Torque3D/Engine/source/windowManager
Ben Payne fcf52fb5e0 Rename the memory allocating versions to make prev error less likely
The behavior is different enough that these shouldn't be overloaded
with the non-allocating verions. Also makes it more obvious what is
going on to the caller.
2015-01-26 16:52:06 -05:00
..
dedicated PlatformSDL implementation. 2015-01-19 01:17:37 +01:00
mac Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sdl PlatformSDL implementation. 2015-01-19 01:17:37 +01:00
test Ported non-interactive window manager test. 2014-09-01 08:19:13 +10:00
win32 Rename the memory allocating versions to make prev error less likely 2015-01-26 16:52:06 -05:00
platformCursorController.cpp Changes for Linux. 2015-01-19 01:44:36 +01:00
platformCursorController.h Changes for Linux. 2015-01-19 01:44:36 +01:00
platformInterface.cpp Modified files for SDL2. 2015-01-18 22:52:29 +01:00
platformWindow.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformWindow.h Merge pull request #1035 from bpay/memfixes 2015-01-25 13:42:32 +01:00
platformWindowMgr.h Fixed the pure virtual function to be an empty one, which should resolve the linux build failure. 2014-08-04 21:28:36 -05:00
windowInputGenerator.cpp Modified files for SDL2. 2015-01-18 22:52:29 +01:00
windowInputGenerator.h Modified files for SDL2. 2015-01-19 00:33:23 +01:00