debris collision mask expanded so that it also hits buildings and the like.

This commit is contained in:
Azaezel 2014-05-13 17:40:25 -05:00
parent 7a517d3cb1
commit 4e203f21b3

View file

@ -41,7 +41,7 @@
#include "lighting/lightQuery.h"
const U32 csmStaticCollisionMask = TerrainObjectType;
const U32 csmStaticCollisionMask = TerrainObjectType | StaticShapeObjectType | StaticObjectType;
const U32 csmDynamicCollisionMask = StaticShapeObjectType;