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Allow drawing 2D squares with 0 rotation angle.
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@ -558,7 +558,12 @@ void GFXDrawUtil::draw2DSquare( const Point2F &screenPoint, F32 width, F32 spinA
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verts[0].color = verts[1].color = verts[2].color = verts[3].color = mBitmapModulation;
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if(spinAngle != 0.f)
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if (spinAngle == 0.0f)
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{
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for( S32 i = 0; i < 4; i++ )
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verts[i].point += offset;
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}
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else
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{
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MatrixF rotMatrix( EulerF( 0.0, 0.0, spinAngle ) );
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@ -58,7 +58,7 @@ public:
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void drawRectFill( const Point2I &upperLeft, const Point2I &lowerRight, const ColorI &color );
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void drawRectFill( const RectI &rect, const ColorI &color );
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void draw2DSquare( const Point2F &screenPoint, F32 width, F32 spinAngle );
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void draw2DSquare( const Point2F &screenPoint, F32 width, F32 spinAngle = 0.0f );
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//-----------------------------------------------------------------------------
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// Draw Lines
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