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Merge pull request #1402 from Azaezel/alpha41/mumbledMat
prexisting material asset safety check
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commit
09cf5a0425
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@ -1726,6 +1726,13 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
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if (activeImportConfig->UseExistingMaterials)
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{
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//So if the material already exists, we should just use that. So first, let's find out if it already exists
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if (activeImportConfig->AlwaysAddMaterialSuffix)
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{
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StringTableEntry suffix = activeImportConfig->AddedMaterialSuffix.c_str();
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char buf[1024];
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dSprintf(buf, sizeof(buf), "%s%s", assetName, suffix);
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assetName = buf;
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}
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//check to see if the definition for this already exists
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StringTableEntry existingMatAsset = MaterialAsset::getAssetIdByMaterialName(StringTable->insert(assetName));
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