Commit graph

6478 commits

Author SHA1 Message Date
Areloch
c3ea12f9df Ensures that when the asset is edited via the asset properties window, the asset is refreshed in the backend systems as well 2023-10-22 11:32:54 -05:00
marauder2k7
54959f0d19
SFXEmitter play pause and stop buttons (#1115)
-Add buttons to the inspector for SFXEmitter that will play pause and stop the sfxEmitter.
NOTE: Purely effects the state of the emitter when in the editor this will not effect sfxEmitter functionality in a level.
2023-10-21 18:09:19 -05:00
marauder2k7
852ed8f225
Sfx playlist asset working (#1109)
* GroundWork

-Reverted SFXPlaylist since it is going to be made from an asset now instead.
-Added extra options to soundAssets description.
-SFXPlaylist may need an onAdd function

* Update sfxController.cpp

* SFXPlaylist data

-Added sfxPlaylist init persist fields for the slots to sound asset
-Added logic to fil sfxPlaylist if more than 1 slot is filled

* Update SoundAsset.cpp

to stop git ci complaining, assetImporter........

* Update SoundAsset.h

* sfxPlaylist

-Fix: incomplete type error
-Added onAdd and onRemove to playlist
-SoundAsset getProfile define now returns playlist if the asset is a playlist.

* Update SoundAsset.h

-updated asset array to return playlist or profile depending on what the asset is

* SFXPlaylist working

-SFXPlaylist works
AudioChannelDefault gets its volume set to 0 for some reason and was throwing off making sfxPlaylist inaudible.

Still an exception when closing if using a playlist trips on line 355 of sfxSound

* Update sfxSound.h

* setSoundFile index null fix

* Update SoundAsset.h

* Update SoundAsset.h

* netstream safety in case of a null asset assignment

* Update sfxController.cpp

added safeties around a null playlist trying to play.

* Update with Az's asset err code changes

---------

Co-authored-by: AzaezelX <quillus@hotmail.com>
2023-10-21 17:19:02 -05:00
Brian Roberts
845defb25d
Merge pull request #1116 from Azaezel/alpha41/previewPoke
generateCachedPreviewImage needs loadShape()
2023-10-21 15:16:05 -05:00
AzaezelX
e6c2fe78fb generateCachedPreviewImage needs loadShape() 2023-10-21 15:15:27 -05:00
Brian Roberts
a8194fdf3a
Merge pull request #1114 from Azaezel/alpha41/assetAnalysisAugs
asset load flow work
2023-10-21 01:37:38 -05:00
Brian Roberts
58403bc9e5
Merge pull request #1113 from Areloch/TamlPrefixedArrayFields
Adjusts the logic for when creating a simObject from a taml to handle array'd prefix field's values
2023-10-20 18:44:14 -05:00
JeffR
92743f6fd8 Adjusts the logic for when creating a simObject from a taml so that array elements(like material slots or sound asset slots) properly can handle prefixed field values, such as referencing loose asset files. 2023-10-20 17:51:49 -05:00
Brian Roberts
0db209e3dc
Merge pull request #1110 from Bloodknight/UpdateSDL
Update SDL to 2.28.4
2023-10-19 11:26:35 -05:00
Brian Roberts
2a27addf08
Merge pull request #1112 from Areloch/AssetPropertiesSaveFix
Fixes the handling of the temp editable asset definition in the asset properties inspector so it'll save sub-objects as expected
2023-10-18 17:55:06 -05:00
Areloch
8232d0f6dd Fixes the handling of the temp editable asset definition in the asset properties inspector so it'll save sub-objects as expected 2023-10-18 11:37:27 -05:00
Brian Roberts
a16715f673
Merge pull request #1111 from Azaezel/alpha41/cmakeCleanups3
remove bad example template
2023-10-17 19:05:43 -05:00
AzaezelX
76477a6e78 remove bad example template 2023-10-17 11:04:06 -05:00
Bloodknight
6a4f399031 typofix 2023-10-16 17:27:01 +01:00
Bloodknight
618590e1d0 Add config to advanced 2023-10-16 17:23:29 +01:00
Bloodknight
402f7aff99 Update SDL to 2.28.4 2023-10-16 16:51:30 +01:00
AzaezelX
4fb67ed618 refactor by request 2023-10-15 16:09:49 -05:00
AzaezelX
3bdce1f33e lower engine requirements back to c++17 standards, not c++20. 2023-10-15 16:09:49 -05:00
marauder2k7
e6ead9f268 Update console.cpp 2023-10-15 15:14:58 -05:00
marauder2k7
09b1e9783a Mem fix
-Data chunker was leaking, (my bad) fixed

-Added != operator to scene container for std:c++17 conformance.
2023-10-15 15:14:58 -05:00
AzaezelX
4b2e3aac43 typofix 2023-10-14 23:02:55 -05:00
AzaezelX
b278802645 cmake cleanups
new global defines: TORQUE_LIB_ROOT_DIRECTORY and TORQUE_LIB_TARG_DIRECTORY for source location and target to build static libs, respectively
reassign location back to torqueConfig.h, torque.rc, and Info.plist to  "${TORQUE_APP_ROOT_DIRECTORY}/source/ aka \My Projects\<apname>\source by request
2023-10-14 23:02:55 -05:00
AzaezelX
a8d640e311 clean up redundant loads, shift first load to getResource methods for sound and shape.
still need to properly sort image
2023-10-09 14:41:14 -05:00
Lukas Aldershaab
a5e75dfd61 Make sure TORQUE_TARGET_PROPERTIES is populated before using it 2023-10-08 17:36:51 -05:00
Lukas Aldershaab
df8041e689 Add support for replacing the main.tscript file with a specified Console Function 2023-10-08 17:36:51 -05:00
Lukas Aldershaab
bcea9bfc3a Support setting target properties and link options from modules 2023-10-08 17:36:51 -05:00
Lukas Aldershaab
87c6884433 Expose SimObjectPtr C-API functions using EngineAPI 2023-10-08 17:36:51 -05:00
Lukas Aldershaab
8748a2cac8 Expose some information in EngineFunction exports for better interop capabilities 2023-10-08 17:36:51 -05:00
Lukas Aldershaab
ee93dc3b57 Ensure that getGlobalScope always returns the same object 2023-10-08 17:36:51 -05:00
Lukas Aldershaab
2c9f6a5350 Remove EngineXMLExport filtering 2023-10-08 17:36:51 -05:00
Lukas Aldershaab
25c1ebcf13 Properly call endGroup instead of addGroup 2023-10-08 17:36:51 -05:00
AzaezelX
b710a309bd asset load flow work
add reloading state to asset tracking,
convert most asset.isnull() checks on over to skipping out unless the errcode is ::Ok, or ::UsingFallback
add more errstriongcodes to hook up
skip load<type> execution if the asset loaded state is ::Ok
2023-10-08 13:19:43 -05:00
Lukas Aldershaab
753cbe32d9 Fix SkipMainCs flag, it was inverted 2023-09-28 08:31:39 -05:00
AzaezelX
268603f36c clean up ServerAssetValidator when closing server 2023-09-27 15:45:54 -05:00
Lukas Aldershaab
27b6973da0 Reintroduce getFileLine for Console Modules 2023-09-27 14:58:44 -05:00
Lukas Aldershaab
01cfa4a604 Add sensible defaults for Console Module interface 2023-09-27 14:58:44 -05:00
Lukas Aldershaab
569f3a1e41 Allow skipping main.tscript execution 2023-09-27 14:58:44 -05:00
AzaezelX
0f55389712 rigidshape and derivatives cleanups
dragforce for rigidshapes and children defaulted to a value it's own debuggers won't complain about out of the gate
removed duplicate invalidation for flying vehicle sounds causing network instability
removed redundant hovervehicle vars
2023-09-27 14:37:41 -05:00
Lukas Aldershaab
5615cc33d8 Remove CInterface script hooks, superseded by console refactor 2023-09-27 14:11:13 -05:00
Lukas Aldershaab
a4e3a000fb Fix Dynamic Library builds on Windows 2023-09-27 13:53:30 -05:00
Lukas Aldershaab
d05d9b6cf1 Fix minor typo 2023-09-27 13:53:30 -05:00
James Urquhart
6605ddc66a Improve ray intersection tests 2023-09-26 12:03:51 -05:00
James Urquhart
568f889dbc Correctly handle currentT processing between bin checks during castRay 2023-09-26 12:03:51 -05:00
James Urquhart
dad888f862 Fix compile issue with gcc/clang 2023-09-26 12:03:51 -05:00
James Urquhart
175831fd30 Remove dead code comment 2023-09-26 12:03:51 -05:00
James Urquhart
d278aab929 Improve SceneContainer testing code 2023-09-26 12:03:51 -05:00
jamesu@gmail.com
32a5644d2e Add preliminary testing code for SceneContainer util classes 2023-09-26 12:03:51 -05:00
James Urquhart
7e0016e670 Correct zone insertion logic 2023-09-26 12:03:51 -05:00
James Urquhart
d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2023-09-26 12:03:51 -05:00
James Urquhart
7e5eacc43d Fix SceneContainer ray test 2023-09-26 12:03:51 -05:00