Commit graph

1308 commits

Author SHA1 Message Date
marauder2k7
b707b2e2b7 final rev
add safeties to getters
getTextureBitmap/ functions to return member variable that is collected when the image is set
2025-03-28 15:32:16 +00:00
marauder2k7
bfe2401ebb get image metadata
adds ability to get image metadata without loading the texture
since we are using the getOwned parameter correctly now new assets must have the full path to the image file when being created
when the asset becomes owned again the image file path will be updated.
2025-03-28 11:14:21 +00:00
marauder2k7
db8c565416 ID10T issue
we dont want both fileChanged and resourcechanged.... causes issues
2025-03-27 19:34:11 +00:00
marauder2k7
fc30d178af fix asset refresh on materialAssets 2025-03-27 18:33:37 +00:00
marauder2k7
c025ea86b4 more cleanups
cleanup the type removing the refactor tag
materialManager restored to its original state
2025-03-27 08:59:50 +00:00
marauder2k7
3b70689abc clean out old macros 2025-03-26 21:16:43 +00:00
marauder2k7
7af992970a Update ImageAsset.cpp
update getAssetIdByFilename to also check the imageFile of the asset
This helps match filenames for assets created privately such as probe bakes and targets
2025-03-26 18:51:44 +00:00
marauder2k7
086db03bbc Update ImageAsset.h 2025-03-26 15:42:26 +00:00
marauder2k7
f59ccc3f99 Update ImageAsset.h 2025-03-26 15:41:53 +00:00
marauder2k7
465c79f39d Update ImageAsset.h
update macros to share target functionality
add extra check to see if image asset exists.
2025-03-26 15:07:07 +00:00
marauder2k7
d86962d1fd requirements for postfx
update to handle posteffects with image_asset_refactor
2025-03-26 14:31:11 +00:00
marauder2k7
16d219769f set preview image
set the image asset preview image for namedTargets
2025-03-26 10:12:14 +00:00
marauder2k7
bab7878ca6 give named target a fallback
we need to give named target a fallback image so references are kept when a named target is not ready.
2025-03-26 09:12:06 +00:00
marauder2k7
9f2ab5a64e Update particleEmitter.cpp
null check around asset
2025-03-26 07:57:14 +00:00
marauder2k7
9ff4c84bc8 Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 2025-03-25 21:02:57 +00:00
Brian Roberts
6ffe7500cd
Merge pull request #1423 from Olathuss/gametsctrl-mouserefactor
Gametsctrl mouserefactor
2025-03-25 14:25:49 -05:00
marauder2k7
6c2b4f8979 null handling 2025-03-25 19:14:05 +00:00
marauder2k7
987ff90467 named target functionality 2025-03-25 18:22:26 +00:00
Olathuss
3dabbc83ff Fixed callbacks to replace char* with Point classes
Replacing char* in callbacks with Point2I and Point3F classes for better readability and overhead
2025-03-25 11:07:14 -06:00
Olathuss
df5ffd9e10 Remove extraneous function
Remove extraneous function makeScriptCall which is no longer used.
2025-03-25 10:47:35 -06:00
marauder2k7
b2fe48ab8d more merge conflicts
fixed more merge conflicts (afxZodiac and MaterialDefinition)
Updated cubemapdata to use refactor asset
added new part to image_asset macro to create a private asset if the file exists.

updated reflectionProbe errors to actual function name where the error occurs.
2025-03-24 21:50:04 +00:00
marauder2k7
0da0903599
Merge branch 'development' into imageAsset_refactor_rev3 2025-03-24 20:07:06 +00:00
marauder2k7
e16a66f363 Revert "sound asset refactor init"
This reverts commit 2bf2da74a0.
2025-03-24 19:58:52 +00:00
Olathuss
32bc068f7f Added PlatformTimer for mouse callbacks
Added PlatformTimer to GameTSCtrl to limit mouse move/drag callbacks.
2025-03-24 12:04:36 -06:00
AzaezelX
b4eb885aae fix forceDetail
it can safely be a negative number.
2025-03-19 18:08:37 -05:00
AzaezelX
fcd2d38deb further validator cleanups
bump default fidelity from 0,0001 to 0.01
fix F32Range. needs to go from - to +, not smallest to largest positive value
fix several misasigned validator ranges. most of which use some form of -1 default to do a Special Thing
2025-03-18 14:06:33 -05:00
Brian Roberts
1ebe48edbd
Merge pull request #1413 from Azaezel/alpha41/validValidators
consolidate addfieldV method contents to avoid duplication
2025-03-18 10:43:42 -05:00
AzaezelX
ffe83b1d2d use the same renderpriority range across all cases 2025-03-18 01:18:37 -05:00
AzaezelX
44b0d896b8 consolidate addfieldV method contents to avoid duplication
report *what* field is an invalid console type
prune down floating point fuzzed validators to 0
default the visual fidelity to POINT_EPSILON (0.0001) rather than 1/FLT_MAX
use the bit(bitcount) macro for legibility
fix breakangle
2025-03-17 22:39:01 -05:00
Olathuss
d0f5c2e0db
Merge branch 'TorqueGameEngines:development' into gametsctrl-mouserefactor 2025-03-15 13:49:58 -06:00
Brian Roberts
bab30568eb
Merge pull request #1409 from Azaezel/alpha41/soImpulsive
skip out on impulses that have no chance of moving the object
2025-03-14 13:59:44 -05:00
Olathuss
96786020a2 Remove document reference
Removed incorrect document reference, as parent GuiTSCtrl does not implement mouse callback.
2025-03-11 09:40:22 -06:00
AzaezelX
325b3a97c0 skip out on impulses that have no chance of moving the object
also, sRestTol already is a 0.5 multiplier
2025-03-09 18:40:49 -05:00
AzaezelX
28603655a5 fix malformed addfeildV 2025-03-09 12:58:59 -05:00
AzaezelX
f633ef3a3d fill in the validated variables 2025-03-09 11:53:23 -05:00
Olathuss
f9b445119f gameTSCtrl mouse refactor
GameTSCtrl mouse refactoring to make consistent with scripting call backs.
2025-03-06 12:29:40 -07:00
Olathuss
59b938151d Enable onMouseMove script method for GameTSCtrl
Enables the onMouseMove method for scripting in the GameTSCtrl class.
2025-03-04 21:30:19 -07:00
Brian Roberts
09cf5a0425
Merge pull request #1402 from Azaezel/alpha41/mumbledMat
prexisting material asset safety check
2025-03-01 18:41:37 -06:00
AzaezelX
bc9ed3e10a prexisting material asset safety check
from steve_yorkshire
don't try and create a new suffixed materiaAsset if one already exists
2025-03-01 17:17:24 -06:00
Brian Roberts
dbdcf251ac
Merge pull request #1399 from Azaezel/alpha41/restingLagFace
rigidshape pef tweaks
2025-03-01 12:07:07 -06:00
AzaezelX
69a0c40795 wheeled vehicle downforce aug. applies a spoiler effect 2025-02-28 19:20:21 -06:00
AzaezelX
ccbcf7a862 take tick time into account as well. 2025-02-28 19:18:28 -06:00
AzaezelX
c2b3ea6122 clean out redundant pack/unpack in vehicle 2025-02-28 18:35:46 -06:00
AzaezelX
43309fef2a rigidshape pef tweaks
account for integration for atrest evaluation. if we're atrest, *don't* network momentums. just send the bool
2025-02-28 17:54:20 -06:00
AzaezelX
e90aa02af2 correct mangled stopwatch logic
it was having issues with setting a time after pausing
2025-02-27 20:08:25 -06:00
AzaezelX
18750047fb game mode filterfix
GameMode::findGameModes now only returns the *active* ones.
SubScene::load() checks against either that, or if it's selected
2025-02-25 19:17:43 -06:00
AzaezelX
b36ec14194 add typeS16 2025-02-22 18:57:27 -06:00
Brian Roberts
f99b2874d1
Merge pull request #1384 from Azaezel/alpha41/subsceneCleanups
clean up subscene load evaluators so that it doesn't require a client if it's set to global
2025-02-20 12:08:12 -06:00
Brian Roberts
4827c100f7
Merge pull request #1385 from Azaezel/alpha41/onTheClock
guiClockHud augs
2025-02-15 20:26:44 -06:00
AzaezelX
8993ffe3e6 guiClockHud augs
adds a pause, reversed, and significantTime inspector exposed variable to guiClockHuds
significantTime is in sceconds and triggers an onSignificantTimeReached callback
2025-02-15 16:48:15 -06:00