Commit graph

1210 commits

Author SHA1 Message Date
marauder2k7
7810ee4f51 Update guiMaterialPreview.cpp
light movement now makes sense
2024-12-05 00:34:17 +00:00
marauder2k7
a92b9d0e2d code review with az
changes per review, frustum wasnt dirty... i like it dirty
2024-12-05 00:17:44 +00:00
marauder2k7
e7a7935bd4 Update guiMaterialPreview.cpp
more "fixes"
2024-12-04 23:59:43 +00:00
marauder2k7
291c5c75b6 Update guiMaterialPreview.cpp
use mSaveFrustm to keep states between object switches
2024-12-04 23:45:32 +00:00
Areloch
49c76cc486
Merge pull request #1332 from Azaezel/alpha41/configConfusion
correct malformed config passalong
2024-11-27 01:29:09 -06:00
AzaezelX
f8f9e88dc6 correct malformed config passalong 2024-11-26 19:56:34 -06:00
Brian Roberts
65e11745fa
Merge pull request #1330 from Azaezel/alpha41/FixGLBDetection
fix glb detection
2024-11-25 21:03:56 -06:00
AzaezelX
b1f68ec3fb fix glb detection 2024-11-25 21:03:29 -06:00
Brian Roberts
1be326e0d0
Merge pull request #1297 from marauder2k9-torque/matrix-templated
Template Matrix class
2024-11-07 16:17:38 -06:00
Brian Roberts
5d4925bec7
Merge pull request #1273 from Azaezel/alpha41/steeringSupport
play steering thread on server so mounted objects like turrets can be…
2024-08-28 17:15:28 -05:00
AzaezelX
7678f680a4 fix light emission point for shapebaseimaged
light generally comes from the muzzle of a gun, not the ground
2024-08-07 11:02:46 -05:00
marauder2k7
888332a85c rest of the implementation
apparently templated classes need all functions to be inline, otherwise unresolved symbols
macro for switching between matrixf and templated
few functions that were missed
2024-07-28 14:35:34 +01:00
Areloch
c0dec83a21
Merge pull request #1296 from Azaezel/alpha41/revertReformulation
roll back player animation picking
2024-07-26 17:15:46 -05:00
AzaezelX
b5e1b32064 roll back player animation picking
old one worked better even if it made the compiler scream
2024-07-26 10:25:02 -05:00
AzaezelX
eaa09a6db7 corrections:
fill in missing SceneObjectTypes enums.
parity with simobject.cpp and objecttypes.h
correct inspector display
2024-07-24 20:43:36 -05:00
AzaezelX
72c67e196a Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into Enumnanigans 2024-07-24 17:58:27 -05:00
marauder2k7
776a9b9024 Update particleEmitter.h
....how was this working before.....
2024-07-22 21:37:51 +01:00
marauder2k7
6807abc8b6 ID10T error
no default does not need case -_- id10t error, few other fixes
2024-07-22 21:12:48 +01:00
marauder2k7
a621cc5100 various warnings
warnings cleanup
2024-07-22 20:59:48 +01:00
marauder2k7
547b8c8c8c Merge remote-tracking branch 'upstream/development' into PhysicsDiscovery-tests 2024-06-25 13:17:39 +01:00
Brian Roberts
760c153232
Merge pull request #1288 from Azaezel/alpha41/posePoking
pickanimation filter fix, with docs
2024-06-15 14:30:52 -05:00
AzaezelX
7ac714606f proper formulation 2024-06-11 16:08:07 -05:00
AzaezelX
61978fa4da pickanimation filter fix, with docs
sorts the order of operations flaws clang was complaining about, with explainations on why
2024-06-11 15:21:24 -05:00
AzaezelX
a58f98167f handle missing virtual destructors
clang translation: destructinplace needs to know what to erase.
2024-06-10 13:20:09 -05:00
marauder2k7
25d6ee5372 backup
backup commit
2024-05-20 12:21:37 +01:00
marauder2k7
2d2d3c7560 PlaneConvex
Working example of a plane convex type, now groundplane does not need to create a box for its collisions.
2024-05-19 01:18:50 +01:00
Areloch
b77911bdcd Exposes the SceneObjectTypeMasks as an enum type, allowing it to be utilized in inspectors.
Updated Trigger triggeredBy field to utilize new enum type for editing
Updated MaterialDefinition's animFlags field to utilize appropriate enum type for editing
Fixed image reference in bitmask inspectorField type to use correct image asset name
2024-05-04 09:56:04 -05:00
AzaezelX
3a7f3beb64 play steering thread on server so mounted objects like turrets can be linked to it 2024-05-02 21:01:16 -05:00
marauder2k7
ce4d861658 Test PR for generating cubemap mips
note ibl skips prefilter step and prefilter just becomes the cubeRefl.getCubemap()

Generates cubemap mip levels after the bake correctly on DX side.
2024-04-18 07:56:52 +01:00
AzaezelX
785872d398 getPrefabByCHild should skip NULLs 2024-04-15 13:20:09 -05:00
AzaezelX
00bdc913b0 onAssetRefresh(); already chains. no need to call that again 2024-04-06 17:14:56 -05:00
AzaezelX
40d38cc1ec uneeeded 2024-04-06 16:48:02 -05:00
AzaezelX
5ff83138cf need to set state to ok post-load and pre-changesignal callback 2024-04-06 16:39:31 -05:00
AzaezelX
3ace31c68c crashfix work for hot-editing shape assets tied to tsstatics 2024-04-06 14:48:22 -05:00
marauder2k7
7874c0ae27 Merge remote-tracking branch 'upstream/development' into virtuals-override 2024-03-19 19:11:24 +00:00
marauder2k7
2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00
marauder2k7
efbe5e90f5 virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00
AzaezelX
bfc921da22 reload chain execution
for imageassets and materialassets, check any other assets using them, and uppon completion of reloading, kick off the using assets reload as well in serial
2024-03-17 21:30:19 -05:00
AzaezelX
c7cc86b357 clamp spot angle to 179,
up custommaterial inputs to 16
add Material::PhotometricMask:handling to processedcustommaterial
and for paranoias sake go ahead and be explicit about _getLightMaterial (those *should* be unneeded as they optionally default to that, but it's how they were in the beatup fork during testing)
2024-02-23 11:52:43 -06:00
AzaezelX
de87d2f6ad fix guishapeedpreview not displaying IBL
note this *does* require a baked skylight in the main scene
todo: track down why a similar protocol does not operate for guimaterialpreview and guiobjectview
2024-02-10 13:36:55 -06:00
Brian Roberts
25a3c3325f
Merge pull request #1208 from jamesu/datachunker_refactor
Datachunker & FrameAllocator refactor
2024-02-09 20:32:39 -06:00
AzaezelX
c9ac4ffbfe correct grouping 2024-02-05 21:02:41 -06:00
AzaezelX
cea641b154 don't early out, *do* use case sensitive filename finding for the stringtable, and finally, don't even bother setting the mSoundpath here unless it's to clear it 2024-02-05 18:41:07 -06:00
AzaezelX
ef858d726b remindernote: false for unchanged, true for changed 2024-02-05 14:40:24 -06:00
AzaezelX
da9b9ed787 prelim refactor 2024-02-05 14:23:11 -06:00
James Urquhart
3781c7fae5 Add an alternate allocator for DecalManager; Also fix SFX weirdness. 2024-02-04 23:27:31 +00:00
Areloch
1e21cc678f Fixes the handling of imageAssets for array'd field types, as well as fixing the editor behavior of guiBitmapCtrl so the imageAssets correctly update the fields upon editing 2024-02-04 14:45:19 -06:00
Brian Roberts
ddd2522fa6
Merge pull request #1201 from Areloch/Particle_Material_InitPersistField_Reorg
Updates the initPersistFields for ParticleData and Material
2024-02-04 00:10:51 -06:00
Brian Roberts
f940360b96
Merge pull request #1199 from Azaezel/alpha41/sfxSafties
sfx safeties
2024-02-04 00:09:56 -06:00
Areloch
af7b5cdb34 * Improved logic to better handle the callback kickoff for actionAnimations happening
* Also adds animation name to callback so you can work off which animation triggered it
2024-02-04 00:03:35 -06:00