Torque3D/Engine/source/windowManager
LuisAntonRebollo 98e3651db5 Merge pull request #940 from BeamNG/add_opengl_support
Add/Activate OpenGL render.
2014-11-30 02:48:13 +01:00
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dedicated Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
mac Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
test Ported non-interactive window manager test. 2014-09-01 08:19:13 +10:00
win32 Merge pull request #940 from BeamNG/add_opengl_support 2014-11-30 02:48:13 +01:00
platformCursorController.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformCursorController.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformInterface.cpp Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
platformWindow.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformWindow.h Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
platformWindowMgr.h Fixed the pure virtual function to be an empty one, which should resolve the linux build failure. 2014-08-04 21:28:36 -05:00
windowInputGenerator.cpp Input event changes 2013-01-22 18:17:41 -05:00
windowInputGenerator.h Input event changes 2013-01-22 18:17:41 -05:00