Merge pull request #1109 from BeamNG/PlatformSDL

PlatformSDL
This commit is contained in:
Luis Anton Rebollo 2015-01-24 21:50:01 +01:00
commit 6beefc2ba6
33 changed files with 3971 additions and 151 deletions

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@ -460,7 +460,7 @@ bool StandardMainLoop::handleCommandLine( S32 argc, const char **argv )
#endif
success = str.open(defaultScriptName, Torque::FS::File::Read);
#if defined( TORQUE_DEBUG ) && defined (TORQUE_TOOLS) && !defined( _XBOX )
#if defined( TORQUE_DEBUG ) && defined (TORQUE_TOOLS) && !defined(TORQUE_DEDICATED) && !defined( _XBOX )
if (!success)
{
OpenFileDialog ofd;

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@ -19,7 +19,7 @@
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#if defined( TORQUE_SDL )
#if defined( TORQUE_SDL ) && !defined( TORQUE_DEDICATED )
#include "gfx/gfxCubemap.h"
#include "gfx/screenshot.h"

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@ -0,0 +1,35 @@
#ifndef PLATFORM_SDL_POPUPMENU_DATA_H
#define PLATFORM_SDL_POPUPMENU_DATA_H
#include "core/util/tDictionary.h"
class GuiMenuBar;
struct EventDescriptor;
class PopupMenu;
class MenuBar;
struct PlatformPopupMenuData
{
MenuBar *mMenuBar;
GuiMenuBar::Menu *mMenuGui;
static const U8 mCheckedBitmapIdx = 0;
static Map<GuiMenuBar::Menu*, PopupMenu*> mMenuMap;
PlatformPopupMenuData()
{
mMenuBar = NULL;
mMenuGui = NULL;
}
~PlatformPopupMenuData()
{
}
void insertAccelerator(EventDescriptor &desc, U32 id);
void removeAccelerator(U32 id);
void setAccelleratorEnabled(U32 id, bool enabled);
};
#endif //PLATFORM_SDL_POPUPMENU_DATA_H

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@ -0,0 +1,170 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/menus/menuBar.h"
#include "platform/menus/popupMenu.h"
#include "gui/core/guiCanvas.h"
#include "windowManager/platformWindowMgr.h"
#include "core/util/safeDelete.h"
#include "windowManager/sdl/sdlWindow.h"
#include "gui/editor/guiMenuBar.h"
#include "platformSDL/menus/PlatformSDLPopupMenuData.h"
#ifdef TORQUE_SDL
//-----------------------------------------------------------------------------
// Platform Data
//-----------------------------------------------------------------------------
// class PlatformMenuBarData
// {
//
// };
Map<GuiMenuBar::Menu*, PopupMenu*> PlatformPopupMenuData::mMenuMap;
class GuiPlatformGenericMenuBar : public GuiMenuBar
{
typedef GuiMenuBar Parent;
public:
DECLARE_CONOBJECT(GuiPlatformGenericMenuBar);
virtual void menuItemSelected(Menu *menu, MenuItem *item)
{
AssertFatal(menu && item, "");
PopupMenu *popupMenu = PlatformPopupMenuData::mMenuMap[ menu ];
AssertFatal(popupMenu, "");
popupMenu->handleSelect( item->id );
Parent::menuItemSelected(menu, item);
}
protected:
/// menu id / item id
Map<CompoundKey<U32, U32>, String> mCmds;
};
IMPLEMENT_CONOBJECT(GuiPlatformGenericMenuBar);
//-----------------------------------------------------------------------------
// MenuBar Methods
//-----------------------------------------------------------------------------
void MenuBar::createPlatformPopupMenuData()
{
mData = NULL;
}
void MenuBar::deletePlatformPopupMenuData()
{
// SAFE_DELETE(mData);
}
//-----------------------------------------------------------------------------
GuiPlatformGenericMenuBar* _FindMenuBarCtrl()
{
GuiControl* control;
Sim::findObject("PlatformGenericMenubar", control);
AssertFatal(control, "");
if( !control )
return NULL;
GuiPlatformGenericMenuBar* menuBar;
menuBar = dynamic_cast<GuiPlatformGenericMenuBar*>( control->findObjectByInternalName( StringTable->insert("menubar"), true) );
AssertFatal(menuBar, "");
return menuBar;
}
void MenuBar::updateMenuBar(PopupMenu *popupMenu /* = NULL */)
{
//if(! isAttachedToCanvas())
// return;
if(!popupMenu)
return;
GuiPlatformGenericMenuBar* menuBarGui = _FindMenuBarCtrl();
popupMenu->mData->mMenuBar = this;
AssertFatal( dStrcmp( popupMenu->mData->mMenuGui->text, popupMenu->getBarTitle() ) == 0, "");
GuiMenuBar::Menu* menuGui = menuBarGui->findMenu( popupMenu->getBarTitle() );
if(!menuGui)
{
menuBarGui->addMenu( popupMenu->mData->mMenuGui );
menuGui = menuBarGui->findMenu( popupMenu->getBarTitle() );
}
PlatformPopupMenuData::mMenuMap[ menuGui ] = popupMenu;
}
//-----------------------------------------------------------------------------
void MenuBar::attachToCanvas(GuiCanvas *owner, S32 pos)
{
if(owner == NULL || isAttachedToCanvas())
return;
// This is set for popup menus in the onAttachToMenuBar() callback
mCanvas = owner;
PlatformWindowSDL *pWindow = dynamic_cast<PlatformWindowSDL*>(owner->getPlatformWindow());
if(pWindow == NULL)
return;
// Setup the native menu bar
GuiMenuBar *hWindowMenu = static_cast<GuiMenuBar*>( pWindow->getMenuHandle() );
if( hWindowMenu == NULL && !Journal::IsPlaying() )
hWindowMenu = _FindMenuBarCtrl();
if(hWindowMenu)
{
pWindow->setMenuHandle( hWindowMenu );
GuiControl *base = hWindowMenu->getParent();
while( base->getParent() )
{
base = base->getParent();
}
mCanvas->setMenuBar( base );
}
}
void MenuBar::removeFromCanvas()
{
_FindMenuBarCtrl()->clearMenus();
mCanvas->setMenuBar(NULL);
if(mCanvas == NULL || !isAttachedToCanvas())
return;
}
#endif

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@ -0,0 +1,250 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifdef TORQUE_SDL
#include "platform/menus/popupMenu.h"
#include "platform/menus//menuBar.h"
#include "console/consoleTypes.h"
#include "gui/core/guiCanvas.h"
#include "core/util/safeDelete.h"
#include "sim/actionMap.h"
#include "platform/platformInput.h"
#include "windowManager/sdl/sdlWindow.h"
#include "gui/editor/guiMenuBar.h"
#include "platformSDL/menus/PlatformSDLPopupMenuData.h"
//////////////////////////////////////////////////////////////////////////
// Platform Menu Data
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
void PlatformPopupMenuData::insertAccelerator(EventDescriptor &desc, U32 id)
{
AssertFatal(0, "");
}
void PlatformPopupMenuData::removeAccelerator(U32 id)
{
AssertFatal(0, "");
}
void PlatformPopupMenuData::setAccelleratorEnabled( U32 id, bool enabled )
{
AssertFatal(0, "");
}
//////////////////////////////////////////////////////////////////////////
void PopupMenu::createPlatformPopupMenuData()
{
mData = new PlatformPopupMenuData;
}
void PopupMenu::deletePlatformPopupMenuData()
{
SAFE_DELETE(mData);
}
void PopupMenu::createPlatformMenu()
{
mData->mMenuGui = GuiMenuBar::sCreateMenu( getBarTitle(), getId() );
PlatformPopupMenuData::mMenuMap[ mData->mMenuGui ] = this;
}
//////////////////////////////////////////////////////////////////////////
// Public Methods
//////////////////////////////////////////////////////////////////////////
S32 PopupMenu::insertItem(S32 pos, const char *title, const char* accelerator, const char* cmd)
{
GuiMenuBar::MenuItem *item = GuiMenuBar::findMenuItem( mData->mMenuGui, title );
if(item)
{
setItem( pos, title, accelerator, cmd);
return pos;
}
item = GuiMenuBar::addMenuItem( mData->mMenuGui, title, pos, accelerator, -1, cmd );
item->submenuParentMenu = this->mData->mMenuGui;
return pos;
}
S32 PopupMenu::insertSubMenu(S32 pos, const char *title, PopupMenu *submenu)
{
GuiMenuBar::MenuItem *item = GuiMenuBar::addMenuItem( mData->mMenuGui, title, pos, "", -1, "" );
item->isSubmenu = true;
item->submenu = submenu->mData->mMenuGui;
item->submenuParentMenu = this->mData->mMenuGui;
return pos;
}
bool PopupMenu::setItem(S32 pos, const char *title, const char* accelerator, const char* cmd)
{
GuiMenuBar::MenuItem *item = NULL;
item = GuiMenuBar::findMenuItem( mData->mMenuGui, title );
if(item)
{
item->id = pos;
item->cmd = cmd;
if( accelerator && accelerator[0] )
item->accelerator = dStrdup( accelerator );
else
item->accelerator = NULL;
return true;
}
return false;
}
void PopupMenu::removeItem(S32 itemPos)
{
GuiMenuBar::MenuItem *item = GuiMenuBar::findMenuItem( mData->mMenuGui, String::ToString(itemPos) );
if(item)
{
GuiMenuBar::removeMenuItem( mData->mMenuGui, item);
}
}
//////////////////////////////////////////////////////////////////////////
void PopupMenu::enableItem( S32 pos, bool enable )
{
GuiMenuBar::MenuItem *item = NULL;
for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
{
if( item->id == pos)
item->enabled = enable;
}
}
void PopupMenu::checkItem(S32 pos, bool checked)
{
GuiMenuBar::MenuItem *item = NULL;
for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
if(item->id == pos)
break;
if( !item )
return;
if(checked && item->checkGroup != -1)
{
// first, uncheck everything in the group:
for( GuiMenuBar::MenuItem *itemWalk = mData->mMenuGui->firstMenuItem; itemWalk; itemWalk = itemWalk->nextMenuItem )
if( itemWalk->checkGroup == item->checkGroup && itemWalk->bitmapIndex == mData->mCheckedBitmapIdx )
itemWalk->bitmapIndex = -1;
}
item->bitmapIndex = checked ? mData->mCheckedBitmapIdx : -1;
}
void PopupMenu::checkRadioItem(S32 firstPos, S32 lastPos, S32 checkPos)
{
GuiMenuBar::MenuItem *item = NULL;
for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
{
if(item->id >= firstPos && item->id <= lastPos)
{
item->bitmapIndex = (item->id == checkPos) ? mData->mCheckedBitmapIdx : -1;
}
}
}
bool PopupMenu::isItemChecked(S32 pos)
{
GuiMenuBar::MenuItem *item = NULL;
for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
if(item->id == pos)
return item->bitmapIndex == mData->mCheckedBitmapIdx;
return false;
}
U32 PopupMenu::getItemCount()
{
int count = 0;
for( GuiMenuBar::MenuItem *item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
++count;
return count;
}
//////////////////////////////////////////////////////////////////////////
bool PopupMenu::canHandleID(U32 id)
{
return true;
}
bool PopupMenu::handleSelect(U32 command, const char *text /* = NULL */)
{
return dAtob(Con::executef(this, "onSelectItem", Con::getIntArg(command), text ? text : ""));
}
//////////////////////////////////////////////////////////////////////////
void PopupMenu::showPopup(GuiCanvas *owner, S32 x /* = -1 */, S32 y /* = -1 */)
{
if(owner == NULL || isAttachedToMenuBar())
return;
}
//////////////////////////////////////////////////////////////////////////
void PopupMenu::attachToMenuBar(GuiCanvas *owner, S32 pos, const char *title)
{
if(owner == NULL || isAttachedToMenuBar())
return;
}
// New version of above for use by MenuBar class. Do not use yet.
void PopupMenu::attachToMenuBar(GuiCanvas *owner, S32 pos)
{
if(owner == NULL || isAttachedToMenuBar())
return;
//mData->mMenuBar = owner->setMenuBar();
}
void PopupMenu::removeFromMenuBar()
{
if(isAttachedToMenuBar())
return;
}
S32 PopupMenu::getPosOnMenuBar()
{
return 0;
}
#endif

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@ -0,0 +1,440 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platformInput.h"
#include "console/console.h"
#include "core/util/journal/process.h"
#include "windowManager/platformWindowMgr.h"
#include "sdlInput.h"
#include "platform/platformInput.h"
#include "SDL.h"
#ifdef LOG_INPUT
#include <time.h>
#include <stdarg.h>
#endif
// Static class variables:
InputManager* Input::smManager;
bool Input::smActive;
U8 Input::smModifierKeys;
bool Input::smLastKeyboardActivated;
bool Input::smLastMouseActivated;
bool Input::smLastJoystickActivated;
InputEvent Input::smInputEvent;
#ifdef LOG_INPUT
static HANDLE gInputLog;
#endif
static void fillAsciiTable() {}
//------------------------------------------------------------------------------
//
// This function gets the standard ASCII code corresponding to our key code
// and the existing modifier key state.
//
//------------------------------------------------------------------------------
struct AsciiData
{
struct KeyData
{
U16 ascii;
bool isDeadChar;
};
KeyData upper;
KeyData lower;
KeyData goofy;
};
#define NUM_KEYS ( KEY_OEM_102 + 1 )
#define KEY_FIRST KEY_ESCAPE
//------------------------------------------------------------------------------
void Input::init()
{
Con::printf( "Input Init:" );
destroy();
smActive = false;
smLastKeyboardActivated = true;
smLastMouseActivated = true;
smLastJoystickActivated = true;
SDL_InitSubSystem( SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS );
// Init the current modifier keys
setModifierKeys(0);
fillAsciiTable();
Con::printf( "" );
// Set ourselves to participate in per-frame processing.
Process::notify(Input::process, PROCESS_INPUT_ORDER);
}
//------------------------------------------------------------------------------
ConsoleFunction( isJoystickDetected, bool, 1, 1, "isJoystickDetected()" )
{
argc; argv;
return( SDL_NumJoysticks() > 0 );
}
//------------------------------------------------------------------------------
ConsoleFunction( getJoystickAxes, const char*, 2, 2, "getJoystickAxes( instance )" )
{
argc;
// TODO SDL
return( "" );
}
//------------------------------------------------------------------------------
U16 Input::getKeyCode( U16 asciiCode )
{
if( asciiCode > 255 )
return 0;
char c[2];
c[0]= asciiCode;
c[1] = NULL;
return KeyMapSDL::getTorqueScanCodeFromSDL( SDL_GetScancodeFromName( c ) );
}
//------------------------------------------------------------------------------
U16 Input::getAscii( U16 keyCode, KEY_STATE keyState )
{
if ( keyCode >= NUM_KEYS )
return 0;
U32 SDLKey = KeyMapSDL::getSDLScanCodeFromTorque( keyCode );
SDLKey = SDL_GetKeyFromScancode( (SDL_Scancode)SDLKey );
const char *text = SDL_GetKeyName( SDLKey );
if(text[1] != 0)
return 0;
U8 ret = text[0];
if( !dIsalpha(ret) )
return ret;
switch ( keyState )
{
case STATE_LOWER:
return dTolower( ret );
case STATE_UPPER:
return dToupper( ret );
case STATE_GOOFY:
return 0; // TODO SDL
default:
return(0);
}
}
//------------------------------------------------------------------------------
void Input::destroy()
{
Process::remove(Input::process);
SDL_QuitSubSystem( SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER );
}
//------------------------------------------------------------------------------
bool Input::enable()
{
if ( smManager && !smManager->isEnabled() )
return( smManager->enable() );
return( false );
}
//------------------------------------------------------------------------------
void Input::disable()
{
if ( smManager && smManager->isEnabled() )
smManager->disable();
}
//------------------------------------------------------------------------------
void Input::activate()
{
#ifdef UNICODE
//winState.imeHandle = ImmGetContext( getWin32WindowHandle() );
//ImmReleaseContext( getWin32WindowHandle(), winState.imeHandle );
#endif
if ( !Con::getBoolVariable( "$enableDirectInput" ) )
return;
if ( smManager && smManager->isEnabled() && !smActive )
{
Con::printf( "Activating Input..." );
smActive = true;
}
}
//------------------------------------------------------------------------------
void Input::deactivate()
{
if ( smManager && smManager->isEnabled() && smActive )
{
smActive = false;
Con::printf( "Input deactivated." );
}
}
//------------------------------------------------------------------------------
bool Input::isEnabled()
{
if ( smManager )
return smManager->isEnabled();
return false;
}
//------------------------------------------------------------------------------
bool Input::isActive()
{
return smActive;
}
//------------------------------------------------------------------------------
void Input::process()
{
if ( smManager && smManager->isEnabled() && smActive )
smManager->process();
}
//------------------------------------------------------------------------------
InputManager* Input::getManager()
{
return( smManager );
}
//-----------------------------------------------------------------------------
// Clipboard functions
const char* Platform::getClipboard()
{
//note - this function never returns NULL
return SDL_HasClipboardText() ? SDL_GetClipboardText() : "";
}
//-----------------------------------------------------------------------------
bool Platform::setClipboard(const char *text)
{
if (!text)
return false;
SDL_SetClipboardText(text);
return true;
}
namespace
{
const int TableSize = 256;
U32 SDL_T3D[256];
U32 T3D_SDL[256];
static bool _buildScanCode = true;
}
void mapScanCode(U32 sdl, U32 torque)
{
SDL_T3D[sdl] = torque;
T3D_SDL[torque] = sdl;
}
void buildScanCodeArray()
{
_buildScanCode = false;
for(int i = 0; i < TableSize; ++i)
{
SDL_T3D[i] = 0;
T3D_SDL[i] = 0;
}
// SDL, Torque
mapScanCode(SDL_SCANCODE_A, KEY_A);
mapScanCode(SDL_SCANCODE_B, KEY_B);
mapScanCode(SDL_SCANCODE_C, KEY_C);
mapScanCode(SDL_SCANCODE_D, KEY_D);
mapScanCode(SDL_SCANCODE_E, KEY_E);
mapScanCode(SDL_SCANCODE_F, KEY_F);
mapScanCode(SDL_SCANCODE_G, KEY_G);
mapScanCode(SDL_SCANCODE_H, KEY_H);
mapScanCode(SDL_SCANCODE_I, KEY_I);
mapScanCode(SDL_SCANCODE_J, KEY_J);
mapScanCode(SDL_SCANCODE_K, KEY_K);
mapScanCode(SDL_SCANCODE_L, KEY_L);
mapScanCode(SDL_SCANCODE_M, KEY_M);
mapScanCode(SDL_SCANCODE_N, KEY_N);
mapScanCode(SDL_SCANCODE_O, KEY_O);
mapScanCode(SDL_SCANCODE_P, KEY_P);
mapScanCode(SDL_SCANCODE_Q, KEY_Q);
mapScanCode(SDL_SCANCODE_R, KEY_R);
mapScanCode(SDL_SCANCODE_S, KEY_S);
mapScanCode(SDL_SCANCODE_T, KEY_T);
mapScanCode(SDL_SCANCODE_U, KEY_U);
mapScanCode(SDL_SCANCODE_V, KEY_V);
mapScanCode(SDL_SCANCODE_W, KEY_W);
mapScanCode(SDL_SCANCODE_X, KEY_X);
mapScanCode(SDL_SCANCODE_Y, KEY_Y);
mapScanCode(SDL_SCANCODE_Z, KEY_Z);
mapScanCode(SDL_SCANCODE_1, KEY_1);
mapScanCode(SDL_SCANCODE_2, KEY_2);
mapScanCode(SDL_SCANCODE_3, KEY_3);
mapScanCode(SDL_SCANCODE_4, KEY_4);
mapScanCode(SDL_SCANCODE_5, KEY_5);
mapScanCode(SDL_SCANCODE_6, KEY_6);
mapScanCode(SDL_SCANCODE_7, KEY_7);
mapScanCode(SDL_SCANCODE_8, KEY_8);
mapScanCode(SDL_SCANCODE_9, KEY_9);
mapScanCode(SDL_SCANCODE_0, KEY_0);
mapScanCode(SDL_SCANCODE_BACKSPACE, KEY_BACKSPACE);
mapScanCode(SDL_SCANCODE_TAB, KEY_TAB);
mapScanCode(SDL_SCANCODE_RETURN, KEY_RETURN);
mapScanCode(SDL_SCANCODE_LCTRL, KEY_CONTROL);
mapScanCode(SDL_SCANCODE_RCTRL, KEY_CONTROL);
mapScanCode(SDL_SCANCODE_LALT, KEY_ALT);
mapScanCode(SDL_SCANCODE_RALT, KEY_ALT);
mapScanCode(SDL_SCANCODE_LSHIFT, KEY_SHIFT);
mapScanCode(SDL_SCANCODE_RSHIFT, KEY_SHIFT);
mapScanCode(SDL_SCANCODE_PAUSE, KEY_PAUSE);
mapScanCode(SDL_SCANCODE_CAPSLOCK, KEY_CAPSLOCK);
mapScanCode(SDL_SCANCODE_ESCAPE, KEY_ESCAPE);
mapScanCode(SDL_SCANCODE_SPACE, KEY_SPACE);
mapScanCode(SDL_SCANCODE_PAGEDOWN, KEY_PAGE_DOWN);
mapScanCode(SDL_SCANCODE_PAGEUP, KEY_PAGE_UP);
mapScanCode(SDL_SCANCODE_END, KEY_END);
mapScanCode(SDL_SCANCODE_HOME, KEY_HOME);
mapScanCode(SDL_SCANCODE_LEFT, KEY_LEFT);
mapScanCode(SDL_SCANCODE_UP, KEY_UP);
mapScanCode(SDL_SCANCODE_RIGHT, KEY_RIGHT);
mapScanCode(SDL_SCANCODE_DOWN, KEY_DOWN);
mapScanCode(SDL_SCANCODE_PRINTSCREEN, KEY_PRINT);
mapScanCode(SDL_SCANCODE_INSERT, KEY_INSERT);
mapScanCode(SDL_SCANCODE_DELETE, KEY_DELETE);
mapScanCode(SDL_SCANCODE_HELP, KEY_HELP);
mapScanCode(SDL_SCANCODE_GRAVE, KEY_TILDE);
mapScanCode(SDL_SCANCODE_MINUS, KEY_MINUS);
mapScanCode(SDL_SCANCODE_EQUALS, KEY_EQUALS);
mapScanCode(SDL_SCANCODE_LEFTBRACKET, KEY_LBRACKET);
mapScanCode(SDL_SCANCODE_RIGHTBRACKET, KEY_RBRACKET);
mapScanCode(SDL_SCANCODE_BACKSLASH, KEY_BACKSLASH);
mapScanCode(SDL_SCANCODE_SEMICOLON, KEY_SEMICOLON);
mapScanCode(SDL_SCANCODE_APOSTROPHE, KEY_APOSTROPHE);
mapScanCode(SDL_SCANCODE_COMMA, KEY_COMMA);
mapScanCode(SDL_SCANCODE_PERIOD, KEY_PERIOD);
mapScanCode(SDL_SCANCODE_SLASH, KEY_SLASH);
mapScanCode(SDL_SCANCODE_KP_0, KEY_NUMPAD0);
mapScanCode(SDL_SCANCODE_KP_1, KEY_NUMPAD1);
mapScanCode(SDL_SCANCODE_KP_2, KEY_NUMPAD2);
mapScanCode(SDL_SCANCODE_KP_3, KEY_NUMPAD3);
mapScanCode(SDL_SCANCODE_KP_4, KEY_NUMPAD4);
mapScanCode(SDL_SCANCODE_KP_5, KEY_NUMPAD5);
mapScanCode(SDL_SCANCODE_KP_6, KEY_NUMPAD6);
mapScanCode(SDL_SCANCODE_KP_7, KEY_NUMPAD7);
mapScanCode(SDL_SCANCODE_KP_8, KEY_NUMPAD8);
mapScanCode(SDL_SCANCODE_KP_9, KEY_NUMPAD9);
mapScanCode(SDL_SCANCODE_KP_MULTIPLY, KEY_MULTIPLY);
mapScanCode(SDL_SCANCODE_KP_PLUS, KEY_ADD);
mapScanCode(SDL_SCANCODE_KP_EQUALS, KEY_SEPARATOR);
mapScanCode(SDL_SCANCODE_KP_MINUS, KEY_SUBTRACT);
mapScanCode(SDL_SCANCODE_KP_PERIOD, KEY_DECIMAL);
mapScanCode(SDL_SCANCODE_KP_DIVIDE, KEY_DIVIDE);
mapScanCode(SDL_SCANCODE_KP_ENTER, KEY_NUMPADENTER);
mapScanCode(SDL_SCANCODE_F1, KEY_F1);
mapScanCode(SDL_SCANCODE_F2, KEY_F2);
mapScanCode(SDL_SCANCODE_F3, KEY_F3);
mapScanCode(SDL_SCANCODE_F4, KEY_F4);
mapScanCode(SDL_SCANCODE_F5, KEY_F5);
mapScanCode(SDL_SCANCODE_F6, KEY_F6);
mapScanCode(SDL_SCANCODE_F7, KEY_F7);
mapScanCode(SDL_SCANCODE_F8, KEY_F8);
mapScanCode(SDL_SCANCODE_F9, KEY_F9);
mapScanCode(SDL_SCANCODE_F10, KEY_F10);
mapScanCode(SDL_SCANCODE_F11, KEY_F11);
mapScanCode(SDL_SCANCODE_F12, KEY_F12);
mapScanCode(SDL_SCANCODE_F13, KEY_F13);
mapScanCode(SDL_SCANCODE_F14, KEY_F14);
mapScanCode(SDL_SCANCODE_F15, KEY_F15);
mapScanCode(SDL_SCANCODE_F16, KEY_F16);
mapScanCode(SDL_SCANCODE_F17, KEY_F17);
mapScanCode(SDL_SCANCODE_F18, KEY_F18);
mapScanCode(SDL_SCANCODE_F19, KEY_F19);
mapScanCode(SDL_SCANCODE_F20, KEY_F20);
mapScanCode(SDL_SCANCODE_F21, KEY_F21);
mapScanCode(SDL_SCANCODE_F22, KEY_F22);
mapScanCode(SDL_SCANCODE_F23, KEY_F23);
mapScanCode(SDL_SCANCODE_F24, KEY_F24);
//mapScanCode(SDL_SCANCODE_LOCKINGNUMLOCK, KEY_NUMLOCK);
//mapScanCode(SDL_SCANCODE_LOCKINGSCROLLLOCK, KEY_SCROLLLOCK);
mapScanCode(SDL_SCANCODE_LCTRL, KEY_LCONTROL);
mapScanCode(SDL_SCANCODE_RCTRL, KEY_RCONTROL);
mapScanCode(SDL_SCANCODE_LALT, KEY_LALT);
mapScanCode(SDL_SCANCODE_RALT, KEY_RALT);
mapScanCode(SDL_SCANCODE_LSHIFT, KEY_LSHIFT);
mapScanCode(SDL_SCANCODE_RSHIFT, KEY_RSHIFT);
//mapScanCode(____, KEY_WIN_LWINDOW);
//mapScanCode(____, KEY_WIN_RWINDOW);
//mapScanCode(____, KEY_WIN_APPS);
//mapScanCode(____, KEY_OEM_102);
//mapScanCode(____, KEY_MAC_OPT);
//mapScanCode(____, KEY_MAC_LOPT);
//mapScanCode(____, KEY_MAC_ROPT);
//for(int i = 0; i < 48; ++i)
// mapScanCode(____, KEY_BUTTON0 + i );
//mapScanCode(____, KEY_ANYKEY);
}
U32 KeyMapSDL::getTorqueScanCodeFromSDL(U32 sdl)
{
if(_buildScanCode)
buildScanCodeArray();
return SDL_T3D[sdl];
}
U32 KeyMapSDL::getSDLScanCodeFromTorque(U32 torque)
{
if(_buildScanCode)
buildScanCodeArray();
return T3D_SDL[torque];
}

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#ifndef SDL_INPUT_H
#define SDL_INPUT_H
#include "platform/types.h"
namespace KeyMapSDL
{
U32 getTorqueScanCodeFromSDL(U32 sdl);
U32 getSDLScanCodeFromTorque(U32 torque);
}
#endif

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#include "windowManager/platformWindowMgr.h"
#include "windowManager/sdl/sdlWindow.h"
#include "SDL.h"
namespace
{
SDL_MessageBoxButtonData MBOkCancelData[2], MBRetryCancelData[2], MBSaveDontSaveData[2], MBSaveDontSaveCancelData[3], MBAlertAssetData[4];
bool needInitMsgBox = true;
void initMsgBox_ButtonData()
{
needInitMsgBox = false;
SDL_MessageBoxButtonData MBOkButton;
MBOkButton.text = "Ok";
MBOkButton.buttonid = MROk;
MBOkButton.flags = 0;
SDL_MessageBoxButtonData MBCancelButton;
MBCancelButton.text = "Cancel";
MBCancelButton.buttonid = MRCancel;
MBCancelButton.flags = 0;
SDL_MessageBoxButtonData MBRetryButton;
MBRetryButton.text = "Retry";
MBRetryButton.buttonid = MROk;
MBRetryButton.flags = 0;
SDL_MessageBoxButtonData MBSaveButton;
MBSaveButton.text = "Save";
MBSaveButton.buttonid = MROk;
MBSaveButton.flags = 0;
SDL_MessageBoxButtonData MBDontSaveButton;
MBDontSaveButton.text = "Don't Save";
MBDontSaveButton.buttonid = MRRetry;
MBDontSaveButton.flags = 0;
MBOkCancelData[0] = MBOkButton;
MBOkCancelData[1] = MBCancelButton;
MBRetryCancelData[0] = MBRetryButton;
MBRetryCancelData[1] = MBCancelButton;
MBSaveDontSaveData[0] = MBSaveButton;
MBSaveDontSaveData[1] = MBDontSaveButton;
MBSaveDontSaveCancelData[0] = MBSaveButton;
MBSaveDontSaveCancelData[1] = MBDontSaveButton;
MBSaveDontSaveCancelData[2] = MBRetryButton;
MBAlertAssetData[0].text = "Debug";
MBAlertAssetData[0].buttonid = Platform::ALERT_ASSERT_DEBUG;
MBAlertAssetData[0].flags = 0;
MBAlertAssetData[1].text = "Ignore";
MBAlertAssetData[1].buttonid = Platform::ALERT_ASSERT_IGNORE;
MBAlertAssetData[1].flags = 0;
MBAlertAssetData[2].text = "Ignore all";
MBAlertAssetData[2].buttonid = Platform::ALERT_ASSERT_IGNORE_ALL;
MBAlertAssetData[2].flags = 0;
MBAlertAssetData[3].text = "Exit";
MBAlertAssetData[3].buttonid = Platform::ALERT_ASSERT_EXIT;
MBAlertAssetData[3].flags = 0;
}
}
#ifdef TORQUE_SDL
S32 Platform::messageBox(const UTF8 *title, const UTF8 *message, MBButtons buttons, MBIcons icon)
{
if(needInitMsgBox)
initMsgBox_ButtonData();
SDL_Window *window = WindowManager->getFirstWindow() ? SDL_GetWindowFromID( WindowManager->getFirstWindow()->getWindowId() ) : NULL;
if(buttons == MBOk)
return SDL_ShowSimpleMessageBox(0, title, message, window );
SDL_MessageBoxData boxData;
boxData.title = title;
boxData.message = message;
boxData.window = window;
boxData.flags = 0;
boxData.colorScheme = NULL;
boxData.buttons = NULL;
boxData.numbuttons = 0;
int res = MBOk;
switch(buttons)
{
case MBOkCancel:
{
boxData.buttons = &MBOkCancelData[0];
boxData.numbuttons = 2;
break;
}
case MBRetryCancel:
{
boxData.buttons = &MBRetryCancelData[0];
boxData.numbuttons = 2;
break;
}
case MBSaveDontSave:
{
boxData.buttons = &MBSaveDontSaveData[0];
boxData.numbuttons = 2;
break;
}
case MBSaveDontSaveCancel:
{
boxData.buttons = &MBSaveDontSaveCancelData[0];
boxData.numbuttons = 3;
break;
}
case MBAlertAssert:
{
boxData.buttons = &MBAlertAssetData[0];
boxData.numbuttons = 4;
break;
}
default:
{
return MBOk;
}
}
SDL_ShowMessageBox(&boxData, &res);
return res;
}
//--------------------------------------
void Platform::AlertOK(const char *windowTitle, const char *message)
{
SDL_ShowCursor(1);
Platform::messageBox(windowTitle, message, MBOk );
}
//--------------------------------------
bool Platform::AlertOKCancel(const char *windowTitle, const char *message)
{
SDL_ShowCursor(1);
return MROk == Platform::messageBox(windowTitle, message, MBOkCancel );
}
//--------------------------------------
bool Platform::AlertRetry(const char *windowTitle, const char *message)
{
SDL_ShowCursor(1);
return MROk == Platform::messageBox(windowTitle, message, MBRetryCancel );
}
Platform::ALERT_ASSERT_RESULT Platform::AlertAssert(const char *windowTitle, const char *message)
{
SDL_ShowCursor(1);
return (Platform::ALERT_ASSERT_RESULT)Platform::messageBox(windowTitle, message, MBAlertAssert );
}
#endif

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#include <SDL.h>
#include "windowManager/sdl/sdlWindow.h"
#include "console/console.h"
namespace PlatformGL
{
void init()
{
static bool inited = false;
if(inited)
return;
inited = true;
const U32 majorOGL = 4;
const U32 minorOGL = 2;
U32 debugFlag = 0;
#ifdef TORQUE_DEBUG
debugFlag |= SDL_GL_CONTEXT_DEBUG_FLAG;
#endif
#if 0 // cause problem with glew, no extension load
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, majorOGL);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minorOGL);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
#endif
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, debugFlag);
SDL_ClearError();
}
void* CreateContextGL( PlatformWindow *window )
{
init();
PlatformWindowSDL* windowSdl = dynamic_cast<PlatformWindowSDL*>(window);
AssertFatal(windowSdl, "");
if( !windowSdl )
return NULL;
SDL_ClearError();
SDL_GLContext ctx = SDL_GL_CreateContext( windowSdl->getSDLWindow() );
if( !ctx )
{
const char *err = SDL_GetError();
Con::printf( err );
AssertFatal(0, err );
}
return ctx;
}
void MakeCurrentGL( PlatformWindow *window, void *glContext )
{
PlatformWindowSDL* windowSdl = dynamic_cast<PlatformWindowSDL*>(window);
AssertFatal( windowSdl && glContext, "" );
SDL_ClearError();
SDL_GL_MakeCurrent( windowSdl->getSDLWindow(), glContext );
const char *err = SDL_GetError();
if( err && err[0] )
{
Con::printf( err );
AssertFatal(0, err );
}
}
void setVSync(const int i)
{
if( i == 1 || i == -1 )
{
int ret = SDL_GL_SetSwapInterval(-1);
if( ret == -1)
SDL_GL_SetSwapInterval(1);
}
else
SDL_GL_SetSwapInterval(0);
}
}

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#include "platform/platform.h"
bool Platform::openWebBrowser( const char* webAddress )
{
return false; // TODO LINUX
}
#ifdef TORQUE_DEDICATED
// XA: New class for the unix unicode font
class PlatformFont;
PlatformFont *createPlatformFont(const char *name, dsize_t size, U32 charset /* = TGE_ANSI_CHARSET */) { return NULL; }
#endif

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@ -1,145 +0,0 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platformInput.h"
#include "platformX86UNIX/x86UNIXFont.h"
#include "platform/nativeDialogs/fileDialog.h"
#if 0
// declare stub functions
#define GL_FUNCTION(fn_return, fn_name, fn_args, fn_value) fn_return stub_##fn_name fn_args{ fn_value }
#include "platform/GLCoreFunc.h"
#include "platform/GLExtFunc.h"
#include "platform/GLUFunc.h"
#undef GL_FUNCTION
// point gl function pointers at stub functions
#define GL_FUNCTION(fn_return,fn_name,fn_args, fn_value) fn_return (*fn_name)fn_args = stub_##fn_name;
#include "platform/GLCoreFunc.h"
#include "platform/GLExtFunc.h"
#include "platform/GLUFunc.h"
#undef GL_FUNCTION
GLState gGLState;
bool gOpenGLDisablePT = false;
bool gOpenGLDisableCVA = false;
bool gOpenGLDisableTEC = false;
bool gOpenGLDisableARBMT = false;
bool gOpenGLDisableFC = false;
bool gOpenGLDisableTCompress = false;
bool gOpenGLNoEnvColor = false;
float gOpenGLGammaCorrection = 0.5;
bool gOpenGLNoDrawArraysAlpha = false;
// AL stubs
//#include <al/altypes.h>
//#include <al/alctypes.h>
//#define INITGUID
//#include <al/eaxtypes.h>
// Define the OpenAL and Extension Stub functions
#define AL_FUNCTION(fn_return, fn_name, fn_args, fn_value) fn_return stub_##fn_name fn_args{ fn_value }
#include <al/al_func.h>
#include <al/alc_func.h>
#include <al/eax_func.h>
#undef AL_FUNCTION
#include "platform/platformInput.h"
// Declare the OpenAL and Extension Function pointers
// And initialize them to the stub functions
#define AL_FUNCTION(fn_return,fn_name,fn_args, fn_value) fn_return (*fn_name)fn_args = stub_##fn_name;
#include <al/al_func.h>
#include <al/alc_func.h>
#include <al/eax_func.h>
#undef AL_FUNCTION
namespace Audio
{
bool OpenALDLLInit() { return false; }
void OpenALDLLShutdown() {}
}
#endif
// Platform Stubs
bool Platform::excludeOtherInstances(const char*) { return true; }
// clipboard
const char* Platform::getClipboard() { return ""; }
bool Platform::setClipboard(const char *text) { return false; }
// fs
void Platform::openFolder(const char *path) { }
void Platform::openFile(const char *path) { }
// window
bool Platform::displaySplashWindow(String path) { return false; }
bool Platform::closeSplashWindow() { return false; }
// font
PlatformFont *createPlatformFont(const char *name, U32 size, U32 charset) { return NULL; }
bool x86UNIXFont::create(const char *name, U32 size, U32 charset) { return false; }
// web
bool Platform::openWebBrowser(const char *) { return false; }
// messagebox
void Platform::AlertOK(const char *, const char *) {}
bool Platform::AlertOKCancel(const char *, const char *) { return false; }
S32 Platform::messageBox(char const*, char const*, MBButtons, MBIcons) { return 0; }
bool Platform::AlertRetry(char const*, char const*) { return false ; }
Platform::ALERT_ASSERT_RESULT Platform::AlertAssert(const char *windowTitle, const char *message) { return ALERT_ASSERT_EXIT; }
// file dialog
IMPLEMENT_CONOBJECT(FileDialog);
FileDialog::FileDialog() {}
FileDialog::~FileDialog() {}
bool FileDialog::Execute() { return false; }
void FileDialog::initPersistFields() { Parent::initPersistFields(); }
class FileDialogOpaqueData {};
FileDialogData::FileDialogData() {}
FileDialogData::~FileDialogData() {}
IMPLEMENT_CONOBJECT(OpenFileDialog);
OpenFileDialog::OpenFileDialog() {}
OpenFileDialog::~OpenFileDialog() {}
void OpenFileDialog::initPersistFields() { Parent::initPersistFields(); }
// Input stubs
void Input::init() {}
void Input::destroy() {}
bool Input::enable() { return false; }
void Input::disable() {}
void Input::activate() {}
void Input::deactivate() {}
U16 Input::getAscii( U16 keyCode, KEY_STATE keyState ) { return 0; }
U16 Input::getKeyCode( U16 asciiCode ) { return 0; }
bool Input::isEnabled() { return false; }
bool Input::isActive() { return false; }
void Input::process() {}
InputManager* Input::getManager() { return NULL; }
InputEvent Input::smInputEvent;
U8 Input::smModifierKeys;
bool OpenGLInit() { return false; }

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@ -0,0 +1,116 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "core/strings/unicode.h"
#include "math/mMath.h"
#include "windowManager/sdl/sdlWindow.h"
#include "windowManager/sdl/sdlWindowMgr.h"
#include "windowManager/sdl/sdlCursorController.h"
#include "platform/platformInput.h"
#include "SDL.h"
static struct { U32 id; SDL_SystemCursor resourceID; SDL_Cursor *cursor;} sgCursorShapeMap[]=
{
{ PlatformCursorController::curArrow, SDL_SYSTEM_CURSOR_ARROW , NULL },
{ PlatformCursorController::curWait, SDL_SYSTEM_CURSOR_WAIT, NULL },
{ PlatformCursorController::curPlus, SDL_SYSTEM_CURSOR_CROSSHAIR, NULL },
{ PlatformCursorController::curResizeVert, SDL_SYSTEM_CURSOR_SIZEWE, NULL },
{ PlatformCursorController::curResizeHorz, SDL_SYSTEM_CURSOR_SIZENS, NULL },
{ PlatformCursorController::curResizeAll, SDL_SYSTEM_CURSOR_SIZEALL, NULL },
{ PlatformCursorController::curIBeam, SDL_SYSTEM_CURSOR_IBEAM, NULL },
{ PlatformCursorController::curResizeNESW, SDL_SYSTEM_CURSOR_SIZENESW, NULL },
{ PlatformCursorController::curResizeNWSE, SDL_SYSTEM_CURSOR_SIZENWSE, NULL },
{ PlatformCursorController::curHand, SDL_SYSTEM_CURSOR_HAND, NULL },
{ 0, SDL_SYSTEM_CURSOR_NO, NULL },
};
U32 PlatformCursorControllerSDL::getDoubleClickTime()
{
// TODO SDL
return 500;
}
S32 PlatformCursorControllerSDL::getDoubleClickWidth()
{
// TODO SDL
return 32;
}
S32 PlatformCursorControllerSDL::getDoubleClickHeight()
{
// TODO SDL
return 32;
}
void PlatformCursorControllerSDL::setCursorPosition( S32 x, S32 y )
{
if( PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow() )
{
AssertFatal( dynamic_cast<PlatformWindowSDL*>( PlatformWindowManager::get()->getFirstWindow() ), "");
PlatformWindowSDL *window = static_cast<PlatformWindowSDL*>( PlatformWindowManager::get()->getFirstWindow() );
SDL_WarpMouseInWindow(window->getSDLWindow(), x, y);
}
}
void PlatformCursorControllerSDL::getCursorPosition( Point2I &point )
{
SDL_GetMouseState( &point.x, &point.y );
}
void PlatformCursorControllerSDL::setCursorVisible( bool visible )
{
SDL_ShowCursor( visible );
}
bool PlatformCursorControllerSDL::isCursorVisible()
{
return SDL_ShowCursor( -1 );;
}
void PlatformCursorControllerSDL::setCursorShape(U32 cursorID)
{
SDL_Cursor* cursor = NULL;
for(S32 i = 0; sgCursorShapeMap[i].resourceID != SDL_SYSTEM_CURSOR_NO; ++i)
{
if(cursorID == sgCursorShapeMap[i].id)
{
if( !sgCursorShapeMap[i].cursor )
sgCursorShapeMap[i].cursor = SDL_CreateSystemCursor( sgCursorShapeMap[i].resourceID );
cursor = sgCursorShapeMap[i].cursor;
break;
}
}
if( !cursor )
return;
SDL_SetCursor(cursor);
}
void PlatformCursorControllerSDL::setCursorShape( const UTF8 *fileName, bool reload )
{
// TODO SDL
AssertWarn(0, "PlatformCursorControllerSDL::setCursorShape - Not implemented");
}

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@ -0,0 +1,51 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SDL_CURSORCONTROLLER_H_
#define _SDL_CURSORCONTROLLER_H_
#include "windowManager/platformCursorController.h"
class PlatformCursorControllerSDL : public PlatformCursorController
{
public:
PlatformCursorControllerSDL( PlatformWindow *owner ) :
PlatformCursorController( owner )
{
pushCursor( PlatformCursorController::curArrow );
};
virtual void setCursorPosition( S32 x, S32 y );
virtual void getCursorPosition( Point2I &point );
virtual void setCursorVisible( bool visible );
virtual bool isCursorVisible();
void setCursorShape( U32 cursorID );
void setCursorShape( const UTF8 *fileName, bool reload );
U32 getDoubleClickTime();
S32 getDoubleClickWidth();
S32 getDoubleClickHeight();
};
#endif

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@ -20,10 +20,15 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "windowManager/dedicated/dedicatedWindowStub.h"
#include "platform/platform.h"
#include "console/console.h"
PlatformWindowManager *CreatePlatformWindowManager()
bool Platform::displaySplashWindow( String path )
{
return new DedicatedWindowMgr;
if(path.isEmpty())
return false;
return true;
}

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@ -0,0 +1,597 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "math/mMath.h"
#include "gfx/gfxStructs.h"
#include "windowManager/sdl/sdlWindow.h"
#include "windowManager/sdl/sdlWindowMgr.h"
#include "windowManager/sdl/sdlCursorController.h"
#include "platformSDL/sdlInput.h"
#include "platform/menus/popupMenu.h"
#include "platform/platformInput.h"
#include "gfx/gfxDevice.h"
#ifdef TORQUE_OS_LINUX
#define SDL_VIDEO_DRIVER_X11 // TODO SDL
#endif
#include "SDL.h"
#include "SDL_syswm.h"
#define SCREENSAVER_QUERY_DENY 0 // Disable screensaver
#ifndef IDI_ICON1
#define IDI_ICON1 107
#endif
namespace
{
U32 getTorqueModFromSDL(U16 mod)
{
U32 ret = 0;
if(mod & KMOD_LSHIFT)
ret |= IM_LSHIFT;
if(mod & KMOD_RSHIFT)
ret |= IM_RSHIFT;
if(mod & KMOD_LCTRL)
ret |= IM_LCTRL;
if(mod & KMOD_RCTRL)
ret |= IM_RCTRL;
if(mod & KMOD_LALT)
ret |= IM_LALT;
if(mod & KMOD_RALT)
ret |= IM_RALT;
return ret;
}
}
PlatformWindowSDL::PlatformWindowSDL():
mShouldLockMouse(false),
mMouseLocked(false),
mOwningManager(NULL),
mNextWindow(NULL),
mWindowHandle(NULL),
mOldParent(NULL),
mTarget(NULL),
mDevice(NULL),
mSuppressReset(false),
mMenuHandle(NULL),
mPosition(0,0)
{
mCursorController = new PlatformCursorControllerSDL( this );
mVideoMode.bitDepth = 32;
mVideoMode.fullScreen = false;
mVideoMode.refreshRate = 60;
mVideoMode.resolution.set(800,600);
}
PlatformWindowSDL::~PlatformWindowSDL()
{
// delete our sdl handle..
SDL_DestroyWindow(mWindowHandle);
// unlink ourselves from the window list...
AssertFatal(mOwningManager, "PlatformWindowSDL::~PlatformWindowSDL - orphan window, cannot unlink!");
mOwningManager->unlinkWindow(this);
}
GFXDevice * PlatformWindowSDL::getGFXDevice()
{
return mDevice;
}
GFXWindowTarget * PlatformWindowSDL::getGFXTarget()
{
return mTarget;
}
const GFXVideoMode & PlatformWindowSDL::getVideoMode()
{
return mVideoMode;
}
void* PlatformWindowSDL::getSystemWindow(const WindowSystem system)
{
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
SDL_GetWindowWMInfo(mWindowHandle,&info);
#ifdef TORQUE_OS_WIN32
if( system == WindowSystem_Windows && info.subsystem == SDL_SYSWM_WINDOWS)
return info.info.win.window;
#endif
#if defined(TORQUE_OS_LINUX)
if( system == WindowSystem_X11 && info.subsystem == SDL_SYSWM_X11)
return (void*)info.info.x11.window;
#endif
AssertFatal(0, "");
return NULL;
}
void PlatformWindowSDL::setVideoMode( const GFXVideoMode &mode )
{
mVideoMode = mode;
mSuppressReset = true;
// Set our window to have the right style based on the mode
if(mode.fullScreen && !Platform::getWebDeployment() && !mOffscreenRender)
{
setSize(mode.resolution);
SDL_SetWindowFullscreen( mWindowHandle, SDL_WINDOW_FULLSCREEN);
// When switching to Fullscreen, reset device after setting style
if(mTarget.isValid())
mTarget->resetMode();
}
else
{
// Reset device *first*, so that when we call setSize() and let it
// access the monitor settings, it won't end up with our fullscreen
// geometry that is just about to change.
if(mTarget.isValid())
mTarget->resetMode();
if (!mOffscreenRender)
{
SDL_SetWindowFullscreen( mWindowHandle, 0);
}
setSize(mode.resolution);
centerWindow();
}
mSuppressReset = false;
}
bool PlatformWindowSDL::clearFullscreen()
{
return true;
}
bool PlatformWindowSDL::isFullscreen()
{
U32 flags = SDL_GetWindowFlags( mWindowHandle );
if( flags & SDL_WINDOW_FULLSCREEN || flags & SDL_WINDOW_FULLSCREEN_DESKTOP )
return true;
return false;
}
void PlatformWindowSDL::_setFullscreen(const bool fullscreen)
{
if( isFullscreen() )
return;
if(fullscreen && !mOffscreenRender)
{
Con::printf("PlatformWindowSDL::setFullscreen (full) enter");
SDL_SetWindowFullscreen( mWindowHandle, SDL_WINDOW_FULLSCREEN);
}
else
{
Con::printf("PlatformWindowSDL::setFullscreen (windowed) enter");
if (!mOffscreenRender)
{
SDL_SetWindowFullscreen( mWindowHandle, SDL_WINDOW_FULLSCREEN_DESKTOP);
}
setSize(mVideoMode.resolution);
}
Con::printf("PlatformWindowSDL::setFullscreen exit");
}
bool PlatformWindowSDL::setCaption( const char *cap )
{
SDL_SetWindowTitle(mWindowHandle, cap);
return true;
}
const char * PlatformWindowSDL::getCaption()
{
return StringTable->insert( SDL_GetWindowTitle(mWindowHandle) );
}
void PlatformWindowSDL::setFocus()
{
SDL_SetWindowGrab( mWindowHandle, SDL_TRUE );
}
void PlatformWindowSDL::setClientExtent( const Point2I newExtent )
{
Point2I oldExtent = getClientExtent();
if (oldExtent == newExtent)
return;
SDL_SetWindowSize(mWindowHandle, newExtent.x, newExtent.y);
}
const Point2I PlatformWindowSDL::getClientExtent()
{
// Fetch Client Rect from Windows
Point2I size;
SDL_GetWindowSize(mWindowHandle, &size.x, &size.y);
return size;
}
void PlatformWindowSDL::setBounds( const RectI &newBounds )
{
// TODO SDL
}
const RectI PlatformWindowSDL::getBounds() const
{
// TODO SDL
return RectI(0, 0, 0, 0);
}
void PlatformWindowSDL::setPosition( const Point2I newPosition )
{
SDL_SetWindowPosition( mWindowHandle, newPosition.x, newPosition.y );
}
const Point2I PlatformWindowSDL::getPosition()
{
Point2I position;
SDL_GetWindowPosition( mWindowHandle, &position.x, &position.y );
// Return position
return position;
}
Point2I PlatformWindowSDL::clientToScreen( const Point2I& pos )
{
Point2I position;
SDL_GetWindowPosition( mWindowHandle, &position.x, &position.y );
return pos + position;
}
Point2I PlatformWindowSDL::screenToClient( const Point2I& pos )
{
Point2I position;
SDL_GetWindowPosition( mWindowHandle, &position.x, &position.y );
return pos - position;
}
void PlatformWindowSDL::centerWindow()
{
int sizeX, sizeY;
SDL_GetWindowSize(mWindowHandle, &sizeX, &sizeY);
SDL_DisplayMode mode;
SDL_GetDesktopDisplayMode(0, &mode);
U32 posX = (mode.w/2) - (sizeX/2);
U32 posY = (mode.h/2) - (sizeY/2);
SDL_SetWindowPosition( mWindowHandle, posX, posY);
}
bool PlatformWindowSDL::setSize( const Point2I &newSize )
{
SDL_SetWindowSize(mWindowHandle, newSize.x, newSize.y);
// Let GFX get an update about the new resolution
if (mTarget.isValid())
mTarget->resetMode();
return true;
}
bool PlatformWindowSDL::isOpen()
{
return mWindowHandle;
}
bool PlatformWindowSDL::isVisible()
{
// Is the window open and visible, ie. not minimized?
if(!mWindowHandle)
return false;
if (mOffscreenRender)
return true;
U32 flags = SDL_GetWindowFlags( mWindowHandle );
if( flags & SDL_WINDOW_SHOWN)
return true;
return false;
}
bool PlatformWindowSDL::isFocused()
{
if (mOffscreenRender)
return true;
U32 flags = SDL_GetWindowFlags( mWindowHandle );
if( flags & SDL_WINDOW_INPUT_FOCUS || flags & SDL_WINDOW_INPUT_GRABBED || flags & SDL_WINDOW_MOUSE_FOCUS )
return true;
return true;
}
bool PlatformWindowSDL::isMinimized()
{
if (mOffscreenRender)
return false;
U32 flags = SDL_GetWindowFlags( mWindowHandle );
if( flags & SDL_WINDOW_MINIMIZED)
return true;
return false;
}
bool PlatformWindowSDL::isMaximized()
{
if (mOffscreenRender)
return true;
U32 flags = SDL_GetWindowFlags( mWindowHandle );
if( flags & SDL_WINDOW_MAXIMIZED)
return true;
return false;
}
WindowId PlatformWindowSDL::getWindowId()
{
return mWindowId;
}
void PlatformWindowSDL::minimize()
{
if (mOffscreenRender)
return;
SDL_MinimizeWindow( mWindowHandle );
}
void PlatformWindowSDL::maximize()
{
if (mOffscreenRender)
return;
SDL_MaximizeWindow( mWindowHandle );
}
void PlatformWindowSDL::restore()
{
if (mOffscreenRender)
return;
SDL_RestoreWindow( mWindowHandle );
}
void PlatformWindowSDL::hide()
{
if (mOffscreenRender)
return;
SDL_HideWindow( mWindowHandle );
}
void PlatformWindowSDL::show()
{
if (mOffscreenRender)
return;
SDL_ShowWindow( mWindowHandle );
}
void PlatformWindowSDL::close()
{
delete this;
}
void PlatformWindowSDL::defaultRender()
{
// TODO SDL
}
void PlatformWindowSDL::_triggerMouseLocationNotify(const SDL_Event& evt)
{
if(!mMouseLocked)
mouseEvent.trigger(getWindowId(), 0, evt.motion.x, evt.motion.y, false);
else
mouseEvent.trigger(getWindowId(), 0, evt.motion.xrel, evt.motion.yrel, true);
}
void PlatformWindowSDL::_triggerMouseButtonNotify(const SDL_Event& event)
{
S32 action = (event.type == SDL_MOUSEBUTTONDOWN) ? SI_MAKE : SI_BREAK;
S32 button = -1;
switch (event.button.button)
{
case SDL_BUTTON_LEFT:
button = 0;
break;
case SDL_BUTTON_RIGHT:
button = 1;
break;
case SDL_BUTTON_MIDDLE:
button = 2;
break;
default:
return;
}
U32 mod = getTorqueModFromSDL( SDL_GetModState() );
buttonEvent.trigger(getWindowId(), mod, action, button );
}
void PlatformWindowSDL::_triggerKeyNotify(const SDL_Event& evt)
{
U32 inputAction = IA_MAKE;
SDL_Keysym tKey = evt.key.keysym;
if(evt.type == SDL_KEYUP)
{
inputAction = IA_BREAK;
}
if(evt.key.repeat)
{
inputAction = IA_REPEAT;
}
U32 torqueModifiers = getTorqueModFromSDL(evt.key.keysym.mod);
U32 torqueKey = KeyMapSDL::getTorqueScanCodeFromSDL(tKey.scancode);
if(tKey.scancode)
{
keyEvent.trigger(getWindowId(), torqueModifiers, inputAction, torqueKey);
//Con::printf("Key %d : %d", tKey.sym, inputAction);
}
// stop SDL_TEXTINPUT event when unwanted
if( inputAction == IA_MAKE && getKeyboardTranslation() && shouldNotTranslate( torqueModifiers, torqueKey ) )
SDL_StopTextInput();
else
SDL_StartTextInput();
}
void PlatformWindowSDL::_triggerTextNotify(const SDL_Event& evt)
{
U32 mod = getTorqueModFromSDL( SDL_GetModState() );
if( !evt.text.text[1] ) // get a char
{
U16 wchar = evt.text.text[0];
charEvent.trigger(getWindowId(), mod, wchar );
//Con::printf("Char: %c", wchar);
return;
}
else // get a wchar string
{
const U32 len = strlen(evt.text.text);
U16 wchar[16] = {};
dMemcpy(wchar, evt.text.text, sizeof(char)*len);
for(int i = 0; i < 16; ++i)
{
if( !wchar[i] )
return;
charEvent.trigger(getWindowId(), mod, wchar[i] );
}
}
}
void PlatformWindowSDL::_processSDLEvent(SDL_Event &evt)
{
switch(evt.type)
{
case SDL_KEYDOWN:
case SDL_KEYUP:
{
_triggerKeyNotify(evt);
break;
}
case SDL_TEXTINPUT:
{
_triggerTextNotify(evt);
break;
}
case SDL_MOUSEMOTION:
{
_triggerMouseLocationNotify(evt);
break;
}
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
{
appEvent.trigger(getWindowId(), GainFocus);
_triggerMouseButtonNotify(evt);
break;
}
case SDL_WINDOWEVENT:
{
switch( evt.window.event )
{
case SDL_WINDOWEVENT_MAXIMIZED:
case SDL_WINDOWEVENT_RESIZED:
{
int width, height;
SDL_GetWindowSize( mWindowHandle, &width, &height );
mVideoMode.resolution.set( width, height );
getGFXTarget()->resetMode();
break;
}
default:
break;
}
}
}
}
//-----------------------------------------------------------------------------
// Mouse Locking
//-----------------------------------------------------------------------------
void PlatformWindowSDL::setMouseLocked( bool enable )
{
if (mOffscreenRender)
return;
mMouseLocked = enable;
SDL_SetWindowGrab( mWindowHandle, SDL_bool(enable) );
SDL_SetRelativeMouseMode( SDL_bool(enable) );
}
const UTF16 *PlatformWindowSDL::getWindowClassName()
{
// TODO SDL
static String str("WindowClassName");
return str.utf16();
}
const UTF16 *PlatformWindowSDL::getCurtainWindowClassName()
{
// TODO SDL
static String str("CurtainWindowClassName");
return str.utf16();
}

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _WINDOWMANAGER_SDL_WINDOW_
#define _WINDOWMANAGER_SDL_WINDOW_
#include "windowManager/platformWindowMgr.h"
#include "gfx/gfxTarget.h"
#include "gfx/gfxStructs.h"
#include "sim/actionMap.h"
class PlatformWindowManagerSDL;
struct SDL_Window;
union SDL_Event;
/// Implementation of a window on SDL.
class PlatformWindowSDL : public PlatformWindow
{
friend class PlatformWindowManagerSDL;
private:
/// @name Active window list
///
/// Items used to track window instances.
///
/// @{
/// Which manager created us?
PlatformWindowManagerSDL *mOwningManager;
/// Which window comes next in list?
PlatformWindowSDL *mNextWindow;
/// @}
/// @name Window Information
///
/// @{
/// Our SDL window.
SDL_Window *mWindowHandle;
/// Our former Parent
SDL_Window *mOldParent;
/// The GFX device that we're tied to.
GFXDevice *mDevice;
/// Reference to the render target allocated on this window.
GFXWindowTargetRef mTarget;
/// Our current size/resolution/fullscreen status.
GFXVideoMode mVideoMode;
/// Our position on the desktop.
Point2I mPosition;
/// Is the mouse locked to this window?
bool mMouseLocked;
/// Determines whether this window should lock the mouse when it has an opportunity
bool mShouldLockMouse;
/// When set, we don't trigger device resets due to sizing events.
bool mSuppressReset;
/// Menu associated with this window. This is a passive property of the window and is not required to be used at all.
void* mMenuHandle;
/// @}
void _processSDLEvent(SDL_Event &evt);
void _triggerMouseLocationNotify(const SDL_Event& evt);
void _triggerMouseButtonNotify(const SDL_Event& event);
void _triggerKeyNotify(const SDL_Event& event);
void _triggerTextNotify(const SDL_Event& event);
public:
PlatformWindowSDL();
~PlatformWindowSDL();
virtual void* getSystemWindow(const WindowSystem system);
void* &getMenuHandle()
{
return mMenuHandle;
}
void setMenuHandle( void* menuHandle )
{
mMenuHandle = menuHandle;
}
virtual GFXDevice *getGFXDevice();
virtual GFXWindowTarget *getGFXTarget();
virtual void setVideoMode(const GFXVideoMode &mode);
virtual const GFXVideoMode &getVideoMode();
virtual bool clearFullscreen();
virtual bool isFullscreen();
virtual void _setFullscreen(const bool fullscreen);
virtual bool setCaption(const char *cap);
virtual const char *getCaption();
// Window Client Area Extent
virtual void setClientExtent( const Point2I newExtent );
virtual const Point2I getClientExtent();
// Window Bounds
virtual void setBounds(const RectI &newBounds);
virtual const RectI getBounds() const;
// Window Position
virtual void setPosition( const Point2I newPosition );
virtual const Point2I getPosition();
virtual void centerWindow();
virtual bool setSize(const Point2I &newSize);
// Coordinate space conversion.
virtual Point2I clientToScreen( const Point2I& pos );
virtual Point2I screenToClient( const Point2I& pos );
virtual bool isOpen();
virtual bool isVisible();
virtual bool isFocused();
virtual bool isMinimized();
virtual bool isMaximized();
virtual void minimize();
virtual void maximize();
virtual void hide();
virtual void show();
virtual void close();
virtual void restore();
virtual void setFocus();
virtual void setMouseLocked(bool enable);
virtual bool isMouseLocked() const { return mMouseLocked; };
virtual bool shouldLockMouse() const { return mShouldLockMouse; };
virtual WindowId getWindowId();
SDL_Window* getSDLWindow() const { return mWindowHandle; }
virtual PlatformWindow * getNextWindow() const
{
return mNextWindow;
}
/// Provide a simple GDI-based render for when the game is not rendering.
virtual void defaultRender();
/// Return the class name for the windows we create with this class.
static const UTF16 *getWindowClassName();
/// Return the class name for the curtain window class.
static const UTF16 *getCurtainWindowClassName();
/// Return the platform specific object needed to create or attach an
/// accelerated graohics drawing context on or to the window
virtual void* getPlatformDrawable() const { return mWindowHandle; }
};
#endif

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "windowManager/sdl/sdlWindowMgr.h"
#include "gfx/gfxDevice.h"
#include "core/util/journal/process.h"
#include "core/strings/unicode.h"
#include "SDL.h"
// ------------------------------------------------------------------------
void sdl_CloseSplashWindow(void* hinst);
#ifdef TORQUE_SDL
PlatformWindowManager * CreatePlatformWindowManager()
{
return new PlatformWindowManagerSDL();
}
#endif
// ------------------------------------------------------------------------
PlatformWindowManagerSDL::PlatformWindowManagerSDL()
{
// Register in the process list.
mOnProcessSignalSlot.setDelegate( this, &PlatformWindowManagerSDL::_process );
Process::notify( mOnProcessSignalSlot, PROCESS_INPUT_ORDER );
// Init our list of allocated windows.
mWindowListHead = NULL;
// By default, we have no parent window.
mParentWindow = NULL;
mCurtainWindow = NULL;
mDisplayWindow = true;
mOffscreenRender = false;
buildMonitorsList();
}
PlatformWindowManagerSDL::~PlatformWindowManagerSDL()
{
// Kill all our windows first.
while(mWindowListHead)
// The destructors update the list, so this works just fine.
delete mWindowListHead;
}
RectI PlatformWindowManagerSDL::getPrimaryDesktopArea()
{
// TODO SDL
AssertFatal(0, "");
return RectI(0,0,0,0);
}
Point2I PlatformWindowManagerSDL::getDesktopResolution()
{
SDL_DisplayMode mode;
SDL_GetDesktopDisplayMode(0, &mode);
// Return Resolution
return Point2I(mode.w, mode.h);
}
S32 PlatformWindowManagerSDL::getDesktopBitDepth()
{
// Return Bits per Pixel
SDL_DisplayMode mode;
SDL_GetDesktopDisplayMode(0, &mode);
int bbp;
unsigned int r,g,b,a;
SDL_PixelFormatEnumToMasks(mode.format, &bbp, &r, &g, &b, &a);
return bbp;
}
void PlatformWindowManagerSDL::buildMonitorsList()
{
// TODO SDL
}
S32 PlatformWindowManagerSDL::findFirstMatchingMonitor(const char* name)
{
/// TODO SDL
AssertFatal(0, "");
return 0;
}
U32 PlatformWindowManagerSDL::getMonitorCount()
{
// TODO SDL
AssertFatal(0, "");
return 1;
}
const char* PlatformWindowManagerSDL::getMonitorName(U32 index)
{
// TODO SDL
AssertFatal(0, "");
return "Monitor";
}
RectI PlatformWindowManagerSDL::getMonitorRect(U32 index)
{
// TODO SDL
AssertFatal(0, "");
return RectI(0, 0, 0,0 );
}
void PlatformWindowManagerSDL::getMonitorRegions(Vector<RectI> &regions)
{
// TODO SDL
AssertFatal(0, "");
}
void PlatformWindowManagerSDL::getWindows(VectorPtr<PlatformWindow*> &windows)
{
PlatformWindowSDL *win = mWindowListHead;
while(win)
{
windows.push_back(win);
win = win->mNextWindow;
}
}
PlatformWindow *PlatformWindowManagerSDL::createWindow(GFXDevice *device, const GFXVideoMode &mode)
{
// Do the allocation.
PlatformWindowSDL *window = new PlatformWindowSDL();
U32 windowFlags = /*SDL_WINDOW_SHOWN |*/ SDL_WINDOW_RESIZABLE;
if(GFX->getAdapterType() == OpenGL)
windowFlags |= SDL_WINDOW_OPENGL;
window->mWindowHandle = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, mode.resolution.x, mode.resolution.y, windowFlags );
window->mWindowId = SDL_GetWindowID( window->mWindowHandle );
window->mOwningManager = this;
mWindowMap[ window->mWindowId ] = window;
if(device)
{
window->mDevice = device;
window->mTarget = device->allocWindowTarget(window);
AssertISV(window->mTarget, "PlatformWindowManagerSDL::createWindow - failed to get a window target back from the device.");
}
else
{
Con::warnf("PlatformWindowManagerSDL::createWindow - created a window with no device!");
}
linkWindow(window);
return window;
}
void PlatformWindowManagerSDL::setParentWindow(void* newParent)
{
}
void* PlatformWindowManagerSDL::getParentWindow()
{
return NULL;
}
void PlatformWindowManagerSDL::_process()
{
SDL_Event evt;
while( SDL_PollEvent(&evt) )
{
switch(evt.type)
{
case SDL_QUIT:
{
PlatformWindowSDL *window = static_cast<PlatformWindowSDL*>( getFirstWindow() );
if(window)
window->appEvent.trigger( window->getWindowId(), WindowClose );
break;
}
case SDL_KEYDOWN:
case SDL_KEYUP:
{
PlatformWindowSDL *window = mWindowMap[evt.key.windowID];
if(window)
window->_processSDLEvent(evt);
break;
}
case SDL_MOUSEMOTION:
{
PlatformWindowSDL *window = mWindowMap[evt.motion.windowID];
if(window)
window->_processSDLEvent(evt);
break;
}
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
{
PlatformWindowSDL *window = mWindowMap[evt.button.windowID];
if(window)
window->_processSDLEvent(evt);
break;
}
case SDL_TEXTINPUT:
{
PlatformWindowSDL *window = mWindowMap[evt.text.windowID];
if(window)
window->_processSDLEvent(evt);
break;
}
case SDL_WINDOWEVENT:
{
PlatformWindowSDL *window = mWindowMap[evt.window.windowID];
if(window)
window->_processSDLEvent(evt);
break;
}
default:
{
//Con::printf("Event: %d", evt.type);
}
}
}
}
PlatformWindow * PlatformWindowManagerSDL::getWindowById( WindowId id )
{
// Walk the list and find the matching id, if any.
PlatformWindowSDL *win = mWindowListHead;
while(win)
{
if(win->getWindowId() == id)
return win;
win = win->mNextWindow;
}
return NULL;
}
PlatformWindow * PlatformWindowManagerSDL::getFirstWindow()
{
return mWindowListHead != NULL ? mWindowListHead : NULL;
}
PlatformWindow* PlatformWindowManagerSDL::getFocusedWindow()
{
PlatformWindowSDL* window = mWindowListHead;
while( window )
{
if( window->isFocused() )
return window;
window = window->mNextWindow;
}
return NULL;
}
void PlatformWindowManagerSDL::linkWindow( PlatformWindowSDL *w )
{
w->mNextWindow = mWindowListHead;
mWindowListHead = w;
}
void PlatformWindowManagerSDL::unlinkWindow( PlatformWindowSDL *w )
{
PlatformWindowSDL **walk = &mWindowListHead;
while(*walk)
{
if(*walk != w)
{
// Advance to next item in list.
walk = &(*walk)->mNextWindow;
continue;
}
// Got a match - unlink and return.
*walk = (*walk)->mNextWindow;
return;
}
}
void PlatformWindowManagerSDL::_processCmdLineArgs( const S32 argc, const char **argv )
{
// TODO SDL
}
void PlatformWindowManagerSDL::lowerCurtain()
{
if(mCurtainWindow)
return;
// TODO SDL
}
void PlatformWindowManagerSDL::raiseCurtain()
{
if(!mCurtainWindow)
return;
// TODO SDL
}
bool Platform::closeSplashWindow()
{
return true;
}
void Platform::openFolder(const char* path )
{
AssertFatal(0, "Not Implemented");
}
void Platform::openFile(const char* path )
{
AssertFatal(0, "Not Implemented");
}
//------------------------------------------------------------------------------
namespace GL
{
void gglPerformBinds();
}
void InitWindowingSystem()
{
}
AFTER_MODULE_INIT(gfx)
{
int res = SDL_Init( SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE );
AssertFatal(res != -1, "SDL init error");
}

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _WINDOWMANAGER_SDL_WINDOWMANAGER_
#define _WINDOWMANAGER_SDL_WINDOWMANAGER_
#include "math/mMath.h"
#include "gfx/gfxStructs.h"
#include "windowManager/sdl/sdlWindow.h"
#include "core/util/tVector.h"
struct SDL_Window;
class FileDialog; // TODO SDL REMOVE
/// SDL2 implementation of the window manager interface.
class PlatformWindowManagerSDL : public PlatformWindowManager
{
friend class PlatformWindowSDL;
friend class FileDialog; // TODO SDL REMOVE
virtual void _processCmdLineArgs(const S32 argc, const char **argv);
/// Link the specified window into the window list.
void linkWindow(PlatformWindowSDL *w);
/// Remove specified window from the window list.
void unlinkWindow(PlatformWindowSDL *w);
/// Callback for the process list.
void _process();
/// List of allocated windows.
PlatformWindowSDL *mWindowListHead;
/// Parent window, used in window setup in web plugin scenarios.
SDL_Window *mParentWindow;
/// This is set as part of the canvas being shown, and flags that the windows should render as normal from now on.
// Basically a flag that lets the window manager know that we've handled the splash screen, and to operate as normal.
bool mDisplayWindow;
/// set via command line -offscreen option, controls whether rendering/input
// is intended for offscreen rendering
bool mOffscreenRender;
/// If a curtain window is present, then will be stored here.
SDL_Window *mCurtainWindow;
Map<U32, PlatformWindowSDL*> mWindowMap;
SignalSlot<void()> mOnProcessSignalSlot;
public:
PlatformWindowManagerSDL();
~PlatformWindowManagerSDL();
virtual RectI getPrimaryDesktopArea();
virtual S32 getDesktopBitDepth();
virtual Point2I getDesktopResolution();
/// Build out the monitors list.
virtual void buildMonitorsList();
virtual S32 findFirstMatchingMonitor(const char* name);
virtual U32 getMonitorCount();
virtual const char* getMonitorName(U32 index);
virtual RectI getMonitorRect(U32 index);
virtual void getMonitorRegions(Vector<RectI> &regions);
virtual PlatformWindow *createWindow(GFXDevice *device, const GFXVideoMode &mode);
virtual void getWindows(VectorPtr<PlatformWindow*> &windows);
virtual void setParentWindow(void* newParent);
virtual void* getParentWindow();
virtual PlatformWindow *getWindowById(WindowId id);
virtual PlatformWindow *getFirstWindow();
virtual PlatformWindow* getFocusedWindow();
virtual void lowerCurtain();
virtual void raiseCurtain();
virtual void setDisplayWindow(bool set) { mDisplayWindow = set; }
};
#endif

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exec("./FileDialog.gui");
function PlatformFileDialog::buildFilters(%this)
{
%str = strreplace( %this.data.filters, "|", "\t");
%this.filterCount = getFieldCount( %str ) / 2;
//echo( "Filter count: " @ %str );
for( %i = 0; %i < %this.filterCount; %i++ )
{
%this.filterName[%i] = GetField( %str, (%i*2) + 0 );
%this.filter[%i] = strreplace( GetField( %str, (%i*2) + 1 ), ";", "\t");
//echo( "Filter: " @ %this.filterName[%i] @ " - " @ %this.filter[%i]);
}
}
function PlatformFileDialog::handleFlags(%this, %flags)
{
%this.FDS_OPEN = false;
%this.FDS_SAVE = false;
%this.FDS_OVERWRITEPROMPT = false;
%this.FDS_MUSTEXIST = false;
%this.FDS_BROWSEFOLDER = false;
%flagCount = getFieldCount( %flags );
//echo( "flag count: " @ %flagCount );
for( %i = 0; %i < %flagCount; %i++ )
{
%flag = GetField( %flags, %i );
//echo(%flag);
if( %flag $= "FDS_OPEN" )
{
%this.FDS_OPEN = true;
%this-->Button.setText( "OPEN" );
%this-->Button.command = "PlatformFileDialog.tryFile();";
%this-->window.text = "Select file to OPEN";
}
else if( %flag $= "FDS_SAVE" )
{
%this.FDS_SAVE = true;
%this-->Button.setText( "SAVE" );
%this-->Button.command = "PlatformFileDialog.tryFile();";
%this-->window.text = "Select file to Save";
}
else if( %flag $= "FDS_OVERWRITEPROMPT" )
{
%this.FDS_OVERWRITEPROMPT = true;
}
else if( %flag $= "FDS_MUSTEXIST" )
{
%this.FDS_MUSTEXIST = true;
}
else if( %flag $= "FDS_BROWSEFOLDER" )
{
%this.FDS_BROWSEFOLDER = true;
%this-->window.text = "Select folder to OPEN";
}
}
}
function OpenPlatformFileDialog(%data, %flags)
{
PlatformFileDialog.searchDir = "";
PlatformFileDialog-->fileNameEdit.setText( "" );
PlatformFileDialog.data = %data;
PlatformFileDialog.data.finished = 0;
PlatformFileDialog.handleFlags( %flags );
if( !isObject(PlatformFileDialog.freeItemSet) )
{
PlatformFileDialog.freeItemSet = new SimGroup();
}
PlatformFileDialog.buildFilters();
Canvas.pushDialog(PlatformFileDialog);
}
function PlatformFileDialog::changeDir( %this, %newDir )
{
%this.searchDir = %newDir;
%this.update();
}
function PlatformFileDialog::navigateUp( %this )
{
//echo( "PlatformFileDialog::navigateUp " @ %this.searchDir );
if( %this.searchDir !$= "" )
{
%str = strreplace( %this.searchDir, "/", "\t");
%count = getFieldCount( %str );
if ( %count == 0 )
return;
if ( %count == 1 )
%address = "";
else
%address = getFields( %str, 0, %count - 2 );
%newDir = strreplace( %address, "\t", "/" );
if( %newDir !$= "" )
%newDir = %newDir @ "/";
%this.changeDir( %newDir );
}
}
function PlatformFileDialog::cancel( %this )
{
%this.data.files[0] = "";
%this.data.fileCount = 0;
%this.data.finished = 1;
Canvas.popDialog(%this);
}
function FileDialogItem::onClick( %this )
{
PlatformFileDialog-->fileNameEdit.setText( "" );
if( %this.isDir && %this.FDS_BROWSEFOLDER)
{
PlatformFileDialog-->fileNameEdit.setText( %this.text );
}
else if( !%this.isDir && !%this.FDS_BROWSEFOLDER )
{
PlatformFileDialog-->fileNameEdit.setText( %this.text );
}
}
function FileDialogItem::onDoubleClick( %this )
{
PlatformFileDialog-->fileNameEdit.setText( "" );
if( %this.isDir )
{
PlatformFileDialog.changeDir( PlatformFileDialog.searchDir @ %this.text @ "/" );
}
}
function PlatformFileDialog::tryFile( %this )
{
%file = %this-->fileNameEdit.getText();
if( %file $= "" )
return;
if( %this.FDS_OVERWRITEPROMPT )
{
%callback = "PlatformFileDialog.onFile( \"" @ %file @ "\" );";
MessageBoxOKCancel("Confirm overwrite", "Confirm overwrite", %callback, "");
return;
}
%this.onFile( %file );
}
function PlatformFileDialog::onFile( %this, %file )
{
%this.data.files[0] = "";
%this.data.fileCount = 0;
if( %file !$= "" )
{
%file = %this.searchDir @ %file;
%this.data.fileCount = 1;
}
if( %this.FDS_BROWSEFOLDER && !isDirectory( %file ) )
{
echo("Select a directory");
return;
}
else if( !%this.FDS_BROWSEFOLDER && !isFile( %file ) )
{
echo("Select a file");
return;
}
if( %this.FDS_MUSTEXIST )
{
if( !isFile( %file ) && !isDirectory( %file ) )
{
echo("Target must exist: " @ %file );
return;
}
}
%this.data.finished = 1;
%this.data.files[0] = %file;
Canvas.popDialog(%this);
%this-->fileNameEdit.setText( "" );
}
function PlatformFileDialog::clear( %this )
{
%itemArray = %this-->itemArray;
while( %itemArray.getCount() )
{
%item = %itemArray.getObject( 0 );
%this.freeItem( %item );
}
}
function PlatformFileDialog::getNewItem( %this )
{
if( %this.freeItemSet.getCount() )
%item = %this.freeItemSet.getObject( 0 );
if( isObject(%item) )
{
%this.freeItemSet.remove( %item );
}
else
{
//create new
%item = new GuiIconButtonCtrl();
%item.className = "FileDialogItem";
%item.profile = "ToolsGuiIconButtonProfile";
%item.textLocation = "left";
%item.iconLocation = "left";
%item.iconBitmap = "";
%item.text = "";
}
return %item;
}
function PlatformFileDialog::freeItem( %this, %item )
{
%this-->itemArray.remove( %item );
//clear
%item.setText( "" );
%item.iconBitmap = "";
%item.textMargin = 0;
%item.textLocation = "left";
%item.iconLocation = "left";
%item.resetState();
PlatformFileDialog.freeItemSet.add( %item );
}
function PlatformFileDialog::addDir( %this, %dir )
{
//echo( "Dir: " @ %dir );
%item = %this.getNewItem();
%item.setText( %dir );
%item.isDir = true;
%item.iconBitmap = "core/art/gui/images/folder";
%item.textLocation = "left";
%item.iconLocation = "left";
%item.textMargin = 24;
%this-->itemArray.add( %item );
}
function PlatformFileDialog::addFile( %this, %file )
{
//echo( "File: " @ %file );
%item = %this.getNewItem();
%item.text = strreplace( %file, %this.searchDir, "" );
%item.isDir = false;
%this-->itemArray.add( %item );
}
function PlatformFileDialog::onWake( %this )
{
%this.update();
}
function PlatformFileDialog::onSleep( %this )
{
%this.data.finished = 1;
}
function PlatformFileDialog::update( %this )
{
%this.clear();
%this-->popUpMenu.text = %this.searchDir;
// dirs
%dirList = getDirectoryList( %this.searchDir, 0 );
%wordCount = getFieldCount( %dirList );
for( %i = 0; %i < %wordCount; %i++ )
{
%dirItem = GetField( %dirList, %i );
%this.addDir( %dirItem );
}
//files
%pattern = %this.filter[0];
//echo( %pattern );
%file = findFirstFileMultiExpr( %this.searchDir @ %pattern, false);
while( %file !$= "" )
{
%this.addFile( %file );
%file = findNextFileMultiExpr( %pattern );
}
}

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//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiControl(PlatformFileDialog) {
position = "0 0";
extent = "1024 768";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "1";
new GuiWindowCtrl() {
text = "";
resizeWidth = "1";
resizeHeight = "1";
canMove = "1";
canClose = "1";
canMinimize = "1";
canMaximize = "1";
canCollapse = "0";
closeCommand = "PlatformFileDialog.cancel();";
edgeSnap = "1";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "135 113";
extent = "727 623";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiWindowProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
internalName = "window";
canSave = "1";
canSaveDynamicFields = "0";
new GuiControl() {
position = "2 16";
extent = "717 37";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "bottom";
profile = "ToolsGuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiBitmapButtonCtrl() {
bitmap = "tools/gui/images/folderUp";
bitmapMode = "Stretched";
autoFitExtents = "0";
useModifiers = "0";
useStates = "1";
groupNum = "0";
buttonType = "PushButton";
useMouseEvents = "0";
position = "9 9";
extent = "20 19";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "ToolsGuiButtonProfile";
visible = "1";
active = "1";
command = "PlatformFileDialog.navigateUp();";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
internalName = "folderUpButton";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiPopUpMenuCtrl() {
maxPopupHeight = "200";
sbUsesNAColor = "0";
reverseTextList = "0";
bitmapBounds = "16 16";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "36 9";
extent = "666 18";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "bottom";
profile = "ToolsGuiPopUpMenuProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
internalName = "PopupMenu";
canSave = "1";
canSaveDynamicFields = "0";
};
};
new GuiScrollCtrl() {
willFirstRespond = "1";
hScrollBar = "dynamic";
vScrollBar = "alwaysOff";
lockHorizScroll = "0";
lockVertScroll = "1";
constantThumbHeight = "0";
childMargin = "0 0";
mouseWheelScrollSpeed = "-1";
docking = "None";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "0";
anchorBottom = "1";
anchorLeft = "1";
anchorRight = "0";
position = "7 64";
extent = "712 509";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "height";
profile = "GuiScrollProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiDynamicCtrlArrayControl() {
colCount = "1";
colSize = "64";
rowCount = "1";
rowSize = "258";
rowSpacing = "4";
colSpacing = "4";
frozen = "0";
autoCellSize = "1";
fillRowFirst = "0";
dynamicSize = "1";
padding = "0 0 0 0";
position = "1 1";
extent = "666 507";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "height";
profile = "ToolsGuiTransparentProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
internalName = "itemArray";
canSave = "1";
canSaveDynamicFields = "0";
};
};
new GuiContainer() {
docking = "Bottom";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "0";
anchorBottom = "1";
anchorLeft = "1";
anchorRight = "1";
position = "1 583";
extent = "725 37";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiTextCtrl() {
text = "File Name";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "10 -1";
extent = "51 30";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiTextProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextEditCtrl() {
historySize = "0";
tabComplete = "0";
sinkAllKeyEvents = "0";
password = "0";
passwordMask = "*";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "58 5";
extent = "561 18";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "bottom";
profile = "GuiTextEditProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
internalName = "fileNameEdit";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiContainer() {
docking = "Right";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "0";
anchorBottom = "0";
anchorLeft = "0";
anchorRight = "0";
position = "630 0";
extent = "95 37";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiButtonCtrl() {
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "1";
position = "6 1";
extent = "81 24";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiButtonProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
internalName = "Button";
canSave = "1";
canSaveDynamicFields = "0";
};
};
};
};
};
//--- OBJECT WRITE END ---

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//#define SM_Fmt_R8G8B8A8
#define pkDepthBitShft 65536.0
#define pkDepthChanMax 256.0
#define bias -0.5/255.0
#define coeff 0.9999991
//#define coeff 1.0
float4 encodeShadowMap( float depth )
{
#if defined(SM_Fmt_R8G8B8A8)
return frac( float4(1.0, 255.0, 65025.0, 160581375.0) * depth ) + bias;
//float4 packedValue = frac((depth / coeff) * float4(16777216.0, 65536.0, 256.0, 1.0));
//return (packedValue - packedValue.xxyz * float4(0, 1.0 / 256, 1.0 / 256, 1.0 / 256));
#else
return depth;
#endif
}
float decodeShadowMap( float4 smSample )
{
#if defined(SM_Fmt_R8G8B8A8)
return dot( smSample, float4(1.0, 1/255.0, 1/65025.0, 1/160581375.0) );
#else
return smSample.x;
#endif
}

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exec("./guiPlatformGenericMenubar.ed.gui");

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//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiControl(PlatformGenericMenubar) {
profile = "GuiModelessDialogProfile";
new GuiPlatformGenericMenuBar()
{
internalName = "menubar";
extent = "1024 32";
minExtent = "320 32";
horizSizing = "width";
profile = "GuiMenuBarProfile";
};
};
//--- OBJECT WRITE END ---

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exec("./FileDialog.gui");
function PlatformFileDialog::buildFilters(%this)
{
%str = strreplace( %this.data.filters, "|", "\t");
%this.filterCount = getFieldCount( %str ) / 2;
//echo( "Filter count: " @ %str );
for( %i = 0; %i < %this.filterCount; %i++ )
{
%this.filterName[%i] = GetField( %str, (%i*2) + 0 );
%this.filter[%i] = strreplace( GetField( %str, (%i*2) + 1 ), ";", "\t");
//echo( "Filter: " @ %this.filterName[%i] @ " - " @ %this.filter[%i]);
}
}
function PlatformFileDialog::handleFlags(%this, %flags)
{
%this.FDS_OPEN = false;
%this.FDS_SAVE = false;
%this.FDS_OVERWRITEPROMPT = false;
%this.FDS_MUSTEXIST = false;
%this.FDS_BROWSEFOLDER = false;
%flagCount = getFieldCount( %flags );
//echo( "flag count: " @ %flagCount );
for( %i = 0; %i < %flagCount; %i++ )
{
%flag = GetField( %flags, %i );
//echo(%flag);
if( %flag $= "FDS_OPEN" )
{
%this.FDS_OPEN = true;
%this-->Button.setText( "OPEN" );
%this-->Button.command = "PlatformFileDialog.tryFile();";
%this-->window.text = "Select file to OPEN";
}
else if( %flag $= "FDS_SAVE" )
{
%this.FDS_SAVE = true;
%this-->Button.setText( "SAVE" );
%this-->Button.command = "PlatformFileDialog.tryFile();";
%this-->window.text = "Select file to Save";
}
else if( %flag $= "FDS_OVERWRITEPROMPT" )
{
%this.FDS_OVERWRITEPROMPT = true;
}
else if( %flag $= "FDS_MUSTEXIST" )
{
%this.FDS_MUSTEXIST = true;
}
else if( %flag $= "FDS_BROWSEFOLDER" )
{
%this.FDS_BROWSEFOLDER = true;
%this-->window.text = "Select folder to OPEN";
}
}
}
function OpenPlatformFileDialog(%data, %flags)
{
PlatformFileDialog.searchDir = "";
PlatformFileDialog-->fileNameEdit.setText( "" );
PlatformFileDialog.data = %data;
PlatformFileDialog.data.finished = 0;
PlatformFileDialog.handleFlags( %flags );
if( !isObject(PlatformFileDialog.freeItemSet) )
{
PlatformFileDialog.freeItemSet = new SimGroup();
}
PlatformFileDialog.buildFilters();
Canvas.pushDialog(PlatformFileDialog);
}
function PlatformFileDialog::changeDir( %this, %newDir )
{
%this.searchDir = %newDir;
%this.update();
}
function PlatformFileDialog::navigateUp( %this )
{
//echo( "PlatformFileDialog::navigateUp " @ %this.searchDir );
if( %this.searchDir !$= "" )
{
%str = strreplace( %this.searchDir, "/", "\t");
%count = getFieldCount( %str );
if ( %count == 0 )
return;
if ( %count == 1 )
%address = "";
else
%address = getFields( %str, 0, %count - 2 );
%newDir = strreplace( %address, "\t", "/" );
if( %newDir !$= "" )
%newDir = %newDir @ "/";
%this.changeDir( %newDir );
}
}
function PlatformFileDialog::cancel( %this )
{
%this.data.files[0] = "";
%this.data.fileCount = 0;
%this.data.finished = 1;
Canvas.popDialog(%this);
}
function FileDialogItem::onClick( %this )
{
PlatformFileDialog-->fileNameEdit.setText( "" );
if( %this.isDir && %this.FDS_BROWSEFOLDER)
{
PlatformFileDialog-->fileNameEdit.setText( %this.text );
}
else if( !%this.isDir && !%this.FDS_BROWSEFOLDER )
{
PlatformFileDialog-->fileNameEdit.setText( %this.text );
}
}
function FileDialogItem::onDoubleClick( %this )
{
PlatformFileDialog-->fileNameEdit.setText( "" );
if( %this.isDir )
{
PlatformFileDialog.changeDir( PlatformFileDialog.searchDir @ %this.text @ "/" );
}
}
function PlatformFileDialog::tryFile( %this )
{
%file = %this-->fileNameEdit.getText();
if( %file $= "" )
return;
if( %this.FDS_OVERWRITEPROMPT )
{
%callback = "PlatformFileDialog.onFile( \"" @ %file @ "\" );";
MessageBoxOKCancel("Confirm overwrite", "Confirm overwrite", %callback, "");
return;
}
%this.onFile( %file );
}
function PlatformFileDialog::onFile( %this, %file )
{
%this.data.files[0] = "";
%this.data.fileCount = 0;
if( %file !$= "" )
{
%file = %this.searchDir @ %file;
%this.data.fileCount = 1;
}
if( %this.FDS_BROWSEFOLDER && !isDirectory( %file ) )
{
echo("Select a directory");
return;
}
else if( !%this.FDS_BROWSEFOLDER && !isFile( %file ) )
{
echo("Select a file");
return;
}
if( %this.FDS_MUSTEXIST )
{
if( !isFile( %file ) && !isDirectory( %file ) )
{
echo("Target must exist: " @ %file );
return;
}
}
%this.data.finished = 1;
%this.data.files[0] = %file;
Canvas.popDialog(%this);
%this-->fileNameEdit.setText( "" );
}
function PlatformFileDialog::clear( %this )
{
%itemArray = %this-->itemArray;
while( %itemArray.getCount() )
{
%item = %itemArray.getObject( 0 );
%this.freeItem( %item );
}
}
function PlatformFileDialog::getNewItem( %this )
{
if( %this.freeItemSet.getCount() )
%item = %this.freeItemSet.getObject( 0 );
if( isObject(%item) )
{
%this.freeItemSet.remove( %item );
}
else
{
//create new
%item = new GuiIconButtonCtrl();
%item.className = "FileDialogItem";
%item.profile = "ToolsGuiIconButtonProfile";
%item.textLocation = "left";
%item.iconLocation = "left";
%item.iconBitmap = "";
%item.text = "";
}
return %item;
}
function PlatformFileDialog::freeItem( %this, %item )
{
%this-->itemArray.remove( %item );
//clear
%item.setText( "" );
%item.iconBitmap = "";
%item.textMargin = 0;
%item.textLocation = "left";
%item.iconLocation = "left";
%item.resetState();
PlatformFileDialog.freeItemSet.add( %item );
}
function PlatformFileDialog::addDir( %this, %dir )
{
//echo( "Dir: " @ %dir );
%item = %this.getNewItem();
%item.setText( %dir );
%item.isDir = true;
%item.iconBitmap = "core/art/gui/images/folder";
%item.textLocation = "left";
%item.iconLocation = "left";
%item.textMargin = 24;
%this-->itemArray.add( %item );
}
function PlatformFileDialog::addFile( %this, %file )
{
//echo( "File: " @ %file );
%item = %this.getNewItem();
%item.text = strreplace( %file, %this.searchDir, "" );
%item.isDir = false;
%this-->itemArray.add( %item );
}
function PlatformFileDialog::onWake( %this )
{
%this.update();
}
function PlatformFileDialog::onSleep( %this )
{
%this.data.finished = 1;
}
function PlatformFileDialog::update( %this )
{
%this.clear();
%this-->popUpMenu.text = %this.searchDir;
// dirs
%dirList = getDirectoryList( %this.searchDir, 0 );
%wordCount = getFieldCount( %dirList );
for( %i = 0; %i < %wordCount; %i++ )
{
%dirItem = GetField( %dirList, %i );
%this.addDir( %dirItem );
}
//files
%pattern = %this.filter[0];
//echo( %pattern );
%file = findFirstFileMultiExpr( %this.searchDir @ %pattern, false);
while( %file !$= "" )
{
%this.addFile( %file );
%file = findNextFileMultiExpr( %pattern );
}
}

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@ -0,0 +1,293 @@
//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiControl(PlatformFileDialog) {
position = "0 0";
extent = "1024 768";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "1";
new GuiWindowCtrl() {
text = "";
resizeWidth = "1";
resizeHeight = "1";
canMove = "1";
canClose = "1";
canMinimize = "1";
canMaximize = "1";
canCollapse = "0";
closeCommand = "PlatformFileDialog.cancel();";
edgeSnap = "1";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "135 113";
extent = "727 623";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiWindowProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
internalName = "window";
canSave = "1";
canSaveDynamicFields = "0";
new GuiControl() {
position = "2 16";
extent = "717 37";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "bottom";
profile = "ToolsGuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiBitmapButtonCtrl() {
bitmap = "tools/gui/images/folderUp";
bitmapMode = "Stretched";
autoFitExtents = "0";
useModifiers = "0";
useStates = "1";
groupNum = "0";
buttonType = "PushButton";
useMouseEvents = "0";
position = "9 9";
extent = "20 19";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "ToolsGuiButtonProfile";
visible = "1";
active = "1";
command = "PlatformFileDialog.navigateUp();";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
internalName = "folderUpButton";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiPopUpMenuCtrl() {
maxPopupHeight = "200";
sbUsesNAColor = "0";
reverseTextList = "0";
bitmapBounds = "16 16";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "36 9";
extent = "666 18";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "bottom";
profile = "ToolsGuiPopUpMenuProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
internalName = "PopupMenu";
canSave = "1";
canSaveDynamicFields = "0";
};
};
new GuiScrollCtrl() {
willFirstRespond = "1";
hScrollBar = "dynamic";
vScrollBar = "alwaysOff";
lockHorizScroll = "0";
lockVertScroll = "1";
constantThumbHeight = "0";
childMargin = "0 0";
mouseWheelScrollSpeed = "-1";
docking = "None";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "0";
anchorBottom = "1";
anchorLeft = "1";
anchorRight = "0";
position = "7 64";
extent = "712 509";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "height";
profile = "GuiScrollProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiDynamicCtrlArrayControl() {
colCount = "1";
colSize = "64";
rowCount = "1";
rowSize = "258";
rowSpacing = "4";
colSpacing = "4";
frozen = "0";
autoCellSize = "1";
fillRowFirst = "0";
dynamicSize = "1";
padding = "0 0 0 0";
position = "1 1";
extent = "666 507";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "height";
profile = "ToolsGuiTransparentProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
internalName = "itemArray";
canSave = "1";
canSaveDynamicFields = "0";
};
};
new GuiContainer() {
docking = "Bottom";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "0";
anchorBottom = "1";
anchorLeft = "1";
anchorRight = "1";
position = "1 583";
extent = "725 37";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiTextCtrl() {
text = "File Name";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "10 -1";
extent = "51 30";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiTextProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextEditCtrl() {
historySize = "0";
tabComplete = "0";
sinkAllKeyEvents = "0";
password = "0";
passwordMask = "*";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "58 5";
extent = "561 18";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "bottom";
profile = "GuiTextEditProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
internalName = "fileNameEdit";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiContainer() {
docking = "Right";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "0";
anchorBottom = "0";
anchorLeft = "0";
anchorRight = "0";
position = "630 0";
extent = "95 37";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiButtonCtrl() {
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "1";
position = "6 1";
extent = "81 24";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiButtonProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
internalName = "Button";
canSave = "1";
canSaveDynamicFields = "0";
};
};
};
};
};
//--- OBJECT WRITE END ---

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@ -0,0 +1 @@
/procedural/

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@ -0,0 +1,50 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//#define SM_Fmt_R8G8B8A8
#define pkDepthBitShft 65536.0
#define pkDepthChanMax 256.0
#define bias -0.5/255.0
#define coeff 0.9999991
//#define coeff 1.0
float4 encodeShadowMap( float depth )
{
#if defined(SM_Fmt_R8G8B8A8)
return frac( float4(1.0, 255.0, 65025.0, 160581375.0) * depth ) + bias;
//float4 packedValue = frac((depth / coeff) * float4(16777216.0, 65536.0, 256.0, 1.0));
//return (packedValue - packedValue.xxyz * float4(0, 1.0 / 256, 1.0 / 256, 1.0 / 256));
#else
return depth;
#endif
}
float decodeShadowMap( float4 smSample )
{
#if defined(SM_Fmt_R8G8B8A8)
return dot( smSample, float4(1.0, 1/255.0, 1/65025.0, 1/160581375.0) );
#else
return smSample.x;
#endif
}

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@ -0,0 +1 @@
exec("./guiPlatformGenericMenubar.ed.gui");

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@ -0,0 +1,14 @@
//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiControl(PlatformGenericMenubar) {
profile = "GuiModelessDialogProfile";
new GuiPlatformGenericMenuBar()
{
internalName = "menubar";
extent = "1024 32";
minExtent = "320 32";
horizSizing = "width";
profile = "GuiMenuBarProfile";
};
};
//--- OBJECT WRITE END ---

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@ -0,0 +1,2 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<EditorSettings />

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@ -58,6 +58,12 @@ option(TORQUE_HIFI "HIFI? support" OFF)
mark_as_advanced(TORQUE_HIFI)
option(TORQUE_EXTENDED_MOVE "Extended move support" OFF)
mark_as_advanced(TORQUE_EXTENDED_MOVE)
if(WIN32)
option(TORQUE_SDL "Use SDL for window and input" OFF)
mark_as_advanced(TORQUE_SDL)
else()
set(TORQUE_SDL ON) # we need sdl to work on Linux/Mac
endif()
if(WIN32)
option(TORQUE_OPENGL "Allow OpenGL render" OFF)
#mark_as_advanced(TORQUE_OPENGL)
@ -338,6 +344,30 @@ else()
addPath("${srcDir}/T3D/gameBase/std")
endif()
if(TORQUE_SDL)
addPathRec("${srcDir}/windowManager/sdl")
addPathRec("${srcDir}/platformSDL")
if(TORQUE_OPENGL)
addPathRec("${srcDir}/gfx/gl/sdl")
endif()
if(UNIX)
set(CMAKE_SIZEOF_VOID_P 4) #force 32 bit
set(ENV{CFLAGS} "-m32 -g -O3")
if("${TORQUE_ADDITIONAL_LINKER_FLAGS}" STREQUAL "")
set(ENV{LDFLAGS} "-m32")
else()
set(ENV{LDFLAGS} "-m32 ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
endif()
endif()
#override and hide SDL2 cache variables
set(SDL_SHARED ON CACHE INTERNAL "" FORCE)
set(SDL_STATIC OFF CACHE INTERNAL "" FORCE)
add_subdirectory( ${libDir}/sdl ${CMAKE_CURRENT_BINARY_DIR}/sdl2)
endif()
if(TORQUE_TESTING)
include( "modules/module_testing.cmake" )
endif()
@ -564,6 +594,13 @@ if(TORQUE_OPENGL)
addDef(GLEW_STATIC)
endif()
endif()
if(TORQUE_SDL)
addDef(TORQUE_SDL)
addInclude(${libDir}/sdl/include)
addLib(SDL2)
endif()
###############################################################################
# Include Paths
###############################################################################