Commit graph

1247 commits

Author SHA1 Message Date
Anis
bfbfed6d66 Update vectorLightP.glsl 2015-01-28 23:47:44 +01:00
Anis
1c5ab1371e Update lighting.glsl 2015-01-28 23:47:02 +01:00
Anis
3937afdc19 Update vectorLightP.glsl 2015-01-28 23:43:29 +01:00
Anis
9e090a2ef7 Update lighting.glsl 2015-01-28 23:36:43 +01:00
Daniel Buckmaster
68d3e84c08 Merge pull request #1115 from Lopuska/patch-14
Jeff Faust's terrain fix also in OpenGL
2015-01-28 21:04:33 +11:00
Daniel Buckmaster
70d2ec6718 Merge pull request #1124 from eightyeight/forest-wind-emitter
Forest wind emitter rendering improvement
2015-01-27 08:58:12 +11:00
Luis Anton Rebollo
d6beb3594a Merge pull request #1130 from BeamNG/fix_opengl_performance
Remove a get* OpenGL function causing CPU-GPU sync point.
2015-01-26 12:11:35 +01:00
LuisAntonRebollo
52d8aa3a97 Remove a get* OpenGL function causing CPU-GPU sync point (bad performance). 2015-01-26 01:56:13 +01:00
Daniel Buckmaster
540e68aadb Undid changes to Point3F. 2015-01-26 00:16:38 +11:00
Luis Anton Rebollo
6492028bb2 Merge pull request #1035 from bpay/memfixes
Memfixes
2015-01-25 13:42:32 +01:00
Vincent Gee
c1203c1cea Dev forest wind emitter improvement
So the problem is that when your inside the sphere it won't render so it might make someone
think that it's not working right.  So what I did was determine if the camera is inside the sphere.
If the camera is inside the sphere, then I find the distance from the center of the sphere to the camera
Round down and use that as the radius to draw the sphere.
That way if someone zooms in or out, their screen is still showing the sphere.
2015-01-25 22:50:36 +11:00
Luis Anton Rebollo
79df1a1b3a Merge pull request #1089 from eightyeight/profile-stringtable
Add profiler regions for StringTable functions
2015-01-25 10:56:20 +01:00
Luis Anton Rebollo
c9a818797a Merge pull request #1123 from BeamNG/fix_linux_ci
Fix for CI server on gcc Linux.
2015-01-24 23:44:33 +01:00
LuisAntonRebollo
5583e73ca5 Fix for CI server on gcc Linux. 2015-01-24 23:28:12 +01:00
Luis Anton Rebollo
84d072f25c Merge pull request #1027 from bpay/ambient-normals
Allow normals on shadowed surfaces
2015-01-24 23:05:51 +01:00
Luis Anton Rebollo
94f5e6d9dc Merge pull request #1080 from eightyeight/netevent-reference-counting
Use a strong reference instead of more manual reference counting
2015-01-24 23:03:33 +01:00
Luis Anton Rebollo
ea0e3fd683 Merge pull request #1096 from bpay/fix-include-guards
Fix include guards
2015-01-24 23:02:13 +01:00
Luis Anton Rebollo
be84142502 Merge pull request #1118 from Lopuska/patch-17
fix #1117
2015-01-24 22:59:06 +01:00
Luis Anton Rebollo
ca382f56a6 Merge pull request #1119 from Lopuska/patch-18
OpenGL fix - fixed a crash when you activate Alpha Threshold checkbox wi...
2015-01-24 22:58:47 +01:00
Luis Anton Rebollo
b3bce32685 Merge pull request #1111 from BeamNG/Linux
Linux
2015-01-24 22:26:17 +01:00
LuisAntonRebollo
4e9034854d Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
Luis Anton Rebollo
4e52824a42 Merge pull request #1110 from BeamNG/changesForLinux
Changes for linux
2015-01-24 21:53:23 +01:00
LuisAntonRebollo
a7002c0ecc Changes for Linux. 2015-01-24 21:52:46 +01:00
Luis Anton Rebollo
6beefc2ba6 Merge pull request #1109 from BeamNG/PlatformSDL
PlatformSDL
2015-01-24 21:50:01 +01:00
LuisAntonRebollo
d1ec326aeb Merge remote-tracking branch 'GG-Github/development' into PlatformSDL
Conflicts:
	Engine/source/platformX86UNIX/x86UNIXStub.dedicated.cpp
2015-01-24 21:48:22 +01:00
Luis Anton Rebollo
0f87e44527 Merge pull request #1108 from BeamNG/changes_for_sdl
Modified files for SDL2.
2015-01-24 21:40:24 +01:00
Anis
4ccf89ba8e fix to avoid a missing sampler name declaration 2015-01-21 14:39:05 +01:00
Anis
5d392e373e Update shaderFeatureGLSL.cpp 2015-01-20 19:13:25 +01:00
Anis
c9116dd4a4 OpenGL fix - fixed a crash when you activate Alpha Threshold checkbox without a diffuse map 2015-01-20 19:07:29 +01:00
Anis
f05b1b5cbd fix #1117 2015-01-20 17:02:56 +01:00
Anis
32b2564cd5 Jeff faust fix also on openGL. 2015-01-19 18:04:31 +01:00
LuisAntonRebollo
3336bffad2 Changes for Linux. 2015-01-19 01:44:36 +01:00
LuisAntonRebollo
aa35157eef PlatformSDL implementation. 2015-01-19 01:17:37 +01:00
LuisAntonRebollo
21d58bb191 Modified files for SDL2. 2015-01-19 00:33:23 +01:00
Luis Anton Rebollo
d08db6cc54 Merge pull request #1107 from BeamNG/lib_sdl2
Add library SDL2
2015-01-19 00:19:49 +01:00
LuisAntonRebollo
475f218bcd Modified files for SDL2. 2015-01-18 22:52:29 +01:00
LuisAntonRebollo
674133ac86 Add library SDL2 2015-01-18 21:05:38 +01:00
Ben Payne
b2b950c84a Add missing include guards to some headers 2015-01-06 00:42:33 -05:00
Ben Payne
3574ef838b Fix erroneous include guards 2015-01-06 00:42:09 -05:00
Daniel Buckmaster
33a0579735 Merge pull request #1093 from eightyeight/fix-setextent
Fix setExtent
2015-01-02 19:40:00 +11:00
Daniel Buckmaster
f1da30f285 Those are ints, not floats. 2015-01-02 19:38:05 +11:00
Daniel Buckmaster
93b0179019 Merge pull request #1002 from Winterleaf/Fix-ScatterSky-Zindex
Z Offset for Scattersky to fix the rendering issue at high altitudes.
2015-01-02 13:04:24 +11:00
Daniel Buckmaster
e446502bbc Merge pull request #1090 from eightyeight/anon-functions
Anonymous functions in Torquescript
2015-01-02 12:50:08 +11:00
Daniel Buckmaster
dd9e416b00 Regenerate flex/bison files. 2015-01-01 10:33:50 +11:00
Daniel Buckmaster
5a66f00697 Use a buffer on the stack. 2015-01-01 10:33:35 +11:00
Daniel Buckmaster
170a4ea08f Add anonymous functions before other statements. 2014-12-29 22:44:57 +11:00
Daniel Buckmaster
412247c401 Regenerate lex/bison files. 2014-12-29 21:50:11 +11:00
Daniel Buckmaster
1204b81a78 Added anomymous functions as in Konrad Kiss's resource. 2014-12-29 21:49:52 +11:00
Daniel Buckmaster
40b871e652 Add profiling to StringTable. 2014-12-29 20:20:00 +11:00
Daniel Buckmaster
e9308e40ed Merge pull request #998 from rextimmy/physx3_cpu_dispatcher_fix
Fixed issue where physx3 cpu dispatcher was created multiple times
2014-12-29 14:14:05 +11:00