Commit graph

8074 commits

Author SHA1 Message Date
Sir-Skurpsalot b3b98cd58e
Update remapDlg.tscript
Fixes with handling of mouse to keyboard and vice versa remapping.  Removed some unused function arguments, some organization / cleanup.
2025-12-12 20:03:39 -07:00
Sir-Skurpsalot 04af5aafcc
Update optionsMenu.tscript
Fixed problems mapping mouse to keyboard and vice versa, added saving of custom keybinds, added mouse sensitivity slider, changed organization of file, added some commenting
2025-12-12 19:57:27 -07:00
Sir-Skurpsalot a032b9e2a9
Delete Templates/BaseGame/game/data/UI/guis/remapConfirmDlg.gui
Not used
2025-12-12 19:45:37 -07:00
Sir-Skurpsalot fc1a3712a9
Delete Templates/BaseGame/game/data/UI/scripts/controlsMenu.tscript
Deleted due to unused functions, functions in-use moved to relevant scripts
2025-12-12 19:42:18 -07:00
Sir-Skurpsalot 083fe1e70f
Update utility.tscript
ctrl key bitmap shows in keybinds menu now
2025-12-09 18:58:58 -07:00
Sir-Skurpsalot 6526e87724
Update optionsMenu.tscript
Fixed re-mappable binds with "mouse" as the device not showing up in the menu.
2025-12-09 18:35:43 -07:00
Sir-Skurpsalot 2e291d8ab2
Update controlsMenu.tscript
Fixed broken refreshing of the mapping list in the menu when you remap an action to a key / button that is already being used.  Got rid of unused  / broken / redundant functions in this script.
2025-12-09 18:31:01 -07:00
Sir-Skurpsalot b55be19d7a
Update utility.tscript
Fixed so remappable actions bound to the control key show the proper bitmap in the menu.
2025-12-09 18:25:18 -07:00
Brian Roberts af73e79424
Merge pull request #1601 from marauder2k9-torque/Asset-Networking
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Asset data management
2025-12-09 15:19:48 -06:00
Brian Roberts 1321c89686
Merge pull request #1602 from Azaezel/alpha41/glowyScrolly
extra testcase
2025-12-09 15:19:37 -06:00
AzaezelX 2b95634a6b extra testcase
add a placeable, scrollable, glowing, decal arrow
2025-12-09 12:31:08 -06:00
marauder2k7 74638c0f2c Asset data management
Added functions to AssetManager to pack/unpack assets using an id hash instead of their id string this cuts down how much data is sent across the network for assets

All asset macros updated to use this new functionality.
2025-12-09 10:05:39 +00:00
Brian Roberts 563c0266e4
Merge pull request #1599 from Azaezel/cleanupCleanups
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clean up polluted placeholder slots
2025-12-04 20:52:26 -06:00
AzaezelX d822ebb178 clean up polluted placeholder slots 2025-12-04 20:51:37 -06:00
Brian Roberts 2ebd49a058
Merge pull request #1598 from Azaezel/profileCleanups
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Profile cleanups
2025-12-04 12:30:04 -06:00
AzaezelX abe1bc6e1e use modal = false profiles for overlay guis not intended to capture clicks
minor layout adjustments
2025-12-04 10:35:00 -06:00
AzaezelX dc41f1f4d7 add missing profiles 2025-12-04 10:33:27 -06:00
Brian Roberts 42e8687067
Merge pull request #1596 from Areloch/ReflectProbeDataCleanupFix
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Add cleanup of irradience and prefilter cubemap datas in reflection probes when the probe is deleted
2025-12-03 06:46:25 -06:00
Brian Roberts d9db53d0a3
Merge pull request #1595 from Areloch/InspectorArrayAssetFixes
Various fixes pertaining to handling of assets' macros and inspector fields that didn't work with array'd fields
2025-12-03 06:46:09 -06:00
Brian Roberts 5b3df0119a
Merge pull request #1594 from Azaezel/alpha41/shadervarCleanups
eyePosWorld usage cleanups
2025-12-03 06:45:54 -06:00
JeffR 1741108a5b Add cleanup of irradience and prefilter cubemap datas in reflection probes when the probe is deleted 2025-12-03 00:47:00 -06:00
JeffR 66f924ebd4 Updates TerrainMaterialAsset to utilize similar macros to everything else
Updates groundCover to utilize TerrainMaterialAsset macros in place of straight StringTableEntry for type layers
Fixes formatting for several asset types' inspector fields so they correctly call down into prompting the AssetBrowser being shown with correct field naming, thus allowing fields that are arrays to have the right index when setting the target variable
Updates several asset helper macros to handle blank values for network traffic to actually be sent to client, thus allowing setting an asset to blank on the client, rather than only falling back
2025-12-03 00:33:14 -06:00
AzaezelX 727cf6de6b eyePosWorld usage cleanups 2025-12-02 23:25:05 -06:00
Brian Roberts 9fe2eec813
Merge pull request #1587 from marauder2k9-torque/development
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Placeholder function argument vars
2025-11-26 02:08:42 -06:00
Brian Roberts 95482349e6
Merge pull request #1593 from marauder2k9-torque/AssimpImportFixes
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fix assimp import
2025-11-25 19:10:53 -06:00
marauder2k7 e345120d81
Merge pull request #8 from Azaezel/dsqFilters
dsq detection filters
2025-11-26 01:09:41 +00:00
AzaezelX 9bcf8a90b2 dsq detection filters 2025-11-25 19:03:38 -06:00
marauder2k7 891ede5d59 Update assimpAppNode.cpp 2025-11-25 10:09:18 +00:00
marauder2k7 f817d7d903 further assimp fixes
AppMesh position was being scaled twice since the node is now being scaled
Try and resolve fps from file instead of default 30
maxKeyTime should be outside the loop
2025-11-25 08:34:00 +00:00
marauder2k7 a5ed09fa57 fix assimp import
Assimp importer now sets the collada options to fix up axis transformation
bounds are now created by tsmesh
top level nodes are now added to the processNodes stack so bounds and other root nodes can be found correctly
2025-11-24 07:54:53 +00:00
Brian Roberts aa9a8154e1
Merge pull request #1592 from Azaezel/alpha41/crashTestDummies
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crashfixes
2025-11-23 20:55:41 -06:00
AzaezelX 2b8d7855e4 crashfixes
IRangeValidatorScaled display was looking in the wrong var
afxMagicMissileData was misconverted and lacked a NULL initializer
2025-11-23 15:10:37 -06:00
Areloch f2da4ac828
Merge pull request #1588 from marauder2k9-torque/XM-Document-Blind-Traversal
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XML Document Blind element traversal
2025-11-21 22:06:29 -06:00
Areloch 91e354fe99
Merge pull request #1591 from Azaezel/alpha41/thumbsSideways
scroll thumb safety
2025-11-21 21:55:57 -06:00
Areloch b8ae99e70e
Merge pull request #1590 from Azaezel/alpha41/glCVBSafety
circular volatile buffer safety
2025-11-21 21:55:47 -06:00
AzaezelX 75883f74cf scroll thumb safety
avoid divnull
2025-11-20 20:56:18 -06:00
AzaezelX 473a45fbca circular volatile buffer safety
add padding to the circular volative buffer overlap test to avoid loop artifacting
2025-11-20 10:04:20 -06:00
Brian Roberts d563583feb
Merge pull request #1589 from Azaezel/alpha41/splineColor
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spline color visibility tweak
2025-11-18 18:57:04 -06:00
AzaezelX 6c7f15cff2 spline color visibility tweak 2025-11-18 18:56:24 -06:00
marauder2k7 b29de841ea we should be failing on error
fail when a unit test fails
2025-11-16 14:19:01 +00:00
marauder2k7 fe982c730c Revert "Update astNodes.cpp"
This reverts commit 9d9fe0db77.
2025-11-16 14:17:14 +00:00
marauder2k7 9d9fe0db77 Update astNodes.cpp 2025-11-16 06:02:53 +00:00
marauder2k7 c53d79a8cf XML Document element traversal
Allows traversing an xml document by element without needing to know the element name
Blind traversal allows more dynamic loading of xml docs and logic to wrap different outcomes

new script functions:
prevElement
nextElement
nextChildElement

<main> <--- we are here
  <child> <-- nextChildElement will take us here
  </child>
  <child2> <-- after nextChildElement nextElement will take us here
  </child2>
</main>
<main2> <-- next element will bring us here
</main2>
2025-11-15 19:02:45 +00:00
marauder2k7 b0f8a5f9bd tscript change
Adds the ability to declare defaults for function arguments

eg
function testFunc(%x = 1, %y = 1)
{
    return %x + %y;
}

can now be called as
testFunc(10) and it will return the value of 11.
2025-11-15 17:38:13 +00:00
Brian Roberts 7e64493dbf
Merge pull request #1586 from Azaezel/alpha41/missionMarkerFilter
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add conditional filter for missionmarker autospawn
2025-11-13 15:24:33 -06:00
Brian Roberts 8c0e7492f6
Merge pull request #1585 from Azaezel/alpha41/miscFixes11.13.25
misc fixes
2025-11-13 15:24:09 -06:00
AzaezelX cbf407bc10 add conditional filter for missionmarker autospawn 2025-11-13 14:58:36 -06:00
AzaezelX cce40efd35 fix particle glow
multiple preloads were failing to return false or mesages on failure of mandatory entries.
clear out redundant isScriptFile definition
fix default order of /scripts/managedData script files
2025-11-13 14:29:25 -06:00
Areloch 9ec752b646
Merge pull request #1584 from marauder2k9-torque/libsndfile_sharedbuildFix
LibSndFile compile as DLL
2025-11-07 13:03:27 -06:00
marauder2k7 01873502e3 Update portfile.cmake
add the "d"
2025-10-29 14:15:25 +00:00