} )
endmacro()
###############################################################################
# adds a link dependency. Are processed on addExecutable or addStaticLib
macro(addRequiredLink lib)
#message(STATUS "${PROJECT_NAME} : add lib : ${lib}")
LIST( APPEND ${PROJECT_NAME}_required_link ${lib} )
macro(_postTargetProcess)
_process_includes()
_process_defs()
_process_libs()
endmacro()
macro( _processProjectLibrary )
# Append currect project to PROJECT_STACK
LIST( APPEND PROJECT_STACK "${PROJECT_NAME}" )
foreach( lib ${${PROJECT_NAME}_required_library} )
#message( "adding library dependency: ${lib}" )
include( ${lib} )
endforeach()
#clear required libraries
set( ${PROJECT_NAME}_required_library )
# pop currect project form PROJECT_STACK
LIST(REMOVE_AT PROJECT_STACK -1)
# get currect project form stack
if( PROJECT_STACK )
LIST(GET PROJECT_STACK -1 TEMP_PROJECT)
project( ${TEMP_PROJECT} )
endif()
endmacro()
macro( _processProjectLinks )
#message( "_processProjectLinks: ${PROJECT_NAME}" )
foreach( lib ${${PROJECT_NAME}_required_link} )
addLib( ${lib} )
endforeach()
#clear required libraries
set( ${PROJECT_NAME}_required_link )
endmacro()
# adds a path to search for libs
macro(addLibPath dir)
link_directories(${dir})
@ -163,7 +174,7 @@ macro(generateFilters relDir)
# Get the path of the file relative to ${DIRECTORY},
# then alter it (not compulsory)
file(RELATIVE_PATH SRCGR ${relDir} ${f})
set(SRCGR "${PROJECT_NAME}/${SRCGR}")
set(SRCGR "${PROJECT_NAME}/${SRCGR}")
# Extract the folder, ie remove the filename part
string(REGEX REPLACE "(.*)(/[^/]*)$" "\\1" SRCGR ${SRCGR})
# do not have any ../ dirs
@ -182,7 +193,7 @@ macro(generateFiltersSpecial relDir)
# Get the path of the file relative to ${DIRECTORY},
# then alter it (not compulsory)
file(RELATIVE_PATH SRCGR ${relDir} ${f})
set(SRCGR "torque3d/${SRCGR}")
set(SRCGR "torque3d/${SRCGR}")
# Extract the folder, ie remove the filename part
string(REGEX REPLACE "(.*)(/[^/]*)$" "\\1" SRCGR ${SRCGR})
# do not have any ../ dirs
@ -200,8 +211,9 @@ macro(generateFiltersSpecial relDir)
endif()
endforeach()
endmacro()
# macro to add a static library
macro(addStaticLib)
macro(finishLibrary)
# more paths?
if(${ARGC} GREATER 0)
foreach(dir ${ARGV0})
@ -216,23 +228,30 @@ macro(addStaticLib)
endif()
endforeach()
generateFilters("${firstDir}")
# set per target compile flags
if(TORQUE_CXX_FLAGS_${PROJECT_NAME})
set_source_files_properties(${${PROJECT_NAME}_files} PROPERTIES COMPILE_FLAGS "${TORQUE_CXX_FLAGS_${PROJECT_NAME}}")
else()
set_source_files_properties(${${PROJECT_NAME}_files} PROPERTIES COMPILE_FLAGS "${TORQUE_CXX_FLAGS_LIBS}")
endif()
if(TORQUE_STATIC)
add_library("${PROJECT_NAME}" STATIC ${${PROJECT_NAME}_files})
else()
add_library("${PROJECT_NAME}" SHARED ${${PROJECT_NAME}_files})
endif()
# omg - only use the first folder ... otehrwise we get lots of header name collisions
# omg - only use the first folder ... otherwise we get lots of header name collisions
#foreach(dir ${${PROJECT_NAME}_paths})
addInclude("${firstDir}")
#endforeach()
_processProjectLinks()
_processProjectLibrary()
_processProjectDefinition()
_postTargetProcess()
endmacro()
# macro to add an executable
macro(addExecutable)
macro(finishExecutable)
# now inspect the paths we got
set(firstDir "")
foreach(dir ${${PROJECT_NAME}_paths})
@ -241,13 +260,18 @@ macro(addExecutable)
endif()
endforeach()
generateFiltersSpecial("${firstDir}")
# set per target compile flags
if(TORQUE_CXX_FLAGS_${PROJECT_NAME})
set_source_files_properties(${${PROJECT_NAME}_files} PROPERTIES COMPILE_FLAGS "${TORQUE_CXX_FLAGS_${PROJECT_NAME}}")
else()
set_source_files_properties(${${PROJECT_NAME}_files} PROPERTIES COMPILE_FLAGS "${TORQUE_CXX_FLAGS_EXECUTABLES}")
endif()
add_executable("${PROJECT_NAME}" WIN32 ${${PROJECT_NAME}_files})
# omg - only use the first folder ... otehrwise we get lots of header name collisions
addInclude("${firstDir}")
_processProjectLinks()
_processProjectLibrary()
_processProjectDefinition()
_postTargetProcess()
endmacro()
macro(setupVersionNumbers)
@ -287,13 +311,20 @@ set(TORQUE_STATIC ON)
#option(TORQUE_STATIC "enables or disable static" OFF)
if(WIN32)
set(TORQUE_CXX_FLAGS "/MP /O2 /Ob2 /Oi /Ot /Oy /GT /Zi /W4 /nologo /GF /EHsc /GS- /Gy- /Qpar- /arch:SSE2 /fp:fast /fp:except- /GR /Zc:wchar_t- /wd4018 /wd4100 /wd4121 /wd4127 /wd4130 /wd4244 /wd4245 /wd4389 /wd4511 /wd4512 /wd4800 /wd4995 /D_CRT_SECURE_NO_WARNINGS " CACHE TYPE STRING)
mark_as_advanced(TORQUE_CXX_FLAGS)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TORQUE_CXX_FLAGS}")
set(TORQUE_CXX_FLAGS_EXECUTABLES "/wd4018 /wd4100 /wd4121 /wd4127 /wd4130 /wd4244 /wd4245 /wd4389 /wd4511 /wd4512 /wd4800 /wd4995 " CACHE TYPE STRING)
mark_as_advanced(TORQUE_CXX_FLAGS_EXECUTABLES)
set(TORQUE_CXX_FLAGS_LIBS "/W0" CACHE TYPE STRING)
mark_as_advanced(TORQUE_CXX_FLAGS_LIBS)
set(TORQUE_CXX_FLAGS_COMMON "-DUNICODE -D_UNICODE /MP /O2 /Ob2 /Oi /Ot /Oy /GT /Zi /W4 /nologo /GF /EHsc /GS- /Gy- /Qpar- /arch:SSE2 /fp:fast /fp:except- /GR /Zc:wchar_t- /D_CRT_SECURE_NO_WARNINGS" CACHE TYPE STRING)
mark_as_advanced(TORQUE_CXX_FLAGS_COMMON)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TORQUE_CXX_FLAGS_COMMON}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CMAKE_CXX_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS "/LARGEADDRESSAWARE")
#set(STATIC_LIBRARY_FLAGS "/OPT:NOREF")
# Force static runtime libraries
if(TORQUE_STATIC)
FOREACH(flag
@ -309,8 +340,24 @@ if(WIN32)
SET("${flag}" "${${flag}} /EHsc")
ENDFOREACH()
endif()
else()
# TODO: improve default settings on other platforms
set(TORQUE_CXX_FLAGS_EXECUTABLES "" CACHE TYPE STRING)
mark_as_advanced(TORQUE_CXX_FLAGS_EXECUTABLES)
set(TORQUE_CXX_FLAGS_LIBS "" CACHE TYPE STRING)
mark_as_advanced(TORQUE_CXX_FLAGS_LIBS)
set(TORQUE_CXX_FLAGS_COMMON "" CACHE TYPE STRING)
mark_as_advanced(TORQUE_CXX_FLAGS)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TORQUE_CXX_FLAGS}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CMAKE_CXX_FLAGS}")
endif()
if(UNIX)
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${projectOutDir}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${projectOutDir}")
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${projectOutDir}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${projectOutDir}")
endif()
# fix the debug/release subfolders on windows
if(MSVC)

View file

@ -44,4 +44,4 @@ IF EXIST "banlist.cs" del /s banlist.cs
:: logs
echo logs
IF EXIST "torque3d.log" del /s torque3d.log
echo DONE!
echo DONE!

View file

@ -1,3 +0,0 @@
project(convexDecomp)
addStaticLib("${libDir}/convexDecomp")

View file

@ -6,8 +6,6 @@ addPath("${libDir}/collada/src/modules/LIBXMLPlugin")
addPath("${libDir}/collada/src/modules/stdErrPlugin")
addPath("${libDir}/collada/src/modules/STLDatabase")
addStaticLib()
addDef(DOM_INCLUDE_TINYXML)
addDef(PCRE_STATIC)
@ -15,3 +13,5 @@ addInclude(${libDir}/collada/include)
addInclude(${libDir}/collada/include/1.4)
addInclude(${libDir}/pcre)
addInclude(${libDir}/tinyxml)
finishLibrary()

View file

@ -0,0 +1,7 @@
project(convexDecomp)
if(UNIX)
addDef(LINUX)
endif()
finishLibrary("${libDir}/convexDecomp")

View file

@ -1,7 +1,7 @@
project(libogg)
addPathRec("${libDir}/libogg")
addStaticLib()
addPath("${libDir}/libogg" REC)
addInclude(${libDir}/libogg/include)
finishLibrary()

View file

@ -0,0 +1,22 @@
project(libtheora)
addPath( "${libDir}/libtheora" )
addPathRec( "${libDir}/libtheora/include" )
addPath( "${libDir}/libtheora/lib" )
addPath( "${libDir}/libtheora/lib/dec" )
addPath( "${libDir}/libtheora/lib/enc" )
if(WIN32)
addPath( "${libDir}/libtheora/lib/dec/x86_vc" )
addPath( "${libDir}/libtheora/lib/enc/x86_32_vs" )
else()
addPath( "${libDir}/libtheora/lib/dec/x86" )
addPath( "${libDir}/libtheora/lib/enc/x86_32" )
endif()
addDef(TORQUE_OGGTHEORA)
addDef(TORQUE_OGGVORIBS)
addInclude(${libDir}/libogg/include)
addInclude(${libDir}/libtheora/include)
finishLibrary()

View file

@ -2,8 +2,12 @@ project(libvorbis)
addPathRec("${libDir}/libvorbis")
addStaticLib()
addDef(TORQUE_OGGVORBIS)
addInclude(${libDir}/libvorbis/include)
addInclude(${libDir}/libogg/include)
if(UNIX)
addInclude(${libDir}/libvorbis/lib)
endif()
finishLibrary()

View file

@ -0,0 +1,3 @@
project(ljpeg)
finishLibrary("${libDir}/ljpeg")

View file

@ -1,9 +1,10 @@
project(lmng)
addStaticLib("${libDir}/${PROJECT_NAME}")
addDef(MNG_OPTIMIZE_OBJCLEANUP)
addInclude(${libDir}/lpng)
addInclude(${libDir}/zlib)
addInclude(${libDir}/ljpeg)
finishLibrary("${libDir}/${PROJECT_NAME}")

View file

@ -1,7 +1,7 @@
project(lpng)
addStaticLib("${libDir}/${PROJECT_NAME}")
# addDef(PNG_NO_ASSEMBLER_CODE)
addInclude(${libDir}/zlib)
finishLibrary("${libDir}/${PROJECT_NAME}")

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@ -0,0 +1,6 @@
project(lungif)
addDef(_GBA_NO_FILEIO)
finishLibrary("${libDir}/${PROJECT_NAME}")

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@ -3,7 +3,7 @@ project(opcode)
addPath("${libDir}/${PROJECT_NAME}")
addPath("${libDir}/${PROJECT_NAME}/Ice")
addStaticLib()
addDef(TORQUE_OPCODE)
addDef(ICE_NO_DLL)
finishLibrary()

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@ -0,0 +1,10 @@
project(pcre)
addDef(PCRE_STATIC)
addDef(HAVE_CONFIG_H)
finishLibrary("${libDir}/pcre")
if(WIN32)
set_property(TARGET pcre PROPERTY COMPILE_FLAGS /TP) #/TP = compile as C++
endif()

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@ -9,10 +9,10 @@ addPathRec( "${libDir}/recast/DetourCrowd/Source" )
addPathRec( "${libDir}/recast/DetourTileCache/Source" )
# Additional includes
include_directories( "${libDir}/recast/DebugUtils/Include" )
include_directories( "${libDir}/recast/Recast/Include" )
include_directories( "${libDir}/recast/Detour/Include" )
include_directories( "${libDir}/recast/DetourTileCache/Include" )
include_directories( "${libDir}/recast/DetourCrowd/Include" )
addInclude( "${libDir}/recast/DebugUtils/Include" )
addInclude( "${libDir}/recast/Recast/Include" )
addInclude( "${libDir}/recast/Detour/Include" )
addInclude( "${libDir}/recast/DetourTileCache/Include" )
addInclude( "${libDir}/recast/DetourCrowd/Include" )
addStaticLib()
finishLibrary()

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@ -0,0 +1,3 @@
project(squish)
finishLibrary("${libDir}/${PROJECT_NAME}")

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@ -0,0 +1,3 @@
project(tinyxml)
finishLibrary("${libDir}/${PROJECT_NAME}")

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@ -0,0 +1,3 @@
project(zlib)
finishLibrary("${libDir}/${PROJECT_NAME}")

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@ -1,10 +0,0 @@
project(libtheora)
addPathRec("${libDir}/libtheora")
addStaticLib()
addDef(TORQUE_OGGTHEORA)
addDef(TORQUE_OGGVORIBS)
addInclude(${libDir}/libogg/include)
addInclude(${libDir}/libtheora/include)

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@ -1,3 +0,0 @@
project(ljpeg)
addStaticLib("${libDir}/ljpeg")

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@ -1,5 +0,0 @@
project(lungif)
addStaticLib("${libDir}/${PROJECT_NAME}")
addDef(_GBA_NO_FILEIO)

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@ -4,7 +4,7 @@
addPathRec( "${srcDir}/platform/input/razerHydra" )
# Includes
include_directories( "${TORQUE_RAZERHYDRA_SDK_PATH}/include" )
addInclude( "${TORQUE_RAZERHYDRA_SDK_PATH}/include" )
# Install
if( WIN32 )

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@ -1,16 +1,15 @@
# Navigation module
addRequiredDefinition( "TORQUE_NAVIGATION_ENABLED" )
addRequiredLibrary( "libraries/library_recast.cmake" )
addRequiredLink( "recast" )
addDef( "TORQUE_NAVIGATION_ENABLED" )
addLib( "recast" )
# files
addPathRec( "${srcDir}/navigation" )
# include paths
include_directories( "${libDir}/recast/DebugUtils/Include" )
include_directories( "${libDir}/recast/Recast/Include" )
include_directories( "${libDir}/recast/Detour/Include" )
include_directories( "${libDir}/recast/DetourTileCache/Include" )
include_directories( "${libDir}/recast/DetourCrowd/Include" )
addInclude( "${libDir}/recast/DebugUtils/Include" )
addInclude( "${libDir}/recast/Recast/Include" )
addInclude( "${libDir}/recast/Detour/Include" )
addInclude( "${libDir}/recast/DetourTileCache/Include" )
addInclude( "${libDir}/recast/DetourCrowd/Include" )

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@ -4,12 +4,12 @@
addPathRec( "${srcDir}/platform/input/oculusVR" )
# Includes
include_directories( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Include" )
include_directories( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Src" )
addInclude( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Include" )
addInclude( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Src" )
# Libs
if( WIN32 )
link_directories( "${TORQUE_OCULUSVR_SDK_PATH}/LibOVR/Lib/Win32" )
addRequiredLink( "libovr.lib" )
addRequiredLink( "libovrd.lib" )
addLib( "libovr" )
addLib( "libovrd" )
endif()

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@ -1,8 +0,0 @@
project(pcre)
addStaticLib("${libDir}/pcre")
addDef(PCRE_STATIC)
addDef(HAVE_CONFIG_H)
set_property(TARGET pcre PROPERTY COMPILE_FLAGS /TP) #/TP = compile as C++

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@ -1,3 +0,0 @@
project(squish)
addStaticLib("${libDir}/${PROJECT_NAME}")

View file

@ -4,14 +4,11 @@
# 1st thing: the project name
project(pcre)
# 2nd: add the paths where the source code is
# add the paths where the source code is
addPath("${libDir}/pcre")
addPathRec("${libDir}/pcre")
# 3rd: add addStaticLib()
addStaticLib()
# then add definitions
addDef(PCRE_STATIC)
addDef(HAVE_CONFIG_H)
@ -19,3 +16,6 @@ addDef(HAVE_CONFIG_H)
# and maybe more include paths
addInclude(${libDir}/libvorbis/include)
addInclude(${libDir}/libogg/include)
# finally: add finishLibrary()
finishLibrary()

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@ -1,3 +0,0 @@
project(tinyxml)
addStaticLib("${libDir}/${PROJECT_NAME}")

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@ -1,5 +1,16 @@
project(${TORQUE_APP_NAME})
if(UNIX)
# default compiler flags
# force compile 32 bit
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32 -Wall -Wundef -msse -pipe -Wfatal-errors ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32 -Wall -Wundef -msse -pipe -Wfatal-errors ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
# for asm files
SET (CMAKE_ASM_NASM_OBJECT_FORMAT "elf")
ENABLE_LANGUAGE (ASM_NASM)
endif()
# TODO: fmod support
###############################################################################
@ -7,14 +18,18 @@ project(${TORQUE_APP_NAME})
###############################################################################
option(TORQUE_SFX_VORBIS "Vorbis Sound" ON)
mark_as_advanced(TORQUE_SFX_VORBIS)
option(TORQUE_THEORA "Theora Video Support" ON)
mark_as_advanced(TORQUE_THEORA)
option(TORQUE_ADVANCED_LIGHTING "Advanced Lighting" ON)
mark_as_advanced(TORQUE_ADVANCED_LIGHTING)
option(TORQUE_BASIC_LIGHTING "Basic Lighting" ON)
mark_as_advanced(TORQUE_BASIC_LIGHTING)
option(TORQUE_THEORA "Theora Video Support" ON)
mark_as_advanced(TORQUE_THEORA)
option(TORQUE_SFX_DirectX "DirectX Sound" ON)
mark_as_advanced(TORQUE_SFX_DirectX)
if(WIN32)
option(TORQUE_SFX_DirectX "DirectX Sound" ON)
mark_as_advanced(TORQUE_SFX_DirectX)
else()
set(TORQUE_SFX_DirectX OFF)
endif()
option(TORQUE_SFX_OPENAL "OpenAL Sound" ON)
mark_as_advanced(TORQUE_SFX_OPENAL)
option(TORQUE_HIFI "HIFI? support" OFF)
@ -23,6 +38,13 @@ option(TORQUE_EXTENDED_MOVE "Extended move support" OFF)
mark_as_advanced(TORQUE_EXTENDED_MOVE)
option(TORQUE_NAVIGATION "Enable Navigation module" OFF)
#mark_as_advanced(TORQUE_NAVIGATION)
if(WIN32)
option(TORQUE_OPENGL "Allow OpenGL render" OFF)
#mark_as_advanced(TORQUE_OPENGL)
else()
set(TORQUE_OPENGL ON) # we need OpenGL to render on Linux/Mac
option(TORQUE_DEDICATED "Torque dedicated" OFF)
endif()
#Oculus VR
option(TORQUE_OCULUSVR "Enable OCULUSVR module" OFF)
@ -45,10 +67,18 @@ endif()
###############################################################################
# options
###############################################################################
if(NOT MSVC) # handle single-configuration generator
set(TORQUE_BUILD_TYPE "Debug" CACHE STRING "Select one of Debug, Release and RelWithDebInfo")
set_property(CACHE TORQUE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "RelWithDebInfo")
set(TORQUE_ADDITIONAL_LINKER_FLAGS "" CACHE STRING "Additional linker flags")
mark_as_advanced(TORQUE_ADDITIONAL_LINKER_FLAGS)
endif()
option(TORQUE_MULTITHREAD "Multi Threading" ON)
mark_as_advanced(TORQUE_MULTITHREAD)
option(TORQUE_DISABLE_MEMORY_MANAGER "Disable memory manager" OFF)
option(TORQUE_DISABLE_MEMORY_MANAGER "Disable memory manager" ON)
mark_as_advanced(TORQUE_DISABLE_MEMORY_MANAGER)
option(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM "Disable virtual mount system" OFF)
@ -130,7 +160,9 @@ addPath("${srcDir}/math/test")
addPath("${srcDir}/platform")
addPath("${srcDir}/cinterface")
addPath("${srcDir}/platform/nativeDialogs")
addPath("${srcDir}/platform/menus")
if( NOT TORQUE_DEDICATED )
addPath("${srcDir}/platform/menus")
endif()
addPath("${srcDir}/platform/test")
addPath("${srcDir}/platform/threads")
addPath("${srcDir}/platform/async")
@ -197,25 +229,47 @@ addPathRec("${projectSrcDir}")
if(TORQUE_ADVANCED_LIGHTING)
addPath("${srcDir}/lighting/advanced")
addPathRec("${srcDir}/lighting/shadowMap")
addPathRec("${srcDir}/lighting/advanced/hlsl")
#addPathRec("${srcDir}/lighting/advanced/glsl")
if(WIN32)
addPathRec("${srcDir}/lighting/advanced/hlsl")
endif()
if(TORQUE_OPENGL)
addPathRec("${srcDir}/lighting/advanced/glsl")
endif()
addDef(TORQUE_ADVANCED_LIGHTING)
endif()
if(TORQUE_BASIC_LIGHTING)
addPathRec("${srcDir}/lighting/basic")
addPathRec("${srcDir}/lighting/shadowMap")
addDef(TORQUE_BASIC_LIGHTING)
endif()
# DirectX Sound
if(TORQUE_SFX_DirectX)
addLib(x3daudio.lib)
addPathRec("${srcDir}/sfx/dsound")
addPathRec("${srcDir}/sfx/xaudio")
endif()
# OpenAL
if(TORQUE_SFX_OPENAL)
if(TORQUE_SFX_OPENAL AND NOT TORQUE_DEDICATED)
addPath("${srcDir}/sfx/openal")
#addPath("${srcDir}/sfx/openal/mac")
addPath("${srcDir}/sfx/openal/win32")
if(WIN32)
addPath("${srcDir}/sfx/openal/win32")
addInclude("${libDir}/openal/win32")
endif()
if(UNIX)
addPath("${srcDir}/sfx/openal/linux")
endif()
endif()
# Vorbis
if(TORQUE_SFX_VORBIS)
addInclude(${libDir}/libvorbis/include)
addDef(TORQUE_OGGVORBIS)
addLib(libvorbis)
addLib(libogg)
endif()
# Theora
@ -223,6 +277,11 @@ if(TORQUE_THEORA)
addPath("${srcDir}/core/ogg")
addPath("${srcDir}/gfx/video")
addPath("${srcDir}/gui/theora")
addDef(TORQUE_OGGTHEORA)
addDef(TORQUE_OGGVORIBS)
addInclude(${libDir}/libtheora/include)
addLib(libtheora)
endif()
# Include tools for non-tool builds (or define player if a tool build)
@ -236,10 +295,12 @@ endif()
if(TORQUE_HIFI)
addPath("${srcDir}/T3D/gameBase/hifi")
addDef(TORQUE_HIFI_NET)
endif()
if(TORQUE_EXTENDED_MOVE)
addPath("${srcDir}/T3D/gameBase/extended")
addDef(TORQUE_EXTENDED_MOVE)
else()
addPath("${srcDir}/T3D/gameBase/std")
endif()
@ -256,6 +317,15 @@ if(TORQUE_HYDRA)
include( "modules/module_hydra.cmake" )
endif()
if(TORQUE_DISABLE_MEMORY_MANAGER)
addDef(TORQUE_DISABLE_MEMORY_MANAGER)
endif()
if(TORQUE_DEDICATED)
addDef(TORQUE_DEDICATED)
endif()
###############################################################################
# platform specific things
###############################################################################
@ -320,24 +390,45 @@ if(PS3)
endif()
if(UNIX)
# linux_dedicated
addPath("${srcDir}/windowManager/dedicated")
# linux
addPath("${srcDir}/platformX86UNIX")
if(TORQUE_DEDICATED)
addPath("${srcDir}/windowManager/dedicated")
# ${srcDir}/platformX86UNIX/*.client.* files are not needed
# @todo: move to separate file
file( GLOB tmp_files
${srcDir}/platformX86UNIX/*.cpp
${srcDir}/platformX86UNIX/*.c
${srcDir}/platformX86UNIX/*.cc
${srcDir}/platformX86UNIX/*.h )
file( GLOB tmp_remove_files ${srcDir}/platformX86UNIX/*client.* )
LIST( REMOVE_ITEM tmp_files ${tmp_remove_files} )
foreach( f ${tmp_files} )
addFile( ${f} )
endforeach()
else()
addPath("${srcDir}/platformX86UNIX")
endif()
addPath("${srcDir}/platformX86UNIX/threads")
addPath("${srcDir}/platformPOSIX")
addPath("${srcDir}/gfx/gl")
addPath("${srcDir}/gfx/gl/ggl")
addPath("${srcDir}/gfx/gl/ggl/x11") # This one is not yet implemented!
addPath("${srcDir}/gfx/gl/ggl/generated")
endif()
if( TORQUE_OPENGL )
addPath("${srcDir}/shaderGen/GLSL")
addPath("${srcDir}/terrain/glsl")
addPath("${srcDir}/forest/glsl")
if( TORQUE_OPENGL AND NOT TORQUE_DEDICATED )
addPath("${srcDir}/gfx/gl")
addPath("${srcDir}/gfx/gl/tGL")
addPath("${srcDir}/terrain/glsl")
addPath("${srcDir}/forest/glsl")
endif()
if(WIN32 AND NOT TORQUE_SDL)
addPath("${srcDir}/gfx/gl/win32")
endif()
endif()
###############################################################################
###############################################################################
addExecutable()
finishExecutable()
###############################################################################
###############################################################################
@ -356,15 +447,15 @@ if(EXISTS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.cs.in" AND
CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.cs.in" "${projectOutDir}/main.cs")
endif()
if(WIN32)
if(NOT EXISTS "${projectSrcDir}/torque.rc")
CONFIGURE_FILE("${cmakeDir}/torque-win.rc.in" "${projectSrcDir}/torque.rc")
endif()
if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}-debug.bat")
CONFIGURE_FILE("${cmakeDir}/app-debug-win.bat.in" "${projectOutDir}/${PROJECT_NAME}-debug.bat")
endif()
if(NOT EXISTS "${projectOutDir}/cleanup.bat")
CONFIGURE_FILE("${cmakeDir}/cleanup-win.bat.in" "${projectOutDir}/cleanup.bat")
endif()
if(NOT EXISTS "${projectSrcDir}/torque.rc")
CONFIGURE_FILE("${cmakeDir}/torque-win.rc.in" "${projectSrcDir}/torque.rc")
endif()
if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}-debug.bat")
CONFIGURE_FILE("${cmakeDir}/app-debug-win.bat.in" "${projectOutDir}/${PROJECT_NAME}-debug.bat")
endif()
if(NOT EXISTS "${projectOutDir}/cleanup.bat")
CONFIGURE_FILE("${cmakeDir}/cleanup-win.bat.in" "${projectOutDir}/cleanup.bat")
endif()
endif()
###############################################################################
@ -384,18 +475,26 @@ addLib(convexDecomp)
if(WIN32)
# copy pasted from T3D build system, some might not be needed
set(TORQUE_EXTERNAL_LIBS "COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WSOCK32.LIB;vfw32.lib;Imm32.lib;d3d9.lib;d3dx9.lib;DxErr.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib" CACHE STRING "external libs to link against")
mark_as_advanced(TORQUE_EXTERNAL_LIBS)
set(TORQUE_EXTERNAL_LIBS "COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WSOCK32.LIB;vfw32.lib;Imm32.lib;d3d9.lib;d3dx9.lib;DxErr.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib" CACHE STRING "external libs to link against")
mark_as_advanced(TORQUE_EXTERNAL_LIBS)
addLib("${TORQUE_EXTERNAL_LIBS}")
endif()
if(UNIX)
# copy pasted from T3D build system, some might not be needed
set(TORQUE_EXTERNAL_LIBS "dl Xxf86vm Xext X11 Xft stdc++ pthread GL" CACHE STRING "external libs to link against")
mark_as_advanced(TORQUE_EXTERNAL_LIBS)
string(REPLACE " " ";" TORQUE_EXTERNAL_LIBS_LIST ${TORQUE_EXTERNAL_LIBS})
addLib( "${TORQUE_EXTERNAL_LIBS_LIST}" )
endif()
###############################################################################
# Always enabled Definitions
###############################################################################
addDebugDef(TORQUE_DEBUG)
addDebugDef(TORQUE_ENABLE_ASSERTS)
addDebugDef(TORQUE_DEBUG_GFX_MODE)
addDef(TORQUE_DEBUG DEBUG)
addDef(TORQUE_ENABLE_ASSERTS "DEBUG;RelWithDebInfo")
addDef(TORQUE_DEBUG_GFX_MODE "RelWithDebInfo")
addDef(TORQUE_SHADERGEN)
addDef(INITGUID)
addDef(NTORQUE_SHARED)
@ -413,44 +512,8 @@ addDef(PCRE_STATIC)
addDef(_CRT_SECURE_NO_WARNINGS)
addDef(_CRT_SECURE_NO_DEPRECATE)
###############################################################################
# Modules
###############################################################################
if(TORQUE_SFX_DirectX)
addLib(x3daudio.lib)
endif()
if(TORQUE_ADVANCED_LIGHTING)
addDef(TORQUE_ADVANCED_LIGHTING)
endif()
if(TORQUE_BASIC_LIGHTING)
addDef(TORQUE_BASIC_LIGHTING)
endif()
if(TORQUE_SFX_OPENAL)
addInclude("${libDir}/openal/win32")
endif()
if(TORQUE_SFX_VORBIS)
addInclude(${libDir}/libvorbis/include)
addDef(TORQUE_OGGVORBIS)
addLib(libvorbis)
addLib(libogg)
endif()
if(TORQUE_THEORA)
addDef(TORQUE_OGGTHEORA)
addDef(TORQUE_OGGVORIBS)
addInclude(${libDir}/libtheora/include)
addLib(libtheora)
endif()
if(TORQUE_HIFI)
addDef(TORQUE_HIFI_NET)
endif()
if(TORQUE_EXTENDED_MOVE)
addDef(TORQUE_EXTENDED_MOVE)
if(UNIX)
addDef(LINUX)
endif()
###############################################################################
@ -477,6 +540,11 @@ if(WIN32)
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY INCLUDE_DIRECTORIES $ENV{DXSDK_DIR}/Include)
endif()
if(UNIX)
addInclude("/usr/include/freetype2/freetype")
addInclude("/usr/include/freetype2")
endif()
###############################################################################
# Installation
###############################################################################

View file

@ -1,3 +0,0 @@
project(zlib)
addStaticLib("${libDir}/${PROJECT_NAME}")