Commit graph

1041 commits

Author SHA1 Message Date
Anis c4590f6e3d Update guiTextEditCtrl.cpp 2016-02-18 23:30:09 +01:00
Lopuska 03109c9d6d Color Picker 2015-06-24 20:36:30 -05:00
Daniel Buckmaster 39f0e269d6 Merge pull request #1328 from GarageGames/release-3.7
Release 3.7
2015-06-24 19:00:57 +10:00
rextimmy b5f8e9aa70 gfxGLDevice setShader fix. 2015-06-15 21:10:49 +10:00
Azaezel 6218d792f3 No need for server-only aps to generate visible textures. (the other had a transcription error) 2015-06-15 21:07:33 +10:00
Areloch e18312b950 Fixed a issue with the terrain blending having hard-edges. 2015-06-08 00:11:48 -05:00
Areloch d92a9841f2 Merge pull request #1299 from RichardRanft/developmentOrigin
Add static String::isEmpty(const char*) method
2015-06-01 00:38:39 -05:00
RichardRanft 6c9cff4c68 Update str.cpp
Fixed copy/paste error - now actually checks the parameter passed in....
2015-05-31 20:42:05 -07:00
LukasPJ c5dd7230ad Fix for rendering particles to the glow buffer 2015-05-28 20:41:42 +10:00
James Urquhart d9436e65c5 Add workaround for issue #1292 2015-05-28 20:34:10 +10:00
Areloch 4378cb181d Merge pull request #1297 from jamesu/oculus_dk2
Oculus VR DK2 Support
2015-05-27 09:29:47 -05:00
RichardRanft 38413be513 Update str.cpp
Effectively copied dStrIsEmtpy() into String::isEmpty().
2015-05-24 22:43:27 -07:00
Daniel Buckmaster d1bcc75d5e Merge pull request #1307 from eightyeight/forestitem-default-bounds
tsForestItemData: default to no bounds instead of crazy bounds
2015-05-17 13:55:23 +10:00
James Urquhart e5c28b4d7f Simplify buffer check when adding a registered variable 2015-05-16 14:57:40 +01:00
James Urquhart 15169eab9f Fix issue with registered variables becoming corrupted when string value was accessed. 2015-05-16 14:50:20 +01:00
Daniel Buckmaster 49d2ab8bc3 Add more info to fatal assert in SceneContainer. See #1287. 2015-05-16 22:41:20 +10:00
Daniel Buckmaster 42bd368045 Default to no bounds instead of crazy bounds. See #1287. 2015-05-16 22:32:42 +10:00
Azaezel a879ad4dcf re-enables prior functionality allowing folks to post-editor modify terrain cached textures. 2015-05-16 16:35:47 +10:00
James Urquhart 3a218217f4 Add workaround for issue #1292 2015-05-15 12:32:00 +01:00
Areloch b30b5d9076 Merge pull request #1229 from Azaezel/guiShapeNameHud_filterFix
stops names showing through statics
2015-05-12 15:20:56 -05:00
Daniel Buckmaster d4e5b47195 Merge branch 'linux-sound' into release-3.7 2015-05-09 15:06:30 +10:00
Daniel Buckmaster ae4ac53592 Remove comments. 2015-05-09 15:02:41 +10:00
Levitator1 f3199b04e4 Fix for no sound output under Linux 2015-05-09 14:53:21 +10:00
Daniel Buckmaster 69f2efab8f Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7 2015-05-09 14:29:30 +10:00
James Urquhart 2aca5f6ee7 Remove unused stereo target codepath in Oculus code 2015-05-08 11:55:54 +01:00
James Urquhart 12d435c341 Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 2015-05-08 09:04:04 +10:00
RichardRanft 3ddd9b8a4c Add static String::isEmpty(const char*) method and use it to verify path for Forest::saveDataFile() is not empty. 2015-05-06 15:39:02 -07:00
James Urquhart 3a457749ec Oculus VR DK2 Support
- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
Areloch b3170bcddf Merge pull request #1286 from Azaezel/NoMRBit
crash out on net stream leaks.
2015-04-28 00:38:33 -05:00
Areloch 2f69ffd2d4 Fixes issue #1277
Adds the file path to the saveDataFile call (missionpath\missionname.forest as the format)

This correctly utilizes the forest object's datafile field if it's set.
If not, it will create a new forest item with the missionPath\missionName.forest convention.

This also removes the checks for the hardcoded "theForest" forest object name, so that if it is renamed for some reason, it doesn't break.

Lastly, this corrects a minor semi-related bug, where if you are in the forest editor and have a brush selected, and then click to paint, but no forest object currently exists, it prompts to create one. Once the forest object is created, it would trigger the editor to inspect the newly made forest object. If you attempted to paint the currently selected brush, there was a mis-match in the inspector information, and it would trigger a crash.

This has been corrected by re-initializing the forest editor's selected tool mode so it can be utilized immediately after the forest object is created.
2015-04-27 21:45:57 +10:00
Daniel Buckmaster 2fbf6bdb9d Removed a space. 2015-04-27 21:30:09 +10:00
Daniel Buckmaster 98fa3d02df Merge remote-tracking branch 'Azaezel/decal_rot_mangle' into development 2015-04-27 21:28:42 +10:00
Azaezel 6201e48501 crash out on net stream leaks.
causes a fatal assertion when bitstream is passed an int value it cannot transmit given the provided bit length, and reports what the value and count were, respectively
2015-04-26 20:25:40 -05:00
Azaezel f8d41a2b96 Merge pull request #1283 from Azaezel/randiiiiiii
corrects getrandom to behave as documented.
2015-04-26 11:27:03 +10:00
Areloch 6e681dd82f Merge pull request #1239 from bpay/asan-fixes
Fix errors flagged by address sanitizer
2015-04-16 21:12:21 -05:00
Azaezel 1ce643cbc8 fix for https://github.com/GarageGames/Torque3D/issues/1262 passes along mAppliedForce found 74a05854d5/Engine/source/T3D/shapeBase.cpp (L1600) like the rest of the classes. mGravityMod left as an exercise to someoone actually working on a vehicle game at present. 2015-03-24 22:59:56 -05:00
Luis Anton Rebollo 68efa70d9c Merge pull request #1245 from BeamNG/fix_glsl_include
Fix GLSL include when file is empty.
2015-03-14 13:31:10 +01:00
LuisAntonRebollo 17f08e9f86 Fix bug on DefineConsoleMethod GuiCanvas::setVideoMode. 2015-03-14 13:01:05 +01:00
Azaezel 6fa44a4e92 further insurance that shadow split stay within bounds. 2015-03-10 06:03:40 -05:00
LuisAntonRebollo e6b7cf108b Fix GLSL include when file is empty. 2015-03-08 23:25:23 +01:00
Luis Anton Rebollo 825912e800 Merge pull request #1223 from Azaezel/detailNormalOrderOfOperations
DeferredBumpFeat order of operations corrections
2015-03-08 22:49:27 +01:00
LuisAntonRebollo ae3128b28b DeferredBumpFeat order of operations corrections. Clean. 2015-03-08 22:30:03 +01:00
Luis Anton Rebollo 7e7025d1ca Merge pull request #1238 from Azaezel/defaultNormal
https://github.com/GarageGames/Torque3D/issues/770 resolution
2015-03-08 22:12:24 +01:00
LuisAntonRebollo 1067da284f Add error msg to Shadergen when GBufferConditioner?LSL::processVert don't have normals defined. 2015-03-08 22:10:22 +01:00
Ben Payne 16af2a126e Add a comment 2015-03-06 15:36:22 -05:00
Ben Payne bd49fe3cb0 Don't call strncpy when src == dest
This fixes an error flagged by address sanitizer
2015-03-04 19:13:53 -05:00
Ben Payne eabff49a6a Fix buffer underrun found with address sanitizer
When subpath is the empty string, the code was reading from subPath[-1]
2015-03-04 19:13:49 -05:00
Azaezel bc32da74ca https://github.com/GarageGames/Torque3D/issues/770 resolution suggested by @LuisAntonRebollo 2015-03-03 23:10:47 -06:00
Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
Azaezel c84051fc60 typofix for void ColladaAppMesh::lockMesh(F32 t, const MatrixF& objOffset) which was preventing level load. 2015-03-02 00:25:40 -06:00