Merge pull request #1115 from Lopuska/patch-14

Jeff Faust's terrain fix also in OpenGL
This commit is contained in:
Daniel Buckmaster 2015-01-28 21:04:33 +11:00
commit 68d3e84c08

View file

@ -25,7 +25,7 @@
#include "materials/materialFeatureTypes.h"
#include "materials/materialFeatureData.h"
#include "terrain/terrFeatureTypes.h"
void EyeSpaceDepthOutGLSL::processVert( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd )
@ -85,7 +85,12 @@ void EyeSpaceDepthOutGLSL::processPix( Vector<ShaderComponent*> &componentList,
LangElement *depthOutDecl = new DecOp( depthOut );
meta->addStatement( new GenOp( "#ifndef CUBE_SHADOW_MAP\r\n" ) );
meta->addStatement( new GenOp( " @ = dot(@, (@.xyz / @.w));\r\n", depthOutDecl, vEye, wsEyeVec, wsEyeVec ) );
if (fd.features.hasFeature(MFT_TerrainBaseMap))
meta->addStatement(new GenOp(" @ =min(0.9999, dot(@, (@.xyz / @.w)));\r\n", depthOutDecl, vEye, wsEyeVec, wsEyeVec));
else
meta->addStatement(new GenOp(" @ = dot(@, (@.xyz / @.w));\r\n", depthOutDecl, vEye, wsEyeVec, wsEyeVec));
meta->addStatement( new GenOp( "#else\r\n" ) );
Var *farDist = (Var*)Var::find( "oneOverFarplane" );