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debris collision mask expanded so that it also hits buildings and the like.
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@ -41,7 +41,7 @@
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#include "lighting/lightQuery.h"
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const U32 csmStaticCollisionMask = TerrainObjectType;
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const U32 csmStaticCollisionMask = TerrainObjectType | StaticShapeObjectType | StaticObjectType;
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const U32 csmDynamicCollisionMask = StaticShapeObjectType;
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