Anis
c4590f6e3d
Update guiTextEditCtrl.cpp
2016-02-18 23:30:09 +01:00
Lopuska
03109c9d6d
Color Picker
2015-06-24 20:36:30 -05:00
Daniel Buckmaster
39f0e269d6
Merge pull request #1328 from GarageGames/release-3.7
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Release 3.7
2015-06-24 19:00:57 +10:00
Daniel Buckmaster
0759fe506c
Added one more link to the readme.
2015-06-24 17:40:22 +10:00
rextimmy
b5f8e9aa70
gfxGLDevice setShader fix.
2015-06-15 21:10:49 +10:00
Azaezel
6218d792f3
No need for server-only aps to generate visible textures. (the other had a transcription error)
2015-06-15 21:07:33 +10:00
Areloch
2adbecb0d9
Merge pull request #1324 from Areloch/37_Terr_Blend_Hotfix
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Fixed a issue with the terrain blending having hard-edges.
2015-06-08 00:17:51 -05:00
Areloch
e18312b950
Fixed a issue with the terrain blending having hard-edges.
2015-06-08 00:11:48 -05:00
Areloch
8a55feebef
Merge pull request #1319 from Areloch/nonocculus_popup_dialog_fix
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Nonocculus popup dialog fix
Az verified that it corrects the issue in non-oculus builds.
2015-06-01 22:39:10 -05:00
Areloch
9368b7b915
Adjusted the popup issue fix to ensure nothing breaks in either regular or oculus mode.
2015-06-01 22:34:55 -05:00
Areloch
f5d8de8c4d
Fixed an issue where non-occulus builds didn't correctly push pop-up dialogs to the canvas.
2015-06-01 22:01:29 -05:00
Areloch
d92a9841f2
Merge pull request #1299 from RichardRanft/developmentOrigin
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Add static String::isEmpty(const char*) method
2015-06-01 00:38:39 -05:00
RichardRanft
6c9cff4c68
Update str.cpp
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Fixed copy/paste error - now actually checks the parameter passed in....
2015-05-31 20:42:05 -07:00
LukasPJ
c5dd7230ad
Fix for rendering particles to the glow buffer
2015-05-28 20:41:42 +10:00
James Urquhart
d9436e65c5
Add workaround for issue #1292
2015-05-28 20:34:10 +10:00
Areloch
c152ae86f3
Merge pull request #1317 from Areloch/Revised_roadtop_Tex_Empty
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Replaces the old road texture with a newer one in the Empty template …
2015-05-27 23:48:12 -05:00
Areloch
66ebe9da23
Replaces the old road texture with a newer one in the Empty template to match the new one in the Full template.
2015-05-27 23:46:56 -05:00
Areloch
83dddb3cb6
Merge pull request #1129 from Azaezel/retread
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revised road top texture
2015-05-27 23:44:12 -05:00
Areloch
4378cb181d
Merge pull request #1297 from jamesu/oculus_dk2
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Oculus VR DK2 Support
2015-05-27 09:29:47 -05:00
RichardRanft
38413be513
Update str.cpp
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Effectively copied dStrIsEmtpy() into String::isEmpty().
2015-05-24 22:43:27 -07:00
Areloch
eea608dec2
Merge pull request #1303 from jamesu/console_vstring_fix
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Add workaround for issue #1292
2015-05-24 23:19:54 -05:00
Daniel Buckmaster
7a54e300e3
Merge pull request #1305 from eightyeight/vignette-settings
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Apply vignette settings properly for #1302
2015-05-22 16:27:24 +10:00
Daniel Buckmaster
f827411338
Merge pull request #1313 from eightyeight/editor-toolbar-images
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Added toolbar expand button images.
2015-05-17 20:07:32 +10:00
Daniel Buckmaster
5fcf385aca
Added toolbar expand button images.
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I wonder when they disappeared.
2015-05-17 19:05:02 +10:00
Daniel Buckmaster
d1bcc75d5e
Merge pull request #1307 from eightyeight/forestitem-default-bounds
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tsForestItemData: default to no bounds instead of crazy bounds
2015-05-17 13:55:23 +10:00
James Urquhart
e5c28b4d7f
Simplify buffer check when adding a registered variable
2015-05-16 14:57:40 +01:00
James Urquhart
15169eab9f
Fix issue with registered variables becoming corrupted when string value was accessed.
2015-05-16 14:50:20 +01:00
Daniel Buckmaster
4f83afeeeb
Merge pull request #1310 from eightyeight/more-case-issues
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Corrected another filename case
2015-05-16 22:51:52 +10:00
Daniel Buckmaster
c1e7041fe9
Corrected another filename case.
2015-05-16 22:50:34 +10:00
Daniel Buckmaster
b3d33c0734
Merge pull request #1309 from eightyeight/add-details-to-assert
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Add more info to fatal assert in SceneContainer
2015-05-16 22:42:54 +10:00
Daniel Buckmaster
49d2ab8bc3
Add more info to fatal assert in SceneContainer. See #1287 .
2015-05-16 22:41:20 +10:00
Daniel Buckmaster
aacad0d83a
Merge pull request #1308 from eightyeight/linux-filenames
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Case-sensitive filenames for Linux
2015-05-16 22:40:28 +10:00
Daniel Buckmaster
587afaac4f
Case-sensitive filenames for Linux. See #1287 .
2015-05-16 22:37:58 +10:00
Daniel Buckmaster
42bd368045
Default to no bounds instead of crazy bounds. See #1287 .
2015-05-16 22:32:42 +10:00
Daniel Buckmaster
9cfc852192
Apply vignette settings properly for #1302 .
2015-05-16 17:52:58 +10:00
Azaezel
a879ad4dcf
re-enables prior functionality allowing folks to post-editor modify terrain cached textures.
2015-05-16 16:35:47 +10:00
Azaezel
462aeefb36
opengl crashfix: cannot self-multiply a uniform. use a temp-variable.
2015-05-16 14:11:40 +10:00
James Urquhart
3a218217f4
Add workaround for issue #1292
2015-05-15 12:32:00 +01:00
Areloch
b30b5d9076
Merge pull request #1229 from Azaezel/guiShapeNameHud_filterFix
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stops names showing through statics
2015-05-12 15:20:56 -05:00
Daniel Buckmaster
d4e5b47195
Merge branch 'linux-sound' into release-3.7
2015-05-09 15:06:30 +10:00
Daniel Buckmaster
ae4ac53592
Remove comments.
2015-05-09 15:02:41 +10:00
Levitator1
f3199b04e4
Fix for no sound output under Linux
2015-05-09 14:53:21 +10:00
Daniel Buckmaster
69f2efab8f
Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7
2015-05-09 14:29:30 +10:00
James Urquhart
2aca5f6ee7
Remove unused stereo target codepath in Oculus code
2015-05-08 11:55:54 +01:00
James Urquhart
12d435c341
Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289
2015-05-08 09:04:04 +10:00
RichardRanft
3ddd9b8a4c
Add static String::isEmpty(const char*) method and use it to verify path for Forest::saveDataFile() is not empty.
2015-05-06 15:39:02 -07:00
James Urquhart
3a457749ec
Oculus VR DK2 Support
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- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
Areloch
b3170bcddf
Merge pull request #1286 from Azaezel/NoMRBit
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crash out on net stream leaks.
2015-04-28 00:38:33 -05:00
Daniel Buckmaster
eb0351139e
Merge pull request #1288 from eightyeight/issue1277
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Issue 1227
2015-04-27 21:48:10 +10:00
Areloch
2f69ffd2d4
Fixes issue #1277
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Adds the file path to the saveDataFile call (missionpath\missionname.forest as the format)
This correctly utilizes the forest object's datafile field if it's set.
If not, it will create a new forest item with the missionPath\missionName.forest convention.
This also removes the checks for the hardcoded "theForest" forest object name, so that if it is renamed for some reason, it doesn't break.
Lastly, this corrects a minor semi-related bug, where if you are in the forest editor and have a brush selected, and then click to paint, but no forest object currently exists, it prompts to create one. Once the forest object is created, it would trigger the editor to inspect the newly made forest object. If you attempted to paint the currently selected brush, there was a mis-match in the inspector information, and it would trigger a crash.
This has been corrected by re-initializing the forest editor's selected tool mode so it can be utilized immediately after the forest object is created.
2015-04-27 21:45:57 +10:00