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https://github.com/TorqueGameEngines/Torque3D.git
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Use a buffer on the stack.
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parent
170a4ea08f
commit
5a66f00697
1 changed files with 6 additions and 4 deletions
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@ -458,16 +458,18 @@ expr
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{ $$ = (ExprNode*)VarNode::alloc( $1.lineNumber, $1.value, $3 ); }
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| rwDEFINE '(' var_list_decl ')' '{' statement_list '}'
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{
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String fnname = String("__anonymous_function_" + String::ToString(gAnonFunctionID++));
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StringTableEntry afnName = StringTable->insert(fnname.c_str());
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StmtNode *fndef = FunctionDeclStmtNode::alloc($1.lineNumber, afnName, NULL, $3, $6);
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const U32 bufLen = 64;
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UTF8 buffer[bufLen];
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dSprintf(buffer, bufLen, "__anonymous_function%d", gAnonFunctionID++);
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StringTableEntry fName = StringTable->insert(buffer);
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StmtNode *fndef = FunctionDeclStmtNode::alloc($1.lineNumber, fName, NULL, $3, $6);
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if(!gAnonFunctionList)
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gAnonFunctionList = fndef;
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else
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gAnonFunctionList->append(fndef);
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$$ = StrConstNode::alloc( $1.lineNumber, (UTF8*)fnname.utf8(), false );
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$$ = StrConstNode::alloc( $1.lineNumber, (UTF8*)fName, false );
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}
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;
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