Merge pull request #1402 from Azaezel/alpha41/mumbledMat

prexisting material asset safety check
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Brian Roberts 2025-03-01 18:41:37 -06:00 committed by GitHub
commit 09cf5a0425
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@ -1726,6 +1726,13 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
if (activeImportConfig->UseExistingMaterials)
{
//So if the material already exists, we should just use that. So first, let's find out if it already exists
if (activeImportConfig->AlwaysAddMaterialSuffix)
{
StringTableEntry suffix = activeImportConfig->AddedMaterialSuffix.c_str();
char buf[1024];
dSprintf(buf, sizeof(buf), "%s%s", assetName, suffix);
assetName = buf;
}
//check to see if the definition for this already exists
StringTableEntry existingMatAsset = MaterialAsset::getAssetIdByMaterialName(StringTable->insert(assetName));