John3
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c822d13109
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added deleteDemo function
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2016-06-29 19:16:25 -05:00 |
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John3
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9b8f0eee44
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added "how to use". Added delete button (Disabled right now)
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2016-06-21 22:09:06 -05:00 |
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John3
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4699a2142b
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Enable to play recorded gameplay demo from main menu.
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2016-06-21 22:06:09 -05:00 |
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Areloch
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64fab756f8
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Merge pull request #1659 from rextimmy/linux_vizshader_fixes
Linux vix shader fixes
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2016-06-21 12:36:12 -05:00 |
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rextimmy
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59f1c331c1
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Linux vix shader fixes
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2016-06-21 17:02:44 +10:00 |
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John3
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0966037211
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added $appName
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2016-06-20 20:07:03 -05:00 |
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John3
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afcbe83a26
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Corrected "Pref::Server::ConnectionError" description.
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2016-06-20 19:30:54 -05:00 |
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Areloch
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963ef1ecdb
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Merge pull request #1654 from Azaezel/shape_mounting
Shape mounting
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2016-06-20 13:15:35 -05:00 |
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Areloch
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80dcf3eba5
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Merge pull request #1643 from Azaezel/TriggerTrouble
corrects https://github.com/GarageGames/Torque3D/issues/1273
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2016-06-18 11:54:41 -05:00 |
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Azaezel
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e9039b2261
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Revert "Mounting demo script"
This reverts commit fb1fb5b7f39e4acb5a474789443cbe66b00cc414.
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2016-06-17 10:41:38 -05:00 |
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Azaezel
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161cdcb02d
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Revert "Updated demo script"
This reverts commit b288411d1f16d499f59ac89a5070dc88889ed043.
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2016-06-17 10:41:06 -05:00 |
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OTHGMars
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b8565b2b80
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Updated demo script
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2016-06-17 10:41:05 -05:00 |
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OTHGMars
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16c547306f
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Mounting demo script
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2016-06-17 10:41:03 -05:00 |
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John3
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c7917e566c
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cleanup observeParameters
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2016-06-15 23:17:00 -05:00 |
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John3
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072e7ad563
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clean up observeParameters
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2016-06-15 23:02:42 -05:00 |
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John3
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66194245ff
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clean up energyPerDamagePoint
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2016-06-15 23:00:13 -05:00 |
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Azaezel
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b4dfb9ad08
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corrects https://github.com/GarageGames/Torque3D/issues/1273 with suggested resolution
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2016-06-09 13:23:37 -05:00 |
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Areloch
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3a73344abb
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Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.
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2016-06-05 19:17:34 -05:00 |
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Areloch
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5122360552
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Merge pull request #1587 from Areloch/ProfilerMenuTool
Profiler toggle and World Editor menu entry.
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2016-05-31 23:32:31 -05:00 |
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Areloch
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823fc41abc
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Merge pull request #1620 from John3/spaceFolderSceneTree2
Bug space folder in scene tree 2
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2016-05-31 23:28:45 -05:00 |
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Areloch
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2464b620ba
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Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
Also makes the ThirdPersonPlayer game object editor selectable again by removing an erroneously set field.
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2016-05-31 12:51:23 -05:00 |
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Areloch
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bbf7865a77
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Makes sure if you don't spawn a game object into MissionGroup, it spawns it into MissionCleanup.
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2016-05-30 21:30:02 -05:00 |
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Areloch
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ec8882c3c8
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Ensuring all names are the correct casing for Linux
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2016-05-26 01:37:14 -05:00 |
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Areloch
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fb7e4f92ef
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Adds in a GameObjects folder that lists all available game objects to the Scripted objects tab in the creator panel in the editor.
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2016-05-25 22:16:24 -05:00 |
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Areloch
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ee6d9961e3
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Merge pull request #1582 from Azaezel/SubSurf
Reimplements a form of subsurface scattering
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2016-05-25 13:35:44 -05:00 |
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Areloch
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358bbdb740
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Removed script calls to some fields that no longer exist, which was causing console errors.
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2016-05-25 13:32:20 -05:00 |
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Areloch
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9d47830a8b
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into development
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2016-05-24 20:09:53 -05:00 |
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John3
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4bb63f277e
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change pipe to underscore and fix prefabs assets
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2016-05-21 15:10:35 -05:00 |
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Areloch
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6517b86491
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Editor integration for creation of entities and GameObjects.
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2016-05-21 11:47:10 -05:00 |
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John3
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7ae1d3d996
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Bug space folder in scene tree.
Fix by David Robert Pemberton
https://www.garagegames.com/community/blogs/view/22295
You can see the folder "soldier actor"
<img src="http://i.imgur.com/8XSWrrF.png"/>
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2016-05-20 17:04:56 -05:00 |
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Areloch
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acf6ddb1ce
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Merge pull request #1617 from Azaezel/deferedWrapupOrder
removes w=z trick (was causing fisheye, effectively)
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2016-05-20 00:10:33 -05:00 |
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Areloch
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de276fc8b8
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Merge pull request #1586 from Areloch/NetSimNetGraph
Expose Network Sim fields on NetGraph gui
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2016-05-18 23:13:12 -05:00 |
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Azaezel
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d79b9a2988
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removes w=z trick (was causing fisheye, effectively)
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2016-05-18 06:38:13 -05:00 |
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Areloch
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36bb0b3c54
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Minor corrections to some component scripts to clear old references.
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2016-05-17 23:57:30 -05:00 |
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Areloch
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f703a84218
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Duplicates the missing samplerstate configurations in the empty template, for parity.
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2016-05-16 13:21:44 -05:00 |
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Areloch
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01dbbb580d
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Merge branch 'sliperySamplerState' of https://github.com/Azaezel/Torque3D into development
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2016-05-16 10:59:48 -05:00 |
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Areloch
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6fe0b1789d
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Adds some example components, game objects and the tools and scripts to utilize them.
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2016-05-15 16:24:47 -05:00 |
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Azaezel
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c104313f43
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updated empty template with stray script files from devhead that had yet to be converted
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2016-05-08 21:21:52 -05:00 |
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Areloch
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c645475e56
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Adds in some missing script functions that let projectiles damage and destroy physics shapes.
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2016-04-26 11:30:24 -05:00 |
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Azaezel
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3d6803865c
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missing samplerstate configurations
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2016-04-25 11:36:23 -05:00 |
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Areloch
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25d2fd877b
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Makes the profiler pop-up act on a toggle, and also adds an entry into the World Editor's Tool menu to easily activate it.
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2016-04-20 01:06:31 -05:00 |
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Areloch
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587ab6a39e
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Adds 2 fields to expose the net simulation functionality more readily to the NetGraph GUI.
Also added a Tools option to the World Editor menubar, with the NetGraph as the first option to make it easier to activate the NetGraph in the editor.
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2016-04-20 00:46:41 -05:00 |
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Areloch
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bab55d46a9
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Merge pull request #1555 from Azaezel/CausticCaustics
fix for broken caustics reference
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2016-04-19 22:04:00 -05:00 |
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Azaezel
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88356ae37f
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subsurface followup: cleanups and corrections for vectorlightP, fillins for spot, point, and opengl equivalents
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2016-04-15 16:06:10 -05:00 |
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Azaezel
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00cc949011
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reimplements a form of subsurface scattering
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2016-04-15 00:20:55 -05:00 |
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Areloch
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60ffb8e902
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Merge pull request #1568 from Azaezel/soSensitive9001
case sensitivity typofix
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2016-04-10 09:28:47 -05:00 |
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Azaezel
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df3cb6cb44
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case sensitivity typofix
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2016-03-25 18:46:25 -05:00 |
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rextimmy
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3a9b50f702
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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Azaezel
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7f4bfad10a
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fix for broken caustics reference
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2016-03-16 23:54:47 -05:00 |
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Azaezel
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1c854b6009
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opengl crashfix pow(x,y) needed to be passed matching vartypes.
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2016-02-29 04:17:42 -06:00 |
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