Commit graph

60 commits

Author SHA1 Message Date
Areloch c0a46ec1f1 Makes sure the key modifiers are passed along with mouse move and wheel inputs when using SDL. 2016-09-14 02:18:21 -05:00
James Urquhart 639b397394 Disable input focus disable to preserve sanity (temp) 2016-09-11 22:42:42 +01:00
Areloch 6f72c7b119 Implements the splash screen window to the SDL platform stuff. 2016-08-27 17:47:03 -05:00
Areloch 95ae0b9863 Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. 2016-05-12 23:31:15 -05:00
rextimmy 41e5caf22b Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
Anis 7aeec65a3b Update win32Window.cpp 2016-02-13 20:27:30 +01:00
Areloch a90eb9762b Re-submission of the Volumetric Fog PR, with cleanup. 2015-12-01 00:10:13 -06:00
Areloch 9f7513dc0b Further fixes to work around certain accelerators being missed, and additional command bleed-through. 2015-09-27 15:43:47 -05:00
Areloch 4c13906865 Corrects input issues when typing into text fields and it bleeding through to player inputs. 2015-09-21 00:14:16 -05:00
Areloch 5efc04dd47 Also apply scroll strength to horizontal scrolling. 2015-08-06 22:18:10 -05:00
Areloch 68a2c9fa89 Added a default value just in case the pref is not defined. 2015-08-06 18:29:01 -05:00
Areloch 8248ecdeac Looks like WHEEL_DELTA is defined for win and osx, but not linux. Retooling to utilize a $pref instead, as that will let the scroll speed be modifiable for any projects that need it. 2015-08-05 17:44:55 -05:00
Areloch 3aba4a7259 SDL mouse wheel speed fix.
Default scroll speed wasn't delta-modified, so scroll gui controls were very slow when scrolled via mouse wheel.. This corrects the issue.
2015-08-04 23:01:59 -05:00
Areloch 2695a2aeae Merge pull request #1383 from Azaezel/MangledMouse
sdl2 mouse wheel scrolling
2015-07-30 09:24:38 -05:00
Azaezel 4a8f6737b6 Mouse wheel check has to occur before mouse motion. Apparently the one is a subset of the other. also thanks @dottools for the proper codeline. 2015-07-29 20:36:33 -05:00
Azaezel 98d48b6011 Fatality Fix: need to account for 64 bit windows as well. 2015-07-29 11:50:47 -05:00
Azaezel 06f6819d63 sdl2 mouse wheel scrolling rev1 2015-07-29 11:24:48 -05:00
Areloch 6a418d4d7f Merge pull request #1037 from Lopuska/patch-9
Black screen fix
2015-07-22 11:54:35 -05:00
Daniel Buckmaster c2e5dc3345 Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
Conflicts:
	Engine/source/T3D/shapeBase.h
2015-07-17 16:55:12 +10:00
Areloch 2002d74b78 Issue found with PVS-Studio:
Many instances of a function or expression being used repeatedly, which can lower performance.

Fixed it in these cases by creating on local var, reference or pointer that's used instead.
2015-07-13 22:51:17 -05:00
Ben Payne 4386ababbe Character type fixes for building with clang-cl 2015-03-04 19:25:10 -05:00
Ben Payne 7d809a0d28 Fix ill-formed sizeof's 2015-03-04 19:25:08 -05:00
LuisAntonRebollo 6d1ef41c69 Changed some size_t to uintptr_t. 2015-02-07 16:41:54 +01:00
Ben Payne ae94fc4e46 Fix mem leak discovered during previous commit 2015-01-26 16:52:07 -05:00
Ben Payne fcf52fb5e0 Rename the memory allocating versions to make prev error less likely
The behavior is different enough that these shouldn't be overloaded
with the non-allocating verions. Also makes it more obvious what is
going on to the caller.
2015-01-26 16:52:06 -05:00
Luis Anton Rebollo 6492028bb2 Merge pull request #1035 from bpay/memfixes
Memfixes
2015-01-25 13:42:32 +01:00
LuisAntonRebollo 3336bffad2 Changes for Linux. 2015-01-19 01:44:36 +01:00
LuisAntonRebollo aa35157eef PlatformSDL implementation. 2015-01-19 01:17:37 +01:00
LuisAntonRebollo 21d58bb191 Modified files for SDL2. 2015-01-19 00:33:23 +01:00
Bruno Gonzalez 046f4e4e2d Fix off-by-one error in cursor hiding/showing function
Incorrect API use according to msdn.

Source: http://msdn.microsoft.com/en-us/library/windows/desktop/ms648396%28v=vs.85%29.aspx
"cursor is displayed only if the display count is greater than or equal to 0"
2014-12-12 16:53:07 +01:00
Anis 1131bdd5ab Black screen fix
black screen wasn't properly fixed in certain situation.
Now it's fixed!
2014-12-12 15:27:49 +01:00
Ben Payne d4b4320f45 More uninitialized variables 2014-12-11 18:06:24 -05:00
LuisAntonRebollo 98e3651db5 Merge pull request #940 from BeamNG/add_opengl_support
Add/Activate OpenGL render.
2014-11-30 02:48:13 +01:00
LuisAntonRebollo 7184e36928 Merge pull request #961 from BeamNG/fix_opengl_fullscreen
Fix OpenGL fullscreen on win32
2014-11-30 02:24:19 +01:00
Anis 72c06401c0 black screen bug fix 2014-11-27 20:26:50 +01:00
Anis 7a8719dfbc Update win32Window.cpp 2014-11-27 20:26:49 +01:00
Anis 3495bd56ca Update win32Window.cpp 2014-11-27 20:26:48 +01:00
Anis f1fa36fe60 no need SetDisplayDefaults 2014-11-27 20:26:47 +01:00
Anis 971a354ebe forgot void SetDisplayDefaults() to make it compile! 2014-11-27 20:26:46 +01:00
Anis 6a89b2ab65 Update win32Window.cpp 2014-11-27 20:26:45 +01:00
Anis 2eb1238648 added fullscreen support for opengl (win32) 2014-11-27 20:26:44 +01:00
LuisAntonRebollo dd08fd2e7d Add OpenGL support. 2014-11-08 20:21:50 +01:00
Daniel Buckmaster 2f416290ab Merge pull request #788 from eightyeight/return-status-code
Allow return status to be specified using quitWithStatus
2014-10-24 00:31:05 +11:00
LuisAntonRebollo 535f56af6e Merge pull request #801 from eightyeight/gtest-tests
Googletest tests
2014-10-02 01:31:13 +02:00
Daniel Buckmaster 9f47032522 Allow return status to be specified using quitWithStatus. 2014-09-24 09:24:29 +10:00
LuisAntonRebollo fcf7bee64a Fix x64 problems for WIN64. 2014-09-14 21:42:51 +02:00
LuisAntonRebollo 8ed0f508ca Minimal changes to compile T3D on WIN64. 2014-09-14 21:39:56 +02:00
Daniel Buckmaster fbd97b0cf8 Ported non-interactive window manager test. 2014-09-01 08:19:13 +10:00
Areloch 0878f005c0 Fixed the pure virtual function to be an empty one, which should resolve the linux build failure.
Also tweaked the loading methodology to have the canvas by default assume it should force the window display as soon as it can. You can set the canvas to not do that when it's created via the new displayWindow variable.

This way, old templates and projects should work as normal without changes, while the new templates are built to take advantage of the nicer splash screen arrangement.
2014-08-04 21:28:36 -05:00
Areloch 2864edf291 Fixed spacing 2014-07-15 17:52:27 -05:00