subsurface followup: cleanups and corrections for vectorlightP, fillins for spot, point, and opengl equivalents

This commit is contained in:
Azaezel 2016-04-15 16:06:10 -05:00
parent 00cc949011
commit 88356ae37f
6 changed files with 63 additions and 14 deletions

View file

@ -147,6 +147,17 @@ void main()
return;
}
vec4 colorSample = texture( colorBuffer, uvScene );
vec3 subsurface = vec3(0.0,0.0,0.0);
if (getFlag( matInfo.r, 1 ))
{
subsurface = colorSample.rgb;
if (colorSample.r>colorSample.g)
subsurface = vec3(0.772549, 0.337255, 0.262745);
else
subsurface = vec3(0.337255, 0.772549, 0.262745);
}
// Sample/unpack the normal/z data
vec4 prepassSample = prepassUncondition( prePassBuffer, uvScene );
vec3 normal = prepassSample.rgb;
@ -258,6 +269,5 @@ void main()
addToResult = ( 1.0 - shadowed ) * abs(lightMapParams);
}
vec4 colorSample = texture( colorBuffer, uvScene );
OUT_col = AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
OUT_col = AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
}

View file

@ -89,6 +89,17 @@ void main()
return;
}
vec4 colorSample = texture( colorBuffer, uvScene );
vec3 subsurface = vec3(0.0,0.0,0.0);
if (getFlag( matInfo.r, 1 ))
{
subsurface = colorSample.rgb;
if (colorSample.r>colorSample.g)
subsurface = vec3(0.772549, 0.337255, 0.262745);
else
subsurface = vec3(0.337255, 0.772549, 0.262745);
}
// Sample/unpack the normal/z data
vec4 prepassSample = prepassUncondition( prePassBuffer, uvScene );
vec3 normal = prepassSample.rgb;
@ -195,6 +206,5 @@ void main()
addToResult = ( 1.0 - shadowed ) * abs(lightMapParams);
}
vec4 colorSample = texture( colorBuffer, uvScene );
OUT_col = AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
OUT_col = AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
}

View file

@ -202,6 +202,17 @@ void main()
return;
}
vec4 colorSample = texture( colorBuffer, uv0 );
vec3 subsurface = vec3(0.0,0.0,0.0);
if (getFlag( matInfo.r, 1 ))
{
subsurface = colorSample.rgb;
if (colorSample.r>colorSample.g)
subsurface = vec3(0.772549, 0.337255, 0.262745);
else
subsurface = vec3(0.337255, 0.772549, 0.262745);
}
// Sample/unpack the normal/z data
vec4 prepassSample = prepassUncondition( prePassBuffer, uv0 );
vec3 normal = prepassSample.rgb;
@ -312,6 +323,5 @@ void main()
lightColorOut = debugColor;
#endif
vec4 colorSample = texture( colorBuffer, uv0 );
OUT_col = AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
OUT_col = AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
}

View file

@ -149,6 +149,16 @@ float4 main( ConvexConnectP IN ) : TORQUE_TARGET0
{
return float4(0.0, 0.0, 0.0, 0.0);
}
float4 colorSample = TORQUE_TEX2D( colorBuffer, uvScene );
float3 subsurface = float3(0.0,0.0,0.0);
if (getFlag( matInfo.r, 1 ))
{
subsurface = colorSample.rgb;
if (colorSample.r>colorSample.g)
subsurface = float3(0.772549, 0.337255, 0.262745);
else
subsurface = float3(0.337255, 0.772549, 0.262745);
}
// Sample/unpack the normal/z data
float4 prepassSample = TORQUE_PREPASS_UNCONDITION( prePassBuffer, uvScene );
@ -263,6 +273,5 @@ float4 main( ConvexConnectP IN ) : TORQUE_TARGET0
addToResult = ( 1.0 - shadowed ) * abs(lightMapParams);
}
float4 colorSample = TORQUE_TEX2D( colorBuffer, uvScene );
return AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
return AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
}

View file

@ -87,6 +87,17 @@ float4 main( ConvexConnectP IN ) : TORQUE_TARGET0
return float4(0.0, 0.0, 0.0, 0.0);
}
float4 colorSample = TORQUE_TEX2D( colorBuffer, uvScene );
float3 subsurface = float3(0.0,0.0,0.0);
if (getFlag( matInfo.r, 1 ))
{
subsurface = colorSample.rgb;
if (colorSample.r>colorSample.g)
subsurface = float3(0.772549, 0.337255, 0.262745);
else
subsurface = float3(0.337255, 0.772549, 0.262745);
}
// Sample/unpack the normal/z data
float4 prepassSample = TORQUE_PREPASS_UNCONDITION( prePassBuffer, uvScene );
float3 normal = prepassSample.rgb;
@ -194,6 +205,5 @@ float4 main( ConvexConnectP IN ) : TORQUE_TARGET0
addToResult = ( 1.0 - shadowed ) * abs(lightMapParams);
}
float4 colorSample = TORQUE_TEX2D( colorBuffer, uvScene );
return AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
return AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
}

View file

@ -206,11 +206,11 @@ float4 main( FarFrustumQuadConnectP IN ) : TORQUE_TARGET0
float3 subsurface = float3(0.0,0.0,0.0);
if (getFlag( matInfo.r, 1 ))
{
subsurface =colorSample;
subsurface = colorSample.rgb;
if (colorSample.r>colorSample.g)
subsurface.r*=2;
subsurface = float3(0.772549, 0.337255, 0.262745);
else
subsurface.g*=2;
subsurface = float3(0.337255, 0.772549, 0.262745);
}
// Sample/unpack the normal/z data
float4 prepassSample = TORQUE_PREPASS_UNCONDITION( prePassBuffer, IN.uv0 );
@ -324,5 +324,5 @@ float4 main( FarFrustumQuadConnectP IN ) : TORQUE_TARGET0
lightColorOut = debugColor;
#endif
return AL_DeferredOutput(lightColorOut+subsurface*(2.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
return AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
}